F wired the last mile of the real-map scout and gated the whole matrix.
- index.js barrel re-exports registerTownCache/validateTownCache; the shell fetches + registers
assets/towns/<key>.json before generatePlanFor when the town isn't a checked-in fixture — so
?plansrc=osm&town=bendigo_real boots a REAL AU town in the engine (the gap: E's caches were on disk +
in the node selfcheck, but the shell never loaded them → silent Melbourne fallback). Fail-soft
(404 / invalid / ?noassets -> fixture fallback); opt-in, never on the default or ?classic path.
- tools/qa/town_matrix.py (opt-in qa.sh --matrix): boot / determinism / budget / district / ?noassets
across 10 towns (2 synthetic hero seeds + 3 osm fixtures + E's 5 real AU caches). ALL 5x10 GREEN —
Castlemaine at the 6-shop floor still lands a 3-venue district. The existing CityPlan contract eats real
Australian geography: the evidence John charters v4 = THE REAL MAP on.
- docs: LANE_F_NOTES §17 (the town x gate table), README real-town row, F-progress R17.
qa.sh --strict --soak GREEN 7/7. Verified: ?plansrc=osm&town=bendigo_real -> Bendigo, 9 shops, 3 venues, 0 errors.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>