interior_mode.js bridges Lane B's enterShop seam to Lane C buildInterior and Lane D keepers (spawn at counter keeperStand, greet, leak-free over 5 cycles). CitizenSim wired into the street loop (pop 140, ~96 active midday, worst ~191 draws). tools/: qa.sh gate runner (all 4 landed gates GREEN --strict), scaffold/consistency checks, shots.py + soak.py browser harnesses. docs/shots/ reference tree, LANE_F_NOTES runbook, V2_IDEAS parking lot. (F's inline seam edits to index.html/skins.js landed with the Lane B commit.) Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
35 lines
1.6 KiB
Markdown
35 lines
1.6 KiB
Markdown
# docs/shots — visual regression + devlog reference tree
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Owned by Lane F (each lane also drops its own acceptance screenshots here).
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```
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docs/shots/
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laneA/ … A: 5 seeds rendered in map.html (spine, arcade, market, milkbars)
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laneB/ … B: 3 fixed street cameras (P-key shot harness)
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laneC/ … C: 9 types × 5 archetypes interior grid
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laneD/ … D: near / mid tiers + busy main street
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laneE/ … E: skin contact sheets (new skins vs originals)
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v1_tour/ … F: the 10 beauty shots (see tools/shots.py TOUR) — the devlog set
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before/ … F: last known-good capture, for side-by-side regression
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references/ … real-world reference photos named per shot (street_noon.jpg, arcade.png, …)
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contact.html … generated by tools/shots.py — this-run | before | reference
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```
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## Capture (Lane F, once Lane B's shell + `window.DBG` hook land)
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```
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cd web && python3 -m http.server 8130 # terminal 1
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python3 -m venv tools/.venv # once
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tools/.venv/bin/pip install playwright
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tools/.venv/bin/python -m playwright install chromium
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tools/.venv/bin/python tools/shots.py v1_tour --seed 20261990 # terminal 2
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open docs/shots/contact.html
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```
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Before a risky change, snapshot the good state into `before/`
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(`tools/.venv/bin/python tools/shots.py before`), then re-run and eyeball `contact.html`.
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The v1 tour list (LANE_F_INTEGRATION §Shots): main-street noon, arcade, market square,
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milkbar dusk, night neon, warehouse fringe, residential collar, record interior, opshop
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interior, busy crossroads. Adjust `TOUR` in `tools/shots.py` as the town evolves.
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