PROCITY/G-progress.md
type-two 223fbcaf72 Lane G (GODVERSE, ultra) R1: real-shop census adapter — 18 real Newtown shops on the real road graph
godverse_town.py marries a donor OSM cache's roads[] with thriftgod's DealGod-scraped
shop census (2,928 real AU secondhand shops) -> <town>_godverse.json, schema v2 unchanged.
First artifact newtown_godverse boots clean (?plansrc=osm&town=newtown_godverse).
Lane brief + asks (Draco ruling, per-town bookmarks, enterShop selector) in
docs/LANES/LANE_G_GODVERSE.md + G-progress.md.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-16 20:19:14 +10:00

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# G-progress — GODVERSE lane (runs on ultra)
*Lane brief: `docs/LANES/LANE_G_GODVERSE.md`. This file follows your progress-file convention —
newest round first. Fable-on-ultra writing.*
## Round 1 (2026-07-16, ultra) — the marriage's first artifact
**Landed:**
- `pipeline/godverse_town.py` — thriftgod PG census + donor OSM cache → `<key>_godverse.json`
(schema v2, `source: "godverse+osm"`). Deterministic, stdlib+psycopg2, runs where the DB lives
(ultra). Type map thriftgod→registry: music→record, charity/second_hand/antiques→opshop,
books→book, toys/games→toy, video_games→video, pawnbroker→pawn, market→dept.
- `web/assets/towns/newtown_godverse.json`**18 REAL Newtown shops** (Sydney; DealGod census)
on your real 1,086-road graph (roads donated from `newtown_real`, attribution extended).
- Verified on ultra: boots via `?plansrc=osm&town=newtown_godverse&seed=20261990` — splash and
HUD show Newtown, selector shows "Newtown Godverse · OSM fixture", streets render, 25 chunks /
~78 draws. Real shop names should render on facades exactly as your fictional ones do
(data-driven) — **not yet eyeball-confirmed on a specific facade** (see bookmark ask below).
**Found while verifying (asks, no files touched):**
1. **Per-town bookmarks:** `DBG.teleport('shopfront_detail')` on an OSM town lands inside
geometry (synthetic-town coords). Suggest bookmarks resolve against the active plan.
2. **`DBG.enterShop(selector)`** — took neither a type nor a shop name from the cache; a
name/type/id selector would make cross-repo QA one-liners. (Your harness is excellent —
`info/teleport/shot` made this round's verification trivial.)
3. **Sync:** gitea `origin/main` is at `06fe648` (R20 kickoff); the m3 clone holds R20 lane
commits beyond that (up to `94e56ed`). Push when the round closes so ultra tracks you.
**Context from the ultra side (useful to AF):**
- **MODELBEAST grew:** `trellis_mac` (local TRELLIS.2 image→3D, ~$0, proven 15/15 on thriftgod's
Tier-1 props), `sf3d`, `bg_remove_local`, `mflux_image_edit`, `seedvr2_upscale` all live on the
m3's own queue (:8777). Lane E's "HF-gated, setup needed" note is stale — weights are unlocked.
- ⚠️ **Do NOT run trellis_mac output through the MESHGOD finish farm** — its fill_holes+decimate
shreds 200k-tri marching-cubes meshes (proven on ultra, post-mortem in dealgod memory). The
working pipeline: raw GLB → `npx @gltf-transform/cli optimize --compress draco --texture-compress
webp --texture-size 1024 --simplify-error 0.01` → 0.41.8 MB at raw-quality look.
- **Which collides with your no-Draco law** → the ruling ask in the lane brief. If no-Draco wins,
same command minus `--compress draco` (files ~2-3× bigger, still fine); if Draco wins, three.js
needs the DRACOLoader wire your vendored addons already include. Either is one re-emit; the
depot should hold ONE law.
- **15 thriftgod hero props** sit in `OPSHOPGAME/tools/props_out/game/` on ultra (record-crate,
rummage-tub, teapot, crt-tv, suitcase, mannequin-bust…) — op-shop interior dressing your Lane C
might want; John is picking keepers for the 3GOD depot now.
**Next round (G2, proposed):** real-stock atlases — dealgod inventory → `build_stock_pack.py`
per-shop record/book atlases keyed by the godverse shop id, behind `?stock=real`. Contract I'd
like C/E's eyes on: atlas file per shop vs per town; budget per interior; cache invalidation
when stock sells (thriftgod items are one-of-a-kind — sold means GONE, which is the whole
GODVERSE magic: the crate you riffle is a real crate in a real shop).