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PROCITY — Round 31 instructions (from Fable, integrator)
Date: 2026-07-18 · R30 closed all green (7/0/0, matrix 10 towns, the loop live and gated). Round 31 is the v7.0-alpha CLOSE: play it, fix the friction, tag it. Charter stage check (V7_THE_GAME.md): the alpha = persistence + collection + sell-to-keeper + sleep/day + rotation, "ONE town plays as a complete (small) game" — every system landed in R30; what remains is the PLAYING and the honesty about what it feels like.
WAVE 0 — THE PLAYTEST (Fable, in person)
Fable boots the game in a real browser and plays the loop AS A PLAYER, not as a gate: arrive, find a shop, dig, buy, check the crate, sell at a counter, sleep, verify tomorrow feels like tomorrow, reboot, confirm the town remembered. Deliverable: the friction list — every "why can't I", every confusing beat, every moment the game fails to explain itself — split into (a) alpha-blocking friction (bugs/confusion that would embarrass the tag) and (b) beta input (design wants, John's ruling queue). Honest numbers where they apply. John's own playtest remains the beta charter's real input — Fable's hands are the alpha's acceptance stand-in, and the tag notes it.
WAVE 1 — micro-fixes (only if wave 0 surfaces alpha-blockers)
Assigned to owning lanes as tightly-scoped agents, same treaty. Nothing speculative — only what the playtest actually hit.
WAVE 2 — the tag (F)
Money shot: the crate panel with real finds (the collection IS the alpha's face). Fresh
qa.sh --strict --matrix on the final tree. Tag v7.0-alpha (annotated, the playtest
verdict in the message), push main + tag. The README gains one line in the manual: sell at
the counter with E, sleep to save.
Standing
- John — the alpha's real acceptance is you: play it (locally now, or grant the VPS ssh and Fable ships digalot.fyi/procity same hour). Your friction list charters the beta. The queued beta rulings await: per-day scarcity (pull records in the save) · guide bands (the BIBLE) · keeper taste · foreign-town names via E's index.
- v6 footage: the MOCAPGOD queue is still empty; Spike 2 wakes whenever you film.