This website requires JavaScript.
Explore
Help
Sign In
monster
/
PROCITY
Watch
1
Star
0
Fork
0
You've already forked PROCITY
Code
Issues
Pull Requests
Actions
Packages
Projects
Releases
Wiki
Activity
bb5f36f1e0
PROCITY
/
web
History
m3ultra
50385c0f08
Lane F R31 wave 1 (v7.0-alpha close): THE DIG FLIP — the alpha-blocker Fable's playtest found. DIG_ON = flagOn('dig') (default-ON, ?dig=0 opt-out, ?classic=1 off — the v3.1 pattern; the v2-era opt-in survived 6 epochs past the README's 'dig on' claim because every R30 gate booted dig=1 explicitly: the explicit-flag blindfold). Fenced forever: default_boot_gate asserts dig REACHABILITY on a NAKED boot (E at a bin → digActive true), classic_regression asserts dig INERT at the bin (zero pcdg DOM, measured not assumed). PROCITY.flags gains dig. Splash de-staled ('Every door opens.' — no more '(soon)'; controls line carries E riffle/sell · C crate · SLEEP to save) + README manual row (sell at counter · C crate · SLEEP = save/advance/rotate). PROCITY_QA_PORT env override (flags_check, interior_scale_check, town_matrix) so the suite runs port-isolated instead of silently reusing whatever holds :8130. Verified both ways on :8951 (naked boot digs + closes clean; dig=0 and classic zero dig DOM, classic ZERO storage calls; noassets digs parody, 0 errors). qa.sh --strict --matrix on :8931: 7/0/0/0, flags_check 0 fails 0 warns, MATRIX 10 towns green.
...
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-18 16:37:02 +10:00
..
assets
Lane E R27 (v5.0): provenance v5-final — and the roster gap the freeze caught (ledger
#6
)
2026-07-17 13:59:49 +10:00
js
Lane F R30 wave 3 (v7.0-alpha ledger
#5
+ §9.4): THE GATES + the sell routing — E chain aimed-bin→dig · counter+sellable→C's sell card (removeFind-first onSell, veto-safe) · forgiving-bin · shelf; aim-priority amendment measured both ways (counter-adjacent bin sells, wrong-aim bin still digs); 3 shell seams (sellOpen unlock, sellActive guards). Five STRICT suite gates in flags_check: routing live-loop ($9 dig → +$4 sell → HUD $186·CRATE 0), save/load determinism (byte-equal state+export, plan fp unchanged, weekNight re-key), no-pump 5/5 strictly negative (Σ−$30) + C's negative control (wallet.buy invoked-and-false ⇒ recordFind unreachable, positive arm discriminates), classic purity (Storage-prototype instrument, 0 calls classic/game=0, positive control sees procity-save, plan fp game-on==off), rotation over VERTEX DATA (day 1/2/3 distinct, re-entry + cross-boot byte-identical, game=0==day1). qa.sh --strict --matrix: 7 passed · 0 failed · 0 warn · 0 skipped, MATRIX 10 towns green. NO TAG per brief.
2026-07-18 15:10:08 +10:00
models
/peds
Lane E R28 (v5.1): Spike 1 — look.glb shipped;
lean
does not exist (ledger
#1
)
2026-07-17 17:35:17 +10:00
vendor
PROCITY scaffold: spec, research, 6 Opus lane prompts, core modules, vendored three r175, 69 inherited skins
2026-07-14 10:46:40 +10:00
citizens_test.html
Lane D round-9: interior presence — occupancy truth + browser rigs (C->D->F seam)
2026-07-15 10:21:10 +10:00
index.html
Lane F R31 wave 1 (v7.0-alpha close): THE DIG FLIP — the alpha-blocker Fable's playtest found. DIG_ON = flagOn('dig') (default-ON, ?dig=0 opt-out, ?classic=1 off — the v3.1 pattern; the v2-era opt-in survived 6 epochs past the README's 'dig on' claim because every R30 gate booted dig=1 explicitly: the explicit-flag blindfold). Fenced forever: default_boot_gate asserts dig REACHABILITY on a NAKED boot (E at a bin → digActive true), classic_regression asserts dig INERT at the bin (zero pcdg DOM, measured not assumed). PROCITY.flags gains dig. Splash de-staled ('Every door opens.' — no more '(soon)'; controls line carries E riffle/sell · C crate · SLEEP to save) + README manual row (sell at counter · C crate · SLEEP = save/advance/rotate). PROCITY_QA_PORT env override (flags_check, interior_scale_check, town_matrix) so the suite runs port-isolated instead of silently reusing whatever holds :8130. Verified both ways on :8951 (naked boot digs + closes clean; dig=0 and classic zero dig DOM, classic ZERO storage calls; noassets digs parody, 0 errors). qa.sh --strict --matrix on :8931: 7/0/0/0, flags_check 0 fails 0 warns, MATRIX 10 towns green.
2026-07-18 16:37:02 +10:00
interior_test.html
Lane C R30 (v7.0-alpha ledger
#2
, implementation): sell.js — the sell counter lands. E at the bench → the mirrored price sticker; offer strictly below pricePaid by construction (8/8 scripted round trips lose money); type=type fail-closed (untyped item sells nowhere); wallet.sell = the credit mirror; game layer absent → no card, zero errors. Verified on :8144 no-store, stubbed game shape (F's core not landed); soak green avg 3.4ms · leak 0/0 · draws card-open ≡ closed
2026-07-18 14:14:14 +10:00
map.html
Lane A round 12: v3.0-alpha gig layer (?gigs=1) — venue, plan.gigs, band names, closing-time debt
2026-07-15 18:33:53 +10:00
package.json
Lane A (CityGen): deterministic town generator, registry, names, 2D map, self-check
2026-07-14 12:06:41 +10:00