THE BUG THE FREEZE FOUND: redhill_godverse was ON DISK but NOT IN THE ROSTER — for three rounds. The v5 provenance table needed real numbers, so I measured instead of carrying the v4 row forward. The count didn't match: 23 caches on disk, 22 rostered. The missing one was redhill_godverse — THE TOWN THE ENTIRE v5 EPOCH WALKS TO. Mine, squarely. index.json is Lane E's file (write_index()). G's redhill_godverse landed in R24 ( |
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|---|---|---|
| .. | ||
| _raw | ||
| adelaide_real.json | ||
| bendigo_real.json | ||
| bowral_real.json | ||
| braddon_real.json | ||
| brunswick_real.json | ||
| castlemaine_real.json | ||
| darwin_real.json | ||
| daylesford_real.json | ||
| fitzroy_real.json | ||
| fremantle_real.json | ||
| geelong_real.json | ||
| glebe_real.json | ||
| hobart_real.json | ||
| index.json | ||
| katoomba_real.json | ||
| launceston_real.json | ||
| marrickville_real.json | ||
| newcastle_real.json | ||
| newtown_godverse.json | ||
| newtown_real.json | ||
| northbridge_real.json | ||
| README.md | ||
| redhill_godverse.json | ||
| redhill_real.json | ||
| SOURCES.md | ||
| westend_real.json | ||
Real town caches — the home (web/assets/towns/)
Lane A owns the contract; Lane E fills this directory (ROUND17 ledger #6, the real-map scout).
Each real Australian town is one file, <key>.json, in the town-cache contract shape — the processed
output of pipeline/build_towns.py (Overpass → dedupe/suburb/parody-name/seeded-hours). plan_osm.js
marches it exactly like the checked-in fixtures in web/js/citygen/osm_fixture.js; the scout proves the
existing CityPlan contract eats real data — no new plan fields, no new geometry.
The contract (authoritative: validateTownCache() in web/js/citygen/plan_osm.js)
{
"schema": "procity-town-cache/1",
"key": "katoomba_real", // matches the filename; distinct from the hand-made fixture key
"town": "Katoomba", // display name
"source": "osm",
"license": "ODbL 1.0", // REQUIRED — OSM is ODbL
"attribution": "© OpenStreetMap contributors",
"generator": "pipeline/build_towns.py", // optional provenance
"fetchedAt": "2026-07-16", // optional
"center": { "lat": -33.71, "lon": 150.31 },// REQUIRED — the equirectangular projection origin
"bbox": { "minLat": …, "minLon": …, "maxLat": …, "maxLon": … }, // optional metadata
"counts": { "raw": 512, "shops": 96 }, // optional metadata
"shops": [
{ "id": 318855426, "name": "Canty's Bookshop", "type": "book", "lat": -35.32, "lon": 149.18, "suburb": "Fyshwick" }
// …
]
}
Hard requirements (else the cache is rejected and does not boot):
center.{lat,lon}finite numbers.shopsan array of ≥MIN_TOWN_SHOPS(6) entries (up to 4 venues + the one openLate landmark + a spare).- every shop has finite
lat/lon.
Absorbed as warnings (still boots): a blank name defaults to the type label; an unknown type remaps
to opshop; duplicate ids; and — importantly — a cache spanning > 5 km warns "likely more than one
town". A cache MUST be ONE compact town: an over-broad Overpass bbox marches into an unusable multi-km
strip (the R17 mega-strip risk — a whole region of 2,918 shops became an 11.6 km avenue). Bound the query.
type should be a registry SHOP_TYPE (record/opshop/toy/book/video/pawn/milkbar/dept/stall);
build_towns.py maps OSM shop=* tags to these (unknowns land on opshop).
godverseShopId — the stock identity (ROUND24, v5.0-alpha; Lane A + Lane G)
The optional key that says "this shop's real stock lives at web/assets/stock_godverse/<godverseShopId>/".
The schema stays v2 — it's an optional field, so every shipped cache stays valid and the 21 osm caches
are untouched by construction.
"shops": [
{ "id": 158, "name": "Egg Records", "type": "record", "lat": -33.897, "lon": 151.179,
"suburb": "Newtown", "godverseShopId": 158 }, // census shop: happens to equal `id`
{ "id": 9001, "name": "Monster Robot Party", "type": "record", "lat": -27.455, "lon": 153.006,
"suburb": "Red Hill", "godverseShopId": 3962749 } // NOT in the census: a dealgod store id
]
It is NOT shop.id, and it is NOT "the census id". That shortcut breaks on the one shop the v5 alpha
is about. Two id spaces ride this field, and G verified they're disjoint:
| shop | source of the id | equals shop.id? |
|---|---|---|
census shops (newtown_godverse) |
thriftgod shop.id — max 2992 |
yes, incidentally |
| Monster Robot Party | dealgod store 3962749 — not in thriftgod's census at all | no |
So treat it as an opaque key: never derive it from id, never assume equality, never build a mapping
table (the R12 gigKey lesson — one key, zero mapping; G emits it, everyone else reads it).
A godverse cache is MIXED — that's the design (Ruling 2, law as of R25). It carries a keyed GODVERSE
layer (census shops + injected shops like Monster Robot) plus an inherited OSM texture layer that is
legitimately unkeyed. The texture layer is load-bearing, not cosmetic — G measured that census-only Red
Hill was unshippable (306 m spacing warn, a poster inside a kerb) and the texture layer fixed it. Real
shape today: newtown_godverse = 18 keyed + 54 texture; redhill_godverse = 10 keyed + 27 texture.
Unkeyed shops are not a gap and no gate may assert them away.
Rules — split by what is actually a hazard, not by tidiness:
- Malformed → ERROR. Must be a positive integer. It names a path segment, so
"3962749"and3962749are the same folder but different JSON; that coercion drift is the species that produced thelicence/licenseatlas break. One truth. - Duplicate within a cache → ERROR. Two shops keyed to one atlas is mis-stocking (charter risk #3: "fail-soft to tier 0, never mis-stocked").
- An entirely empty GODVERSE layer → WARN. A
godverse+osmcache with no id on any shop is an osm cache wearing the wrongsource. Still a warn, not an error: the charter's determinism boundary is world = seeded and gated, stock = data tiers, so a town must never fail to load because its stock identity is absent — tier 0 is the designed ladder. - Mixed → silent. Some keyed, some not, is normal and raises nothing.
selfcheck gates the keyed subset per-layer: the layer reaches the plan, ids are unique over defined ids
only, the lift invents no identity — plus an orphaned-atlas gate (a committed atlas whose shop the
lift dropped = real stock keyed to a shop that isn't in the town → FAIL). Dropped keyed shops are printed,
never silent.
It survives the lift. plan_osm copies it onto plan.shops[], because the runtime reads the plan,
never the cache — without that the field would be decoration and F's per-shop base could never resolve.
Absent ⇒ the key is not written (not undefined), so JSON.stringify is byte-identical and every
pinned town golden holds until G re-emits.
Schema v2 — roads[] (ROUND18, v4.0-alpha REAL ROADS)
A v2 cache adds an optional roads[] — the town's real OSM street geometry. When present, plan_osm
builds the CityPlan street graph from the real roads and seats each shop on its nearest real edge (its
real street, real order, real side) instead of marching shops onto synthetic parallel avenues. roads
absent (or schema procity-town-cache/1) ⇒ the marched fallback — every shipped v1 cache stays valid.
{
"schema": "procity-town-cache/2",
// … all v1 fields (center, shops, license, …) …
"roads": [
{ "id": 12345678, // optional (OSM way id)
"kind": "primary", // REQUIRED — the OSM highway=* class (see the map below)
"name": "Katoomba Street", // optional
"pts": [ [-33.7175, 150.3110], [-33.7140, 150.3112], [-33.7100, 150.3115] ] } // REQUIRED — ≥2 [lat,lon]
// …
]
}
Road validity (a bad road is a hard error; a soft one is absorbed):
- each road is
{ kind: string, pts: [[lat,lon], …] }with ≥ 2 finite[lat,lon]points — else rejected. < 2points → the road is dropped (warning); an unmappedkindfalls toside(warning).
kind → CityPlan edge kind (ROAD_KIND in plan_osm.js; the lift then promotes a shop-dense side
road to the main spine): motorway/trunk/primary/secondary → main; tertiary/unclassified/
residential/living_street/road → side; service/track → lane; pedestrian/footway/path/
steps/cycleway → arcade. Fidelity (charter risk #4, A's knob): ship the geometry roughly as OSM
has it; plan_osm simplifies (Douglas–Peucker) — don't pre-decimate below ~1 point per 5 m.
Bound the roads to the town (the bbox law): fetch highway=* within the same per-town bbox as the shops
so the graph is the town's streets, not a region's.
Provenance (Lane E)
OSM data is ODbL. Ship attribution with the data: this README, a SOURCES.md (E's licence table),
and the license/attribution fields on every cache. Cache the raw Overpass responses too so re-runs
never re-fetch.
Wiring
plan_osm.generatePlanOSM(seed, key, { cache })marches a cache directly;registerTownCache(key, cache)adds it to the runtime registry soosmTownKeys()andgeneratePlanFor(seed, 'osm', { town: key })see it.web/js/citygen/selfcheck.jsauto-loads every*.jsonhere: validates it, runs the full structural + gig suites across the hero seeds, and pins a per-town golden (unpinned → prints the value to paste).