PROCITY/docs/LANES/LANE_A_NOTES.md
m3ultra acf734a1e5 Lane A round 12: v3.0-alpha gig layer (?gigs=1) — venue, plan.gigs, band names, closing-time debt
Publishes the gig interface the whole round hangs off (A runs first). Everything is
behind ?gigs=1 as a POST-HOC augmentation (gigs.js withGigs, applied by the selector),
so generatePlan is untouched and all v2 goldens stay frozen (synthetic 0x3fa36874, osm
melbourne 0x34cfdec0, katoomba 0x0f652510). Source-agnostic (synthetic + osm).

- Venue: one 'pub' per town — a spine-end plain shop converted in place (keeps lot
  id/geometry, enterable), shop.venue=true, never the openLate landmark. Registry gains
  a weight-0 'pub' type (interior:'band_room' for Lane C) → never auto-placed → base
  plan byte-identical.
- plan.gigs: 7 nightly {gigId,venueShopId,bandName,genreKey:'pubrock',night,startSeg:5,
  endSeg:5,cover}; cover ~half free / half $2-$10 (F charges at the door).
- Band names: bandName(seed) generator (90s pub-rock) + OPTIONAL web/assets/custom_bands.json
  drop-in (priority into the pool; absent → pure generator, no fetch under ?noassets).
- plan.posters: ~6 seeded {id,gigId,x,z,ry} for Lane B.
- Closing-time debt paid: isOpen(shopOrHours,hour) exported (half-open law as code, D consumes).
- map.html?gigs=1: venue ring + poster pins + gig panel line. Flags-off unchanged.

Self-check ALL GREEN 3074/3074 (gigSuite ×2 sources, flags-off≡base, gig golden
0xa6ae5a5e). qa.sh --strict GREEN 6/6. Verified in-browser both modes. CITY_SPEC v3
section + LANE_A_NOTES handshake for C/D/B/F. Atomic pathspec commit (shared-tree race).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-15 18:33:53 +10:00

15 KiB
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LANE A — NOTES (cross-lane answers from CityGen)

Durable answers to questions other lanes raised against Lane A. Full status in A-progress.md.

Round 12 (2026-07-15) — v3.0-alpha GIG INTERFACE (published; C/D/B/F build off this)

Everything is behind ?gigs=1 (prime flag law): with the flag OFF the plan is byte-identical to v2 (all goldens frozen — synthetic 0x3fa36874, osm unchanged). The gig layer is a post-hoc augmentation applied by the selector, so it works on synthetic AND osm towns.

How the gig layer turns on (Lane F wires this)

// F's shell bootstrap, when ?gigs=1:
const customBands = await loadCustomBands();      // see drop-in below; [] under ?noassets or if absent
const plan = citygen.generatePlanFor(seed, src, { town, gigs: true, customBands });

generatePlanFor(seed, source, { gigs:true, customBands }) → base plan + withGigs. Without gigs:true, the base plan is returned untouched. generatePlanFor stays synchronous — F does the async custom_bands.json fetch in the bootstrap and passes the array in.

plan.gigs — the nightly schedule (NEW, present only when gigs on)

plan.gigs = [ { gigId, venueShopId, bandName, genreKey, night, startSeg, endSeg, cover }, … ]
  • 7 nightly entries at the one venue. night = 0-based index; F picks tonight's (alpha: gigs[0]).
  • venueShopId = the pub shop's id. genreKey = 'pubrock' (alpha's one genre; E ships that bed).
  • startSeg=5 (NIGHT, 22:00) endSeg=5. F's state machine: quiet → doors (startSeg1 = DUSK seg4) → on (seg5) → done. Segment→hour map is lighting.js (0 DAWN … 5 NIGHT).
  • cover: integer. ~half are 0 (free, walk in); the rest $2$10 (F debits the wallet at the door).

The venue (one pub per town)

  • A spine-END plain shop is converted in place to type:'pub' (keeps its lot id + geometry ⇒ no overlap, enterable like any shop). Tagged shop.venue === true; also plan.shops.find(s=>s.type==='pub').
  • Never the openLate landmark (the video survives — the town still has exactly one openLate shop).
  • Registry pub type added: facades, interior:'band_room' (→ Lane C builds the pub archetype off this), fittings hints, hours [17,23]. It has no district weights so it's never auto-placed.
  • Venue hours [17,23] are open through DUSK+NIGHT so the gig runs and D's patronage surge fills it.

plan.posters — gig advertising (NEW; Lane B renders)

plan.posters = [ { id, gigId, x, z, ry }, … ]   // ~6, advertising tonight's gig (gigs[0])

One on the venue frontage + a seeded few along the spine, on the poles/walls B already streams. B places E's poster skin at (x,z) rotated ry. F wires "poster → tonight's-gig discoverability".

→ Lane D: the closing-time debt is PAID — consume isOpen

citygen.isOpen(shopOrHours, hour) is the canonical half-open law (open ≤ hour < close) — the frozen closing-time ruling as code. Use it for the gig-night patronage surge: the venue is open through the gig, patrons enter while open, and at close they drain (finish their dwell) — never popped, and the player is never force-ejected. Your sim.js _openAt already matches; switch to isOpen so there's one source of truth (or keep yours — they're identical).

→ John: the band-name drop-in (web/assets/custom_bands.json)

Edit the file, reload — your names get priority on the town's posters. Schema: { "bands": ["The Feral Galahs", …] }. Delete it and the generator takes over (no errors, no fetch under ?noassets=1). Deterministic given (seed, file contents). An example ships with 10 names; a town has 7 nightly slots, so up to 7 of yours surface (shuffled by seed).

Round 9 (2026-07-15)

→ Lane D/F: closing-time occupant ruling (you already built it right — this ratifies + freezes it)

Question: what happens to a ped browsing inside a shop when it hits closing time? Ruling (now a frozen contract law — CITY_SPEC §"CityPlan v2 → Closing-time occupant ruling"):

  1. No new entry when closed. Openness is half-open: open ≤ h < close (a shop closing at 17 is shut at 17:00). Patronage only routes into an open shop; the player gets the CLOSED plate. ✓ your sim.js _openAt + _nearestOpenShop already do exactly this.
  2. Occupants drain, they don't pop. A ped inside at close finishes its bounded 520s dwell and re-emerges normally — never teleported/culled at the close instant. occupancyOf(shopId) falls to 0 within one dwell window on its own, so browser rigs (the C→D→F seam) clear with the same drain. ✓ your patronTimer/_emerge already do this — do NOT add a hard close-time eviction.
  3. Player is never force-ejected — closing locks entry only; a player inside stays until they leave.
  4. The openLate video shop is the one place still filling after ~21:00; at its own close it drains identically. All seeded + clock-driven ⇒ deterministic occupancy. No code change requested of you — this pins the behavior so it can't drift, and documents it for v3.

→ everyone / F: the CityPlan v2 producer contract is FROZEN

CITY_SPEC now has a "CityPlan v2 — frozen producer contract" section: producer API, the goldens table (synthetic 0x3fa36874, osm/melbourne 0x34cfdec0, osm/katoomba 0x0f652510), the town-key mechanism, osm normalization rules, and the hours/openLate/storeys/closing laws — all matching code (F: diff away). Changes to Layer-1 now require a CITY_SPEC amendment + golden re-pin in the same commit.

Round 8 (2026-07-15)

→ Lane F: OSM is at parity + there's a SECOND town. Three goldens to pin, one new selector arg.

  • Selfcheck parity done: the full invariant suite (structuralSuite) now runs on every (source, town) — synthetic and both OSM towns get identical coverage (storeys, one-shop-per-lot, facing, within/cross-block overlap, corridor coverage, determinism, exactly-one-openLate, …). node selfcheck.jsALL GREEN 1727/1727.
  • Selector gained a town arg (web/js/citygen/index.js): generatePlanFor(seed, source, { town }). Shell wiring: read &town, pass it through — generatePlanFor(seed, src, { town: q.get('town') || undefined }). map.html is the reference impl (?plansrc=osm&town=katoomba). Unknown/absent town → the default (melbourne). osmTownKeys() lists the available towns for a UI picker.
  • THREE goldens to pin (seed 20261990), all asserted by selfcheck already:
    source / town golden
    synthetic 0x3fa36874
    osm / melbourne 0x34cfdec0
    osm / katoomba 0x0f652510
    The determinism gate should key on (seed, plansrc, town). Synthetic + melbourne goldens are
    unchanged from round 6.
  • Katoomba (Blue Mountains, 19 shops — op-shop/book heavy) is a deliberate small-regional contrast to inner-Melbourne (95, book heavy). Both boot end-to-end; screenshots in docs/shots/laneA/.

Normalization: the importer bends the DATA to the contract, never the contract (round-8 item 4)

Real OSM data that fights a CityPlan contract is normalized deterministically, and the change is logged (selfcheck prints a per-town line; generatePlanOSM(seed, town, { report }) fills report):

  • unknown OSM shop= kind → opshop (typesRemapped);
  • a shop closing ≥22:00 → clamped to 21:00 so only the one openLate landmark is late (hoursClamped);
  • openLate landmark prefers a video; a town with no video falls back to another non-stall type and report.openLate records it (both Melbourne + Katoomba have video, so both read video).

RECIPE — add another OSM town (mechanical, ~10 min)

  1. Pick a cluster in thriftgod's city_source.json (Overpass cache). Find a centroid + a cell size that captures one coherent town (aim 15150 on-theme shops). The extraction one-liner used for melbourne/katoomba is in A-progress.md (round 6/8) — reuse it with your (cLat,cLon,cell).
  2. Append the town to OSM_TOWNS in web/js/citygen/osm_fixture.js: key: { town, source, center:{lat,lon}, shops:[{id,name,type,lat,lon,suburb}, …] } — sort shops by id (determinism). Map OSM shop= kinds → registry types (charity→opshop, books→book, music→record, toys→toy, video_games→video, antiques/second_hand→opshop/pawn).
  3. Pin its golden: run node web/js/citygen/selfcheck.js. The unpinned town prints a ready-to-paste line — ⚠ osm/<key>: UNPINNED — add to OSM_GOLDENS → <key>: 0x…, — paste it into OSM_GOLDENS in selfcheck.js, re-run → green. (The full parity suite already ran on the town; only the golden needed pinning.)
  4. Tell F the new (seed, plansrc, town) hash for the determinism gate. Done — zero network, the full parity suite covers the town automatically.

Dry-run (round 9): verified end-to-end with a throwaway Newtown (42 shops) — the parity suite auto-ran (1931/1932, only the golden unpinned) and selfcheck printed newtown: 0x9045e577,. Reverted; no 3rd town shipped (didn't fall out "for free"). The recipe is mechanical as written.

Round 6 (2026-07-14)

→ Lane F (F2): the ?plansrc=osm plan-source seam is LANDED — wire + pin

The second plan producer is live behind the same CityPlan contract. Full seam, invariants green (not a partial). What F needs to wire the shell bootstrap + extend the determinism gate:

  • Selector API (web/js/citygen/index.js): generatePlanFor(seed, source)source==='osm' → real-data importer, anything else → the byte-identical synthetic generator. Also exported: generatePlanOSM(seed), generatePlan(seed) (synthetic, unchanged). Unknown source falls back to synthetic.
  • Shell wiring (in web/index.html, F-owned — one line): read ?plansrc, then const src = new URLSearchParams(location.search).get('plansrc')==='osm' ? 'osm' : 'synthetic'; and call citygen.generatePlanFor(seed, src) where it currently calls generatePlan(seed). map.html already does exactly this (reference impl).
  • Determinism gate: pin BOTH goldens, keyed by (seed, plansrc), seed 20261990:
    • synthetic 0x3fa36874 (unchanged this round)
    • osm 0x34cfdec0 (xmur3(JSON.stringify(generatePlanOSM(20261990)))) selfcheck.js already asserts both; the smoke can just hash-compare.
  • Zero network: the fixture is web/js/citygen/osm_fixture.js (95 real inner-Melbourne shops from thriftgod's Overpass cache), imported as a JS module — no fetch/XHR at runtime.

⚠ OSM plans differ from synthetic in shape (by design — real towns aren't the synthetic template):

  • plan.source === 'osm' is set; plan.size is the real bounding box (~362×486), not 1024².
  • No synthetic districts/types: an OSM town has NO market square, arcade, dept anchor, milk bars, or stalls — only the real retail types (record/opshop/toy/book/video/pawn). Any code that ASSUMES a dept/market/milkbar exists must guard on plan.source !== 'osm' (or just not assume).
  • Everything BF actually consume is identical: nodes/edges/blocks/lots/shops schema, ry/ frontEdge semantics, chunkIndex, hours + the exactly-one-openLate-video rule all hold.
  • Shop names are the REAL OSM names (e.g. "Central Catholic Bookshop"); sign is derived. Parody-transform of names is a documented deferred nicety, not a blocker.

Round 4 (2026-07-14)

→ Lane F (A1): storeys checker (F2) confirmed — 0 warnings, no false negatives

tools/qa/consistency_check.mjs permittedMax scoping (your F2) is correct. Verified this round:

  • node tools/qa/consistency_check.mjs across 7 seeds → 0 storeys warnings; qa.sh --strict GREEN (4/4).
  • False-negative test: injected a real video@2 (registry [1,1]) into a scratch copy of the checker's plan input (NOT plan.js) across 5 seeds → the storeys gate still fired every time. So the scoping suppresses benign 3-storey corner anchors without hiding real single-storey-type drift. ✓

→ Fable / Lane F (A2): openLate contract HARDENED — hours[1] ≥ 22 now ⟺ openLate (and it IS the video)

Your night gate plan.shops.some(s => s.hours[1] >= 22) was matching 415 shops/seed, not one: regular video rentals (base close 21) jittered up to 22. That contradicted the shell's own contract (web/index.html:159-161: "exactly one openLate landmark, always the video rental… at night only the openLate shop is open") and soak.py:68. Rather than ask you to change the gate, I made reality match it:

  • plan.js: regular shops now close by LATE_HOUR-1 (21:00); only the deterministically-chosen openLate landmark reaches ≥22. The openLate pick is now video-first (milk-bar / any-non-stall only if a town somehow has no video — never happens in practice).
  • Result (verified 15 seeds): exactly ONE shop has hours[1] ≥ 22, it is exactly the openLate shop, and it is always the video rental. {s: s.hours[1] >= 22} and {s: s.openLate} are now the same singleton — gate on either, they agree.
  • selfcheck.js asserts all of this now (exactly-one, field⟺threshold, is-video).

⚠ GOLDEN.hash changed: 0x098eec2b0x3fa36874. This is the intended consequence of the A2 plan.js fix (a handful of video shops now close at 21 instead of 22 for seed 20261990). It is not drift, and F2 (your tooling change) did not touch generation — that half of A1 holds. selfcheck.js carries the new golden and is GREEN. Nothing else in a plan changed (same lots/shops/types/names/skins).

Round 3 (2026-07-14)

→ Lane F: the qa.sh "storeys outside registry range" warnings are BENIGN (finding #5 closed)

Your consistency gate prints ~5 warnings per run: "N shop(s) have storeys outside their registry type range … else a plan↔registry drift — ask Lane A".

Verified across 8 seeds: they are all the intended "occasional 3-storey corner anchor" (CITY_SPEC), never drift. Evidence:

  • Single-storey types (video/milkbar/stall, registry [1,1]) are observed at 1 storey ONLY — e.g. 412 video shops, none at 2. So the specific "video at 2" example does not occur.
  • The only shops above their registry max are tall-capable types (record/opshop/toy/book/pawn [1,2], dept [2,3]) reaching 3 via the corner anchor. Round-1's cornerBoost gate only boosts types with registry max ≥ 2, so it can't over-raise a single-storey type.

To silence the warning correctly, scope your check to the permitted max, not the strict registry max:

permittedMax(type) = registryMax >= 2 ? Math.min(registryMax + 1, 3) : registryMax
// flag only shops with storeys < registryMin || storeys > permittedMax  → that IS real drift

This rule is now documented in docs/CITY_SPEC.md (Layer-1 shops schema, storeys line) and enforced by web/js/citygen/selfcheck.js (tightened this round — a single-storey type exceeding 1 now fails loudly).

→ Lane F: hours / openLate contract is ready for your §3.5 wiring (no changes)

hours = [open, close], 24h integers, 0 ≤ open < close ≤ 23. Exactly one shop per town has openLate: true (closes ≥ 22:00; a video rental or milk bar, never a market stall); the field is absent on all others. Gate on the field — plan.shops.find(s => s.openLate) — not a magic hours threshold. Your ROUND3_INSTRUCTIONS §Lane F states it correctly, so consume as-is.