F wired the last mile of the real-map scout and gated the whole matrix. - index.js barrel re-exports registerTownCache/validateTownCache; the shell fetches + registers assets/towns/<key>.json before generatePlanFor when the town isn't a checked-in fixture — so ?plansrc=osm&town=bendigo_real boots a REAL AU town in the engine (the gap: E's caches were on disk + in the node selfcheck, but the shell never loaded them → silent Melbourne fallback). Fail-soft (404 / invalid / ?noassets -> fixture fallback); opt-in, never on the default or ?classic path. - tools/qa/town_matrix.py (opt-in qa.sh --matrix): boot / determinism / budget / district / ?noassets across 10 towns (2 synthetic hero seeds + 3 osm fixtures + E's 5 real AU caches). ALL 5x10 GREEN — Castlemaine at the 6-shop floor still lands a 3-venue district. The existing CityPlan contract eats real Australian geography: the evidence John charters v4 = THE REAL MAP on. - docs: LANE_F_NOTES §17 (the town x gate table), README real-town row, F-progress R17. qa.sh --strict --soak GREEN 7/7. Verified: ?plansrc=osm&town=bendigo_real -> Bendigo, 9 shops, 3 venues, 0 errors. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
35 lines
2.4 KiB
JavaScript
35 lines
2.4 KiB
JavaScript
// PROCITY citygen — canonical Lane A public entry point (barrel).
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//
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// Consumers import the whole CityGen API from here (not from plan.js directly), e.g. Lane B's shell:
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// const citygen = await import('./js/citygen/index.js'); citygen.generatePlan(seed) → CityPlan
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// Keep this the stable import surface for the lane; internals may move between files behind it.
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//
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// (Originated as a Lane F integration shim because the shell imports ./js/citygen/index.js while the
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// generator ships as plan.js; adopted here as the real Lane A entry point, per the shim's own note.)
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export { generatePlan, chunkIndex, chunkKey, CHUNK, lotCorners, obbOverlap, isOpen } from './plan.js';
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export { shopName, townName, bandName } from './names.js';
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export { generatePlanOSM, osmTownKeys, registerTownCache, validateTownCache, MIN_TOWN_SHOPS } from './plan_osm.js';
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export { withGigs, gigKeyFor, POSTER_CLEAR } from './gigs.js';
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// The street-corridor law + venue vocabulary, re-exported so consumers get the whole Lane A contract
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// from one import (ROUND13). `roadWidth`/`vergeBand`/`poleOffset` are the road-vs-verge split of
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// `edge.width` — see the note in registry.js; `gigKeyFor` is the one and only genre→audio-key mapping.
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export { SHOP_TYPES, VENUE_KINDS, genreForVenueKind, roadWidth, vergeBand, poleOffset } from '../core/registry.js';
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// planSource selector (round 6; multi-town round 8). Default 'synthetic' → the byte-identical
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// golden-hash generator; 'osm' → the real-data fixture importer. Lane F wires ?plansrc=osm (+ optional
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// &town=<key>) to these args so the shell bootstrap picks the producer/town without B–F caring which
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// ran. Unknown source → synthetic; unknown town → the default town.
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import { generatePlan as _synth } from './plan.js';
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import { generatePlanOSM as _osm } from './plan_osm.js';
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import { withGigs as _withGigs } from './gigs.js';
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export function generatePlanFor(seed, source = 'synthetic', opts = {}) {
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const plan = source === 'osm' ? _osm(seed, opts.town, opts) : _synth(seed);
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// v3 gig layer, gated: ?gigs=1 → shell passes { gigs:true, customBands } and we augment; otherwise
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// the base plan is returned untouched (byte-identical, goldens frozen — CITY_SPEC prime flag law).
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return opts.gigs ? _withGigs(plan, seed, opts) : plan;
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}
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// Convenience default so `citygen.default` also resolves to the (synthetic) generator.
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export { generatePlan as default } from './plan.js';
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