PROCITY/web/js/interiors
2026-07-18 14:14:14 +10:00
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batch.js Lane C R6 C1: interior draw batching (<=350 draws/room law) 2026-07-14 23:01:04 +10:00
context.js Lane C: on-demand seeded shop interiors (library + test page) 2026-07-14 12:08:12 +10:00
dig.js Lane C R28: audioEmitter — the till rings from the counter; the panner was inert 2026-07-17 17:39:54 +10:00
fittings.js Lane C: round-12 pub venue — archetype + watchPoints + audio.gigKey (?gigs=1) 2026-07-15 18:59:48 +10:00
glb.js Lane C R6 C2: map the 3 orphaned fittings (glass_case/magazine_rack/crate_stack) 2026-07-14 23:19:48 +10:00
interiors.js Lane C R28: audioEmitter — the till rings from the counter; the panner was inert 2026-07-17 17:39:54 +10:00
layout.js Lane C R16 (v3.1): stage.backline[] amp unification, drop primitive ampStacks (ledger #5, C half) 2026-07-16 12:16:38 +10:00
sell.js Lane C R30 (v7.0-alpha ledger #2, implementation): sell.js — the sell counter lands. E at the bench → the mirrored price sticker; offer strictly below pricePaid by construction (8/8 scripted round trips lose money); type=type fail-closed (untyped item sells nowhere); wallet.sell = the credit mirror; game layer absent → no card, zero errors. Verified on :8144 no-store, stubbed game shape (F's core not landed); soak green avg 3.4ms · leak 0/0 · draws card-open ≡ closed 2026-07-18 14:14:14 +10:00
shell.js Lane C: on-demand seeded shop interiors (library + test page) 2026-07-14 12:08:12 +10:00
stock.js Lane C round-9 C2: buy-anywhere — pull-and-buy on book spines + toy boxes 2026-07-15 09:56:21 +10:00
stockpack.js Lane C R24: the contract fix — the runtime is the authority (ledger #1, the root cause) 2026-07-17 00:43:50 +10:00
theme.js Lane C R13 (v3.0-beta, the district): band_room + rsl archetypes, 4-piece band, RY audit (?gigs=1) 2026-07-15 23:05:03 +10:00
wallet.js Lane C R30 (v7.0-alpha ledger #2, implementation): sell.js — the sell counter lands. E at the bench → the mirrored price sticker; offer strictly below pricePaid by construction (8/8 scripted round trips lose money); type=type fail-closed (untyped item sells nowhere); wallet.sell = the credit mirror; game layer absent → no card, zero errors. Verified on :8144 no-store, stubbed game shape (F's core not landed); soak green avg 3.4ms · leak 0/0 · draws card-open ≡ closed 2026-07-18 14:14:14 +10:00