- lighting.js sets scene.environment (neutral PMREM sky->ground gradient, no asset) in attachRenderer, before CitizenSim constructs; Lane D rig-fleet peds bake their impostor atlas from it and render dark if null. Verified set in street/night/interior + after interior-return. - Re-measured worst continuous-walk view WITH citizens (pop 140, 125 active peds) via window.DBG: 263 scene / 275 total midday, 275 night -- <=300 everywhere. Radius-2 auto already the spawn default. - Round-3 task 3 (furniture GLB footprints) standby: Fable s3.4 manifest upgrade not yet landed. - Docs: LANE_B_NOTES.md + B-progress.md round-3 updates. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> |
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|---|---|---|
| .. | ||
| buildings.js | ||
| chunks.js | ||
| dbg.js | ||
| fixture_plan.js | ||
| furniture.js | ||
| ground.js | ||
| hud.js | ||
| interior_mode.js | ||
| lighting.js | ||
| minimap.js | ||
| planutil.js | ||
| player.js | ||
| skins.js | ||