PROCITY/web
type-two ce71908bb5 Lane C R33 (v7.0-beta wave 2): ☆ WANT IT on the pull card
The wantlist grows from the card, not a search box the 90s didn't have: you pulled it, it's
dear, you'll hunt one cheaper. ☆ WANT IT → ★ ON THE WANTLIST (a stamp once wanted, not a
button). Construction-gated on opts.onWant/isWanted — ?game=0 / classic cards carry ZERO
wantlist DOM, the classic-pure pattern.
2026-07-20 19:01:40 +10:00
..
assets Lane E R27 (v5.0): provenance v5-final — and the roster gap the freeze caught (ledger #6) 2026-07-17 13:59:49 +10:00
js Lane C R33 (v7.0-beta wave 2): ☆ WANT IT on the pull card 2026-07-20 19:01:40 +10:00
models/peds feat(gig): club dancers play real dance clips, not procedural sway 2026-07-20 02:11:55 +10:00
vendor PROCITY scaffold: spec, research, 6 Opus lane prompts, core modules, vendored three r175, 69 inherited skins 2026-07-14 10:46:40 +10:00
citizens_test.html Lane D round-9: interior presence — occupancy truth + browser rigs (C->D->F seam) 2026-07-15 10:21:10 +10:00
index.html Lane B R32 (§31.6 queue 1–3): the crate lives in shops · cluster-pose spawn · dawn reads dawn 2026-07-20 18:26:56 +10:00
interior_test.html Lane C R30 (v7.0-alpha ledger #2, implementation): sell.js — the sell counter lands. E at the bench → the mirrored price sticker; offer strictly below pricePaid by construction (8/8 scripted round trips lose money); type=type fail-closed (untyped item sells nowhere); wallet.sell = the credit mirror; game layer absent → no card, zero errors. Verified on :8144 no-store, stubbed game shape (F's core not landed); soak green avg 3.4ms · leak 0/0 · draws card-open ≡ closed 2026-07-18 14:14:14 +10:00
map.html Lane A round 12: v3.0-alpha gig layer (?gigs=1) — venue, plan.gigs, band names, closing-time debt 2026-07-15 18:33:53 +10:00
package.json Lane A (CityGen): deterministic town generator, registry, names, 2D map, self-check 2026-07-14 12:06:41 +10:00