PROCITY/web
2026-07-18 14:37:15 +10:00
..
assets Lane E R27 (v5.0): provenance v5-final — and the roster gap the freeze caught (ledger #6) 2026-07-17 13:59:49 +10:00
js Lane B R30 (v7.0-alpha ledger #4): THE COLLECTION UI + SLEEP surface — the crate panel in hud.js (cover thumb = pack-atlas CSS crop off the sku, per-shop/town-wide bases, parody = glyph by design; where+day honest, foreign towns fall back to townKey), game bar day/$/CRATE count + SLEEP on F's §30.1 contract; construction-gated on PROCITY.game itself (classic/game=0 ⇒ zero DOM/listeners, measured); venue.js compat venueShopId = live weekNight getter (F's §30.4 filing, 116→490 across a sleep). Verified vs F's REAL committed core (nothing stubbed) on no-store :8151 snapshot; qa 6/6 2026-07-18 14:37:15 +10:00
models/peds Lane E R28 (v5.1): Spike 1 — look.glb shipped; lean does not exist (ledger #1) 2026-07-17 17:35:17 +10:00
vendor PROCITY scaffold: spec, research, 6 Opus lane prompts, core modules, vendored three r175, 69 inherited skins 2026-07-14 10:46:40 +10:00
citizens_test.html Lane D round-9: interior presence — occupancy truth + browser rigs (C->D->F seam) 2026-07-15 10:21:10 +10:00
index.html Lane F R30 (v7.0-alpha ledgers #1+#3): THE SAVE CORE + SLEEP=SAVE=TOMORROW — save.js (procity-save/1, delta law by shape, loud reject + stash, beforeunload), game-backed wallet facade on the proven seam, buy seams record the collection (type/sku|slotId/title, C's §9 asks), day-salted stock rotation (stk-* seam in interiors/layout [marked], dig binSeed; day 1 = pre-v7, REAL never rotates), gig weekNight = (day-1)%7 (amended from day%7 with the measurement, §30.3), wake at DAWN. classic/game=0: layer never constructed, ZERO storage touches measured. Verified 7 legs green in fresh contexts; qa.sh --strict 6/6, 0 warn 2026-07-18 14:26:35 +10:00
interior_test.html Lane C R30 (v7.0-alpha ledger #2, implementation): sell.js — the sell counter lands. E at the bench → the mirrored price sticker; offer strictly below pricePaid by construction (8/8 scripted round trips lose money); type=type fail-closed (untyped item sells nowhere); wallet.sell = the credit mirror; game layer absent → no card, zero errors. Verified on :8144 no-store, stubbed game shape (F's core not landed); soak green avg 3.4ms · leak 0/0 · draws card-open ≡ closed 2026-07-18 14:14:14 +10:00
map.html Lane A round 12: v3.0-alpha gig layer (?gigs=1) — venue, plan.gigs, band names, closing-time debt 2026-07-15 18:33:53 +10:00
package.json Lane A (CityGen): deterministic town generator, registry, names, 2D map, self-check 2026-07-14 12:06:41 +10:00