PROCITY/docs/A-progress.md
m3ultra a78dc76f84 Lane A round 18: the real-graph lift — OSM ways → CityPlan street graph (v4.0-alpha REAL ROADS)
The epoch headline (ledger #2). A v2 cache's roads[] now builds the CityPlan street graph FROM real
OSM geometry instead of marching shops onto synthetic avenues. SAME CityPlan schema out — B/C/D/F consume
it unchanged by contract. roads absent ⇒ the v1 marched fallback, so classic/gig/osm goldens are FROZEN.

plan_osm.buildRealRoads: project ways+shops to the local metre frame → simplify each way (Douglas-Peucker
eps~6m, the fidelity knob) → snap coincident points (<=3m) to shared nodes = real intersections →
straight-segment edges → classify main by OSM highway class + shop density → seat each shop on its NEAREST
real edge (real order, real side), marched with regularised spacing + a deterministic overlap-resolve pass.

Fidelity (charter risk #4): real edge/order/side + regularised spacing — NOT pixel positions (real shops
overlap; the no-overlap invariant is load-bearing). Alpha failure list in LANE_A_NOTES §R18: overflow drop
on short edges; intersections = shared-coordinates only (a D sim-graph risk); per-edge frontage-strip
blocks not planar faces (a B ground-render item); crowded-intersection overlap-resolve.

Proven: a committed synthetic irregular graph (main + two cross streets + a real intersection + an acute
angle + a dead-end lane + a curve) passes the FULL structuralSuite + gig district + byte-identical
determinism; mutation-tested non-vacuous (flip the facade facing → 'faces its frontEdge' fails). Robust on
messy inputs (single road, coincident dups, disconnected ways, all-roads-too-short → marched). All osm
goldens frozen; E's 4 trailing caches pinned on v1; katoomba_real UNPINNED (its real-roads golden pins when
E lands roads — the A->E->A finalization). selfcheck ALL GREEN 16810/16810; scaffold + consistency GREEN.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-16 16:10:14 +10:00

42 KiB
Raw Blame History

LANE A — CITYGEN · progress (PROCITY-A)

Status: all deliverables landed; self-check all-green (16810/16810); rounds 218 closed (see below). v4.0-alpha REAL ROADS: cache schema v2 (roads[]) published first + the real-graph lift (OSM ways → CityPlan street graph) implemented, proven on a synthetic irregular graph. All osm/classic/gig goldens frozen; katoomba_real's real-roads golden pins when E's roads land (A→E→A). Date: 2026-07-16 · owner: PROCITY-A (Opus 4.8)

Round 18 (2026-07-16) — v4.0-alpha REAL ROADS: cache schema v2 + the real-graph lift (the epoch headline)

Lane A is the round's long pole (serial spine A→E→A). Two commits:

Commit 1 — cache schema v2 (roads[]), published FIRST (4dc80c2) so E's build_towns.py can fetch road geometry. A v2 cache adds roads:[{kind,pts:[[lat,lon],…]}] (kind = OSM highway=*); validateTownCache accepts schema …/1 AND …/2 (roads absent ⇒ marched fallback, nothing regresses); ROAD_KIND maps the class to a CityPlan edge kind. Full contract in web/assets/towns/README.md.

Commit 2 — the real-graph lift (plan_osm.buildRealRoads): real OSM ways → the CityPlan street graph, same schema out (B/C/D/F consume it unchanged). project → simplify (DouglasPeucker ε≈6 m) → snap coincident points (≤3 m) to shared nodes = real intersections → straight-segment edges → classify main by OSM class + shop density → seat each shop on its nearest real edge (real order/side), marched + overlap-resolved. Passes the full structuralSuite + gig district + determinism on a committed synthetic irregular graph (main + two cross streets + intersection + acute angle + dead-end lane + curve). Robust on messy inputs (single road, coincident dups, disconnected ways, all-roads-too-short → marched fallback).

Frozen (the alpha changes only the roads path): classic 0x3fa36874, gig 0xb1d48ea1, osm melbourne/ katoomba/silverton, + E's 4 trailing real caches pinned on v1 (bendigo/castlemaine/fremantle/newtown). katoomba_real stays UNPINNED — its golden re-pins to the real-ROADS output when E lands its roads (the A→E→A finalization). selfcheck ALL GREEN 16810/16810; scaffold + consistency GREEN.

Fidelity decision (charter risk #4): real edge + real order + real side + regularised spacing — NOT pixel-exact (real shops overlap; no-overlap is load-bearing). Alpha failure list (LANE_A_NOTES §R18): (1) overflow drop on short edges (norm.dropped); (2) intersections = shared coordinates only (crossings without a shared OSM node → disconnected edges — a D sim-graph risk); (3) blocks are per-edge frontage strips not planar faces (a B ground-render audit item); (4) crowded-intersection overlap-resolve drop.

Handshake: schema v2 → E (done). "katoomba_real boots with real roads, golden pinned" → B/C/D fires when E's roads land (katoomba is v1/marched until then). B/C/D audit prep isn't blocked on me.

Round 17 (2026-07-16) — v3.2 THE SCOUT: the town-cache contract + plan_osm hardened for real data

Lane A ran first (E's build_towns.py builds to the contract). Scope fence held: no new plan features, no golden moved — the scout proves the existing ?plansrc=osm contract eats real geography.

Delivered (one commit):

  1. The town-cache contract (published FIRST, ledger #6). plan_osm.js gains validateTownCache() (the authoritative {ok, errors[], warnings[]} check), registerTownCache(), a generatePlanOSM(…, {cache}) seam, and TOWN_CACHE_SCHEMA/MIN_TOWN_SHOPS/MAX_TOWN_SPAN_M. Shape: {schema, key, town, source, license, attribution, center{lat,lon}, shops[{id,name,type,lat,lon,suburb?}]}. Home declared: web/assets/towns/<key>.json (+ a README.md with the full spec). Documented in CITY_SPEC (v3.2 section)
    • LANE_A_NOTES §R17 (the E handshake).
  2. plan_osm hardened — blank name → registry label; the validator gates finite center/coords, a ≥6-shop floor, and warns on unknown types (→opshop), dup ids, and span > 5 km (the mega-strip). Proven against thriftgod's real 2,828-shop city_source.json: boots a valid plan, 0 bad coords, 0 "undefined" names. Marching regularises messy real coords, so dup/odd positions are a non-issue.
  3. Selfcheck: contract stress suite + real-cache path. A committed synthetic-adversarial suite (valid messy caches boot + pass structural/gig; invalid ones reject; wide-spread warns; the registry seam works), plus an auto-loader for web/assets/towns/*.json — validates, runs the suites, pins per-town goldens. Empty until E lands caches (guarded, green). ALL GREEN 15277/15277; scaffold + consistency GREEN.
  4. The v4 risk list (LANE_A_NOTES §R17, for Fable's charter): (a) the mega-strip — an unbounded Overpass bbox marches a whole region (2,828 shops) into an 11.6 km strip; town SELECTION is E's real quality lever, warned at >5 km, the generator can't rescue an over-broad query; (b) sparse compact towns (a 2 km inner-Canberra radius held only 6 shops); (c) settled — osm facades clear (rows 54 m apart), so the R16 clearance bias is a no-op on real towns.

Handshake open: E builds build_towns.py to the contract; E→A each cache → I pin its golden.

Round 16 (2026-07-16) — v3.1 THE FLIP: corner-poster clearance bias (#6) + no-spine osm fixture (#7)

Lane A ran first among the parallel lanes (F bookends with the flip; A's golden feeds F's default-boot gate). The R15 finding was that a corner venue's frontage poster can sit near a crossing kerb.

Delivered (one commit):

  1. Corner-poster fix — via pickVenues, not a nudge. I proved the brief's proposed fix (nudge along the facade) is geometrically impossible: the crossing edge is parallel to the facade and spans it (0/187 along-facade slides help). Root cause: band_room/rsl land on through-lots on narrow warehouse blocks, so the +Z wall (B's door side) faces the block's other street, overlapping its carriageway by up to ~3 m. Surfaced to Fable; ruling: bias pickVenues. It now prefers a band_room/rsl candidate whose +Z facade clears every carriageway by ≥ POSTER_CLEAR (0.5 m), broadening off-spine when the fringe is uniformly narrow. Result: 0/851 frontage posters below floor across 400 seeds (worst 0.51 m); pub untouched (hero shot unmoved). Feasibility pre-checked: a clear lot always exists.
  2. Gig golden re-pinned 0x4f4a549d → 0xb1d48ea1 — the sanctioned move (posters moved); synthetic/ classic 0x3fa36874 frozen. §v3 FROZEN marker records the amendment.
  3. Selfcheck: exemption → floor. R15's blanket frontage exemption is now a real invariant — frontage posters must clear their kerb by ≥ POSTER_CLEAR (exported from the barrel), spine posters keep ≥ 0.
  4. No-spine osm fixture silverton (ledger #7): a constructed single-row town (all shops one latitude ⇒ 0 main edges). Closes the R14 gap (both real fixtures had a spine); proves pickVenues' no-spine branch + buildPosters' no-main fallback. Base golden pinned 0xd4b351c9; sweep asserts 0 main edges + graceful 24-venue placement. Selfcheck ALL GREEN 14769/14769; scaffold + consistency GREEN.
  5. CITY_SPEC §v3 amended (golden line, poster clearance-bias prose, no-spine note, recorded amendment). Left the prime-flag-law blockquote for F (the v3.1 classic-law + flags-table is F's §v3 amendment).

For F: default-boot golden = 0xb1d48ea1; ?classic=1 regression target = 0x3fa36874.

Round 15 (2026-07-16) — the frontage-poster +Z flip (ledger #1) + one sanctioned golden move

Lane A ran first (B's hero re-shoot + F's tour hang off it). The R14 review found every venue's own-frontage poster had been on the building's Z back since R13 — ~16 m behind the street face (B measured 15.9 m), invisible from the street, which is why John's queue_night framed no poster.

Delivered (one commit):

  1. Frontage-poster fix (gigs.js buildPosters item 1): flipped to the +Z street facade (B's canon) AND ry = lot.ry + π so the printed face points +Z at the queue-side camera (else DoubleSide renders a mirrored band name). Proven: pub + rsl frontage posters now sit 0.06 m from B's door, printed-face·(+Z street) = 1.000. Spine posters untouched.
  2. Gig golden re-pinned 0x1f636349 → 0x4f4a549d — the round's ONE sanctioned move (posters moved); synthetic 0x3fa36874 frozen. §v3 FROZEN marker records the amendment (amendment law).
  3. Selfcheck poster check refined: the brief expected the 400-seed off-carriageway assert to stay green, but the +Z facade is the block-interior side in plan coords, so corner venues (a band_room/ rsl fronting one street with another behind — seed 1 lot#481, 1.58 m from a crossing centreline) put the frontage poster near that street. That's B's building geometry (the door is there too), not a mid-road defect — so the no-bitumen rule now exempts building-bound frontage posters and keeps it for free-standing spine posters. Sweep green again: 14264/14264.
  4. CITY_SPEC §v3 amended (poster prose → +Z facade + ry+π; golden line; frontage/spine carriageway split; recorded amendment in the FROZEN marker). LANE_A_NOTES §R15 hands B/F the new golden + a corner-venue eyeball note.

Convention settled: the visible venue face is +Z (buildings.js facade zf=+d/2; venue.js door/queue +Z). The selfcheck's facing=(sin,cos) "faces frontEdge" is the sim/GLB convention, 180° off the visual front — the same π-ambiguity D fixed for the fleet in R13.

Round 14 (2026-07-16) — v3.0 RELEASE: invariant sweep + CITY_SPEC §v3 freeze

Release round, Lane A scope = harden + freeze (no new systems). No golden moved (synthetic 0x3fa36874, gig 0x1f636349 both re-verified frozen); the only code touched is selfcheck.js (test-only), so no seeded stream gained a draw — the release-round law holds.

Delivered:

  1. 400-seed district invariant sweep (selfcheck.js, ALL GREEN 14264/14264 in ~0.7s). Factored the district checks out of gigSuite into districtInvariants(plan,label) (behaviour-preserving — the 4 hero-seed gigSuite runs are byte-identical), then swept seeds 1400 + the large edge seeds asserting the whole contract each: 24 venues, ≥1 pub, never the openLate shop, no band twice per night town-wide, per-venue 46 nights, every poster off the carriageway. Added a distribution assert that the seeded count spans {2,3,4} across 400 seeds (146/121/133) — proves the range is exercised, not pinned. structuralSuite still runs on the 6 hero SEEDS + osm parity (unchanged); the sweep runs the light district checks only, so 400 gig-on generations stay ~0.5s.
  2. osm graceful placement in the sweep: katoomba (19 shops, no warehouse district) still lands 24 valid venues incl. a pub for every hero seed — proving pickVenues' off-spine fallback. Honest scope noted: both osm fixtures keep a main spine, so this proves the no-warehouse branch (not no-spine).
  3. Poster-check hardening: kept the roadWidth/2 nearest-edge formulation (a literal poleOffset compare would false-fail corner posters); added a 1e-6 epsilon on the strict < to immunise the exact kerb-line boundary against r2 rounding (only reachable on a no-main-spine fallback; not hit today).
  4. CITY_SPEC §v3 frozen at v3.0 — §v2-style FROZEN marker, final wording pass over venues table, genre map, gigKey contract, corridor law, gig golden. Genres final (pubrock/grunge/covers, Fable's ruling).

Coordination: the R12 single-venue alias line stays in §v3 for F to delete atomically with the gig_state.js getters (debt #1) — deleting it now would be doc-ahead-of-code (alias still live) and would race F on the same lines; the freeze marker carves it out explicitly. Flagged to F that the runtime block omits nightOf(id), and to B that venue.js:228 is a second bare-string edit site. Not touched: web/assets/manifest.json shows a concurrent Lane E glb_law edit in the shared tree — left for E.

Round 13 (2026-07-15) — v3.0-beta THE DISTRICT: 24 venues + the week + town-wide posters + verge fix

Lane A ran first again (C/D/B/F all hang off the district plan.gigs). Same flag, same prime-flag law: flags-off byte-identical — all v2 goldens frozen (synthetic 0x3fa36874, osm unchanged). Self-check ALL GREEN 3273/3273; scaffold_check + consistency GREEN. The gig entry shapes are unchanged — the alpha's one-venue readers now iterate 24. Interfaces published in LANE_A_NOTES.md (§Round 13) and CITY_SPEC.md (§v3.0-beta) in this same commit.

Delivered (all behind ?gigs=1):

  1. 24 venues, three kindspickVenues converts a seeded 24 plain shops in place: pub (spine end), band_room (warehouse fringe), rsl (off-spine), 4th = a 2nd pub at the far end. Each carries venueKind + genreKey (pubrock/grunge/covers). Registry gains weight-0 band_room+rsl types (facades, hours, footprints). Placement degrades gracefully so osm towns still get venues. Never the openLate landmark; venues occupy distinct lots.
  2. The gigKey contract (debt #1)gigKeyFor(genreKey) => 'gig-'+genreKey, the single exported genre→bed mapping (no table anywhere). C/E/B/F all route through it; F deletes the GIG_BED bridge.
  3. plan.gigs goes district — 7 nights × every venue, each playing a seeded 46 (dark the rest, reads true). gigId unique town-wide; cover skewed by kind (pub 50%/$210, RSL 45%/$25, band_room 70%/$26). No band plays two venues on one night; custom names spread night-major across the week.
  4. plan.posters goes town-wide — tonight's playing venues each get a frontage poster + a seeded spine run (2/main edge, either verge). Different venues share pole runs — the district reading.
  5. Verge offset (debt #5 PAID) — the R12 bug (spine posters at node.x+2 = mid-bitumen on a 28 m corridor) is fixed by the new corridor law: roadWidth/vergeBand/poleOffset(edge) in registry.js, re-exported from the barrel — the road-vs-verge split of edge.width, published as functions (no plan fields ⇒ base goldens frozen). Selfcheck now asserts no poster stands on a carriageway.
  6. Registry pub.interior corrected 'band_room''pub' (was an unread field; now avoids a name-collision with the new band_room venue type — C keys recipes off shop.type, not this field).

Golden re-pin: gig golden 0xa6ae5a5e0x1f636349 (multi-venue changed gig-plan output; re-pinned in-commit per CITY_SPEC amendment law). New selfcheck coverage: 24 venues + known kinds + type≡venueKind

  • genre map + gigKey ≡ gig-+genreKey; 46 gigs/venue, ≤1 gig/night/venue, no same-night band clash town-wide; posters advertise night-0 and clear every carriageway. Sample seed 20261990 → 3 venues: The Exchange Hotel (pub), Wangaratta RSL, The Vinyl Shed (band room, dark tonight); 14 gigs across the week.

Handshake note for Lane C: RECIPES.band_room/RECIPES.rsl don't exist in theme.js yet — until C adds them those venues fall back to the op-shop interior. That's the order (A→C). Not run by A: the browser flags/scale gates + depot (Gate 3, John-blocked) — F's end-of-round acceptance, and they'd test R12 runtime that hasn't adapted to the new venue count yet.

Round 12 (2026-07-15) — v3.0-alpha GIG LAYER (?gigs=1): venue + gigs + band names + closing-time debt

Lane A ran first this round (the whole round hangs off the plan.gigs handshake). Everything is behind ?gigs=1 (prime flag law): flags-off is byte-identical — all v2 goldens frozen (synthetic 0x3fa36874, osm melbourne 0x34cfdec0, katoomba 0x0f652510). Self-check ALL GREEN 3074/3074 (+ the whole gig suite ×2 sources), qa.sh --strict GREEN (6/6). Verified in-browser both modes.

Architecture — a post-hoc augmentation layer, not a generator change. web/js/citygen/gigs.js withGigs(plan, seed, opts) takes a finished plan and adds the venue + gigs + posters; the selector (index.js generatePlanFor) applies it only when opts.gigs. So generatePlan is untouched (goldens can't move) and the layer is source-agnostic (synthetic + osm both get gigs).

Delivered (all behind the flag):

  1. Venue — one pub per town: a spine-END plain shop converted in place to type:'pub' (keeps lot id/geometry ⇒ enterable, no overlap), shop.venue=true, hours [17,23]. Never the openLate shop. Registry gains a weight-0 pub type (facades djsim-pub+federation, interior:'band_room' for Lane C, fittings). Weight-0 ⇒ never auto-placed ⇒ base plan unchanged.
  2. plan.gigs — 7 nightly entries {gigId, venueShopId, bandName, genreKey:'pubrock', night, startSeg:5, endSeg:5, cover}; cover seeded ~half free / half $2$10. F picks tonight's + charges at the door.
  3. Band namesbandName(seed) generator (90s Aussie pub-rock wordlists) + the drop-in web/assets/custom_bands.json ({bands:[…]}, ships with 10 examples incl. "The Feral Galahs"): present → priority into the pool (up to 7 surface); absent → pure generator, zero fetch (?noassets). Deterministic given (seed, file). The shell (F) does the async load and passes customBands in.
  4. plan.posters — ~6 seeded poster placements {id, gigId, x, z, ry} (venue + spine) for Lane B.
  5. Closing-time debt PAIDisOpen(shopOrHours, hour) exported from the barrel: the canonical half-open law (open ≤ h < close) as code, for D's gig-night patronage surge (was prose in round 9).
  6. Debug mapmap.html?gigs=1 shows the venue ring + "♪ PUB" label, poster pins, and a panel gig line ("♪ The Thornbury Hotel · tonight: Screaming Utes · $10 cover · 7 nights · 6 posters"). Loads the band drop-in for the view. Flags-off map is unchanged (adds a benign pub (0) legend row).

New self-check coverage: gigSuite runs the full structural suite (venue-aware — the pub is exempt from the single-late-shop rule via !sh.venue, a no-op on base plans) + gig invariants (one pub, gig schema, cover ∈ {0}[2,10], band names resolved, posters ref real gigs), on synthetic + both osm towns; a ?gigs-off≡base byte-identity check per seed; a custom-band priority + determinism check; and a gig golden 0xa6ae5a5e. CITY_SPEC gained a "CityPlan v3 — gig layer" section; handshake interfaces for C/D/B/F are in LANE_A_NOTES.md. Sample seed 20261990 → venue "The Thornbury Hotel" (a converted spine-end pawn shop), openLate video preserved.

Round 9 (2026-07-15) — freeze the v2 contract + closing-time ruling (ship round)

Small round; the most "done" lane makes it official.

  1. CITY_SPEC v2 contract FROZEN — added a "CityPlan v2 — frozen producer contract" section: the producer API (generatePlanFor/generatePlan/generatePlanOSM/osmTownKeys/chunkIndex), the goldens table (synthetic 0x3fa36874, osm/melbourne 0x34cfdec0, osm/katoomba 0x0f652510, keyed (seed,plansrc,town)), the town-key mechanism, osm normalization rules, and the hours/openLate/storeys laws — all matching code as shipped (F diffs claims vs code in review). Refreshed the stale round-6 "Plan sources" blockquote to the multi-town reality. Layer-1 changes now require a CITY_SPEC amendment + golden re-pin in the same commit.
  2. Recipe sanity — dry-ran end-to-end (not just eyeballed): appended a throwaway Newtown (42 shops) to OSM_TOWNS, ran selfcheck → the full parity suite auto-covered it (1931/1932, only the golden unpinned) and printed a ready-to-paste newtown: 0x9045e577, line. Reverted; no 3rd town shipped (didn't fall out free). Improved selfcheck to print that ⚠ UNPINNED — add to OSM_GOLDENS line so the recipe is genuinely mechanical; fixed the recipe wording to match.
  3. Closing-time occupant ruling (D's on-call question) — ratifies what D's sim.js already does and freezes it: half-open hours, no new entry when closed, occupants drain (finish their bounded dwell) — never popped, player not force-ejected, openLate video is the night destination. In CITY_SPEC (contract law) + LANE_A_NOTES.md (for D). No code change asked of D.

Self-check ALL GREEN 1727/1727; qa.sh --strict GREEN. Only doc + one selfcheck log-line touched; no generator change ⇒ all three goldens unchanged.

Round 8 (2026-07-15) — OSM to parity + a second town (carried R7 brief, FULLY LANDED)

Round 8 (2026-07-15) — OSM to parity + a second town (carried R7 brief, FULLY LANDED)

The carried brief (slipped R7) is done — all four items, not a partial.

  1. Selfcheck parity: extracted the full invariant suite into structuralSuite(plan, label) and run it on every (source, town) — synthetic + both OSM towns now get identical coverage (storeys, one-shop-per-lot, solid-use, facing, within/cross-block overlap, corridor coverage, determinism, exactly-one-openLate). ALL GREEN 1727/1727 (was 1362 — OSM went from a subset to the full suite ×2 towns).
  2. Second town: Katoomba (Blue Mountains, 19 shops, op-shop/book heavy) — a small-regional contrast to inner-Melbourne (95, book heavy). ?plansrc=osm&town=katoomba. osm_fixture.js is now OSM_TOWNS { melbourne, katoomba } + DEFAULT_TOWN; generatePlanFor(seed, source, { town }). Golden pinned 0x0f652510. Melbourne golden 0x34cfdec0 and synthetic 0x3fa36874 unchanged.
  3. "Add a town" recipe documented in LANE_A_NOTES.md (R8) — extraction → OSM_TOWNS entry → pin golden → tell F. Mechanical.
  4. Normalization + logging: importer normalizes real data to the contracts (unknown kind→opshop, hours clamp so only one shop is openLate, video-preferred landmark w/ fallback) and logs what it changed via { report } — selfcheck prints e.g. melbourne: 95 shops · normalized {typesRemapped:0, hoursClamped:5, openLate:video}. The contract never bends; the data does.

Extraction one-liner (Katoomba, reusable — see recipe): cell 0.05 around (-33.714, 150.312), same KIND map + dedupe + sort-by-id as Melbourne (cell 0.06 around -37.803, 144.967). Screenshots: docs/shots/laneA/osm-{melbourne,katoomba}.png. qa.sh --strict GREEN.

Round 6 (2026-07-14) — the second plan source (?plansrc=osm), FULLY LANDED

The carried-over OSM plan-source seam (no-showed rounds 45) is done — not the escape-hatch partial, the whole thing, invariants green. A second CityPlan producer behind the same contract, so Lanes BF consume it unchanged.

  • osm_fixture.js — 95 REAL inner-Melbourne secondhand/charity/music/book/toy/antique shops (book 36, toy 14, opshop 13, record 12, video 11, pawn 9), extracted deterministically from thriftgod's city_source.json Overpass cache. Checked in, imported as a module → zero network.
  • plan_osm.jsgeneratePlanOSM(seed): projects real lat/lon → metres, bins shops into latitude-band avenues off a spine (real row + real eastwest order preserved), marches them into a valid, non-overlapping CityPlan, centres on origin, reports its true 362×486 bbox. Real shop names kept ("Central Catholic Bookshop"). Exactly-one-openLate-video rule matches synthetic.
  • index.jsgeneratePlanFor(seed, source) selector; default 'synthetic' is byte-identical (golden 0x3fa36874 untouched). generatePlanOSM exported for F.
  • selfcheck.js — parameterized by source: OSM runs the full structural invariant suite (frontEdge/facing/no-overlap/chunk-coverage/finite/JSON/determinism/openLate) + its own golden 0x34cfdec0; synthetic-only brief checks (market/arcade/dept/milkbar) deliberately skipped.
  • map.html?plansrc=osm renders it; screenshot docs/shots/laneA/osm-melbourne.png.
  • Seam + goldens + shape-differences documented for F's determinism gate in LANE_A_NOTES.md (R6).

Verified: 95/95 shops placed, 0 bad frontEdges / 0 overlaps / 0 backwards / full chunk coverage, deterministic, synthetic path byte-identical. Self-check ALL GREEN 1362/1362; qa.sh --strict GREEN. Honest cut (documented): street geometry is regularized (real row+order drive it, exact projected metres do not) and shop-name parody is deferred.

Round 4 (2026-07-14) — v1-tag round: 2 confirmations, 1 hardening fix

A1 — storeys checker (post-F2): CONFIRMED. tools/qa/consistency_check.mjs permittedMax scoping (Lane F's F2, matching my R3 spec) gives 0 storeys warnings across 7 seeds; qa.sh --strict GREEN (4/4). False-negative test: injected a real video@2 into a scratch copy of the checker's input → caught on every seed. No benign-anchor false positives, no real-drift false negatives.

A2 — openLate contract: AUDITED + HARDENED. F's night gate hours[1] >= 22 was matching 415 shops/seed (regular videos jittered from base-21 to 22), not the single landmark it assumes. Fixed in plan.js so hours[1] >= 22openLate (exactly one, always the video rental): regular shops close by 21:00; only the deterministically-chosen video landmark reaches ≥22 (LATE_HOUR). This also makes the generator finally match what web/index.html:159-161 and soak.py:68 already assumed ("at night only the openLate shop is open"). Added selfcheck assertions; verified across 15 seeds.

⚠ GOLDEN.hash: 0x098eec2b0x3fa36874 — intended output change from the A2 fix (not drift; F2 is tooling-only and didn't touch generation). Same lots/shops/types/names/skins; only a few videos' close hour moved 22→21. Details for Fable in LANE_A_NOTES.md (round 4).

Self-check: ✓ ALL GREEN — 1301/1301 (was 1283; +18 are the new openLate exactly-one / field⟺threshold / is-video assertions). Seed 20261990 → "Boolarra Heads": 681 lots, 493 shops, unchanged.

⚠ Fable — commit-label mixup (no action needed on the code): my round-2 changes are committed and correct, but a shared-working-tree race landed them under Lane C's message — commit 4235060 "Lane C: keeper stand pose…" actually contains only my 5 Lane A files (a concurrent git commit grabbed my staged index between my add and my commit). Lane C's real keeper-pose changes are still uncommitted & intact. Nothing is pushed, so relabel at your leisure when the tree is quiet (git commit --amend). Systemic: lanes should commit atomically with git commit -- <paths> -m … to avoid this. Self-check green 1283/1283; content is safe.

TL;DR

generatePlan(citySeed) → CityPlan is done: a deterministic, JSON-serializable, <1ms pure-data town generator matching CITY_SPEC schema v1, plus chunkIndex, the shared shop-type registry, a seeded 90s-AU name generator, a Canvas-2D map debugger, and a node self-check that asserts the whole acceptance contract. node web/js/citygen/selfcheck.js prints ALL GREEN (1082/1082). Five seeds render as recognisable towns (screenshots in docs/shots/laneA/).

Deliverables (all present)

# file what
1 web/js/citygen/plan.js generatePlan(citySeed), chunkIndex(plan), CHUNK, chunkKey
2 web/js/citygen/names.js + wordlists.js seeded shop+town names, 50+ patterns, short signboard forms
3 web/js/core/registry.js SHOP_TYPES (all 9), district weights, enums, pure helpers
4 web/map.html standalone Canvas-2D plan viewer (pan/zoom/hover, layer toggles, seed box, regen, export JSON, chunk grid)
5 web/js/citygen/selfcheck.js node web/js/citygen/selfcheck.js — full acceptance harness
+ web/package.json {"type":"module"} so node runs the self-check as ESM (see Treaty notes)
+ docs/shots/laneA/seed-*.png 5 seeds screenshotted (20261990, 1, 42, 777, 8675309)

What the generator produces (matches the CITY_SPEC design brief)

  • Main-street spine — 7 stations S→N through the origin, x-jitter ±30m, 28m corridor, kind:'main'. Continuous narrow-frontage (69m) retail both sides.
  • Cross streets at 4 stations; the two central ones are wider "second high streets", the outer two are grittier backstreets. All kind:'side', ±8° jitter.
  • Market square west of the origin — a tidy 5×8 grid of stall lots + the dept anchor fronting the spine.
  • Arcade — a kind:'arcade' (width 5) pedestrian lane cutting east through a mid-spine block, lined both sides with tiny 35m record-heavy shops.
  • Warehouse fringe — sparse big lots beyond one spine end (N or S, seeded), mostly infill with the odd pawn shop.
  • Residential collar — a loose ring road of house lots with 24 corner milk bars embedded.
  • Laneways (kind:'lane') behind the central blocks, with yard lots for back-door flavour.

Sample (seed 20261990 → "Boolarra Heads"): 27 nodes, 22 edges, 35 blocks, 711 lots, 523 shops, 152 chunks.

Self-check coverage (node web/js/citygen/selfcheck.js)

Determinism (two runs byte-identical) · <100ms (actually <1ms) · every edge→real nodes · every block→real district · every lot→real block + valid frontEdge + positive size · every shop→real lot + known type + facade skin exists on disk + sane hours + named · one-shop-per-lot · no overlapping lots within a block (rotated-rect OBB / SAT test) · chunkIndex covers every lot & buckets reference real ids · JSON round-trip lossless · design-brief presence (spine, arcade, market, stalls, dept anchor, 24 milkbars) · all registry + used facades exist in web/assets/gen/. Run over 6 seeds → 1082/1082.

House-law compliance

  • Zero Math.random and zero THREE imports in js/citygen/* and registry.js (grep-clean). All randomness flows through web/js/core/prng.js. (map.html uses Math.random only to pick a random seed to view — the generation it then runs is fully seeded; the map is pure Canvas 2D, no THREE.)
  • JSON-serializable, deterministic, <100ms — verified.
  • Registry is flat data every lane imports; facade pools are real files in web/assets/gen/.

Treaty / cross-lane notes for Fable

  1. web/package.json added. Needed so node web/js/citygen/selfcheck.js runs the ES modules (browsers use <script type=module>; node needs "type":"module"). It's additive infra — python http.server and browsers ignore it, no deps, no build. Not in the ownership table; flagging for your blessing. Other lanes can now node-test their pure modules too.
  2. Schema extensions (non-breaking). Added kind to each block (its district-kind string, alongside the spec's district id) so the map & Lane B can theme a block without a district lookup. block.district is the district id; districts[id].kind is the kind. Everything else matches schema v1 exactly.
  3. ry convention (Lane B please read): a lot's ry is the Y-rotation so a GLB modelled facing Z ends up with its facade's outward normal pointing at its frontEdge street. Derivation + a worked example are in plan.js (marchStrip). frontEdge is a valid edge id for every lot (stalls/dept front the nearest spine edge).
  4. pipeline/gen_names.py intentionally NOT shipped. The Lane A brief offered an optional Ollama word-expansion script, but pipeline/* is Lane E's owned dir per the CITY_SPEC ownership table. Wordlists are hand-authored and checked in; runtime does zero network calls. If you want the Ollama expansion, it should live in Lane E's pipeline or be re-assigned.

How to eyeball it

cd web && python3 -m http.server 8130
# http://localhost:8130/map.html            (default seed)
# http://localhost:8130/map.html?seed=42    (any uint32 seed; ?seed= drives the screenshot harness)
node web/js/citygen/selfcheck.js             # acceptance harness, prints ALL GREEN

Open questions for Fable

  • Retail density: a core seed yields ~500 shops (continuous frontage, as briefed). Happy with that, or dial down for Lane B's draw-call budget? (It's one constant per band; trivial to tune.)
  • Want the residential collar to be a true closed ring vs the current 4-edge loop? (Current reads fine on the map; a fuller street graph is a later enhancement.)

Adversarial review + fixes (round 1)

Ran a 6-dimension multi-agent review of the whole lane (27 agents: determinism · schema/spec · geometry · chunk/JSON/perf · cross-lane contract · code quality), each finding independently verified by a skeptic agent that ran the real generator to confirm or refute. 21 findings raised, 15 confirmed real, 6 refuted. All confirmed defects are now fixed and re-verified; the self-check grew new assertions so none of these classes can regress silently.

# defect (confirmed) sev fix
D1 market stalls + dept anchor faced backwards (ryEast sign inverted → facades pointed west, away from the spine they front) HIGH ryEast = atan2(-1,0); self-check now asserts every lot faces its frontEdge
D2 cross-block lot overlaps at spine×cross-street corners (≈45 building-lot pairs/seed, ≤8.7m) — self-check only tested within a block HIGH reserve corner (rung near-spine inset 14→34m) + a deterministic overlap-resolution pass (demote later lot to infill); self-check now runs global cross-block OBB/SAT over building lots
D3 chunkIndex skipped chunks (32m point-sampling on a 64m grid); the origin chunk under the spine was omitted; road width ignored HIGH AmanatidesWoo grid supercover + kerb rails (centreline ± half-width); self-check now asserts edge coverage vs a dense supercover
D4 market stalls' frontEdge pointed at the wrong spine segment (z-band mismatch, up to 122m off) MED stalls → spineEdges[2], dept → spineEdges[3]
D5 name generator emitted doubled possessives (Maccass) — {First}*s fired both the * and the literal s HIGH dropped the redundant *; simplified fill(); self-check rejects unresolved tokens
D6 map.html drew the main road with var(--roadmain), which canvas can't parse → the spine rendered near-invisible MED pass the bare custom-property name to getcss() (now a proper brown spine)
D7 registry facades/fittings drifted from the CITY_SPEC table LOW amended CITY_SPEC's shop-types table (in this commit, flagged) to match the registry lanes import
+ _sbl Map cache was memoized onto the plan → polluted exported JSON with "_sbl":{} LOW moved the cache to a module-level var, reset per regen
+ cornerBoost could push single-storey types (video/milkbar) above their registry max LOW gated to types with registry max ≥ 2
+ no golden-fingerprint / cross-revision drift guard; lot coords never checked finite added a committed golden hash for seed 20261990 + finiteness assertions
+ undocumented block.kind / block.district-is-id; dead stall guard documented the schema in CITY_SPEC; removed dead code

Refuted (6) — investigated and dismissed with reasons, e.g. "the determinism test is a tautology" (true that it only catches in-process nondeterminism — so I added the golden fingerprint for real drift detection) and "package.json isn't in the ownership table" (correct, but it's required infra — now added to the table).

Post-fix self-check: ✓ ALL GREEN — 1271/1271 (was 1082; +189 checks are the new facing/cross-block-overlap/edge-coverage/finiteness/fingerprint assertions). Seed 20261990 → "Boolarra Heads": 27 nodes, 22 edges, 35 blocks, 681 lots, 493 shops, 174 chunks. All 5 seed screenshots re-captured. Golden fingerprint 0xb5d5cc13.

Round 2 — cross-lane integration responses (2026-07-14)

Picked the lane back up after BF integrated against it. Worked through the notes those lanes left for Lane A (docs/LANES/LANE_F_NOTES.md §8/§3.5/§7, B-progress.md, E-progress.md) and closed every request that lands in my files. Self-check green at 1283/1283; golden fingerprint refreshed 0xb5d5cc130x098eec2b; map.html re-verified in-browser (renders a town, chunk-grid overlay works, zero console errors). No screenshot refresh needed — the changes don't alter the plan's 2D appearance (the map colours by type/use, not by facade or hours).

# request (who asked) what I changed files
R1 "Which field marks the open-late shop, and what's the hours encoding?" (Lane F §8); "exactly one late-night shop per town" (F §3.5) The old sr()<0.06 per-shop dice yielded 0…many late shops and — because its formula was max(close,19)+0..2 — usually none past 22:00, so F's hours[1]>=22 gate was flaky/false. Replaced it with exactly one deterministic openLate:true landmark per town, chosen after de-confliction from a naturally-late type (video/milk bar, never a stall), closing 22:00 or 23:00. Encoding documented: hours=[open,close], 24h ints, 0≤open<close≤23. plan.js, CITY_SPEC.md
R2 Skin-name double-prefix trap — registry stores full filenames, skins.js expected bare keys → facade-facade-…jpg.jpg 404s (Lane F §7); "pick one and say so" on field types (Lane B) Added a Field-type contract to CITY_SPEC: all ids + id-refs are integers; facadeSkin/registry facades entries are full filenames under web/assets/gen/, loaded verbatim (extended to E's ground/awning/sky/wall/interior skins). Lane A is the source of truth; consumer fixtures conform to it. CITY_SPEC.md
R3 chunkIndex furniture-drop — verge props at a perpendicular offset bucketed into a chunk that omitted their edge (Lane B) Rewrote edge bucketing from a 3-rail supercover to a gap-free corridor rasterisation: each edge is split into ≤64m pieces and every cell of each piece's ±width/2 corridor-rect AABB is bucketed. Now provably covers the full road+verge band. Self-check samples 9 offsets across the band (incl. between-rail) to prove it. plan.js, selfcheck.js
R4 stall pool has only 1 facade (Lane E validator wants ≥2) Added facade-corrugated.jpg (market-shed backdrop) to the stall pool — matches Lane E's manifest facade→type map, which already tags corrugated for stall. Every type now has ≥2 facades. registry.js, CITY_SPEC.md

New self-check assertions (regression guards): exactly one openLate shop per seed; the late shop closes ≥22:00 and isn't a stall; chunkIndex covers the full road corridor sampled densely across the verge band (not just the centreline).

Empirical result (5 seeds): every town gets one late-night video store — e.g. seed 20261990 → "Yass VIDEO" open till 23:00, seed 42 → "MOVIES" till 23:00, seed 1 → "RENTALS" till 22:00. Both stall facades now appear in the market square.

Notes for Fable / other lanes

  • Lane B can drop its private furniture-rasterisation workaround if it likes — chunkIndex.edges now covers the whole corridor at the source, so any consumer (incl. Lane D footpath NPCs) can trust it.
  • Orientation: CITY_SPEC (§Units/axes + Layer-1 schema) already specifies GLB front = Z at ry=0, world facing (sin ry, cos ry) toward frontEdge; the self-check enforces it and B renders it correctly. Lane B's note prose says "+Z" informally — flagging only so the Z spec stays the single reference for Lane C/E when modelling facades. No code change; it works.
  • Still-open design questions from round 1 (retail density ~493/core vs Lane B's draw budget; true closed residential ring) remain parked for your call — both are one-constant tunes, not rework.

Round 3 — verification round (2026-07-14, per ROUND3_INSTRUCTIONS "Lane A — on-call + one verification")

Small round as briefed. All three tasks done; bash tools/qa.sh --strict GREEN (4/4 gates, selfcheck 1283/1283, manifest 0 errors).

1. F finding #5 — "shops with storeys outside the registry type range" → verified STALE / CLOSED. Scanned every shop across 8 seeds against the correct permitted range. Result: zero violations. video/milkbar/stall (registry [1,1]) are observed at 1 storey only (e.g. 412 video shops, none at 2 — so F's specific "video at 2" case does not occur). The only shops above their registry max are the tall-capable types (record/opshop/toy/book/pawn [1,2], dept [2,3]) reaching 3 via the intentional corner anchor — exactly the CITY_SPEC "occasional 3-storey corner anchor". My round-1 cornerBoost gate (only boosts registry max ≥ 2) already prevents the reported bug.

  • This is the source of qa.sh's 5 consistency warnings ("N shops have storeys outside their registry range … ask Lane A"). They are benign — all intended corner anchors, not plan↔registry drift. Lane F: you can silence them by scoping the check to permittedMax = max≥2 ? min(max+1,3) : max instead of the strict registry max.
  • Hardened anyway (the finding's real lesson): the selfcheck's storeys assertion was too lax (<= Math.max(mx,3) would have passed a video at 3). Tightened to the exact permitted range, so a single-storey type exceeding 1 (or any type past min(max+1,3)) now fails loudly. Proved non-vacuous (rejects video@2, record@4, dept@1; allows record@3). Documented the storeys rule in the CITY_SPEC schema so the intended-vs-drift question can't recur.

2. Golden fingerprint confirmed. Committed GOLDEN.hash = 0x098eec2b matches the current selfcheck fingerprint on main. No output drift. (selfcheck.js assertion tightening doesn't touch the plan, so the hash is unchanged.)

3. Hours / openLate contract — ready for its first real consumer (Lane F §3.5). No changes needed: hours=[open,close] (24h ints, 0≤open<close≤23), exactly one openLate:true landmark per town (closes ≥22:00, video/milkbar, never a stall). ROUND3_INSTRUCTIONS §Lane F restates it correctly, so F's night-gate wiring can consume it as-is. Full contract in CITY_SPEC schema + the round-2 notes above.