PROCITY/docs/shots/laneE
m3ultra cf6ac64d75 Lane E R40 §40.1+§40.4: the gate now watches every door the glass could walk through
§40.1 — the R39 blind spot, closed with both arms fired. Before: check_transmission()
parsed pipeline/_normalized/<file> only and returned SILENTLY when absent — so a
depot-only transmissive GLB (the longbench/streetlight shape) or a stale glass copy in
web/assets/models/ (what ?localdepot=1 actually serves) shipped unseen. After: all four
surfaces scanned — _normalized/ always, web/assets/models/ always, the DEPOT copy via
ranged GET of the GLB JSON chunk whenever no local file exists (206-aware, slices the
tailnet's 200-full), plus a sweep of every non-manifest .glb in both dirs (ped rigs and
dance clips load by literal path). A depot fetch failure is a LOUD warn, never a skip.

Controls demonstrated, not asserted:
  arm 1 (served path): glass box_crate planted in web/assets/models/ only →
    R39 gate rc 0 (the blind spot, live) · R40 gate rc 1 · fixture removed → rc 0
  arm 2 (depot path): both local copies held aside, local mock depot serving glass →
    rc 1 (depot copy) · clean bytes → rc 0 · REAL tailnet depot, local absent →
    rc 0 / 0 warnings (production fetch path proven)
Nothing was ever published to the real depot namespace; sha1 6c327d86 restored both
copies; final validator on the real tree rc 0, 0 errors, 0 warnings, 39 manifest GLBs
+ 40 swept.

§40.4 — the arcade is a PLACEMENT rule, not an asset. Measured: one 42.00 × 5m arcade
edge, posts at d/2+2.2-0.2 = ±0.50m from the centreline — two rows 1.00m apart, 34
colliderless posts, 0.60m open slot. The kit designed as one thing: the roof spans
(depth 2.5 = half-lane, slabs meet flush) and a spanned roof has no posts. Proved
without touching B's tree — rule applied in-flight by a rewriting no-store server,
shot from inside the lane: draws 124→124 (+0), tris unchanged. Rule handed to B with
file:line; B applied it this round.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-07 12:28:43 +10:00
..
.gitkeep Lane E (assets): pipeline, manifest + 23 on-device facade skins 2026-07-14 13:48:25 +10:00
audio_spectrograms.png Lane E R11 (audio): procedural audio pack — 23 assets, free/on-device 2026-07-15 14:50:15 +10:00
counter_till.png Lane E round 4 (E2): fix record_crate + ship counter-with-till, both live on depot 2026-07-14 19:07:15 +10:00
facades_gen_local.png Lane E (assets): pipeline, manifest + 23 on-device facade skins 2026-07-14 13:48:25 +10:00
facades_style_anchor.png Lane E (assets): pipeline, manifest + 23 on-device facade skins 2026-07-14 13:48:25 +10:00
fittings_normalized.png Lane E (assets): pipeline, manifest + 23 on-device facade skins 2026-07-14 13:48:25 +10:00
gig_beds_spectrograms.png Lane E R13 (v3.0-beta): gigKey rename + grunge/covers beds + instrument decimation 2026-07-15 23:03:14 +10:00
inhabitation_spectrograms.png Lane E R38 (v8 wave 1): the asset wave — trellis2_mlx swap verified 1.92x, six sounds, four grounds, and the thin-structure answer 2026-08-03 18:30:33 +10:00
peds_decimated.png Lane E round 4 (E1): decimate 19 ped rigs 924k→46k tris (≤3k each) for gate 3 2026-07-14 18:29:50 +10:00
props_baked.png Lane E round 5 (E1): bake 6 hero props to <=8k tris (288k->48k), live on depot 2026-07-14 20:56:07 +10:00
props_fal.png Lane E round 5 (E3): fal Hunyuan glass_case + bus_shelter + magazine_rack (~$0.64) 2026-07-14 21:20:44 +10:00
props_gen_local.png Lane E round 3 (landed by Fable after review): 5 hero props gen'd local + published, local-depot mode, manifest 14 fittings + 8 furniture 2026-07-14 18:03:03 +10:00
r38_magpie_albedo_probe.png Lane E R38 (v8 wave 1): the asset wave — trellis2_mlx swap verified 1.92x, six sounds, four grounds, and the thin-structure answer 2026-08-03 18:30:33 +10:00
r38_magpie_tint.png Lane E R38 s2: the three GLBs PUBLISHED + sha1-verified off the public depot; the magpie is a magpie 2026-08-03 19:02:06 +10:00
r38_props_shipped.png Lane E R38 (v8 wave 1): the asset wave — trellis2_mlx swap verified 1.92x, six sounds, four grounds, and the thin-structure answer 2026-08-03 18:30:33 +10:00
r38_thin_structure_failure.png Lane E R38 (v8 wave 1): the asset wave — trellis2_mlx swap verified 1.92x, six sounds, four grounds, and the thin-structure answer 2026-08-03 18:30:33 +10:00
r39_arcade_kit.png Lane E R39 (6/n): THREE GLBs shipped as GLASS, not one — transmissionFactor 1 stripped, published, sha1-verified, and now GATED. Plus the arcade's three meshes. 2026-08-03 21:11:34 +10:00
r39_arcade_skins.png Lane E R39 (3/n): the notes + the audit — the magpie recommendation with its arithmetic, the arcade's measured kit, and the sizing law promoted to a standing instruction 2026-08-03 20:53:55 +10:00
r39_magpie_ab.png Lane E R39 (1/n): THE MAGPIE, SETTLED ON A PICTURE — B's own birdGeometry() dumped vertex-for-vertex (182 tris, not 154), rendered against E's tinted GLB at 64/48/32 px, still and under motion blur 2026-08-03 20:35:00 +10:00
r39_transmission_fix.png Lane E R39 (6/n): THREE GLBs shipped as GLASS, not one — transmissionFactor 1 stripped, published, sha1-verified, and now GATED. Plus the arcade's three meshes. 2026-08-03 21:11:34 +10:00
r40_arcade_posts_after.png Lane E R40 §40.1+§40.4: the gate now watches every door the glass could walk through 2026-08-07 12:28:43 +10:00
r40_arcade_posts_before.png Lane E R40 §40.1+§40.4: the gate now watches every door the glass could walk through 2026-08-07 12:28:43 +10:00
r40_arcade_posts_pair.png Lane E R40 §40.1+§40.4: the gate now watches every door the glass could walk through 2026-08-07 12:28:43 +10:00
sit_clip.png Lane E R16 (v3.1): the drummer's sit clip — sit.glb produced + published 2026-07-16 12:37:27 +10:00