PROCITY/docs
type-two c9e233a7e5 Fable (integrator): ROUND 34 CLOSED — GODBAY hammers, all green; v7.0 needs only the first five minutes
qa.sh --strict --matrix: 7 passed · 0 failed · 0 warn · 0 skipped, MATRIX 10 towns green. New
STRICT smoke_godbay: consigned through the real crate DOM · ONE-HAMMER determinism (a frozen
pre-sleep export slept twice lands byte-identical — the seeded gavel, measured not trusted) ·
honest bounded resolution (net $19 ≤ 2×$24×0.88) · the wake toast carried the morning paper ·
the ride to melbourne hammered a listing on arrival · ?game=0 has no crate to list from · 0
console errors. Money shots in docs/shots/v7_beta/ (the dawn paper + the ⚖ crate). The full
v7 loop now closes end to end: dig the gem → keeper cash now or the gavel tomorrow → the
wantlist points at another town → the ride costs a day and hammers your listings on arrival.
Remaining for the v7.0 tag: THE FIRST FIVE MINUTES (onboarding), the tour, docs freeze — and
John's hands on the whole thing.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-20 19:32:06 +10:00
..
LANES Fable (integrator): ROUND 34 CLOSED — GODBAY hammers, all green; v7.0 needs only the first five minutes 2026-07-20 19:32:06 +10:00
shots Fable (integrator): ROUND 34 CLOSED — GODBAY hammers, all green; v7.0 needs only the first five minutes 2026-07-20 19:32:06 +10:00
A-progress.md Lane A R30 (v7.0-alpha ledger #6): THE ROTATION BOUNDARY VERIFY — HOLDS. F's day salt (207bcff) rides runtime streams only: stk-* stock-pick labels, dig binSeed, setWeekNight night-SELECTION over the plan-time week. Measured 3 ways: grep-zero over the proven citygen/** glob (8 files/2546 lines, pattern non-vacuous vs interior_mode.js); generatePlanFor consumes no day-shaped opt at any call site; day-inertness byte-measured (plan hash identical day-absent/1/37, 3 seeds x synthetic+osm, 6/6). Selfcheck ALL GREEN 156352/156352, fingerprint 0x5f76e76 frozen, all town pins green, zero re-pins. 2026-07-18 14:42:54 +10:00
CITY_SPEC.md Lane A R27 wave 5: THE FACADE FIX — it was every town, not just the real ones (the covenant amended) 2026-07-17 16:28:20 +10:00
G3_ECONOMY_DESIGN.md Lane G R27 (v5.0): tier 2 — the two read endpoints, the three fences, and the gate's missing subject 2026-07-17 13:56:02 +10:00
RESEARCH.md PROCITY scaffold: spec, research, 6 Opus lane prompts, core modules, vendored three r175, 69 inherited skins 2026-07-14 10:46:40 +10:00
RETRO_V4.md Fable (integrator): the v4 epoch retro — what worked, what cost us, the v4.x ledger, the v5 recommendation 2026-07-16 22:39:47 +10:00
RETRO_V5.md Fable (integrator): the v5 epoch retro — five holds, nine vacuous gates, the covenant amendment, the case law 2026-07-17 17:04:41 +10:00
THE_FRONTIER.md Fable: THE FRONTIER gains THE VERNACULAR KIT — John's building-variety idea, source corrected (OSM/Overture footprints + parametric archetypes, never Google 3D) 2026-07-18 22:43:57 +10:00
V2_IDEAS.md Lane F: integration — interiors + keepers + street peds + QA harness 2026-07-14 14:29:03 +10:00
V3_VENUES.md Fable (integrator): v3 epoch charter — venues & gigs (John's pick) 2026-07-15 14:18:26 +10:00
V4_REAL_MAP.md Lane A round 22: CITY_SPEC v4 amendments final + charter risk-list retired-or-carried (ledger #6) 2026-07-16 22:01:31 +10:00
V5_REAL_SHOP.md Lane A round 27 (v5.0): the docs freeze — CITY_SPEC v5 + the risk list judged (ledger #6) 2026-07-17 13:52:47 +10:00
V6_LIVING_STREET.md Fable (integrator): round-29 instructions — the v6 spikes (wave 0 now, the rest gated on John's footage) + charter amended (lean doesn't exist) 2026-07-17 18:13:01 +10:00
V7_THE_GAME.md Fable (integrator): V7 RATIFIED + round-30 instructions (the save and the crate, wave 1) + README manual (measured controls) 2026-07-18 11:27:03 +10:00