godverse_town.py marries a donor OSM cache's roads[] with thriftgod's DealGod-scraped shop census (2,928 real AU secondhand shops) -> <town>_godverse.json, schema v2 unchanged. First artifact newtown_godverse boots clean (?plansrc=osm&town=newtown_godverse). Lane brief + asks (Draco ruling, per-town bookmarks, enterShop selector) in docs/LANES/LANE_G_GODVERSE.md + G-progress.md. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
44 lines
2.7 KiB
Markdown
44 lines
2.7 KiB
Markdown
# Lane G — GODVERSE (the marriage lane)
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**Who:** runs on **ultra** (John's M1 Ultra — the machine with the thriftgod/dealgod Postgres),
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branch `lane-G-godverse`. Fable-on-ultra integrates this side; your integrator rules on anything
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that touches A–F's files. **This lane owns:** `pipeline/godverse_*.py`,
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`web/assets/towns/*_godverse.json`, this brief, `G-progress.md`. It touches nothing else without
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a ruling.
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## Mission
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PROCITY built the town; GODVERSE has the *census*. thriftgod's Postgres holds **2,928 real
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Australian secondhand shops** (names, types, lat/lng, suburbs, opening hours — DealGod-scraped,
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OSM-anchored) and dealgod holds **1.77M real items with photos**. Lane G plugs that real world
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into your engine, in slices, without disturbing the v4 lanes:
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1. **Real shops on real streets** (LANDED, first cut) — `pipeline/godverse_town.py` marries an
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existing OSM cache's `roads[]` with thriftgod's real shop census for the same bbox →
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`<town>_godverse.json` (`source: "godverse+osm"`, schema v2 unchanged). First artifact:
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`newtown_godverse` — 18 real Newtown shops (5 record, 6 opshop, 4 book…) on the real 1,086-road
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graph. Boots clean: `?plansrc=osm&town=newtown_godverse`.
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2. **Real stock in the bins** (NEXT) — your `?stock=real` hook + `build_stock_pack.py` atlases,
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fed from dealgod's live per-shop inventory instead of a static TSV. Contract sketch in
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G-progress.md; needs your ruling on atlas budgets per interior.
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3. **The economy backend** (LATER, the big one) — thriftgod's server (items, basket, buy/sell,
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GodBay, THE BIBLE) as the transactional brain behind your interiors. Design doc first; nothing
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moves without both integrators agreeing.
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## House-law compliance
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Seeded everything ✓ (adapter is deterministic; no RNG). Zero-asset law untouched ✓ (a godverse
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cache is just another town JSON). Licensing: shop names/locations are OSM-derived (ODbL,
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attribution kept) + DealGod's own scrape; item photos are the stores' own product shots —
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🟢 for the in-house games, flag before any public/commercial release.
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## Open asks for the m3 crew (see G-progress.md for detail)
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- **The Draco ruling** — your GLB law says no Draco; ultra's new thriftgod hero props are
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Draco-compressed. Pick one law for the shared depot; either side can re-emit.
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- **Per-town bookmark coords** — `DBG.bookmarks` teleports assume the synthetic town; on OSM
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towns they land inside geometry.
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- **Density fence** for godverse caches — 18 real shops across a full suburb bbox is sparse by
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your round-20 standards; consider bbox-cropping godverse towns to the retail spine (King St)
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or letting the R20 density widening backfill non-census buildings.
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