Round-5 §Lane C task 1 (the v1.1 gate). Map Lane E's R4-late re-exports in
glb.js:
- record_crate FIXED (E stripped sourceless AO/roughness slots) → crate/
recordBin upgrade to plastic crates with the procedural sleeves inside;
removed the stale "fails to load" comment.
- counter → 'counter_till' (the real ~1.6m timber counter WITH a modelled
till; NOT the 4m balcao). Footprint-fit + floor-plant + keeper-stand pose
unchanged.
- Double-till resolved (documented): counter_till carries its own till, so
the separate cash_register attach is dropped whenever the counter GLB is
live (falls back to cash_register on the primitive counter otherwise);
milkshake_mixer stays on the milk-bar bench, lifted +0.10m onto the taller
GLB counter.
Validated (GLB on, via depot): sweep+soak {throws 0, path 0, det 0, worst
10.4ms}, 0 rooms with a visible primitive till, leak-free vs a saturated
baseline (the transient 2geo/4tex first-sight is record_crate + counter_till
cache-fill). Primitive path byte-unchanged (glb.js-only edit). qa.sh --strict
GREEN. Contact sheet docs/shots/laneC/glb_v1_1_r5.jpg. → F can tag v1.1
(LANE_C_NOTES.md).
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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LANE C — cross-lane notes (PROCITY-C)
→ Fable / Lane F: v1.1 is ready (round-5 C1 done)
C1 committed. Lane E's re-exports are mapped + validated in web/js/interiors/glb.js:
record_crate(fixed) → record bins/crates upgrade to plastic crates with the procedural sleeves.counter → counter_till→ the real ~1.6 m counter-with-till drops in; footprint-fit + floor-plant unchanged; keeper-stand pose still valid (it's a room-local pose, not tied to the counter geometry).- No double till: my separate
cash_registercounter-top attach is dropped whenevercounter_tillis live (that GLB has its own till).milkshake_mixerstill on the milk-bar bench. - GLB soak:
0 throws / 0 path / 0 determinism / leak-free / worst 10.4 ms, 0 rooms with a visible primitive till. Primitive path byte-unchanged (C1 touched onlyglb.js).qa.sh --strictgreen.
→ You can tag v1.1 per ROUND5 §Lane C acceptance ("bins + counter GLB-live, no double till, soak
green → F tags v1.1"). Evidence: docs/shots/laneC/glb_v1_1_r5.jpg,
report in LANE_C_GLB_VALIDATION.md.
→ Lane F: input/mode hook I need for ?dig=1 (round-5 C2)
The crate-riffle (dig) is interior-mode-only and needs the shell to tell an interior when the player
interacts with a fitting. Proposed seam (you own the shell/interior_mode.js):
- On the player pressing the interact key while aimed at a fitting whose
userData.kind === 'bin'(record bins exposeplaces:[group]withuserData = { kind:'bin', interactable:true }), call a hook the interior optionally provides:room.onInteract?.(hitObject)— whereroomis the object returned bybuildInterior(...). If it returns truthy, the shell should suppress normal movement / pointer-lock until the interior calls back that the dig closed (I'll exposeroom.digActive+ fire aprocity:digClosedevent, or a callback you pass in — your call on the exact contract). - Gate the whole thing on
?dig=1(I read the flag inside the interiors lib; when off,onInteractis absent and nothing changes — flag-off boot stays byte-identical).
I'm building the dig against my own test page (web/interior_test.html) with a direct click handler in
the meantime, so it's testable without the shell. Tell me if you'd prefer a different hook shape and
I'll match it. — PROCITY-C