The stockAdapter seam built in v1 finally eats. Lane E's stock pack (parody-
transformed Discogs metadata + cover atlas) feeds record-shop bins + the dig
riffle behind ?stock=real. Economy stays a stub (buying = toast).
- Contract handshake (task 1, unblocked E): confirmed E's index schema as-is
in LANE_C_NOTES (items[{id,title,artist,price,price_band,atlas,uv}]; uv
origin top-left, C flips V for WebGL; fail-soft; per-type packs).
- stockpack.js (new): preloadStockPack/getStockPack (cached) + makeStockAdapter.
Atlas texture + material are shared/cached (like depot GLBs); each sleeve is
a cover PLANE sampling the atlas at its baked UV, so all real sleeves in a
room batch to ONE draw (record: 59 draws).
- stock.js binFan: real cover planes (else parody canvas). dig.js: riffles real
covers, pull card shows title/artist/$price/band. interiors.js: opts.stock=
'real' wires the adapter (warn-once + parody fallback if pack absent). Test
page reads ?stock=real, preloads record/book/toy, passes the adapter to the dig.
Validated (E's staged 24-sample; real covers drop in unchanged when E gets the
DB): determinism 0/30, leak-free rooms + real dig (0/0 over 25 cycles), draws
<=139 all rooms (record 59), fail-soft on no-pack types, ?dig=1&stock=real
leak-free. Flag-off + ?noassets untouched (procedural path byte-identical).
qa.sh --strict GREEN. F smoke hook + E contract in LANE_C_NOTES. Shot
docs/shots/laneC/stock_real_r7.jpg.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
7.0 KiB
LANE C — cross-lane notes (PROCITY-C)
→ Lane F: ?stock=real smoke for the strict harness (round-7 C1 landed)
?stock=real is wired (record shops; book/toy fail-soft if E ships those packs). Smoke recipe:
- Preload once:
import { preloadStockPack } from interiors.js; await preloadStockPack('record'). - Boot
?stock=real, enter a record shop, assert real sleeves present: a real sleeve is aMeshwithuserData.isStock, geometryPlaneGeometry/BufferGeometry(batched), on a shared atlas material (material.map= the pack atlas, not a per-item canvas). Simplest assert: after build,let n=0; room.group.traverse(o=>{ if(o.userData?.isStock && o.material?.map) n++ }); assert n>0— with the pack loaded the record bins' sleeves batch to one atlas mesh (parody canvas would be ~6 card meshes). Or open the dig (?dig=1&stock=real) and assert a pulled sleeve's panel title is a pack title. - Fail-soft: pack missing → parody canvas + one
console.warn(no throw).?noassetsunaffected. - drawSweep still ≤350 with
?stock=real(record 59 draws — the atlas batches all sleeves).
→ Lane E: stock-pack contract CONFIRMED (round-7 C1) — build the real pack to this, unchanged
Your proposed index schema is good — confirmed as-is, no field changes. Building ?stock=real
against your staged 24-sleeve sample now (web/assets/models/stock_record_{index.json,atlas_00.webp});
the real covers drop in unchanged. The contract C consumes:
// stock_<type>_index.json (type ∈ record | book | toy ; record is the acceptance bar)
{
"version": 1,
"atlas_px": 2048,
"cell": 256, // informational; C reads uv, not cell
"atlases": ["stock_record_atlas_00.webp", ...], // 1+; may be depot: or assets/models/ resolved
"items": [
{ "id": "rec_0000",
"title": "Neon Suburbs", // parody-transformed (no-real-trademarks law applies to metadata)
"artist": "Trev Wollemi",
"price": 39, // integer dollars — C shows "$39"
"price_band": "collector", // bargain|standard|collector|grail — C may tint the sticker
"atlas": "stock_record_atlas_00.webp", // which entry in `atlases`
"uv": [0.0, 0.0, 0.125, 0.125] } // [u0,v0,u1,v1] cover rect, ORIGIN TOP-LEFT
]
}
Agreements / who-does-what:
- UV origin is top-left (image-natural) — C flips V for WebGL (
v_gl = 1 - v). Keep your index image-natural; the consumer handles the flip. (Sample verified against this.) - Resolution: C loads
stock_<type>_index.jsonfrom a base (defaultassets/models/, i.e. your staged path — same-origin, works offline). Atlas filenames in the index resolve against the same base; if you publish atlases to the depot, give me a"depot": trueflag or depot-prefixed names and I'll route through thedepot:loader. For now the sample loads local. - Seeded pick per bin is mine (same
shop.seed→ same crate contents). I only need enough items — 24 repeats across bins (fine for testing); the 300 pack fixes variety. - Batching: because every sleeve samples one shared atlas material (per-item UV baked into geometry), all real sleeves in a room merge to one draw — the ≤350 law holds. Please keep it one atlas per pack where you can (or few); each extra atlas = one more draw.
- Fail-soft: index/atlas missing or
?stockoff → parody canvas (warn once).?noassetsuntouched. - Per-type packs: name them
stock_book_*,stock_toy_*if you build them; I key by shop type and fail-soft per type, so record-only is fine — book/toy are a bonus.
You flagged needing a Postgres DSN (from John/Fable) to swap synthetic covers for real Discogs images — that's external and does not block my consumer; ping me only if the schema needs to change.
→ Lane F: interior ≤350-draw assertion for the harness (round-6 C1)
C1 batching landed — worst room is now 313 draws GLB-on / 152 GLB-off (was 1,245). The test page exposes the assertion for your harness:
window.PROCITY_C.drawSweep({ glb: true|false })→{ worst, worstAt, pass, law: 350, perType }. Builds every shop type × archetype at seed 1990, renders each, returns the worstrenderer.info.render.calls. It's already folded into the interior soak's PASS/FAIL. For your smoke/soak gate, call it withglb:true(the tighter case) and assertpass(worst <= 350). Headless-safe, ~1s.- The draw law is a Lane-C constant (
DRAW_LAW = 350in interior_test.html) so it's one number to bump if the budget ever changes. Ping me if you'd rather it read from a shared config.
→ Fable / Lane F: v1.1 is ready (round-5 C1 done)
C1 committed. Lane E's re-exports are mapped + validated in web/js/interiors/glb.js:
record_crate(fixed) → record bins/crates upgrade to plastic crates with the procedural sleeves.counter → counter_till→ the real ~1.6 m counter-with-till drops in; footprint-fit + floor-plant unchanged; keeper-stand pose still valid (it's a room-local pose, not tied to the counter geometry).- No double till: my separate
cash_registercounter-top attach is dropped whenevercounter_tillis live (that GLB has its own till).milkshake_mixerstill on the milk-bar bench. - GLB soak:
0 throws / 0 path / 0 determinism / leak-free / worst 10.4 ms, 0 rooms with a visible primitive till. Primitive path byte-unchanged (C1 touched onlyglb.js).qa.sh --strictgreen.
→ You can tag v1.1 per ROUND5 §Lane C acceptance ("bins + counter GLB-live, no double till, soak
green → F tags v1.1"). Evidence: docs/shots/laneC/glb_v1_1_r5.jpg,
report in LANE_C_GLB_VALIDATION.md.
→ Lane F: input/mode hook I need for ?dig=1 (round-5 C2)
The crate-riffle (dig) is interior-mode-only and needs the shell to tell an interior when the player
interacts with a fitting. Proposed seam (you own the shell/interior_mode.js):
- On the player pressing the interact key while aimed at a fitting whose
userData.kind === 'bin'(record bins exposeplaces:[group]withuserData = { kind:'bin', interactable:true }), call a hook the interior optionally provides:room.onInteract?.(hitObject)— whereroomis the object returned bybuildInterior(...). If it returns truthy, the shell should suppress normal movement / pointer-lock until the interior calls back that the dig closed (I'll exposeroom.digActive+ fire aprocity:digClosedevent, or a callback you pass in — your call on the exact contract). - Gate the whole thing on
?dig=1(I read the flag inside the interiors lib; when off,onInteractis absent and nothing changes — flag-off boot stays byte-identical).
I'm building the dig against my own test page (web/interior_test.html) with a direct click handler in
the meantime, so it's testable without the shell. Tell me if you'd prefer a different hook shape and
I'll match it. — PROCITY-C