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audio.js
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Lane B (Streetscape) round 14: v3.0 release — alpha-alias retirement + tour audit + queue_night hero (?gigs=1)
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2026-07-16 08:43:22 +10:00 |
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buildings.js
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Lane B R26 (v5.0-beta): the stocked shopfront reads from the footpath
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2026-07-17 09:49:54 +10:00 |
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chunks.js
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Lane B R26 (v5.0-beta): the stocked shopfront reads from the footpath
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2026-07-17 09:49:54 +10:00 |
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dbg.js
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Lane B R27 w4: poseForShopFront — and the real towns face the wrong way
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2026-07-17 15:42:50 +10:00 |
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fixture_plan.js
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Lane B (Streetscape): chunk-streamed walkable town shell
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2026-07-14 14:28:47 +10:00 |
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furniture.js
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Lane B round 17 (v3.2): wind sway SHIPS -- weather-driven gum-tree sway (ledger #5, parked since R7)
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2026-07-16 14:30:09 +10:00 |
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gig_state.js
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Lane F R30 (v7.0-alpha ledgers #1+#3): THE SAVE CORE + SLEEP=SAVE=TOMORROW — save.js (procity-save/1, delta law by shape, loud reject + stash, beforeunload), game-backed wallet facade on the proven seam, buy seams record the collection (type/sku|slotId/title, C's §9 asks), day-salted stock rotation (stk-* seam in interiors/layout [marked], dig binSeed; day 1 = pre-v7, REAL never rotates), gig weekNight = (day-1)%7 (amended from day%7 with the measurement, §30.3), wake at DAWN. classic/game=0: layer never constructed, ZERO storage touches measured. Verified 7 legs green in fresh contexts; qa.sh --strict 6/6, 0 warn
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2026-07-18 14:26:35 +10:00 |
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ground.js
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Lane B (Streetscape): chunk-streamed walkable town shell
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2026-07-14 14:28:47 +10:00 |
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hud.js
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Lane B R30 (v7.0-alpha ledger #4): THE COLLECTION UI + SLEEP surface — the crate panel in hud.js (cover thumb = pack-atlas CSS crop off the sku, per-shop/town-wide bases, parody = glyph by design; where+day honest, foreign towns fall back to townKey), game bar day/$/CRATE count + SLEEP on F's §30.1 contract; construction-gated on PROCITY.game itself (classic/game=0 ⇒ zero DOM/listeners, measured); venue.js compat venueShopId = live weekNight getter (F's §30.4 filing, 116→490 across a sleep). Verified vs F's REAL committed core (nothing stubbed) on no-store :8151 snapshot; qa 6/6
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2026-07-18 14:37:15 +10:00 |
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interior_mode.js
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Lane F R30 (v7.0-alpha ledgers #1+#3): THE SAVE CORE + SLEEP=SAVE=TOMORROW — save.js (procity-save/1, delta law by shape, loud reject + stash, beforeunload), game-backed wallet facade on the proven seam, buy seams record the collection (type/sku|slotId/title, C's §9 asks), day-salted stock rotation (stk-* seam in interiors/layout [marked], dig binSeed; day 1 = pre-v7, REAL never rotates), gig weekNight = (day-1)%7 (amended from day%7 with the measurement, §30.3), wake at DAWN. classic/game=0: layer never constructed, ZERO storage touches measured. Verified 7 legs green in fresh contexts; qa.sh --strict 6/6, 0 warn
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2026-07-18 14:26:35 +10:00 |
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lighting.js
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Lane B round-8: weather (?weather=1) — seeded rain/overcast/clear, exposes PROCITY.weather for D
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2026-07-15 02:34:14 +10:00 |
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minimap.js
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Lane B (Streetscape): chunk-streamed walkable town shell
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2026-07-14 14:28:47 +10:00 |
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planutil.js
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Lane B (Streetscape): chunk-streamed walkable town shell
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2026-07-14 14:28:47 +10:00 |
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player.js
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Lane B (Streetscape): chunk-streamed walkable town shell
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2026-07-14 14:28:47 +10:00 |
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save.js
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Lane F R30 (v7.0-alpha ledgers #1+#3): THE SAVE CORE + SLEEP=SAVE=TOMORROW — save.js (procity-save/1, delta law by shape, loud reject + stash, beforeunload), game-backed wallet facade on the proven seam, buy seams record the collection (type/sku|slotId/title, C's §9 asks), day-salted stock rotation (stk-* seam in interiors/layout [marked], dig binSeed; day 1 = pre-v7, REAL never rotates), gig weekNight = (day-1)%7 (amended from day%7 with the measurement, §30.3), wake at DAWN. classic/game=0: layer never constructed, ZERO storage touches measured. Verified 7 legs green in fresh contexts; qa.sh --strict 6/6, 0 warn
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2026-07-18 14:26:35 +10:00 |
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skins.js
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Lane B (Streetscape): chunk-streamed walkable town shell
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2026-07-14 14:28:47 +10:00 |
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tram.js
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Lane B round 20 (v4.0-beta): the tram ruling — route by shop adjacency + per-town fence (ledger #3/#4)
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2026-07-16 19:35:56 +10:00 |
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venue.js
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Lane B R30 (v7.0-alpha ledger #4): THE COLLECTION UI + SLEEP surface — the crate panel in hud.js (cover thumb = pack-atlas CSS crop off the sku, per-shop/town-wide bases, parody = glyph by design; where+day honest, foreign towns fall back to townKey), game bar day/$/CRATE count + SLEEP on F's §30.1 contract; construction-gated on PROCITY.game itself (classic/game=0 ⇒ zero DOM/listeners, measured); venue.js compat venueShopId = live weekNight getter (F's §30.4 filing, 116→490 across a sleep). Verified vs F's REAL committed core (nothing stubbed) on no-store :8151 snapshot; qa 6/6
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2026-07-18 14:37:15 +10:00 |
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weather.js
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Lane B round 17 (v3.2): wind sway SHIPS -- weather-driven gum-tree sway (ledger #5, parked since R7)
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2026-07-16 14:30:09 +10:00 |
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wind.js
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Lane B round 17 (v3.2): wind sway SHIPS -- weather-driven gum-tree sway (ledger #5, parked since R7)
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2026-07-16 14:30:09 +10:00 |