PROCITY/web/js
m3ultra fafd5a700a Lane B (Streetscape): round-3 — scene.environment for PBR peds + budget re-measure with citizens
- lighting.js sets scene.environment (neutral PMREM sky->ground gradient, no asset) in attachRenderer, before CitizenSim constructs; Lane D rig-fleet peds bake their impostor atlas from it and render dark if null. Verified set in street/night/interior + after interior-return.
- Re-measured worst continuous-walk view WITH citizens (pop 140, 125 active peds) via window.DBG: 263 scene / 275 total midday, 275 night -- <=300 everywhere. Radius-2 auto already the spawn default.
- Round-3 task 3 (furniture GLB footprints) standby: Fable s3.4 manifest upgrade not yet landed.
- Docs: LANE_B_NOTES.md + B-progress.md round-3 updates.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-14 16:00:22 +10:00
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citizens Lane D (Citizens): round-3 support — setExposure day/night hook + design notes 2026-07-14 15:55:25 +10:00
citygen Lane A round 3: verify F finding #5 (storeys) stale, harden selfcheck + document corner-anchor rule 2026-07-14 15:52:30 +10:00
core Lane C: keeper stand pose on the counter contract (Lane D/F integration) 2026-07-14 13:37:26 +10:00
interiors Lane C: keeper stand pose on the counter contract (re-land on main) 2026-07-14 14:27:58 +10:00
world Lane B (Streetscape): round-3 — scene.environment for PBR peds + budget re-measure with citizens 2026-07-14 16:00:22 +10:00