PROCITY/docs/shots/laneC
m3ultra eeba920d68 Lane C R39 §39.3: the op shop gets a bin — the verb table, and the margin was never six
THE TABLE (LANE_C_PUB §10, the deliverable): what a player can actually do in each of
the 12 shop types, counted in 48 rooms per type. `record` digs (4.6 bins/room) and is the
only room where anything can be sold. `stall` digs — in 27 of 48 rooms; the other 21 (44%)
have NO crate, a measured correction to the round's binding fact #5. The other ten types
offer looking. `?stock=real` is opt-in, so the default boot has zero `buyMesh` anywhere;
garments/snacks/magazines/treasures are unbuyable in any mode; `interactable:true` on
cases/fridges/returns/arcade is read by nothing.

THE MECHANISM: `rummageBin` — a castored galvanised dump tub, rim 0.76 m, heaped with
stickered bric-a-brac and a hand-lettered "EVERYTHING $2" card. 72 rooms: placed 72/72,
reachable 72/72 (0.77–1.15 m), 0 carves, pathOK 72/72, deterministic 72/72, and the rest
of the room byte-identical to pre-R39 72/72 (the spec is appended last). Armed end-to-end:
aim → dig → 16 offers → BUY → bin depletes. Default: 0 bins, dig never opens.

THE CONTENTS ARE NOT SHIPPED. `o.dig` defaults false, so the tub is furniture and the
economy is untouched; `opts.fittingOpts.rummageBin.dig` (or `?opshopdig=1`) arms it. Held
for John with the numbers: 44 record + 36 stall vs 147 op shops across 23 towns.

THE BUDGET: `C-progress.md:841`'s GLB-on 344 is R9-era and stale — today's tree measured
319 before I touched it, so the margin was 31, not six. The bin costs +5 GLB-off / +10
GLB-on at opshop/hall; every other type byte-identical. Margin now 21. Also: `slot.pool`
stops the scatter fill minting a material per item, so 12 goods cost less than 9 did.

FILED, NOT FIXED: Lane E's bookshelf GLB ships transmission:1, which triggers three.js's
transmission pre-pass and issues every draw in the room twice — opshop/hall 191→104,
book/hall 101→51. Roughly half the interior budget. E's asset, so E/F rule.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-03 20:59:42 +10:00
..
_grid_9types_5archetypes.jpg Lane C: on-demand seeded shop interiors (library + test page) 2026-07-14 12:08:12 +10:00
.gitkeep Lane C: on-demand seeded shop interiors (library + test page) 2026-07-14 12:08:12 +10:00
browse_buy_r9.jpg Lane C round-9 C2: buy-anywhere — pull-and-buy on book spines + toy boxes 2026-07-15 09:56:21 +10:00
buyloop_r8.jpg Lane C round-8: buy loop v0 + book/toy real stock (?stock=real) 2026-07-15 04:33:00 +10:00
dig_riffle_r5.jpg Lane C R5 C2: crate-riffle dig behind ?dig=1 (v2) 2026-07-14 21:11:31 +10:00
glb_heroprops_r4.jpg Lane C R4: hero props into rooms (arcade/booth/fridge/mixer/register) 2026-07-14 18:44:09 +10:00
glb_orphans_r6.jpg Lane C R6 C2: map the 3 orphaned fittings (glass_case/magazine_rack/crate_stack) 2026-07-14 23:19:48 +10:00
glb_v1_1_r5.jpg Lane C R5 C1: v1.1 re-map — record_crate (fixed) + counter_till 2026-07-14 20:56:00 +10:00
glb_validation_grid.jpg Lane C: round-3 GLB hero-prop validation (useGLB path) 2026-07-14 16:18:12 +10:00
r39_opshop_room.png Lane C R39 §39.3: the op shop gets a bin — the verb table, and the margin was never six 2026-08-03 20:59:42 +10:00
r39_opshop_rummage_bin.png Lane C R39 §39.3: the op shop gets a bin — the verb table, and the margin was never six 2026-08-03 20:59:42 +10:00
rsl_gig_r13.jpg Lane C R13 (v3.0-beta, the district): band_room + rsl archetypes, 4-piece band, RY audit (?gigs=1) 2026-07-15 23:05:03 +10:00
stock_real_r7.jpg Lane C R7 C1: ?stock=real — real GODVERSE sleeves in the crates 2026-07-15 01:23:23 +10:00