PROCITY/web/js/citygen/plan_osm.js
m3ultra f952f513d0 Lane A round 8: OSM to parity + a second town (Katoomba) — carried R7 brief, full
The carried brief (slipped R7) lands complete — all four items, qa.sh --strict GREEN.

1. Selfcheck PARITY: extracted structuralSuite(plan,label) and run the FULL invariant suite
   on every (source, town) — synthetic + both OSM towns get identical coverage (storeys,
   one-shop-per-lot, facing, within/cross-block overlap, corridor coverage, determinism,
   exactly-one-openLate). ALL GREEN 1727/1727 (was 1362; OSM went subset → full ×2 towns).
2. SECOND TOWN: Katoomba (Blue Mountains, 19 shops, op-shop/book heavy) — regional contrast
   to inner-Melbourne. osm_fixture.js → OSM_TOWNS{melbourne,katoomba}+DEFAULT_TOWN;
   generatePlanFor(seed, source, {town}); ?plansrc=osm&town=katoomba. Golden 0x0f652510.
   Melbourne 0x34cfdec0 + synthetic 0x3fa36874 UNCHANGED (town key kept off the plan).
3. "Add a town" recipe in LANE_A_NOTES (R8): extract → OSM_TOWNS → pin golden → tell F.
4. Normalization + LOG: importer bends real data to the contracts (unknown kind→opshop,
   hours-clamp so only one shop is openLate, video-preferred landmark w/ fallback) and logs
   it via {report}; selfcheck prints per-town (e.g. melbourne hoursClamped:5, openLate:video).

For F: three goldens to pin, gate keyed (seed, plansrc, town); selector gained {town} — see
LANE_A_NOTES R8. Screenshots docs/shots/laneA/osm-{melbourne,katoomba}.png.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-15 04:15:12 +10:00

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// PROCITY CityGen — the OSM plan source (Lane A, round 6). Second producer behind the same
// CityPlan contract as plan.js, so Lanes BF consume it unchanged. Selected via ?plansrc=osm
// (default stays 'synthetic', byte-identical — see index.js `generatePlanFor`).
//
// Input: a CHECKED-IN fixture of real inner-Melbourne secondhand/charity/music/book/toy/antique
// shops (osm_fixture.js, extracted from thriftgod's Overpass cache). ZERO network at runtime.
//
// How real data drives the plan (documented simplification — the honest "cut"): a shop's real
// LATITUDE picks which eastwest avenue it lands on, and its real LONGITUDE sets its order along
// that avenue. Avenue spacing and per-lot frontage are regularized (marched) so the result is a
// clean, non-overlapping, valid CityPlan — the geography is real in row+order, stylized in metres.
// A future pass can honour exact projected positions; this lands a booting, invariants-green seam.
import { rng, seedFor, mulberry32, pick, frange } from '../core/prng.js';
import { SHOP_TYPES } from '../core/registry.js';
import { OSM_TOWNS, DEFAULT_TOWN } from './osm_fixture.js';
const r2 = v => Math.round(v * 100) / 100;
const r4 = v => Math.round(v * 10000) / 10000;
const clampHour = h => Math.max(0, Math.min(23, h | 0));
const LATE_HOUR = 22; // matches plan.js: exactly one shop closes ≥ this
const EARTH_M = 111320; // metres per degree latitude (equirectangular)
const ROWS = 8; // latitude bands → avenues
const ROW_DZ = 54; // metres between avenues (> avenue depth ⇒ blocks disjoint)
const AV_W = 12, SPINE_W = 24; // corridor widths
const SPINE_CLEAR = 16; // lots start this far east of the spine (no lot on the road)
const GAP = 2, DEPTH = 14; // lot gap + depth along/into the avenue
// Short signboard form from a real shop name: drop a leading "The", take words up to ~15 chars.
function signOf(name) {
const words = String(name).replace(/^the\s+/i, '').split(/\s+/);
let s = '';
for (const w of words) { if ((s + ' ' + w).trim().length > 15) break; s = (s + ' ' + w).trim(); }
return (s || String(name).slice(0, 15)).toUpperCase();
}
export function generatePlanOSM(citySeed, town = DEFAULT_TOWN, opts = {}) {
citySeed = (citySeed >>> 0);
const fx = OSM_TOWNS[town] || OSM_TOWNS[DEFAULT_TOWN];
// Normalization log: what the importer had to bend to fit the CityPlan contracts (real OSM data
// "doesn't bend the contract"). Surfaced via opts.report (selfcheck prints it) — never on the plan.
const norm = { town: fx.town, source: 'osm', shops: fx.shops.length, typesRemapped: 0, hoursClamped: 0, openLate: 'video' };
const nodes = [], edges = [], districts = [], blocks = [], lots = [], shops = [];
let nid = 0, eid = 0, did = 0, bid = 0, lid = 0, sid = 0;
const addNode = (x, z) => { const n = { id: nid++, x: r2(x), z: r2(z) }; nodes.push(n); return n; };
const addEdge = (a, b, width, kind) => { const id = eid++; edges.push({ id, a, b, width, kind }); return id; };
const addDistrict = (kind, cx, cz) => { const id = did++; districts.push({ id, kind, cx: r2(cx), cz: r2(cz) }); return id; };
const addBlock = (district, kind, poly) => { const id = bid++; blocks.push({ id, district, kind, poly: poly.map(p => [r2(p[0]), r2(p[1])]) }); return id; };
const addLot = (block, x, z, w, d, ry, frontEdge, use) => {
const id = lid++;
lots.push({ id, block, x: r2(x), z: r2(z), w: r2(w), d: r2(d), ry: r4(ry), frontEdge, use });
return id;
};
// Create a shop record from a real fixture entry (real name; seeded facade/hours/storeys).
function addShop(lotId, fixtureShop) {
const id = sid++;
const type = SHOP_TYPES[fixtureShop.type] ? fixtureShop.type : 'opshop';
if (type !== fixtureShop.type) norm.typesRemapped++; // unknown OSM kind → opshop (normalization)
const reg = SHOP_TYPES[type];
const seed = seedFor(citySeed, 'osmshop', fixtureShop.id);
const sr = mulberry32(seed);
const facadeSkin = pick(sr, reg.facades);
const storeys = reg.storeys[0] + ((sr() * (reg.storeys[1] - reg.storeys[0] + 1)) | 0);
let open = reg.hours.open, close = reg.hours.close;
if (sr() < 0.3) open = clampHour(open + (sr() < 0.5 ? -1 : 1));
if (sr() < 0.3) close = clampHour(close + (sr() < 0.5 ? -1 : 1));
if (close <= open) close = clampHour(open + 2);
if (close > LATE_HOUR - 1) norm.hoursClamped++;
close = Math.min(close, LATE_HOUR - 1); // only the openLate landmark reaches ≥ LATE_HOUR
shops.push({ id, lot: lotId, type, name: fixtureShop.name, sign: signOf(fixtureShop.name),
seed, facadeSkin, storeys, hours: [open, close] });
return id;
}
// ── project real shops → local metres; bin by latitude into avenue rows, order by longitude ──
const cosLat = Math.cos(fx.center.lat * Math.PI / 180);
const pts = fx.shops.map(s => ({
s, x: (s.lon - fx.center.lon) * EARTH_M * cosLat, z: (s.lat - fx.center.lat) * EARTH_M,
}));
const zMin = Math.min(...pts.map(p => p.z)), zMax = Math.max(...pts.map(p => p.z));
const span = (zMax - zMin) || 1;
const rowsArr = Array.from({ length: ROWS }, () => []);
for (const p of pts) {
const row = Math.min(ROWS - 1, Math.max(0, Math.floor((p.z - zMin) / span * ROWS)));
rowsArr[row].push(p);
}
const district = addDistrict('mainstreet', 0, 0);
// spine: one main street running S→N through the origin, a node per (occupied) row
const spineNodes = [];
const usedRows = rowsArr.map((r, i) => ({ r, i })).filter(o => o.r.length);
usedRows.forEach((o, k) => { o.zPos = (k - (usedRows.length - 1) / 2) * ROW_DZ; spineNodes.push(addNode(0, o.zPos)); });
const spineEdges = [];
for (let k = 0; k < spineNodes.length - 1; k++) spineEdges.push(addEdge(spineNodes[k].id, spineNodes[k + 1].id, SPINE_W, 'main'));
// ── each row → an eastwest avenue off the spine; its shops march into non-overlapping lots ──
usedRows.forEach((o, k) => {
const rowShops = o.r.slice().sort((a, b) => a.x - b.x || a.s.id - b.s.id); // real longitude order, id tiebreak
const zPos = o.zPos;
// frontages from each shop's registry footprint (deterministic mid-band, no rng needed here)
const fr = rowShops.map(p => { const fp = SHOP_TYPES[p.s.type]?.footprint || { fmin: 7, fmax: 10 }; return (fp.fmin + fp.fmax) / 2; });
const avLen = SPINE_CLEAR + fr.reduce((s, f) => s + f + GAP, 0) + 6;
const west = addNode(0, zPos), east = addNode(avLen, zPos);
const avEdge = addEdge(west.id, east.id, AV_W, 'side');
// block = the frontage strip on the south side of the avenue
const half = AV_W / 2, sd = DEPTH + 2;
const block = addBlock(district, 'mainstreet',
[[SPINE_CLEAR, zPos - half], [avLen, zPos - half], [avLen, zPos - half - sd], [SPINE_CLEAR, zPos - half - sd]]);
const ry = Math.atan2(0, -1); // outward normal (street→lot) points south (0,-1) ⇒ facade faces +z (north) to the avenue
let t = SPINE_CLEAR;
rowShops.forEach((p, j) => {
const f = fr[j];
const cx = t + f / 2;
const cz = zPos - (half + DEPTH / 2);
const lot = addLot(block, cx, cz, f, DEPTH, ry, avEdge, 'shop');
addShop(lot, p.s);
t += f + GAP;
});
});
// ── exactly one late-night landmark: a video rental, closes ≥ LATE_HOUR (matches synthetic) ──
if (shops.length) {
const videos = shops.filter(s => s.type === 'video');
const pool = videos.length ? videos : shops.filter(s => s.type !== 'stall');
norm.openLate = videos.length ? 'video' : (pool.length ? pool[0].type + ' (no video in town)' : 'none');
if (pool.length) {
const lr = rng(citySeed, 'osm-openlate', 0);
const chosen = pick(lr, pool);
chosen.openLate = true;
chosen.hours = [chosen.hours[0], LATE_HOUR + ((lr() * 2) | 0)];
}
}
// Centre the imported town on the origin and report its true bounding box as `size` (rigid
// translation ⇒ all invariants preserved; gives the map a framed view and Lane B the real extent).
let minx = Infinity, maxx = -Infinity, minz = Infinity, maxz = -Infinity;
for (const l of lots) {
minx = Math.min(minx, l.x - l.w); maxx = Math.max(maxx, l.x + l.w);
minz = Math.min(minz, l.z - l.d); maxz = Math.max(maxz, l.z + l.d);
}
for (const n of nodes) { minx = Math.min(minx, n.x); maxx = Math.max(maxx, n.x); minz = Math.min(minz, n.z); maxz = Math.max(maxz, n.z); }
const shx = -r2((minx + maxx) / 2), shz = -r2((minz + maxz) / 2);
for (const n of nodes) { n.x = r2(n.x + shx); n.z = r2(n.z + shz); }
for (const l of lots) { l.x = r2(l.x + shx); l.z = r2(l.z + shz); }
for (const b of blocks) b.poly = b.poly.map(p => [r2(p[0] + shx), r2(p[1] + shz)]);
for (const d of districts) { d.cx = r2(d.cx + shx); d.cz = r2(d.cz + shz); }
const M = 40;
const size = { w: Math.max(256, Math.ceil((maxx - minx) + 2 * M)), d: Math.max(256, Math.ceil((maxz - minz) + 2 * M)) };
if (opts.report) Object.assign(opts.report, norm); // caller-supplied log sink (selfcheck prints it)
return {
version: 1,
citySeed,
source: 'osm', // town key stays OFF the plan (keeps the Melbourne golden frozen); the
name: fx.town || 'Melbourne', // display name + the selector arg convey which town this is.
size,
districts,
streets: { nodes, edges },
blocks,
lots,
shops,
};
}
// The catalogue of available OSM town keys (for the shell/map selector + selfcheck iteration).
export function osmTownKeys() { return Object.keys(OSM_TOWNS); }