E1 memory audit: measured all texture sources (decoded RGBA+mips). Resident VRAM ~240MB default boot / ~420MB worst case (all flags + all shop types); stock packs the swing. Cheap win: half-res'd book+toy atlases (quick pull-cards, not the deep record dig — covers verified legible) → stock VRAM 323->181MB, no index/UV change, re-published to depot. Verdict: fine to ship v2.0; flagged stockpack cache-cap (C) + KTX2/Basis (4-8x) for v3. E2 hygiene: validate --depot 0 err, pack-QA 3/3, provenance-drift clean (27 live), 0 orphan atlases. Numbers + verdict in AUDIT.md. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
206 lines
14 KiB
Markdown
206 lines
14 KiB
Markdown
# LANE E — cross-lane notes
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## Round 9 — VRAM audit verdict + one rec for C
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**VERDICT: fine to ship v2.0.** Texture VRAM ~240 MB default boot / ~420 MB worst-case (all flags +
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all shop types visited) — comfortable on desktop, within a low-end ~512 MB–1 GB budget. Full numbers
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in `AUDIT.md`. **Cheap win taken:** book + toy stock atlases half-res'd (they're quick pull-cards, not
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the deep record dig — covers verified legible), stock VRAM **323 → 181 MB**, no index/UV change, atlases
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re-published. Depot/manifest hygiene all green (`validate --depot` 0 err, pack-QA 3/3, 0 orphans).
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**→ Lane C (optional, NOT blocking v2.0 — v3 follow-up):** `stockpack.js` caches atlas textures with
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no dispose, so stock VRAM accretes across shop types (record+book+toy → 181 MB resident). A small
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**cache-cap** (dispose non-current shop-type atlases on room-type change) would bound it to the
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current type (≤134 MB). Not needed for the tag; flagging for when you next touch stockpack.
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**→ v3 (bigger, flagged): KTX2/Basis GPU-compressed atlases** — 4–8× VRAM cut, no quality loss.
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**→ Lane B (tram, on-call):** if you want a tram asset, a **box primitive with the right silhouette**
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(long low body + roof + windows strip) beats a heavy model and is budget-free — do that first; ping me
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only if it truly reads wrong and you want a flux_local/gen pass.
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## Round 8 — REAL packs live (update)
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**→ Lane C: all 3 stock packs are now REAL** (GODVERSE data, John unblocked DB access). Same schema
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you wired — just richer data, no code change needed:
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- **record** — 350 real vinyl (John's store stock, real Discogs covers), 6 atlases, cell 256×256.
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- **book** — 311 real book covers (`dealgod.products` books), 4 atlases, cell **176×256 (portrait
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face-out cover**, not thin spine — I only have cover art; render books face-out).
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- **toy** — 273 real toy/collectible photos, 5 atlases, cell 256×256.
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Metadata is parody-transformed (no real titles/artists/brands); covers are real art; book prices are
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seeded (source is info-only). Indexes committed to `pipeline/packs/` + staged (`assets/models/`, your
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`?localdepot` path); atlases published to the depot. All pass the pack-QA gate. If your book shelf
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wants thin spines, tell me — I'd need spine art (don't have it; covers only).
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## Round 8 (synthetic samples — superseded by REAL above)
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**→ Lane C (E1 — book + toy packs staged for you):** `build_stock_pack.py` is generalized over kinds;
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book/toy **sample packs are staged** (`web/assets/models/stock_{book,toy}_{index.json,atlas_00.webp}`,
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`?localdepot`) + indexes committed to `pipeline/packs/`. Same schema you proved for records — wire
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book/toy shelves through the stockAdapter, fail-soft per kind. **Cell geometry:** record 256×256
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(square), **book 96×256 (tall-thin spine)**, toy 256×256 (box). You read `uv` (I confirmed from your
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notes), so render each kind on its own shelf geometry; the index also carries `cell_w`/`cell_h` if
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useful. `artist` carries author (book) / brand (toy). These are **synthetic placeholders** (real index
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format) until the DSN lands — your fail-soft + wiring are unaffected when real covers swap in.
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**E2 — pack-QA gate is live** (`validate_pack.py` in qa gate 3 via validate_manifest): a bad bake
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(bad UV/price-band/empty title/dangling atlas) fails qa. If you add index fields, tell me and I'll
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extend `REQUIRED`.
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**→ Fable (blocker, flagged early per the slip rule):** the **real** book/toy/record packs need
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**`GODVERSE_DSN`** (dealgod Postgres — up on :5432; builder reads it from env, I don't hunt creds).
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One command per kind once set (`--kind book --from-db --count 200`). Pipeline + parody + atlas + QA
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gate all proven on samples; not blocking C (samples staged). No fal spend.
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## Round 7
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**→ Lane D (D1 — the flip gate): merged peds ready to validate.** `web/models/peds/*.glb` (19 rigs)
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are merged to **ONE draw each** (1 primitive + 1 atlased material) — fleet **92→19 draws**, at the
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24-rig near cap **116→24**. Method: Blender join + UV-pack + EMIT-bake all materials into one 1024
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atlas (`pipeline/merge_ped.py`). **Skinning + skeleton preserved** — 65 joints intact on all 19,
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`walk`/`idle` untouched, so clips retarget unchanged. I verified in the vendored GLTFLoader: all 19
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load as SkinnedMesh + bind walk; `man_suit` poses to byte-identical dims vs the original (skin
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deforms unchanged); `man_athletic` (3-mat) atlas eyeballed correct. Please do the full pass
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(silhouettes/materials/impostor bake/identity variety) + the **full-density draws/tris numbers** for
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F's flip. Pre-merge peds backed up (gitignored) at `pipeline/.peds_r6/` if you need a diff; per-ped
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in `pipeline/_peds_merge.json`. **If any ped's atlas/silhouette reads wrong, name it — I re-run that
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one** (per-ped `atlas` size is tunable; a couple with dense detail could go 2048).
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**→ Lane C (E2 — stock pack): pipeline built + PROVEN, sample staged for you now.**
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`pipeline/build_stock_pack.py` produces the pack (parody-transform → atlas WebPs + JSON index). A
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**24-sleeve sample pack is staged at `web/assets/models/stock_record_{index.json,atlas_00.webp}`** —
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wire `?stock=real` against it NOW (real index format, synthetic covers), and the real covers drop in
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unchanged. **Proposed index schema** (I built to this — confirm/adjust in LANE_C_NOTES and I'll match
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`INDEX_FIELDS`):
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```json
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{ "version":1, "atlas_px":2048, "cell":256, "atlases":["stock_record_atlas_00.webp"],
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"items":[ {"id":"rec_0000","title":"Neon Suburbs","artist":"Trev Wollemi","price":39,
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"price_band":"collector","atlas":"stock_record_atlas_00.webp","uv":[0,0,0.125,0.125]} ] }
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```
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`uv` = [u0,v0,u1,v1] into the named atlas (origin top-left); price_band ∈ bargain/standard/collector/grail.
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Seeded pick per bin is yours (same shop.seed → same crate). Fail-soft: pack missing → parody canvas.
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**→ Fable (E2 blockers — flagging mid-round per your schedule-harness note):** the real 200-400 pack
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needs two things I can't self-serve: (1) **`GODVERSE_DSN`** — the dealgod Postgres dsn/creds (Postgres
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is up on :5432; I read it from env, don't hunt creds) → `--from-db --count 300`; (2) **C's schema**
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confirmation. Both external. The pipeline + parody law + atlas are done and proven on `--sample`; the
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real pack builds in one command once the DSN lands. Not blocking C's consumer wiring (sample staged).
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## Round 6
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**E1 done** — `publish.py` now merges into `_published.json` (no more R5 clobber); `--verify` +
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post-publish drift-check vs the live depot; `validate_manifest.py` fails if a manifest GLB isn't in
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`_published.json`. Record verified 27==depot. All 27 procity GLBs stay live + recorded.
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**→ Lane B / Lane C — I'm on-call for the props I shipped:**
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- **B:** if `bus_shelter` / `bin` need a scale, origin, or facing tweak once placed on the street
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graph, tell me the exact issue (current: bus_shelter 2.33×1.41 m / 2.4 m, bin 0.57×0.68 m / 1.0 m,
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both base-origin minY=0). I can re-normalize + re-publish same-name (idempotent, merge-safe now).
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- **C:** if `glass_case` / `magazine_rack` / `crate_stack` read wrong in-room (scale, the fal
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glass_case's interior clutter, the magazine_rack density), flag it. A *broken*-prop fal re-gen is
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pre-authorized ≤2 attempts (decision #5) — I'll log any spend in AUDIT. Footprints in the manifest;
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all base-origin. Mapping guidance for the 3 orphans is in the Round-5 → Lane C section below.
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## Round 5
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### → Lane C: hero props BAKED to ≤8k tris — re-measure the record interior
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The 6 heavy TRELLIS props are re-baked and **live on the depot** (same filenames, footprints
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unchanged, so **no re-map needed** — they upgrade in place):
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| prop | tris before → after |
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|---|---|
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| drinks_fridge | 77k → 8.0k |
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| milkshake_mixer | 73k → 8.0k |
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| listening_booth | 54k → 8.0k |
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| counter_till | 32k → 8.0k |
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| novelty_record | 26k → 8.0k |
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| arcade_cabinet | 25k → 8.0k |
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**Fleet 288k → 48k tris.** Method: voxel-remesh → decimate → Cycles base-colour bake (see
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`pipeline/bake_lowpoly.py`, AUDIT R5). Verified loading in the vendored GLTFLoader; base colour
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baked (no separate metallic/normal maps → also dodges the record_crate dangling-texture class).
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→ **Please re-measure the record interior** (was ~273k tris in your R4 note) and record the new
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number in LANE_C_GLB_VALIDATION.md — it should drop by ~most of the prop weight.
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### → Lane C: 3 new fittings LIVE (fal Hunyuan) — glass_case + magazine_rack
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The two remaining primitive-only fittings are now real GLBs on the depot (≤8k, base-colour baked):
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- **`glass_case`** (`procity_fit_glass_case_01.glb`, 1.08×1.42 m, 1.0 m tall) — timber base + glass
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panels + items inside. Registry ids `glass_case` (toy/dept) + `glass_cabinets` (pawn) both alias
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to it. → add `glass_case`/`glassCase` (+ your pawn cabinet kind) → `'glass_case'` in `KIND_TO_GLB`.
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- **`magazine_rack`** (`procity_fit_magazine_rack_01.glb`, 0.54×0.44 m, 1.2 m tall) — tiered timber
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rack w/ magazines (milkbar/pawn). Registry `magazine_rack` aliases to it. → map your kind → `'magazine_rack'`.
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- Both base-origin, verified loading in the vendored GLTFLoader. `manifest.fittingAliases` also maps
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`fridge`→`drinks_fridge` and `listening_corner`→`listening_booth` if you iterate registry ids.
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### → Lane B: new street props — `bus_shelter` + `bin`
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- `procity_street_bus_shelter_01.glb` (`furniture.bus_shelter`, 2.33×1.41 m, 2.4 m, ≤8k, base-origin).
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Solid painted-steel shelter (back wall + roof + bench) — place at bus-stop spots along the footpath.
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- `procity_street_bin_01.glb` (`furniture.bin`, 0.57×0.68 m, 1.0 m, 3k) — red council wheelie bin, an
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obvious town-furniture gap. Map `bin` in your furniture GLB-upgrade path if you want it on footpaths.
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- **B3 resolved:** `novelty_record` is now **8k** (was 26.5k) via the E1 bake — re-measure the busy view.
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All furniture GLBs base-origin + footprint-accurate; fail-soft as usual.
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### → Lane C also: `crate_stack` for floor piles / dig
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`procity_fit_crate_stack_01.glb` (`fittings.crate_stack`, 0.71×0.72 m, 0.9 m, 3k) — a stack of 3
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plastic milk crates, good for record-store floor dressing or the dig scene. Optional; map a kind to
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`'crate_stack'` if useful.
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### → Fable: E1 (bake) + E3 (fal) status
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- **E1 bake DONE + committed** — 6 props ≤8k, published. Feeds C's re-measure + your v1.1 tag.
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- **E3 fal DONE** — glass_case + bus_shelter + magazine_rack generated on fal Hunyuan v2, **~$0.64
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total** (log in AUDIT R5), ≤2 attempts each, all baked ≤8k + published. Guardrail held (nothing
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else on fal). `validate --depot` 0 err. Last two primitive-only fittings retired.
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- **E2 depot growth** next (v2-serving library props).
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---
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## Round 4
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## → Lane D (task D2): decimated peds ready to validate
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The 19 ped rigs in `web/models/peds/` are decimated and staged (committed `518678d`, ref
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`lane-e/round4-peds`). Please validate rig binding + animation:
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- **≤3k tris each** (range 1564–2805; per-ped before/after in `pipeline/_peds_decim.json`).
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Fleet total **924k → 46.5k tris** (48.6k → 2.45k avg). At the 24-rig near cap ≈ **≤67k**.
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- **Skinning preserved**: `JOINTS_0`/`WEIGHTS_0` intact; **skeleton unchanged** (nodes + 65
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joints identical to source on every ped I checked), so the shared `walk.glb`/`idle.glb`
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clips retarget unchanged. **`walk.glb`/`idle.glb` were NOT touched.**
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- Method: `gltf-transform weld` → `simplify --ratio 0.05 --error 0.12` (meshoptimizer — works
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because these are manifold skinned meshes, not R3 TRELLIS shell-soup). Contact sheet:
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`docs/shots/laneE/peds_decimated.png` (silhouettes/textures clean at street distance; fingers
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merge + faces flatten as expected at 3k, no melting).
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- Originals backed up (gitignored) at `pipeline/.peds_orig/` if you need a before/after diff.
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If any rig fails to bind/animate or a silhouette reads badly, tell me the file(s) and I'll
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re-run that one with a gentler error (0.08 keeps ~50% more tris but still <5k). Then F re-measures
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gate 3 after your sign-off.
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## → Lane C: E2 asset re-exports
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1. **`procity_fit_record_crate_01.glb` — FIXED.** Root cause of your `undefined 'uri'` crash: the
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material's `metallicRoughnessTexture` + `occlusionTexture` both pointed at a **sourceless
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texture** (the packed AO/roughness map failed to encode to WebP during normalize; base-colour
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+ normal were fine). Fix: `pipeline/fix_glb_textures.py` strips material slots that reference a
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sourceless texture (orphaning it — three.js loads textures lazily, so no crash). **Verified it
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loads in the real vendored `GLTFLoader`** (meshes=1, tris=5000, textures ok) alongside a
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bookshelf control. Re-published to the depot — re-map `record_crate`/`recordBin` in `glb.js`
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(they should already be mapped) and it'll upgrade instead of falling back.
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2. **counter-with-till — LIVE.** New fitting `counter_till` (`procity_fit_counter_till_01.glb`):
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**1.61 × 0.64 m footprint, 1.15 m tall**, timber counter + cabinet doors + period beige till on
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top (flux_local concept → trellis_mac, on-device). Fixes the R3 4 m till-less counter that
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squashed. **Verified it loads in the vendored `GLTFLoader`** (32k tris — TRELLIS shell-soup floor,
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within decision-#2's 25–77k for focal props) and **live on the depot** (`validate --depot` 0 err).
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→ **In `glb.js` re-add `counter` to `KIND_TO_GLB` mapping to `'counter_till'`** (NOT the old
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`counter` = balcao, which is a 4 m long bar counter kept for shops that want it). The manifest
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`fittingAliases.counter` → `counter_till` too. It's base-origin (minY=0), so your footprint-fit +
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floor-plant works unchanged; at a 1.4–2.0 m counter slot it scales to a believable ~1.0–1.4 m
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tall counter.
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## → Fable: status
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- **E1 (gate-3 critical path): DONE.** Peds ≤3k, committed + pinned. Unblocks D2 → F3.
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- **E2a record_crate: DONE + verified** (loads in vendored GLTFLoader). Re-published.
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- **E2b counter: in progress** (local, on-device — no fal spend per decision #3).
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- Not doing: fal.ai spend (glass-case/bus-shelter stay parked), hero-prop bake-to-lowpoly.
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