The full qa.sh --strict --matrix run confirms the hold and sizes it. Green: selfcheck ALL GREEN 156,212/156,212 · MATRIX GREEN 10 towns x 7 gates · flags harness (carrying F's beta gate: distinctness, sourcing, zero 404s, 0 console errors) · consistency · figure-scale. Red: the manifest validator alone — atlas-QA, 14 identical errors, all 14 mint crates, one sourcing-blind assertion, one line. The real crate passes. Recording the ratio because it IS the argument: the beta is finished. What stands between it and the tag is a rule meeting a case written before the case existed — C's to rule, E's to land, and not F's to quietly loosen on its own behalf. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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LANE F — NOTES (integration runbook + QA gates)
Lane F is integration + QA. It runs after A–E land. This file is the durable technical spec: the exact wiring edits, the contracts F needs from each lane, and the QA gate procedures. It is written before A–E finished so the wiring is a fast, mechanical pass the moment they do — and so each lane can see the small hook F will ask of it and build it in up front.
Status of this file: living. Update the ✅/⏳ markers as wiring lands. Snapshot of lane
readiness lives in F-progress.md; run node tools/qa/scaffold_check.mjs
for the live matrix.
v2.0 FROZEN (round 9). Nine rounds: seed → walkable town → weather, a shopping crowd, follow-a-ped-into-a-shop presence, and real stock you can buy. Current gate reality + the final v2 flags table live in
F-progress.md;qa.sh --strictGREEN 5/5 (scaffold+determinism · consistency · citygen selfcheck · manifest --depot · v2 flags harness STRICT). CityPlan v2 contract frozen by Lane A in CITY_SPEC; validated live by selfcheck (1727/1727) + goldens.
0. Ground truth / environment
- Repo root on this machine:
/Users/m3ultra/Documents/procity(the lane prompts say/Users/jing/Documents/PROCITY— that path is from the authoring machine; use the real path above). Reference repos are cloned alongside:../90sDJsim,../thriftgod. Ultra box (existing 3D library / Blender / clip bank):ssh johnking@100.91.239.7. - Serve:
cd web && python3 -m http.server 8130. Node 26, Python 3.14 present. web/package.jsonhas"type":"module"(Lane A) sonode web/js/**/*.jsruns as ESM.- F never edits another lane's internals. F adds wiring — new files it owns, and small, clearly-marked hook edits at the seams. Where a hook must live inside a lane's file, F first looks for the hook that lane already exposed (see contracts below); the lane owns its file, F owns the glue.
1. Files Lane F owns / creates
| path | purpose |
|---|---|
tools/qa.sh |
the QA gate runner (scaffold + citygen selfcheck + manifest validator) ✅ |
tools/qa/scaffold_check.mjs |
scaffold + PRNG determinism law + live lane-readiness matrix ✅ |
tools/shots.py |
Playwright tour-capture → docs/shots/v1_tour/ + contact sheet (ported from 90sDJsim tools/shots.py) |
tools/soak.py |
Playwright 10-minute scripted-walk soak (chunk/heap/leak/error gate) |
web/js/citygen/index.js |
barrel so B's import('./js/citygen/index.js') resolves to A's plan.js ✅ (§3.1) |
web/js/world/interior_mode.js |
interior bridge — B's shell ↔ C's buildInterior; owns the interior mode branch ✅ (§3.2) |
docs/V2_IDEAS.md |
parked-scope catalogue ✅ |
docs/shots/ |
reference shot tree (laneA…E/, v1_tour/, before/, references/) |
F-progress.md |
status report for fable |
The wiring is kept as focused F-owned modules (e.g. interior_mode.js) that the shell imports,
rather than logic sprinkled through B's files. Each seam edit inside index.html is one line,
commented [Lane F integration], and reversible. That keeps ownership clean: B owns the shell +
mode machine, C/D own their libraries, F owns the glue modules and the marked seams that call them.
2. Contracts F depends on (verify these as lanes land)
Pulled from CITY_SPEC + each lane prompt. The scaffold check's readiness matrix tracks presence; these are the shapes F wires against. If a lane ships a different shape, fix it here and in the wiring, not by guessing.
⚠ Corrected against the REAL landed code (2026-07-14). The bullets below are what the lanes actually shipped — several differ from the spec-derived guesses in an earlier draft (verified by reading each file + the Lane F self-audit workflow).
Lane A — web/js/citygen/plan.js (landed, verified)
generatePlan(citySeed) → CityPlan(schema in CITY_SPEC §Layer 1). <3ms, deterministic, JSON-clean.chunkIndex(plan) → { chunkSize, chunks }wherechunks["cx,cz"] = { lots:[id…], shops:[…], edges:[…] }(a plain object, not a callable; a lot may bucket into several chunks). Also exportschunkKey(cx,cz).web/js/core/registry.jsexportsSHOP_TYPES— per type{ label, facades:[<full filename>.jpg…], sign, interior, fittings:[…], storeys:[min,max], hours:{open,close} }.facadesare full filenames (facade-timber-teal.jpg), not bare keys — see the skins seam in §7.web/map.html— 2D plan viewer (verified rendering real towns).web/js/citygen/index.jsis the barrel Lane F added so the shell'simport('./js/citygen/index.js')resolves (§3.1).
Lane B — web/index.html + web/js/world/* (landed, verified live)
- Mode state machine
MODE ∈ {map, street, interior}(interior branch not yet used), one renderer. createChunkManager(plan, scene, ctx)— a factory, not a class; returns{ update(pos), warmup(pos), getColliders(x,z), setNight(bool), getDoorMeshes(), count, dispose() }. NoonChunkBuilt/onChunkDisposedlifecycle hooks — so §3.3 must drive citizens off the street graph, not chunk lifecycle (or F adds a hook; prefer graph-driven).- Door pick is wired via HUD:
createHUD({ onEnterShop: (shopId,name)=>enterShop(...) });enterShop()dispatchesprocity:enterShopand is otherwise a stub (hud.showToast('interiors coming')) — this is the seam F completes in §3.2. Interior returns viaprocity:exitShop. - HUD shows draws / tris / fps / seed / time-of-day (F reads these for the budget gate).
- Exposes
window.PROCITY = { plan, scene, camera, renderer, chunks, lighting, player, skins }(F builds thewindow.DBGharness hook on top of this — §4).
Lane C — web/js/interiors/interiors.js (landed, verified)
buildInterior(shop, THREE, opts={registry,archetype,stockAdapter}) → { group, spawn:{x,z,ry}, exits:[…], places:[…], dims, recipe:{counterPos,…}, dispose() }. Matches the wiring plan.- Caller must attach lot dims: pass
{ ...shop, lot: plan.lots.find(l=>l.id===shop.lot) }.dispose()frees tracked GPU resources (soak gate asserts baseline).
Lane D — web/js/citizens/* (landed, verified)
sim.jsexportsclass CitizenSim—new CitizenSim({ renderer, scene, camera, citySeed, graph, fleet, group }). It is street-graph driven, not per-chunk: there is nospawnRoster/despawn/setDaySegment— build it once from the street graph and tick it in the loop.keepers.jsexportsclass KeeperManager—new KeeperManager({ camera, citySeed, fleet }), thenspawn(target, { x, z, ry, shopId, type }) → handle,remove(handle),disposeAll(),update(dt, playerPos). (NotspawnFor/disposeFor.)
Lane E — web/assets/manifest.json + pipeline/validate_manifest.py
- Manifest:
{depot, fittings:{id:{file,footprint,thumb}}, furniture:{…}, skins:{facade,sky,ground,wall,interior}}. python3 pipeline/validate_manifest.pygreen (F's gate 5 runs it).- B/C read the manifest for GLB upgrades; primitive fallbacks must still fire under
?noassets=1.
3. Wiring checklist (LANE_F §Wiring — expanded to exact steps)
All of this lives in web/js/world/wiring.js (F-owned) + the minimal hooks each lane exposes.
3.1 Plan source swap (A → B) ✅ DONE (verified live)
- Lane B already reads
?seed=N(default20261990), guards the citygen import, and surfaces the town name + seed in the start panel and HUD. But it imported./js/citygen/index.js, which did not exist (Lane A shippedplan.js), so it silently fell back to the 14-shop fixture. - Fix: Lane F added
web/js/citygen/index.js(barrel re-exportinggeneratePlan/chunkIndex/chunkKeyfromplan.js). Verified live: shell logs "using Lane A generatePlan", HUD shows the real town ("Boolarra Heads", 523 shops), 31 chunks stream. - Map key M is wired by Lane B to an in-shell minimap (not map.html). Fine for v1.
- Gate: plan determinism asserted green by
scaffold_check.mjs. Map-PNG determinism pending the shot harness + DBG hook (§4).
3.2 enterShop → interiors (B ↔ C) ✅ DONE (verified live, 2026-07-14)
Implemented as an F-owned bridge module web/js/world/interior_mode.js (createInteriorMode),
plus a thin marked seam in the shell. The bridge renders the interior into its own dark
THREE.Scene — the street scene is simply left frozen (not disposed → instant return, CITY_SPEC L3
"pause, not dispose"), which is cleaner than hiding B's ground+chunk meshes in a shared scene.
enterShop(shopId, name): // shell seam (was the toast stub)
shop = plan.shops.find(s => s.id === shopId) // id is numeric; matches door.shopId
lot = plan.lots.find(l => l.id === shop.lot) // attach {w,d} — Lane C sizes the room to it
interiorMode.enter({ ...shop, lot:{w,d} }, name); setMode('interior')
interiorMode.enter(shop): // F module
current = buildInterior(shop, THREE); scene.add(current.group) // Lane C
doorReturn = {x,y,z,ry of the player on the street}
camera → current.spawn (x, 1.6, z, ry); exitArmed = false
loop [MODE==='interior']: if interiorMode.update(dt,keys) leaveShop()
update: walk via current._debug.grid occ/bounds (mirrors interior_test.html) → renderer.render(ownScene)
exit arms once player steps >2m from the door, then fires within 1m of exits[].toStreet
leaveShop() / 'procity:exitShop' / Esc(unlock): // three exit routes, all → leaveShop
interiorMode.exit(): current.dispose() (frees GPU + unparents); camera → doorReturn
setMode('street') // pointer stayed locked → walking resumes at once
- Verified live (seed 20261990 "Boolarra Heads"): door → Toy Shop "Numbat Playthings"
renders (ivy wallpaper, stocked shelves, counter, exit doorway); exit state-machine correct
(no instant-exit at spawn; arms then fires at the door); leak-free — GPU memory 134 geo/37 tex
→ 217 loaded → back to 134/37 after
dispose(). Swept all 9 shop types (toy/video/pawn/ opshop/book/record/stall/dept/milkbar), every oneok+pathOK+leftClean, worst build 8.4ms (budget 50), zero console errors. - Gate: determinism (byte-identical placement per seed) is asserted by Lane C's own soak page;
memory-to-baseline after
dispose()confirmed above. Real pointer-lock walk-in is the one bit the automated browser can't drive — needs a human (or the DBG hook in §4).
3.3 Citizens + keepers (D)
Keepers ✅ DONE (verified live). Wired into the interior bridge (interior_mode.js), not the shell:
new KeeperManager({ camera, citySeed: plan.citySeed }) — no fleet passed → asset-free placeholder
actor (rig-fleet upgrade is later, with §3.4). On enter, find the counter interactable
(places.find(p => p.userData.keeperStand) — Lane C tags {x,z,ry} there) and
keepers.spawn(interior.group, { x, z, ry, shopId, type }); tick keepers.update(dt) each interior
frame (playerPos defaults to the camera); keepers.disposeAll() on exit, before the room disposes.
- Verified: placeholder keeper (11-mesh humanoid) stands at the counter pose (record shop:
{2.55,-2.46, ry 1.571}), turns to greet a nearby player (0.21 rad) and eases back when they leave (~0), disposes to 0. Leak-free: 5 enter/leave cycles over 5 shop types → after-leave memory constant at 96 geo/16 tex, net growth 0; 0 console errors.
CitizenSim (street peds) ✅ DONE (verified live). Happy surprise: plan.streets already IS the
graph — { nodes:[{id,x,z}], edges:[{id,a,b,width,kind}] } — so graph: plan.streets passes
straight in, no adapter needed (the runbook's earlier streetGraphFrom is unnecessary). In the
shell: new CitizenSim({ renderer, scene, camera, citySeed: plan.citySeed, graph: plan.streets }),
setPopulation(140) (?pop= tunable), then in the street branch each frame:
setTimeOfDay((clk.seg + clk.frac)/6) + update(dt) — note update takes only dt and reads
this.camera.position internally (the runbook's update(dt,pos) was wrong). visibilitychange → setPaused. No fleet → asset-free placeholder(near)/impostor(mid) tiers; sim self-manages NEAR/MID/FAR
LOD off camera distance (not chunk-driven — chunks.js has no lifecycle hook).
- ⚠ gotcha (fixed):
getClock().houris a display string ('12:30'), sohour/24→ NaN → 0 peds. Use the numeric day fraction(seg + frac)/6instead. - Verified: 140 pop → 96 active midday (density curve;
~7at night), peds walk footpaths at ~1.5 m/s, deterministic per seed (Lane D property; F passes the same graph+seed). Budget: 1 near placeholder ≈ 11 draws (11 meshes), bounded byNEAR_MAX=24; but a hamlet never fills it — worst across all 6 main/high edges was near 3, ~191 composer draws (budget 300). Coexists with interiors+keepers (round-trip regression clean); 0 console errors. - Note for §3.4: placeholder near-tier is the draw cost; the rig-fleet upgrade (shared meshes +
impostor promotion) is what lets
?pop=rise well past 140. Until then 140 is the safe lively default.
3.4 Manifest + ?noassets + rig-fleet upgrade ✅ DONE (R3, verified live)
Wired in the shell (all gated by NOASSETS = ?noassets=1):
- Rig fleet:
loadPedFleet('models/peds/')(19 char GLBs + walk/idle clips exist locally) → passed tonew CitizenSim({…,fleet})and (viacreateInteriorMode({…,fleet})) toKeeperManager. Peds + keeper upgrade placeholder→shared GLB rigs oncefleet.whenReadyresolves (verified:citizens.mode==='rig',keeperKind==='rig', detailed characters on the street + behind counters). - Interior GLB:
preloadManifest()at boot +buildInterior(shop,THREE,{useGLB:!NOASSETS})→ Lane Cglb.jsswaps fitting primitives for depot GLBs (depot:<file>→ 3GOD, reachable). Verified: bookshop fittings load real GLBs (+8 meshes, dense shelves). Not all kinds map —counteris intentionally primitive;record_crateis a known-failing GLB → fail-soft to primitive. ?noassets=1:fleet=null, manifest not preloaded,useGLB=false. Verified zero network (Performance API: 0 GLB, 0 depot, 0 manifest, 0 ped-model requests); 100% primitive, still legible.- Leak-free: rig keeper + interior GLBs dispose clean — the persistent geometry is the intentional
shared
loadGLBcache (cold entry +N geo, re-entries flat: proven cycle2/3 = 189→189). soak.py pre-warms this cache so the gate is honest. - ⚠ finding (D/E): GLB character models are triangle-heavy (~45k each near rig) → busiest view
tris ~279k, soak peak ~1.0M, over the 200k soft budget. Draws are fine (~200/300). Decimate the
ped GLBs (and heavy fittings) to hit the tri budget; F holds
?pop=140until then (raising pop adds near rigs = more tris). See Cross-lane requests §9.
3.5 Hours / closed shops ✅ DONE (R3, verified live)
currentHour()parseslighting.getClock().hour('HH:MM'→float);isOpen(shop)=open ≤ H < close. Both exposed onwindow.PROCITY.enterShopgates on it: closed →🔒 CLOSED · opens HH:00, no build.- Lane A ships exactly one
openLate:truelandmark/town — always the video rental (Video Regal[11,23]etc.). Verified: midday toy shop[10,16]enters; night (22:00) toy shop blocked, only the video shop opens (the night destination). - Cross-lane (B): the facade visual closed-state (dark windows + CLOSED plate) + a "CLOSED" door
tooltip are Lane B's rendering —
window.PROCITY.isOpen(shop)is the predicate. See §9.
3.5 Hours / closed shops (A data → B facade + C gate) ⏳
isOpen(shop, seg)fromshop.hours:[open,close]vs the current day segment (map 6 segments → hour). Closed ⇒ B renders dark windows + CLOSED plate (facade state); enterShop → locked toast.- Exactly one late-night shop per town (Lane A seeds a shop whose
hoursrun late). F asserts it exists:plan.shops.some(s => s.hours[1] >= 22)(tune threshold to A's convention). - Gate: at night, ≥1 open shop; closed shops visibly closed + un-enterable.
4. QA gates — ALL GREEN ✅ (v1.0 criterion met, R4). tools/qa.sh --strict is the static umbrella.
Measured against the fully-committed R4 tree (seed 20261990, "Boolarra Heads"), verified live + by a 6-auditor adversarial v1-readiness workflow (2026-07-14) → GO.
| # | gate | criterion | result (R4) |
|---|---|---|---|
| 1 | Determinism | seed → identical plan (deep-equal + golden fingerprint) + selfcheck | ✅ scaffold_check green; selfcheck 1301/1301, fingerprint 0x3fa36874 (intended A2 shift, not drift); two node processes → identical sha256(plan) per seed; chunkIndex covers every lot |
| 2 | Soak | walk ≥30 chunks, ≥15 shops; geo/tex baseline after each interior; heap stable; 0 console errors | ✅ 37 chunks, 20 shops, heap 38→38 MB, 0 errors, leak-free |
| 3 | Budget | busiest intersection: ≤300 draws, ≤200k tris (settled clean measure) | ✅ draws 138 · tris ~31k (baseline 372k; peds decimated 924k→46k ≤3k each, D2 sign-off) |
| 4 | Asset-free | ?noassets=1 full playthrough, zero crashes, zero network |
✅ heap 13→13 MB, 0 errors, 0 asset requests |
| 5 | Selfchecks | selfcheck.js + validate_manifest.py --depot green via qa.sh |
✅ qa.sh --strict 4/4; manifest --depot: 23 GLBs live, 0 err |
| 6 | Shots | docs/shots/v1_tour/ 10 beauty shots + contact sheet |
✅ 10 full-frame 1280×720, no letterbox, 3 new poses resolve; incl. §3.5 night closed-facade (CLOSED plates + lit openLate video) + real record/opshop interiors (keeper + hero props) |
Note: soak peak-draw/tri warnings are transient teleport/impostor-atlas-bake sampling spikes; gate 3's settled busiest-intersection measure is the authoritative budget check (draws 138 / tris 31k).
DBG hook — LANDED (Lane B web/js/world/dbg.js, ?dbg=1)
window.DBG exposes ready / shot(name) / teleport(x,z,ry) / setSegment(seg) / enterShop(id) / exitShop() / info() and drives tools/shots.py + tools/soak.py (mirrors 90sDJsim's window.DBG).
Bookmarks: street_noon, arcade, market_square, milkbar_dusk, night_neon, crossroads_busy,
residential_collar, warehouse_fringe. Interior tour shots (record/opshop) are captured by
enterShop(id) directly (not via shot(), which forces street mode) — see tools/shots.py.
5. Order of operations once lanes land
- ✅
node tools/qa/scaffold_check.mjs— A's plan determinism + registry confirmed present. - ✅ Wire §3.1 (plan swap) → generated seed boots on the shell (barrel + skins fix, verified live).
- ✅ Wire §3.2 (interiors) → door opens, enter/walk/exit + dispose verified across all 9 types.
- ✅ Wire §3.3 (citizens + keepers) → keeper greets at the counter; peds walk the graph, budget-safe.
- ✅ Wire §3.4 (manifest +
?noassets+ rig-fleet) and §3.5 (hours) — all verified live (R3). - ◑ Gates: 2 & 4 PASS (soak/asset-free), 5 GREEN (
--depot), 3 tris-blocked on D/E decimation, 6 shots need Lane B bookmark poses.docs/shots/v1_tour/captured. - ⏳
tools/qa.sh --strictgreen + gate 3 tris ⇒ tag v1 (pending D/E ped-GLB decimation).
7. Live smoke-test findings (2026-07-14, real generated town, seed 20261990)
Booted the wired game in a browser and drove the camera via window.PROCITY. State:
Boolarra Heads · 523 shops · 711 lots · 31 chunks live · 31 door meshes · 24.7k tris.
- ✅ Seed → real town works after the barrel fix (§3.1). Contiguous strip, awnings, verandah posts, doors, windows, gum trees, sky dome, 6-segment day cycle — all render.
- ✅ Facade skins seam (FIXED).
skins.js facadeMatbuiltassets/gen/facade-<name>.jpgbut Lane A'sfacadeSkinis the full filename (facade-fibro-blue.jpg) → every facade requestedfacade-facade-…jpg.jpg(404 → flat colour). Lane F normalized the name at thefacadeMatchokepoint (strip a leadingfacade-+ image extension; idempotent for bare keys). Verified: facade JPEGs now return 200 OK, town is textured. Root cause is a cross-lane naming contract ambiguity — registry stores filenames, skins.js expected bare keys. Worth a CITY_SPEC line so ground/awning/interior skins don't hit the same trap. - ⚠ Budget: ~334 draw calls at spawn (radius 3), over the CITY_SPEC ≤300. Tris fine (~25k). Options for Lane B: drop default radius to 2, or merge more per chunk. Gate 3 will fail until shaved.
- ⏳ Interiors not wired (§3.2), citizens not wired (§3.3), manifest/
?noassetsnot wired (§3.4) — the remaining integration passes.
8. Open questions for the lanes (surface, don't guess)
- B: will you expose the
window.DBGhook (§4) and theChunkManagerlifecycle callbacks (§3.3)? If not, F wires citizens via a MutationObserver-style scan — slower, please prefer callbacks. - A: which field marks the "open late" shop, and what's the
hoursencoding (24h ints? segment idx)? - C: does
placestag the counter slot with a stablekind:'counter'so keepers find it? - E: is
?noassetshonored inside your manifest-consuming code, or does F gate it at the shell? - D: roster spawn/despawn API name + does it accept a chunk key directly?
9. Cross-lane requests (Lane F → others, R3) — the integration surfaced these; not silent-editing your files
→ Lane D / Lane E — decimate the ped GLBs (blocks gate 3 tris). The rig fleet (web/models/peds/*.glb)
is wired and works, but the character models are triangle-heavy: ~45k tris each near rig, so the
busiest-intersection view hits ~279k tris (soak peak ~1.0M) vs the 200k CITY_SPEC budget. Draws are
fine (~200/300 — the shared-mesh sharing worked). Please decimate/LOD the 19 ped GLBs (target ≤~10–15k
tris each) so gate 3 passes; then F can raise ?pop= past 140. Same applies to any heavy interior fitting GLB.
→ Lane B — three dbg.js / shell items:
- shots.py bookmark poses (gate 6).
dbg.js BOOKMARKSdefinesstreet_noon/arcade/market_square/ milkbar_dusk/night_neon, but F's v1_tour also useswarehouse_fringe / residential_collar / crossroads_busy— these fall back tostreet_noon(identical frames). Please add those 3 poses. - shots letterbox. In headless (1280×720),
DBG.shot()→composer.render()renders into a square sub-region even though renderer/canvas/camera are correctly sized — the EffectComposer render targets don't rebuild on the initial resize. A real viewport toggle in shots.py didn't fix it; likely the composer needs an explicitsetSize/reset on firstshot(). (In-game, real window sizes render fine.) - §3.5 closed-facade visual. F gates enterability by hours (
window.PROCITY.isOpen(shop)); the visual closed state — dark windows + a CLOSED plate, and a "CLOSED" door tooltip inhud.js— is your facade/HUD render. Predicate is ready onwindow.PROCITY.
Note: F-owned harness bugs found + fixed this round (so the gates actually run): shots.py/soak.py
polled window.DBG before its async install (race → false "absent"); read DBG.plan (unexposed → use
window.PROCITY.plan); enterShop({shopId}) vs the bare-id contract; shop.lot treated as an object
(it's a lot id); soak now pins midday (else §3.5 closes shops mid-walk) + pre-warms the shared GLB
cache (else the one-time upload reads as a leak) + budget peaks demoted to warnings (DBG.info samples spike
during streaming; gate 3's clean single-pass is authoritative).
10. Round 5 — v1.1 close-out + v2 flag seams (Lane F tracking)
Round 5 (v1.1 polish + v2 foundations behind flags). v2 prime law: default boot stays
v1-identical; GOLDEN.hash 0x3fa36874 must not move; qa.sh --strict green at every commit.
v1.1 tag — ⏳ WATCH (blocked on C1 + E1)
Tag v1.1 once Lane C re-maps counter_till + record_crate (C1) and Lane E bakes the
hero props ≤8k (E1). F then: verify record/milkbar/opshop interiors (GLB counter+till correct, bins
upgraded, baked props look right), re-capture ONLY the 2 interior tour shots if improved, qa green →
git tag v1.1 (local). Nothing to tag yet — HEAD 039c179, no round-5 lane commits.
v2 flag seams — table (F wires web/index.html + tools/ as lanes document them)
Every flag default-off + independent. Wire only from the owning lane's NOTES call-site spec.
| flag | owner | what | F wiring | state |
|---|---|---|---|---|
?plansrc=osm |
A | second plan source (OSM fixture) behind the CityPlan contract | select in shell plan bootstrap | ❌ A did not run R5 — task carries to R6 |
?winmap=1 |
B | parallax interior-mapping window shader | none needed (self-contained in buildings.js) |
✅ landed 2a923b6 |
?dig=1 |
C | dig.js crate-riffle on procedural stock | wired by F (26d68cd): DIG_ON → interiorMode, Esc/pointer-lock guards |
✅ landed 7131f53 + F2 |
?roster=stream |
D | chunk-streamed citizen roster | none needed (self-contained in sim.js) |
✅ landed 93a3168 |
(table updated by Fable in the R5 review — F3 harness extensions below did NOT land in R5; they are the top Lane F item for R6.)
v2 QA harness extensions (F3) — build as flags land
- Determinism gate: pin
plan-hash+first-interior-hashper(seed, plansrc). Synthetic stays0x3fa36874; add the osm-fixture hash when A lands. - Flags-off regression check: boot no-flags → assert plan hash + a settled draws/tris snapshot within tolerance of the v1 baseline (catches a v2 flag leaking into the default path). This is the enforcement arm of the v2 prime law — build early, before flags land.
- v2 smoke: boot each flag on, walk 2 chunks, enter 1 interior (+1 dig if C landed), 0 console
errors. Wire into
qa.shas a non-strict (warn) gate this round; strict next round.
Marshal
Shared-tree arbiter this round: F owns web/index.html + tools/; if two lanes collide on a file,
F arbitrates. Cross-lane asks → the owning lane's NOTES, not silent edits.
12. Round 12 — v3.0-alpha gig layer (?gigs=1). F wires it last; findings below.
What F built. web/js/world/gig_state.js (new, F-owned) — the Friday-night state machine; the
?gigs=1 seam + custom_bands.json bootstrap in index.html; the cover charge at the door; the band +
crowd + gig-bed wiring in interior_mode.js; smoke_gigs in tools/flags_check.py (6 gates) + the
v3 arm of the flags-off regression.
The state machine (gig_state.js) — the two things that are load-bearing
-
It listens, it doesn't poll.
lighting.jsdispatchesprocity:segmenton every segment change; the latch rides that. A poll-only machine sees only the segments it is sampled on — driving NIGHT→DAWN→MORNING→NIGHT with nothing reading in between (player inside the pub, audio muted, so neither F's street loop nor B's audio rAF is reading) skipped the night roll entirely: the night never advanced and the cover was never due again. Caught live, fixed, re-verified. -
stateis a getter, not a field. B's audio engine self-ticks on its own rAF and readsPROCITY.gigs.statewhile the player is inside a shop — i.e. when F's street loop is not running. A pushed field goes stale there and the spill lies about the gig. -
The night rolls on WHERE the clock lands, not on watching
donego by. First cut incremented the night when leaving'done'forwards — which meant a clock jump straight from NIGHT to MORNING (never touching DAWN) never rolled the night at all, and a broke punter walked in on last night's paid stamp.smoke_gigscaught it; stepping with[/]always passes through DAWN, so only a jump (DBG/shots/soak all jump) exposed it. Now: the latch clears wherever it clears, and landing in the daytime (MORNING…ARVO) is what rolls the night; landing on the doors means we rewound out of the gig — same night, stays paid.
done is real, not decorative: the segment→hour map tops out at NIGHT (22:00) so the gig owns the whole
night segment, and "after the gig" can only be DAWN (closing time — band packing up, crowd draining per
A's closing-time ruling). Latch clears on any non-DAWN segment so rewinding the clock ([) doesn't leave
done stuck on a midday town — it did exactly that on the first verify.
⚠ Finding 1 (Lane C ↔ Lane E) — the gig bed key never met. F bridged it; needs a contract line.
LANE_C_PUB.md asks E to name the live bed gig-pubrock (C emits room.audio.gigKey = 'gig-' + genreKey). E shipped it as pubrock-live (gig:true, types:['pub']) — which is also the key B's
street spill hardcodes. Neither is wrong; they just never met. Unresolved, AUDIO.music['gig-pubrock']
is undefined and the pub plays to a silent room — and because the audio law fails soft, nothing
errors: you just get a band miming. F resolves it at the glue (interior_mode.js GIG_BED + a generic
gig-<genre> → <genre>-live fallback). This is the R1 facade-skin filename trap again (registry
stored filenames, skins.js expected bare keys). → C/E/Fable: pick one and put it in CITY_SPEC as a
named contract, so genre #2 doesn't rediscover this. F's smoke now asserts gigKey resolves.
⚠ Finding 2 (Lane D + Lane E) — E's instrument GLBs landed; nothing wires them.
E shipped 5 instrument GLBs this round (electric_guitar, bass_guitar, drum_kit, guitar_amp,
mic_stand, all in manifest.fittings with footprints + thumbs). D's band holds primitives and
published spawn(..., { instrumentFor }) as the injection seam — D-progress says E's GLBs "drop in via
opts.instrumentFor(role) when they land". They have landed. Nobody owns the join. Not blocking
(asset law: a primitive band is still a gig, and it reads fine in the shot), but it is a dangling R12
deliverable. F did not do it silently: picking manifest ids and orienting/scaling instruments inside
D's rig is D's call, and the R12 no-drummer question below wants answering in the same pass. → R13.
⚠ Finding 3 (ROUND12 spec ↔ Lane C) — the band has no drummer.
ROUND12 §Lane D.1 specifies "guitarist/bassist strum-sway, drummer seated bob", and E was asked for
"drum kit (one merged kit)". C's stage.bandPoses are guitar / vocal / bass — a front-line trio; the
drum riser is set-dressing with no pose. D built to C's poses and flagged it. So the shipped alpha band is
3-across-the-front with a mic stand where the spec expected a kit. Cosmetic, non-blocking, deterministic —
but it is a spec/implementation divergence that no gate can catch. → Fable/John: rule for R13 (add
a 4th drums pose on the riser, or amend the spec to a front-line trio).
Gate lesson — "no giants" must measure STATURE, not world crown.
The R10 gate asserts head-bone world Y ∈ [1.4, 2.0]. The band stands on C's 0.32 m stage deck, so a
perfectly human 1.73 m guitarist has a world crown of 2.05 m and a naive world-Y check fails a
correct band (it did, first run). smoke_gigs measures crown − base.y for the band/crowd and keeps
the world-crown assert only for "never clips the ceiling", which is the real R10 failure mode.
tools/qa/interior_scale_check.py is unchanged (keepers/browsers stand on the floor, base.y = 0) — but
if anyone ever puts a keeper on a platform, that gate inherits this bug.
→ Lane B (small, R13): no venue bookmark for shots
dbg.js BOOKMARKS has no venue pose, and DBG.shot(name) forces street mode and re-poses/re-segments
— so there is no way to drive a scripted "lit pub frontage at night, gig on" street shot (the alpha's other
money shot; your marquee + posters + spill are the whole street story of this round). F verified the
frontage lights correctly (emissiveIntensity 1.7 at on, 71 draws / 29.6k tris at the venue) but shot it
by hand. Ask: add a venue_night bookmark (pose at the pub frontage, seg:5) — then F's
tools/qa/gig_shot.py can capture the street side too. This is the same "3 missing bookmark poses" ask
from R3 §9, so it may be worth doing the set in one pass.
Harness note — where the browser gates actually run
This session's box had no Chromium and no Chrome, so every Playwright gate (flags harness + scale
gate) is un-runnable locally until tools/.venv/bin/python -m playwright install chromium. The repo at
/Volumes/m3ultra/Documents/procity is a mount of m3ultra's ~/Documents/procity — same tree, so
ssh m3ultra@100.89.131.57 runs the real gates on the real files. Gotcha: node is not on the
non-interactive ssh PATH — env PATH=/opt/homebrew/bin:$PATH tools/qa.sh --strict, or every node gate
reports a bogus FAIL (node: command not found).
R12 numbers (measured, seed 20261990 → "Boolarra Heads", venue = The Thornbury Hotel)
| thing | number |
|---|---|
| gig-night interior, rig fleet | 42–50 draws · ~40k tris (budget ≤350) |
gig-night interior, ?noassets=1 placeholders (worst) |
171 draws (budget ≤350) |
| gig-night street at the venue | 69 draws · 29.6k tris (budget 300 / 200k) |
| band / crowd | 3 on the deck · 8 at 8 watch points · 3 dancing / 5 standing |
| figure scale | band stature 1.68–1.77 m (crown ≤2.09 m under a 4.0 m ceiling); crowd 1.60–1.77 m |
| leak, 4 gig enter/exit cycles | geo 66→66 · tex 63→63 (zero) |
| tonight's covers (7 nights) | 10, 0, 0, 3, 2, 0, 9 — 3 free of 7 (~half, as seeded) |
| custom band names surfacing | 7 of John's 10 fill all 7 nights; ?noassets=1 → pure generator |
13. Round 13 — v3.0-beta THE DISTRICT (?gigs=1). F wires it last; findings below.
What F built (all 7 tasks from ROUND13 §Lane F). All committed Lane-F-only; verified green on m3ultra
(qa.sh --strict, the focused district gate, the scale gate). A single WARN — the queue — is a documented
handoff to D, not a hole (below).
-
Per-venue state machine (
gig_state.js, rewritten). One latch PER VENUE keyed byvenueShopId; a town of 2–4 venues runs 2–4 independent latches off the SAMEprocity:segmentspine. All three hard-won R12 laws are preserved verbatim insidecreateVenueLatch(listens-not-polls ·stateis a getter · night rolls on WHERE the clock lands). New runtime surface onwindow.PROCITY.gigs:.byVenue→{ [id]: state }(B'svenue.js/audio.jsread it), per-venuestateOf/onOf/openOf/gigOf/coverOf/ bandNameOf/paidOf(id)+markPaidOf(id)+.venueShopIds. The R12 single-venue alias (.state/.on/.venueShopId/.cover/.paid/…→ the primary venue =gigs[0]'s) is kept one round so B's mid-round single-venue callers don't break — it retires next round. Contract pinned in CITY_SPEC §v3. Tonight per venue = its night-0 gig (matches A's posters + B's frontage, all night-0-keyed); a dark-tonight venue latches 'quiet' all session, which is true to the seeded week. -
Walla + applause (
interior_mode.js). While a venue's gig ison, the crowd bedambience['crowd-walla']rides the interior TONE layer under the live band bed (you hear the room, not the fridge hum) — it reuses B's existingplayInterior({musicKey,toneKey}), no new audio API. On theon → doneedge while the player is inside (crowd's last-song → the clock rolls NIGHT→DAWN), a one-shotsfx['applause']sting fires ONCE (applaudedlatch, re-armed per enter). Fail-soft throughout (no-op muted /?noassets/ pre-gesture). Verified live:iMusic=gig-pubrock,iTone=crowd-walla, edge fires, 0 errors. -
Cover charge PER VENUE (
index.html). The door seam now keys off the shop being ENTERED (openOf/coverOf/paidOf/markPaidOf(shopId)), so a night at two venues is two covers; each latch holds its own runtime paid-stamp. Verified: paid ($10 debited once, re-entry free), broke-knockback, free night. -
Debt #1 CLOSED — and the R12 bridge was a LIVE BUG. E renamed the pub bed
pubrock-live → gig-pubrockthis round (the canonicalgig-<genreKey>), so F's R12GIG_BED/gigBedKeybridge — which rewrotegig-pubrock → pubrock-live— was now pointing at a manifest key that no longer exists: the band would have mimed in a silent room. DELETED. The room'saudio.gigKey(already the manifest key) feeds the engine directly, zero mapping. Verified across two genres live:gig-pubrock(pub),gig-covers(rsl). -
Gate hardening — stature into the shared gate (
interior_scale_check.py, debt #6). The human-size assert now measures stature = crown − foot (feet→crown span, platform-independent), with the world-crown "never clips the ceiling" assert kept as its OWN line. The day a keeper stands on a platform, the gate won't fail a correct figure. Floor figures foot≈0 ⇒ stature≈crown ⇒ backward-compatible. Verified: 24 figs across 6 shops, statures 1.60–1.86 m. -
District smokes (
flags_check.py smoke_gigs, extended). band 3→4 · a new §2b DISTRICT loop that enters EVERY playing venue and asserts itsgigKeyresolves to a real manifest bar (debt #1 across 3 genres), per-venue crowd ≤ its own watchPoints, 4-piece, no-giants-by-stature · §2c street budget at the busiest venue block (settled-floor sample) · queue probe (WARN-pending, below) · plus the R12 determinism / cover / noassets / flags-off arms. All green.
⚠ Cross-lane ask (Lane F → Lane D) — the QUEUE seam. F's smoke is READY; it WARN-skips until D exposes it.
D owns the outdoor queue (web/js/citizens/queue.js VenueQueue, charter item, landing this round). B has
already published the zone: window.PROCITY.venuePresentation.queueZoneFor(id) → {x,z,ry,len} and
.queueZones. F drives the surge per venue via citizens.setGig(id, open) (done). What F's smoke needs to
verify "queue ≤ cap and drains by done" is a read seam on the sim — proposed contract:
window.PROCITY.citizens.queueInfo(venueShopId) → { count, cap } (live count while doors/on; 0 once the
gig is done). Wire the queue's spawn to queueZoneFor(id) at doors and expose queueInfo, and F's smoke
flips WARN→assert with no further change. (If D picks a different accessor name, tell F and F adjusts the one
line in smoke_gigs §2b.)
R13 numbers (measured, seed 20261990 → "Boolarra Heads", 3 venues)
| thing | number |
|---|---|
| district | 3 venues — 2 playing tonight (pub #116 The Exchange Hotel · rsl #404), 1 dark (reads true) |
| live beds resolve | pub → gig-pubrock · rsl → gig-covers (both real manifest bars, debt #1 across genres) |
| band / crowd | 4-piece each venue · pub crowd 8/8 watch points · rsl crowd 12/12 (the cap stress case) |
| gig-night interior (rig) | 62 draws · 34k tris (budget ≤350) · ?noassets still a full 4-piece gig |
| street @ venue block, night | 99 draws · 28k tris (budget 300 / 200k) — lit frontage + posters + queue zone in |
| figure scale | band+crowd stature 1.61–1.81 m, tallest crown 2.12 m under the 4 m ceiling |
| cover, per venue | $10 debited once · re-entry free · broke knockback · free night (seed 1234) — all hold |
| flags-off prime law | fingerprint 0x3fa36874 unchanged · gig layer wholly absent · 0 errors |
Status: F's wiring is done, committed, and green. Waiting on Lane D for (a) the queue seam
(queueInfo) so the queue smoke goes live, and (b) the band polish (E's instrument GLBs in hand, drummer
facing/RY_FLIP) — the band already lands at 4, human-sized, 0 errors, so this is polish not a blocker. Once D
commits: re-run the gates, flip the queue assert, capture the district money shots, tag v3.0-beta.
(R13 epilogue: D landed mid-session; F wired the queue (D shipped VenueQueue, left the street-side
lifecycle to F), the queue smoke went live, both money shots shipped, and v3.0-beta was tagged +
pushed. The queueInfo proposal above was superseded by D's VenueQueue.count() + F's shell queueCountOf.)
14. Round 14 — F never ran; the brief carried in full to R15.
R14 was the "v3.0 release round." A–E landed excellent hardening (D's identity-continuity seam, B's
alias-reader retirement + queue_night hero + 19-bookmark tour audit, A's 400-seed invariant sweep + §v3
freeze, C's adversarial venue audit, E's provenance freeze) but Lane F never ran — so v3.0 was not
tagged and F's whole release brief (continuity wiring, alias deletion, week soak, the tour, the tag) was
untouched. Fable carried it verbatim into R15. Nothing F-authored landed in R14.
15. Round 15 — THE v3.0 RELEASE CLOSE (?gigs=1). F ran last; the six-item brief, all green.
A first (poster flip + golden re-pin) → B/C verify → D one-line amp move → F closes. All deps were in before F ran (verified against origin). The six F items (ROUND15 §Lane F), each committed atomically by pathspec:
- Continuity wiring + smoke (ledger #3) — D published the seam in R14; F wired its three touches:
crew.spawn(…, { roster: rosterOf(shop.id) })ininterior_mode.js(front crowd slots become tonight's roster),rosterOf:(id)=>citizens.tonightRoster(id)+onAdmit:(e)=>citizens.recordVenueEntry(id,e)on the queue in the shell (the clear is automatic onsetGig(id,false)). Newsmoke_continuityasserts the seam on identities (crowd ⊇ roster ∩ cap · everymember.pedIndex ∈ tonightRoster·crewInfo.fromRoster), the empty-roster path injects nobody (shell side of D's byte-identical law), and settled tris (ledger #5). Commit687d23f. - Alias deletion (ledger #2) — the R12 single-venue scalar alias is gone; every read is keyed by
venueShopId. Deleted the alias block +primaryId/Pingig_state.js; migratedflags_check.py+gig_shot.py(.venueShopId→venueShopIds[0]·.state→stateOf(id)·.cover→coverOf(id)·.bandName→bandNameOf(id)); deleted the two CITY_SPEC §v3 alias sentences + added the omittednightOf(id). B's R14 sweep left the cross-lane readers clean; only F's tools remained. One atomic commit146b5f3. - Full-week soak (
tools/qa/week_soak.py, opt-inqa.sh --soak, non-strict) — 7 nights × every playing venue in one context: latch state perplan.gigs(dark venues quiet), cover stamped per venue per night (debited once, re-entry free, due again next night), roster clears per night (no accumulation), and geo/tex return to a warmed baseline across ≥20 cycles — a leak is unbounded per-cycle growth; warm-up cache residue plateaus (the memTrail proves it). Commitedc0c47. - The money-shot tour (
tools/qa/tour_shots.py, ledger #4/#5) — one deterministic run →docs/shots/ release_v3/+contact.html:venue_night,district_posters,queue_night(John's hero — A's flipped frontage poster now reads from the street),gig_interior(4-piece + real instruments + a roster crowd),rain_verandah,tram_stop. Settled discipline: measured after the async instrument GLBs / posters / chunks land (shoot-twice), clean per-group loads; queue driven live (explicit admits, not throttled rAF auto-drain). Commit6a35b29. - Docs assembly — README v3 section (what shipped · flags table · the tour), this §14/§15 runbook,
F-progress current, the five freezes confirmed committed (A
a3911a4/35da83c, Beee60e0/a0b5784, C62e38c5/2446ae3, D9a65f51/66aec0f, E55f6698). - Acceptance + tag —
qa.sh --strict6/6 +smoke_continuity+week_soak.pygreen → tagv3.0.
Numbers (measured, seed 20261990 → "Boolarra Heads", 3 venues)
| thing | number |
|---|---|
| district | 3 venues — 2 playing (The Exchange Hotel gig-pubrock + an RSL gig-covers), 1 dark |
| gig interior, settled | 4-piece · crowd 8 (2 from the roster) · 56 draws · 35k→182k tris (pre-load→settled; gate is draws ≤350) |
| street @ venue block, night | queue_night 121 draws / 62k tris · district_posters 186 / 134k (busiest) — all ≤300/200k |
| week soak | 28 enter/exit cycles · $60 covers · geo/tex flat across the back half (115/86→115/84) · 0 errors |
| continuity seam | 2 queue admits carried into the crowd · empty roster 0-injected · member.pedIndex ∈ tonightRoster |
| settled-tris honesty (ledger #5) | C was right: the interior settles to ~182k tris after the 5 instrument GLBs load, not the ~34k measured pre-load |
The gotcha ledger closed this round
- Alias retirement is a three-party move: B swept cross-lane readers (R14), A left the spec sentences for F (avoiding a doc-ahead-of-code race), F deleted the code + migrated its own tools + the spec in ONE commit. No half-renamed state ever existed.
- Settled measurement (ledger #5): a headless smoke that reads
renderer.inforight afterenterShopsees the room BEFORE its async instrument GLBs decode — ~34k, not the ~182k settled truth. The tour + the continuity smoke both wait/shoot-twice now; the interior gate stays on draws (which is load-order stable), so there was never a budget violation, only a dishonest number. - Drive live-spawned things explicitly: automation throttles rAF, so the queue's seeded auto-drain may
not fire on schedule —
smoke_continuity/week_soak/tour_shotsall calladmitOne()/ step the loop explicitly rather than trust the timer.
16. Round 16 — v3.1 THE FLIP (?classic=1 is the new covenant). F bookends; opening below, close after.
The town shows its best by default. After three v3 stages the gig layer flips ON, and the mature v2 flags
(weather, winmap, tram) flip with it. F owns the flip; A–E landed their v3.1 polish against it (D's
seated drummer, B's town-wide pools + default re-baseline, C's backline unification, A's corner-poster +
no-spine fixture, E's sit.glb).
The flip (ledger #1) — the covenant MOVED from "flags off" to ?classic=1
- Shell (
index.html):const CLASSIC = has('classic') && get('classic')!=='0',const flagOn = name => !CLASSIC && get(name)!=='0'.gigs/weather/tramconstruct viaflagOn;loadPedFleet({sit:!CLASSIC})gives the drummer his clip while keeping classic zero-fetch;window.PROCITY.flagspublishes the intent. buildings.js:winmapreads the SAME rule (default-on, classic-off) — the one cross-lane flip line, because winmap's flag lives in B's file. Marked[Lane F R16 THE FLIP].- Two goldens, two gates: classic →
0x3fa36874(byte-identical v2 forever, the frozen regression target); default → the gig golden0xb1d48ea1.flags_off_regressionbecameclassic_regression(boot?classic=1); a newdefault_boot_gateproves the no-flag boot is the full experience (all four flags on, gig layer present, gig golden green, budget). Every gig smoke re-points to the DEFAULT boot.
Seated-stature gate (ledger #3) — published in the brief, no mid-round handshake
A seated figure fails the standing no-giants floor by design. Contract (in the round brief so D built to it):
D tags seated figs fig.userData.procitySeated = true; F's interior_scale_check.py + flags_check.py
accept them at stature ∈ [0.9, 1.5] m (still < ceiling, feet planted); standing stays [1.4, 2.0]. Landed
in the opening commit. Verified live: the seated drummer passes at 1.32 m stature.
Numbers (measured, seed 20261990 → "Boolarra Heads")
| thing | number |
|---|---|
?classic=1 |
byte-identical v2: fingerprint 0x3fa36874, gig layer absent, streamed roster on, 160 draws / 21k tris |
| default boot | all four flags on · gig golden 0xb1d48ea1 · 14 gigs, 15 posters · 112 draws @ the venue block (≤300) |
| district (default) | 3 venues, 3 playing (corner-poster re-pin shifted the schedule) · 3 genres live |
| seated drummer | 1.32 m stature — passes the seated band [0.9,1.5]; the standing crew 1.68–1.81 m |
The gotchas closed this round
- A flag whose parse lives in another lane's file (winmap in
buildings.js) still flips as part of F's structural change — one marked line, same!classic && !=='0'rule as the shell. - selfcheck prints the base fingerprint in its summary but asserts the GIG golden silently, so the default-boot gate gates on the ALL-GREEN run (which includes the gig-golden assert), not a stdout substring.
P.winmapisn't exposed — the default gate verifies winmap intent viawindow.PROCITY.flags; the actual shader is B's ownwinmapsmoke.?classicmust zero the fetch delta, sosit.glbis gated on!CLASSIC(not just on the fleet) — a raw sit fetch under classic would break the covenant even though the drummer never spawns there.
17. Round 17 — v3.2 THE TAIL + THE SCOUT. F: the town matrix + the close (ledger #7).
The tail drained (D's drummer lean + bench-sit, B's wind sway, C's backline verify, E's --verify fix) and
the real-map scout ran (E's 5 real AU town caches + A's cache contract + hardened plan_osm). F wired the
last mile and gated the whole matrix.
Real towns boot in the engine (the F wiring)
E's caches sat on disk (web/assets/towns/*.json) + registered in the node selfcheck, but the shell never
loaded them — ?plansrc=osm&town=bendigo_real silently fell back to Melbourne. F closed the gap: the barrel
(index.js) re-exports registerTownCache/validateTownCache; the shell fetches assets/towns/<TOWN>.json
- registers it before
generatePlanForwhen the town isn't a checked-in fixture. Fail-soft — 404 / invalid /?noassets→ plan_osm's fixture fallback; the scout data is opt-in, never on the default or?classicpath. Verified:?plansrc=osm&town=bendigo_real→ Bendigo, 9 shops, a 3-venue district, 0 errors.
The town matrix (tools/qa/town_matrix.py, opt-in qa.sh --matrix) — the v4 evidence
Boots every town on the DEFAULT boot and gates boot / determinism / budget / district / ?noassets. All
10 × 5 green:
| town | shops | budget (draws/tris) | district |
|---|---|---|---|
| synthetic/20261990 · 1234 | 493 · 486 | 124d/57k · 147d/71k | 3v ✓ |
| osm/melbourne · katoomba · silverton | 95 · 19 · 12 | 216d · 70d · 70d | 3v ✓ |
| real/bendigo · castlemaine · fremantle · katoomba · newtown | 9 · 6 · 21 · 20 · 18 | 82 · 86 · 159 · 69 · 93 d | 3v ✓ |
The headline: the existing CityPlan contract eats real Australian geography — Castlemaine at the 6-shop
floor still lands a 3-venue district; every real town is deterministic, in-budget, and silent under
?noassets. No new game systems — exactly the bounded scout the round asked for. This table is the evidence
John charters v4 = THE REAL MAP on.
Gotchas
- A published cache + selfcheck ≠ a bootable town. The node sweep proved the plan generates; the browser boot needed the shell to fetch+register the cache. Classic integration seam — F owns it.
?noassetscan't fetch a real cache, so a real-town + noassets boot correctly falls back to a fixture (still silent-and-fine). The matrix's noassets gate tests that fallback, not the real town — as it should.
18. Round 18 — v4.0-alpha REAL ROADS. F correctly did NOT run — the gate would have failed by design.
The alpha gave katoomba_real its real OSM street geometry (A's schema v2 roads[] + graph lift; E's road
fetch). F's charter deliverable was "as much the failure list as the town" — and F, running the gate, found
the alpha not green, so F held the tag and filed the list rather than shipping a red release. This was
the round working as designed (Fable's R18 verdict agreed: "F never ran — correctly").
What F caught (all Lane A plan-gen, surfaced with measurements):
qa.shselfcheck RED —katoomba_real's real-roads golden UNPINNED (the A→E→A finalization handshake never fired: E's roads landed after A's commits), and the 4 trailing towns' goldens stale (pinned on marched output, now roads).- Poster-kerb-clearance RED on all 5 real towns — the real edge explosion (232 "main" edges) put spine posters 1.4–3.9 m into the road.
- Fragmentation — 20 shops scattered over 799 real edges / 607 m ⇒ no walkable strip; the money-shot
attempt was a vast empty field (D's finding: 105 components, 42% dead street-metres). And B's separate
finding: the
BIG_CITYheuristic misfired (20 shops < 120 ⇒ small-town streaming on a 799-edge graph ⇒ 280k tris, breaching the 200k gate).
What was already green (the isolation held): real roads ride the cache schema, not a flag, so
classic + default + synthetic + fixtures were untouched (0x3fa36874 frozen) — the alpha changed nothing
outside the flagged path. The pipeline worked; the geometry needed the hardening the alpha existed to reveal.
19. Round 19 — the v4.0-alpha CLOSE. F: B's budget one-liner (early) + the gate (last).
A resolved the findings this round (fragmentation ruling — main component + joins, cull shopless islands; poster clamp; goldens pinned; junction-protected DP), D re-measured and verified, C re-soaked, B shipped the town selector. F ran two things:
- B's
BIG_CITYone-liner (index.html, landed EARLY per the order so D/B re-measures saw it):BIG_CITY = shops > 120 || (streets.edges > 200). A real town can have few shops but a huge road graph; the graph now trips big-city streaming. Verified: real Katoomba 799 edges → 61 draws / ~12k tris (was 280k), 0 errors. B proved it; F ownsindex.htmlso F landed it. - The alpha gate + the roads dimension —
town_matrix.pygrew aroadsgate: a real cache (schema v2 withroads[]) must build the REAL street graph (norm.mode === 'roads', read via the plan_osmopts.reportsink), while synthetic/fixture towns stay marched/synthetic by design. Plus the classic + default gates prove the alpha is still isolated to the cache path. Money shot: Katoomba's real main street — asphalt + lane markings, footpaths, a pedestrian crossing, a walking crowd, gig posters, streetlamps, B's town selector in-frame — PROCITY's look on real bones, in budget.
The honest notes on the alpha (two, both filed for v4.0-beta)
- Density. Real Katoomba's 19-shop cache is genuinely spread ~1 shop per real edge (
shopsOnBest = 1), so the alpha is a real street with the town's life on it, not a dense retail strip — that density is a beta concern (more shops per cache, or focusing the retail spine). - One open budget finding (non-blocking). The matrix's worst-case view (
venue_night— NIGHT, the lit venue block, all posters up) measures 200,965 tris onkatoomba_real, +965 over the 200k soft ceiling (0.5%). Driver: the poster count scales with the real edge count (438 posters for 19 shops), not shop count. Normal play (the midday money shot) is 121k — well under.qa.sh --strictis GREEN; this rides the opt-in--matrixwarn-gate, not a blocking gate. Beta hardening: A caps posters per real town. The alpha's job was real roads that boot, stream in budget in play, place a district, and read as a real place — that shipped; the venue_night stress view is the one filed edge.
20. Round 20 — v4.0-beta THE FIVE TOWNS (density). F never ran — the honest record.
R20 widened the towns (E: katoomba 20→80, five towns to 292 shops, "subtle" enforced by construction), proved the directive from the crowd side (D's A/B: heroes kept footfall 17→19 while the street got 3.8× busier), capped posters 438→31 (A), and ruled the tram by shop adjacency (B: the alpha tram fronted zero shops on 4 of 5 real towns — "it really was a highway bus"). Excellent round.
F did not run, and there was no tag. Unlike R18 — where F ran the gate and held on evidence — R20's F
slot simply never executed. The round also left C's density door-soak undone, B's selector still hardcoding
hud.js:11 instead of E's index, and D's relocation finding (katoomba's pub 1,000 m from the retail cluster
— a gig with no passing crowd) without an owner. R21 closed all four.
21. Round 21 — the v4.0-beta CLOSE. F: the beta gate + the tag (ledger #6).
Waves ran [A, B, E] → [C, D] → [F]. A biased pickVenues toward retail-cluster adjacency (D's finding) and
re-pinned once; B derived the selector from E's index.json; C soaked the five towns' doors at density; D
verified the relocation (A's bias PASSES); E pulled 22 towns / 1192 shops forward as non-gating data.
The matrix — 10 towns × 7 gates (--matrix)
boot · determ · district · roads · tram · noassets green on all ten. Two budget flags (below).
Selfcheck 154141/154141, qa.sh --strict GREEN.
Tram (#6c) — B's R20 ruling verified exactly
| town | verdict |
|---|---|
| newtown_real | runs, 16 stops (B's phantom-stop fix: was 149) |
| castlemaine_real | runs, 10 stops |
| katoomba / fremantle / bendigo | fenced — 3 / 2 / 1 shops fronted, all < the 5-shop floor |
New seam: the shell now exposes window.PROCITY.tram — B built routeInfo for F's smoke but nothing
published it. F owns index.html, so F wired it. The matrix reads {fenced, stops, shopsFronted}.
⚠ The venue_night re-measure (#6b) — RECORDED, and the premise came out false
The brief expected A's poster cap to close F's R19 +965-tri edge. It did not — it widened:
| R19 | R21 | |
|---|---|---|
| katoomba_real venue_night | 200,965 (+965, +0.5%) | 221,935 (+21,935, +11%) |
| bendigo_real venue_night | — | 201k (+0.5%) |
| fremantle / newtown / castlemaine | — | 184k / 179k / 112k ✓ |
A's cap worked (posters 438→111). The cause is the density widening: katoomba 19→72 shops + D's 3.8×
busier street more than ate the savings. Draws are fine everywhere (151/300 — half budget); this is
tris-only, at the worst night stress view. Not a blocking gate (it rides the opt-in --matrix warn), and
the brief's instruction was "record the new number" — recorded. Filed as R22's first item, where the
tri-diet backlog (instrument LOD · tram tri diet) already lives. katoomba is the outlier: a 966-edge graph
carrying 72 shops.
Ruling (#6d) — selector gating: always in the HUD, not ?dbg-gated
THE REAL MAP's product is the towns; gating their discovery behind a debug flag would hide the epoch's headline feature. It's unobtrusive, shows friendly names, and lives in the HUD overlay. Corollary (F's own gap): money shots must hide the HUD — the R19 alpha shot had the selector in-frame because F's harness screenshotted the full viewport. The beta shot hides it.
The beta money shot (#6e)
docs/shots/v4_beta/fremantle_mainstreet.png — Fremantle's real
street at golden hour: buildings lining both sides down the corridor, footpaths, a crossing, gum trees,
streetlamps, and a genuinely busy crowd (the density widening, visible). 126 draws / 167k tris, HUD hidden.
Posed by projecting the densest spatial shop cluster (10 shops within 60 m) onto its front edge and
standing on the road — per-edge shop counts are ~1 on a real graph, so "densest edge" is the wrong pose
heuristic for real towns.
22. Round 22 — v4.0: THE EPOCH CLOSE. F: the re-measure, the selector, the tour, the tag.
The blocking gate — CLOSED (#1b)
F's R21 re-measure made the tri diet blocking ("release rounds don't ship known breaches"). B diagnosed layer-by-layer, the driver traced A → E (A's own commit said so: "B's numbers say the fix is E's"), and E fixed it. F re-measured:
venue_night |
R21 | R22 |
|---|---|---|
| katoomba_real | 221,935 (+11%) | 108,365 (−51%) |
| bendigo_real | 201k (+0.5%) | 124,682 |
| fremantle_real | 184k | 88,397 |
Worst 124,682 — the 200k stress edge is closed. Selfcheck 161,300/161,300 (A's 36 goldens + the 23-town pack). The measure-first loop worked end to end: F measured, B diagnosed, E owned, F re-measured.
DBG.enterShop(selector) (#3 — Lane G's ask)
Grew from id-only to a selector: id · registry type · exact name · name substring, resolved most-specific
first so an id-shaped string can't be shadowed. DBG.enterShop('record') / ('The Exchange Hotel') / (116)
— cross-repo QA one-liners on any of 23 towns without an id lookup.
The release tour (#4) — docs/shots/release_v4/
Five frames: the Fremantle golden-hour hero · the Fitzroy mecca · the Toowoomba thin tail · the synthetic
control · the ?classic=1 covenant. Every real-town frame poses through F's R21 cluster primitive
(project the densest SPATIAL cluster onto its front edge, stand on the road); B's R22 bookmark fix anchors
on the same retail heart, so tour and bookmarks agree by construction. HUD hidden throughout.
The primitive earned itself twice. First cut of the tour posed via DBG.shot('street_noon') and the
mecca came out as bare bitumen — the same trap as R21. Re-posed through the cluster primitive, Fitzroy
reads (7 shops/60 m retail heart, trees, benches, crowd). Per-edge is always the wrong heuristic on a real
graph.
⚠ The honest thin-tail finding (filed for v4.x)
The brief asked for a thin-tail frame as "proof the floor holds." It doesn't, and the frame says so: Toowoomba reads as an empty road, not a town. The cause is a RATIO, not a count —
| town | shops / edges | shops per edge |
|---|---|---|
| fremantle (hero) | 79 / 1,056 | 0.075 |
| fitzroy (mecca) | 139 / 2,408 | 0.058 |
| toowoomba (thin tail) | 12 / 1,459 | 0.008 — 7–9× sparser |
Toowoomba is a real city whose secondhand cache is 12 shops, spread across its full road graph. The floor isn't "≥N shops" — it's shops-per-street-metre. v4.x options: clip the graph to the retail core for thin caches, or set a ratio floor in the pack. The frame ships labelled honestly rather than swapped for a flattering town — same discipline as the R21 re-measure that got worse and said so.
23. Round 23 — v5.0-alpha THE FIRST REAL CRATE. F HELD the tag — the crate has no street.
Verdict: v5.0-alpha NOT tagged. The round's headline artifact is real and good — G's 120 real
records off a real shop's POS are in the tree, byte-identically re-bakeable. It cannot be reached from
the game. #7a (riffle the real crate, buy it) is not a gate that failed; it is a gate that cannot be
run. R18's law: release rounds don't ship known breaches.
What F did run
| gate | result |
|---|---|
qa.sh --strict --matrix |
7 passed · 0 failed · 0 warn — QA GREEN |
| town-matrix | MATRIX GREEN — 10 towns × 7 gates, all green |
| citygen selfcheck | ALL GREEN 152,015/152,015 (was 161,300 — E retired toowoomba) |
| flags harness (classic regression · default boot · STRICT) | GREEN, 0 warnings — the covenant holds through the merge |
| manifest validator · scaffold · consistency · no-giants | GREEN |
tier 0 — ?noassets=1 |
zero fetches, zero console errors — the offline law holds |
| tier 0 — default boot, godverse town | town loads (18 real Newtown shops), stock → parody |
tier 1 (v2, town-wide) — ?stock=real |
350-item pack resolves, real cover art |
| tier 1 (v5, per-shop) — the round's deliverable | NEVER FETCHED |
| tier 2 | N/A by law (no server code this round) |
The merge that never executed (F did it — charter law #5)
Fable's mid-round merge never ran: main had no web/assets/stock_godverse/** at all, so the branch
F was asked to gate and tag did not contain the round's headline. The review had happened (the shared
checkout was parked on lane-G-godverse for it) and C verified the atlas from a temp worktree —
deliberately pre-merge — and passed. Only the git merge was missing. F executed it as the integration
lane, disjointness verified before merging, not assumed (G: G-progress, G3 doc,
pipeline/godverse_*, stock_godverse/** · main-since-fork: C-progress, LANE_C_PUB · overlap: none).
Zero conflicts, exactly as law #5 predicted. → 43b035a.
⚠ FINDING 1 — the atlas contract contradicts itself. Nobody was wrong; the contract was.
| says the index is | |
|---|---|
C's published contract — LANE_C_PUB:271 |
stock_shop_<godverseShopId>_index.json |
C's own runtime loader — stockpack.js:25 |
fetch(`${base}stock_${type}_index.json`) |
These are mutually incompatible. An atlas named per the published contract can never be loaded by
the code that is supposed to load it. G shipped 3962749/stock_record_index.json — runtime-compatible,
which is exactly why C's base-override verification passed. E globbed stock_shop_*_index.json —
contract-compatible, which is why E's validator never saw the atlas. Two lanes implemented opposite
halves of a self-contradicting spec and both were correct.
F's recommendation (measured, not preferred): amend the contract to G's shape —
stock_godverse/<godverseShopId>/stock_<type>_index.json. It is the only shape the runtime can load,
it keys per-shop by directory, and it costs G nothing (already emitted). E's glob follows. C owns the
wording (LANE_C_PUB); this is the amendment ledger #3 anticipated.
⚠ FINDING 2 — the gate built to catch this was blind, and green
validate_atlas.py globs for a filename that cannot exist at runtime, finds nothing, prints "no
per-shop atlases yet — nothing to validate" and return 0. validate_manifest.py:158 propagates
that green (its comment states the intent: "No atlases yet ⇒ clean pass"). So the round's QA gate passes
whether the atlas is absent, misnamed, or perfect — it has never once looked at one. E built it in
wave 1 with no atlas to test against; on first contact (F, at close) it was blind.
The flaw is precise and the fix is a one-liner: the validator conflates "no atlases exist" with "no
atlases matched my glob." The first is a legitimate clean pass; the second is exactly the failure it
was written to catch. Cross-check the directory — if stock_godverse/*/ is non-empty but no index
matched, that is an ERR, not a pass. A gate that returns 0 on an empty set had better be certain the
set is empty.
Pointing it at G's index by hand (filename drift removed) shows the drift is deeper than the name:
ERR missing/empty provenance ['license','attribution','generator','snapshot']— but G carriesgeneratorandsnapshot. E's line 68 readsidx.get(f)— top-level — while E's own docstring (line 14) specifies them nested underprovenance, which is where G put them. E's code contradicts E's doc; G's atlas would fail even with E's exact field names.licencevslicense— G used the British spelling; E'sREQUIRED_PROVwants American.attribution— G folds the substance intolicence.covers; E wants the field.WARN 2 atlases — C's rule is 1/shop— E built to C's pre-correction ceiling; C amended §7.2 to≤2 atlases @≤2048²in the same wave. Stale by one round.
⚠ FINDING 3 — #7a would have passed vacuously
The brief says: "boot newtown_godverse with ?stock=real … riffle — real covers render." They do.
F walked into The Vintage Record (a real Newtown shop, on its real road) via DBG.enterShop, and the
crates filled with real cover art — from E's 350-item town-wide v2 pack (Sunburnt Milk Bar Vol. 2,
Midnight Departure), the same pack every record shop in every town has had since v2. Not Monster
Robot Party's 120. Network confirms: every stock fetch goes to assets/models/; zero requests to
assets/stock_godverse/, ever. Had F eyeballed the gate as written, it would have gone green and proven
nothing. Two vacuous gates in one round — same species: both test the presence of a thing rather than
the identity of it.
The exact failure list for R24 — three gaps, none of them F-only
- The crate has no street. [E + G] No town cache contains shop
3962749;redhill_realdoes not exist. Needs abuild_towns.pyTOWNS entry (~center (-27.4553, 153.0064), span_km 2.4) + one outward-facing Overpass fetch →redhill_real, thengodverse_town.py redhill_real redhill_godversewith monsterrobot injected intoshops[]. F did not do this: E's file, G's generator, and an outward-facing fetch — inventing town data is not F's to invent. - No identity field exists to key an atlas by. [A + G] Verified in the live runtime: every shop in
newtown_godversereportsgodverse_id: null— the cache schema carries no such field at all. C's rule is "C consumes whatever identity field lands, C does not invent it" — so nobody has landed it. A owns the CityPlan/cache contract; G emits it. - The runtime wire. [C + F]
stockpack.jskeys_packs/_resolvedby type alone and returns a cache hit beforebaseis ever read (stockpack.js:24), so two stocked shops collide and fail-soft breaks — an unstocked shop of a cached type inherits another shop's crate. C specced the seam (key bytype+base, per-shop preload on entry, LRU=1 + dispose) and owns the file; F then passes the per-shop base atinterior_mode.js:192and drops the town-wide preload atindex.html:199.
F deliberately did not build its half of #3 this round. It is untestable while #1 and #2 are open (no street to walk to, no identity field to pass), and F would be writing against three-quarters of a spec that does not exist yet. Filed, not guessed. R24 order: A+G (identity) → E (the town) → C (the keying) → F (the wire + re-gate), and the crate walks.
Also found
- The godverse town is in no gate.
newtown_godverseis a shipping town cache that boots fine (F verified: 18 real shops, real roads) but the town-matrix coversnewtown_real, not it — so the one town the whole epoch is built on is ungated. F's matrix, F's gap; it lands with the R24 re-gate rather than a held round. - A's spacing warn earns immediately: with toowoomba retired,
ballarat_realnow warns at median 255 m > 150 m. The thin tail has a second member — A's warn is doing exactly its job (warn, not error; E curates). Filed for E's next curation pass. ?noassets=1+&town=<key>silently boots a different town (the fixture, not the cache) — F's own R17 wiring gates the cache fetch on!NOASSETS, correctly (noassets = zero network), but the tier ladder's "same shop under?noassets" can't mean the same shop for a real town. Tier 0 for stock is provable on the default boot; tier 0 for the town is a fixture fallback by design. Wording, not a bug.
24. Round 24 — v5.0-alpha THE ALPHA COMPLETION. The crate WALKS. F held the tag anyway — A's gate.
THE CRATE WALKS. You can boot redhill_godverse, walk down Musgrave Road into Monster Robot
Party, riffle its own real crate, and buy a real record for its real price. Proven falsifiably,
not by eyeball:
| assertion | result |
|---|---|
| room resolved base | assets/stock_godverse/3962749/ (not the town-wide base) |
| title equality | 120/120 in Monster Robot's atlas · 0/120 in the generic town pack |
| texture provenance (the pixels) | 2 atlases, both stock_godverse/3962749/stock_record_atlas_0*.webp · 0 from the generic pack |
| network | stock_godverse/3962749/ index + both atlases, 200 |
| buy | rec_0000 "Abstract Latin Lounge II (Part II)" @ $15 → cash 191 → 176, debited exactly 15, count 0→1 |
| gone-this-session → back next boot | reboot ⇒ wallet 191/0 restored (no persistence layer exists) |
Tier ladder, re-proved end to end: tier 0 ?noassets on a godverse town → zero network requests,
no base, no pack (the offline law survives the wire) · soft fall live: Restoration Station
(keyed 2289, no atlas) → 404 → null → parody, and the boot log shows those 404s happening in
production · no cross-contamination: after visiting other shops the real crate still resolves its
own 120 · plain towns untouched: newtown_real → 0 keyed, base null, 350 items, textures from
models/ — F's wire is a complete no-op off the godverse path, byte-identical to pre-v5.
What F built (#6a)
godverseBaseFor(shop) — exported and used by both the shell's boot preload and the room's lookup,
deliberately: C's cache identity is the LITERAL (type, base) pair, so two sides building that string
differently would miss the cache and drop a real shop to parody — a bug that looks exactly like "no
stock" and would sail straight past a covers-render eyeball. One function, one string, one key.
Boot-preloads keyed shops (getStockPack is sync and the room is built the instant the door opens, so
a pack first requested at enter() is not resolved in time), gated on stockReal and never on the id
alone, so ?noassets fetches nothing.
⚠ FINDING 1 — the honest-gate spec was itself vacuous. The law's first application broke the law.
The brief specified #7a assert "rendered titles ∈ the atlas index (id equality, not 'covers render')."
Id equality cannot discriminate. Measured: both packs number their items positionally —
rec_0000, rec_0001, … — so the atlas's ids are rec_0000..rec_0119 and the town-wide pack's are
rec_0000..rec_0349. All 120 atlas ids are also generic-pack ids (120/120 overlap). An id-equality
gate goes green on the generic pack — the exact failure the law was written to stop, reproduced
inside the fix for it. Ids here are slot numbers, not identity.
What actually discriminates: titles (0 overlap) and, strongest, the texture URL — the file
the GPU samples. A pack that merely looks right cannot fake the URL its pixels come from. F's gate
asserts on both, and DBG.stockInfo() exposes them so the assertion is scriptable, not eyeballed.
⚠ FINDING 2 — F's own selector was lying about the epoch's shop
DBG.enterShop(3962749) returned no shop matching. A GODVERSE shop has two ids — its plan id
(local, renumbered per town: Monster Robot is 8) and its godverseShopId (3962749, the real POS
id, which is what the atlas, every G-side query and every cross-repo bug report names it by). F's R22
selector only knew the first. Fixed (plan id still matches first, so no existing call shifts). The
harness F shipped for Lane G could not name the one shop the epoch is built on.
The 8 reds — F did NOT clear them, and did not touch A's file
156,193/156,201. They are not product defects; F proved the product correct above. They split:
2 — goldens moved by G's re-emit (newtown_godverse base 0xcf69b387, gig 0x1e266f60), exactly as
ledger #2 intends: adding godverseShopId changes the cache, so it changes the plan. A ran before G,
so A could not pin what G had not yet emitted. Plus 4 UNPINNED warns (redhill_godverse,
redhill_real). F did not re-pin: if conflict #2 resolves by changing the caches, these move again,
and the amendment law wants the spec change and the pin in ONE commit. Pin them with the resolution.
6 — conflict #2: A's identity sweep contradicts Fable's own standing Ruling 2. Ruling 2
(FABLE_TO_LANE_G.md:33) mandates mixed caches — "merge census heroes WITH the
donor's texture shops (cafes/bakeries…)". A cafe lifted from OSM has no GODVERSE identity and never will;
minting one would invent identity, which is charter risk #3 itself. A's sweep asserts
keyed === cache.shops.length — i.e. that no such cache may exist. It is a gate authored in the same
wave as the thing it gates, with no mixed cache in existence to test against: the identical species as
E's blind validator in R23, one round later, in the opposite direction. G measured it and escalated it
to "A's call, Fable's ruling"; nobody ruled; it arrived at F.
F's measurement of the hazard the gate guards: it does not exist. redhill_godverse 10 keyed /
10 unique; newtown_godverse 18 keyed / 18 unique; zero duplicates. And partial keying does
not mis-stock — F watched shop 2289 fall soft to parody in the browser, which is precisely what charter
risk #3 prescribes ("fail-soft to tier 0, never mis-stocked"). A's own two checks already disagree:
validateTownCache reasons it out correctly — "Missing = tier 0 (soft). Duplicate = mis-stocked (hard).
They are not the same failure" — and warns; the sweep hard-fails the same condition.
⚠ FINDING 3 — the uniqueness check is a silent risk-#3 hole (new; G did not catch this one)
ok(new Set(seated.map(s => s.godverseShopId)).size === seated.length, 'godverse ids unique'). On a
mixed cache every texture shop maps to undefined, and all of them collapse into ONE Set entry — so
the check fails on the undefineds, not on a duplicate, and it cannot detect a real duplicate while
any shop is unkeyed. It is the arm A called "the arm that earns its keep" for charter risk #3, and on
every cache Ruling 2 mandates it is structurally incapable of doing its job, in both directions.
Whoever fixes the coverage assert must not paper over this one: uniqueness belongs over the defined
ids (seated.filter(s => s.godverseShopId !== undefined)), where it would actually bite. That change
makes the risk-#3 guard stronger, not weaker.
Why F held the tag — and why this hold is not R23's
R23 held because the product was broken. R24's product is finished and proven. What is red is a gate, in Lane A's file, on a schema question that is A's to answer ("what marks the godverse layer?" has at least three valid designs). F did not resolve it, for one reason above all: F is the party that benefits. F changing a red gate to green, in another lane's file, to unblock F's own tag, on the one check guarding "never mis-stocked" with Monster Robot's real crate as the prize — that move would retroactively devalue every green F has ever reported. F's only asset is that F never shades a result. The cost of waiting is an hour; the cost of F being quietly wrong is the charter's worst risk. Recommended (A's call): the sweep follows A's own validator — missing ⇒ warn (tier 0, soft), duplicate ⇒ error (hard, over defined ids), coverage asserted over the keyed layer, not the inherited one. Then A pins the four goldens in the same commit and F re-gates and tags. It is one commit's work.
⚠ FINDING 4 — the licence flag stopped reaching a human, and the gate says OK
R23's blind validator is fixed — E's validate_atlas now finds and validates the atlas
(3962749/stock_record_index.json · Monster Robot Party · items=120 atlases=2 px=2048 OK). But G's
conflict-#1 leftover is real and still open: validate_atlas.py:198 prints from
provenance.licence — British only — while G's re-emit carries provenance.license (American,
per C's corrected contract). So lic = {}, and the licence line silently never prints. E's check
(:105) accepts either spelling, so the gate goes OK; only the evidence vanished.
That evidence is not decoration. E's own comment at :199 says "the licence is PRINTED — clearing it is
a human call" — it is the mechanism by which charter law #3 reaches a person, and the string it
failed to print is FLAG BEFORE ANY PUBLIC/COMMERCIAL RELEASE, on an atlas of a real shop's real
product photographs with real artist names. A gate that is green while the one thing it exists to
surface is invisible is the vacuous-gate law's own species, wearing the licence law's coat.
Fix (E, one line, G already specified it): .get("licence") or .get("license") at :198.
F did not patch it. It is E's file, F is not blocked on it (the tag is held regardless), and G already routed it. Filing beats reaching across a lane boundary for a one-liner — the same restraint F applied to A's gate, for the same reason.
⚠ FINDING 5 — F's own gate cried the loudest wolf we own (F's bug, F fixed it)
The classic-regression gate reported plan fingerprint != golden 0x3fa36874 — determinism/prime-law broken. The covenant was never touched (0x3fa36874, node-side, unmoved; G said so too). F wrote
this gate in R16 with if hash_ok and r.returncode == 0 — two assertions, one verdict, reported with
the fingerprint's message — so any unrelated red anywhere in Lane A's selfcheck (here: 8
godverse-identity checks in a different town) screams that the byte-identical-forever covenant is
broken. Fixed: two assertions, two verdicts, and the selfcheck failure now names its own lane and
quotes its own reds. A gate must name what it actually measured — the same law as the vacuous gates,
one turn further round: it isn't enough to fail for a reason, you have to fail for YOUR reason.
⚠ FINDING 6 — the id spaces collide, and it bit F's own selector inside the anti-vacuous gate
Plan ids are per-town (1..N); godverse ids are real POS ids (31, 767, 3962749). They share a numeric
space. Silky Oak Furnature's godverseShopId is 31 — and another shop's plan id is also 31.
F's first cut at the R24 selector tried plan id first, so enterShop(31) silently entered Wholefood
Cafe instead. The smoke's soft-fall assertion then passed on an unkeyed cafe — a vacuous pass,
inside the gate F wrote to stop vacuous passes, in the round whose whole theme is ids that aren't
identity. Fixed both ends: 'g:<n>' selects a godverse id explicitly; a bare number stays the plan id
(back-compatible) and now reports the collision rather than choosing quietly; and the smoke enters
via g: and asserts the shop it landed in is the one it asked for before asserting anything about it.
The lift itself is clean — F checked: cache 10 keyed → plan 9 keyed (Empire Revival didn't seat), every one a real secondhand shop. No cafe is keyed. There is no mis-stocking.
⚠ FINDING 7 — fail-soft-by-404 vs the 0-console-errors law (a contract gap, filed not papered)
F's boot preload must resolve a keyed shop's pack before the door opens (getStockPack is sync and
the room builds on the same tick), so it probes every keyed shop. 9 of Red Hill's 10 have no atlas →
404 → null → parody. That is the fail-soft law working, and it is also 8 console errors on every
godverse boot — a browser-level log no .catch() can suppress. The house law is zero.
The tension is structural: you cannot probe blind and stay silent. The fix is not to loosen the law
but to stop probing for what isn't there: an atlas index in G's namespace (or a hasStock flag on
the cache's shop entries, A+G) so the shell preloads exactly the shops that have atlases — 404s then
mean a genuinely missing file, which is what fail-soft is for. Filed as a contract ask, not
invented. Until it lands, F's smoke counts the probes, names them, and fails on any other error —
tolerance stated out loud, never blanket-ignored.
26. Round 26 — v5.0-beta EVERY CRATE DIFFERENT. F: the manifest consumed, the tolerance retired.
The 404 tolerance is gone — and that is the point
R24's wire preloaded a pack for every keyed shop and ate a 404 for each one with no atlas. That was
the fail-soft law working, and it was also console errors on every godverse boot. F's smoke could only
cope by naming the probes — and a tolerance is a confession, not a fix. F filed the real fix as a
contract ask rather than inventing it: an atlas index in G's namespace, so we never ask for what isn't
there. G built it. F now consumes it (assets/stock_godverse/index.json → {godverseShopId, types[], sourcing}): the shell preloads only manifest-listed (shop, type) pairs, and the gate asserts ZERO
404s with no attribution exceptions. The 404s are gone because there is nothing absent to ask for — not
because the gate stopped looking. Fail-soft still covers the case that matters (manifest says yes, file is
gone), which is what fail-soft was always for. Fetched only when the town has keyed shops, so a plain
town stays byte-identical: no manifest, no fetch.
Distinctness — G reported 15/15; F measured it, from the indexes of record
Not by entering one lucky shop: 105 pairs across all 15 keyed crates, 0 sharing a title; 0 crates overlapping the generic v2 pack; 0 ids reused across crates — G's sku fix holds at scale, which is the R24 vacuity dead at the source rather than papered over in F's gate. 4 crates in Red Hill + 11 in Newtown = the manifest's 15 exactly, and the manifest lists nothing that isn't on disk.
Sourcing, not tier — C was right and the gate follows C
C ruled the brief's tier field wrong: tier is the charter's ladder rung, and a mint atlas is also
rung 1 — a mint crate is still a deterministic file, still offline, still tier 1. What differs is where the
stock came from, which is sourcing: real|mint. E built to C's contract over Fable's brief on the
principle that the contract's author is the authority for the contract's shape, and Fable ratified it.
F's gate asserts sourcing: every index declares it, every index agrees with the manifest, and a mint
crate can never report as real. The gate prints it per room, because provenance a human never reads is
provenance that isn't doing anything — the same lesson as R24's silent licence line.
Note for whoever reads the runtime: C's pack (stockpack.js) does not carry sourcing through —
the gate reads it from the index of record, which is correct (the index is the artifact; B's street mark
reads the manifest). Not a gap; recorded so nobody re-derives it.
⚠ The tolerance came out and immediately caught the leftover
F wired the boot preload to the manifest, ran the gate with the 404 tolerance deleted, and it went
red on exactly one 404: stock_godverse/31/stock_opshop_index.json. That was F's other probe — R24 also
preloaded a shop's pack on entry, so walking into a keyed shop whose type has no atlas fired a fetch
that could only ever 404. Removed: the door does a lookup, never a fetch. The manifest is consulted once,
at boot, and by the time a door opens the pack is either resolved or was never going to exist.
The lesson is the round's, not just the bug's: the tolerance was hiding a second instance of the very thing it tolerated. While the gate said "8 atlas-probe 404s, expected", the ninth would have been invisible too. A named exception is still an exception; it earns its keep only until the real fix exists, and the moment it does, the exception must die or it starts protecting new bugs.
The gate, green
DISTINCTNESS 15 crates / 105 pairs / 0 shared · 0 vs the generic pack · SOURCING 15/15 declared, all agreeing with the manifest · Monster Robot Party → sourcing REAL, 120/120 own titles, 2 own textures / 0 generic · Presents of Mind → sourcing MINT, 16/16 own, 1 own / 0 generic · soft fall silent · ZERO 404s · 0 console errors, no attribution exceptions.
⚠ THE HOLD — v5.0-beta NOT tagged. atlas-QA FAIL — 14 error(s), and it is not the product.
qa.sh --strict --matrix → 6 passed · 1 failed · 0 warn. The one failure is the manifest validator:
E's validate_atlas rejects all 14 mint crates (the real crate passes). Everything else is green —
selfcheck ALL GREEN 156,212/156,212 · MATRIX GREEN 10 towns × 7 gates · flags harness (carrying
F's beta gate) · consistency · figure-scale. One gate, one assertion, 14 identical errors, one line.
That ratio is the whole argument for the hold: the beta is finished, and what stands between it and the
tag is a rule meeting a case it was written before.
The conflict: SLOT_ID_PREFIX = "sku_" (validate_atlas.py:73) is a module constant applied to
every pack — E reads sourcing at :178 but the slot-id check is sourcing-blind. C §7.2a's rule is
"derive from the source's own stable key, never position, unique across ALL packs", and it specifies
sku_<POS sku> "for a real-stock (godverse) pack". A mint crate has no POS sku by construction —
it was never in that shop's till. Demanding one demands a thing that cannot exist: the same shape as R24's
sweep demanding a cafe carry a godverseShopId, and as the brief's tier demanding a rung where the
question was provenance.
F measured the rule's INTENT, and it holds: mint ids are mint_<dealgod listing id> — a real external
key, non-positional, items sorted by it, the bake seeded (random.Random(158) over an id-ordered
pool), and 0 ids reused across all 15 crates (F's own pairwise measurement). Stable, unique,
non-positional. Only the literal prefix fails.
G refused to go green the easy way, and was right to — worth recording, because it is F's own R24
finding grown up: "a POS sku and a dealgod listing id are different id spaces; filing dealgod listing ids
under sku_ recreates that bug INSIDE the economy — tier-2's sold-means-gone looks up POS skus, and
sku_6031122 (a dealgod id) is indistinguishable by shape from a real sku." R24's plan-id-31 vs
godverse-id-31 collision entered the wrong shop; the same collision in the money layer sells the wrong
record. G caught it before shipping rather than after. Emitting sku_ would have made this gate green
and the economy wrong.
Why F did not fix E's one line: identical to R24's conflict #2, and the answer has not changed. It is
E's file implementing C's contract, the question ("does §7.2a's sku rule bind a mint pack?") is C's
to answer as the contract's author — the principle Fable ratified when C overruled tier — and F is
the party that benefits, since the fix is the only thing between F and the tag it was sent to place.
F's whole worth is that F never shades a result. Cost of waiting: one line. Cost of F being quietly wrong:
a gate that green-lights id-space collisions in the layer that moves money.
The fix (C rules, E lands it, one line): gate SLOT_ID_PREFIX on sourcing == 'real'; for mint,
assert mint_-prefixed + non-positional + unique — which F has already measured true. Then F re-gates
and tags. Everything else for the beta is done and green.