12 KiB
PROCITY — Round 8 lane instructions (from Fable, integrator)
⚠ SUPERSEDED by ROUND9_INSTRUCTIONS.md (2026-07-14). Round 8 is complete with NO slips — weather, Katoomba, 3 stock packs, buy loop, patronage all live; v2.0-rc tagged (
9cc00ad) and pushed. Historical reference only.
Date: 2026-07-14 · Written after the Fable round-7 review (16d4f2b) and the v2.0-beta
tag (4feba02). You are an Opus 4.8 agent assigned ONE lane (read your session prompt).
Read this file, your lane spec, your <X>-progress.md, and NOTES addressed to you first.
Repo state: everything committed on main at 16d4f2b. tools/qa.sh --strict GREEN 5/5
with the flags harness STRICT. The streamed roster is the DEFAULT (?roster=v1 is
the escape hatch; baseline re-pinned 164 draws / 66k tris; plan goldens frozen at
0x3fa36874 synthetic / 0x34cfdec0 osm-Melbourne). ?stock=real puts real GODVERSE
sleeves in record-shop crates and digs. John is pushing main + v1.0/v1.1/v2.0-alpha/
v2.0-beta to origin. fal balance ~$21.36.
Theme: catch-up + the town comes alive
Round 7 turned the two big keys but two lanes slipped: B (weather) and A (osm parity) have no round-7 work. Round 8 is those debts plus the "living town" tier that the flip and the stock pack unlock:
- A and B execute their carried tasks — B's weather is now also a dependency for D.
- C widens real stock (book/toy) and gives the dig a working buy loop v0.
- D makes crowds react — weather + shop patronage (peds actually enter shops).
- E feeds packs and stays the asset kitchen.
- F graduates the new smokes to strict and tags
v2.0-rc.
A slip note (this applies to everyone): a lane that can't finish its round MUST commit a partial + write the cut line in its progress doc before the session ends. Round 7's slips were silent again — the schedule harness (F) catches them at round end, but a one-line "stopped at X because Y" turns a re-derive into a resume.
Prime law (post-amendment state)
Default boot = streamed roster at the re-pinned baseline; plan goldens frozen; everything
NEW still lands behind a default-off flag; flags compose; qa.sh --strict green at every
commit. The flags harness is strict — if your feature leaks into the default path, qa fails
and it's yours to fix.
Integrator decisions (so nobody blocks)
- B goes first on weather (carried R7 brief, unchanged — ROUND7 §Lane B): D's crowd
reactions consume
window.PROCITY.weather, so B1 landing early unblocks D2. If B slips again, D ships patronage only (hours-based) and weather-reaction carries — do not fake a weather source. - Buy loop v0 scope (C): in-memory only. Player cash starts at a seeded-per-town float
(e.g. $40–60), HUD chip,
onBuydeducts price + removes the sleeve from the bin + adds to a simple inventory list (I key). NO persistence (no localStorage — a page reload resets; that's fine for v0), no selling, no economy sim. Deterministic world, free-agent player: purchases mutate live room state only, never generation. - Pack expansion (E): book spines + toy boxes packs, same pipeline/laws as the record pack (build-time extract, parody-transform, atlas + index, depot publish, provenance). Target ~150–250 items each; reuse C's schema (already proven); C wires shelves.
- Patronage v0 scope (D): streamed peds occasionally path to an OPEN shop's door, pause, "enter" (despawn with a door-swing tell or fade), re-emerge after seeded dwell. No interior presence (interiors stay player-only this round), no queues. Respect hours (closed shops get no visitors; the openLate video shop gets night traffic).
- Audio stays parked (needs John's sourcing decision — flagging it: one line from John unlocks street ambience + door bell, the V2_IDEAS "greenfield" item).
- Tag
v2.0-rc(F, end of round) when: weather + patronage + buy-v0 + ≥1 new pack landed and smoke-green, stock/weather smokes graduated strict, qa strict green. Same no-hostage rule: tag what landed, note what slipped.
Process rules (unchanged)
- ONE shared working tree; stage only your files by exact path; options before
--;addnew files first; pin a durable lane ref; leave qa GREEN; progress doc + NOTES. - F owns
web/index.html+tools/; document call sites for F. procityprogress.txt/settings.local.jsonstay untracked;pipeline/_stockpack/and staging dirs are gitignored — keep build output out of the repo.- Repo
/Users/m3ultra/Documents/procity; GODVERSE at~/Documents/dealgod; dev:8130.
Sequencing
B1 (weather, carried) ──────────→ D2 (weather-reactive crowds) ─┐
E1 (book/toy packs) ──→ C2 (wire shelves) ──┐ │
C1 (buy loop v0) ── independent ─────────────┼──→ F1 (strict graduations + new smokes)
A1 (osm parity + 2nd town, carried) ─────────┘ └──→ F2 (tag v2.0-rc)
D1 (patronage, hours-based) ── independent of B
B and E start immediately (both feed others). C1 and D1 need nobody.
Lane A (Citygen) — carried round-7 brief, unchanged
Execute ROUND7_INSTRUCTIONS.md §Lane A verbatim. Summary: (1) selfcheck parity for osm
plans (full invariant suite runs on both sources; F pins both goldens); (2) a second
fixture town (?plansrc=osm&town=<key>, checked-in module, zero network, golden pinned —
pick a small coastal/regional strip for contrast with inner-Melbourne); (3) the "add a
town" recipe in LANE_A_NOTES; (4) importer normalizes real-world data to the contracts
(exactly-one openLate etc.) and logs what it changed.
This brief has now slipped twice (R7; and R4–R5 for its predecessor). If a full session isn't available, land ANY complete subset with a cut-line note — parity alone is a fine round.
Acceptance: full selfcheck green on every (source, town); second town boots end-to-end (or a documented cut); goldens pinned; qa green.
Lane B (Streetscape) — carried round-7 brief: weather
Execute ROUND7_INSTRUCTIONS.md §Lane B verbatim. Summary: ?weather=1 — seeded per
(citySeed, day) state (clear/overcast/rain) exposed at window.PROCITY.weather; rain
particles (ONE draw), wet-ground response, matching sky dome from the existing set; wind
sway if cheap; ≤300 draws worst view; composes with winmap/night (rain-through-lit-window
screenshot); flag-off identical. Tram (?tram=1) remains the stretch, only after weather.
New this round: D consumes window.PROCITY.weather (decision #1) — expose it early
(even while polishing visuals) and document the shape in LANE_B_NOTES: at minimum
{ state: 'clear'|'overcast'|'rain', intensity: 0..1 }, stable per day segment.
Acceptance: as ROUND7 §Lane B, plus the documented PROCITY.weather contract; qa green.
Lane C (Interiors) — buy loop v0 + wire the new packs
- C1 — buy loop v0 (decision #2, in the dig, works with parody AND real stock): seeded starting cash → HUD chip (street + interior); pulling the front sleeve and confirming buys it: cash decreases by the sleeve's price, sleeve leaves the bin (bin mesh updates — your batching keeps dug bins addressable, use that), inventory list on I. Broke = can't buy (a "not enough cash" tell). In-memory only; reload resets. Leak/determinism laws: world generation unchanged (purchases are runtime state); dig soak extended to buy 2 items per visit — no leaks, ≤350 draws.
- C2 — wire book spines + toy boxes when E1's packs land:
?stock=realextends to book/toy shelves through the same stockAdapter path (static shelf stock; digging other shop types is NOT this round). Fail-soft per pack (record pack present but book missing → records real, books parody). - Keep the pack schema doc current if E's new packs need any field additions.
Acceptance: buying works end-to-end in a dig (cash/HUD/inventory/bin-update), soak green with purchases; book+toy shelves show real stock when packs present, fail-soft otherwise; ≤350 draws; qa green.
Lane D (Citizens) — the crowd comes alive
- D1 — shop patronage v0 (decision #4, independent of B): streamed peds occasionally
select an OPEN shop within their chunk, path to its door, pause, despawn-with-tell,
re-emerge after a seeded dwell. Hours-aware: closed = no visitors; night = the openLate
video shop is the only draw. Deterministic per seed+time; budget-neutral (it's the same
peds, different paths); leak-free (despawn/respawn through your existing lifecycle).
Behind
?patronage=0OFF-switch — patronage is default-ON for streamed rosters (it's crowd behavior, not a new system; the flags-off baseline may move a hair — coordinate the re-pin with F if draws shift, same protocol as the flip). - D2 — weather reaction (after B1 exposes
PROCITY.weather): rain → density drops (~40–60%), walk speed up slightly, more peds choose shop doors (shelter patronage); clear → v1 behavior. Read the contract from LANE_B_NOTES; do not import B's modules. - Re-run the roster soak with patronage on (leak-free over the despawn/respawn cycles).
Acceptance: peds visibly enter/leave open shops day-long and cluster on the video shop at night; deterministic + leak-free + budget-neutral; rain thins and redirects the crowd (or documented as carried if B slips); qa green.
Lane E (Assets) — pack kitchen
- E1 — book spines + toy boxes packs (decision #3): same pipeline as the record pack
(
build_stock_pack.py— generalize it rather than copying), build-time extract from the GODVERSE datasets (bookgod/toygod per GODVERSE.md), parody-transform, ~150–250 items each, atlas + index to C's schema, depot publish + local stage, provenance in AUDIT.md. Book spines are TALL-thin (different atlas cell aspect) — coordinate the cell geometry with C before baking. - E2 — pack QA: extend your provenance-drift gate (or add a small check) to validate pack indexes — every entry has atlas+UV in range, price band sane, no empty titles — so a bad bake fails qa instead of rendering blank sleeves.
- On-call: B may want a rain-streak/puddle texture (procedural first, flux_local if truly needed — free); D may want a door-swing tell sprite (same rule).
- No fal spends (broken-prop clause stands). Audio assets stay parked (decision #5).
Acceptance: two new packs live (depot + staged), indexes validate in qa, C consumes them; pack-QA gate green; provenance logged; qa green.
Lane F (Integration) — graduate, marshal, tag
- F1 — smoke graduations + additions:
stock=realand (when B lands)weather=1graduate warn → strict. New smokes at warn: buy-v0 (open dig, buy 1 item, assert cash decreased + bin count dropped, 0 errors), patronage (advance time, assert ≥1 ped despawns at an open shop door over N seconds), book/toy stock (enter book shop with?stock=real, assert real spine meshes), 2nd osm town if A lands (pin its golden). - F2 — patronage default-on baseline: if D1 moves the flags-off draws/tris beyond tolerance, re-pin with the same one-commit protocol as the flip (old values in the message). Plan goldens still frozen.
- F3 — tag
v2.0-rc(decision #6 criteria; no-hostage rule). Update flags table + runbook; note anything carried. Remind John of unpushed refs if any remain. - Marshal: B and A are on carried briefs — check for their commits mid-round; if either stalls again, note it in F-progress the moment you see it, not at tag time.
Acceptance: graduated smokes strict + green; new smokes running at warn; baseline
re-pin (if needed) done by protocol; v2.0-rc tagged on a green tree; runbook current.
— Fable (integrator). The machine is built and strict; this round is about the town feeling inhabited — rain on the awnings, peds ducking into shops, and walking out of a dig with a record you paid for. Commit atomically, pin your refs, leave it green — and if you must stop early, say where and why.