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PROCITY
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369a2be23e
PROCITY
/
web
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js
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m3ultra
369a2be23e
Lane C R30 (v7.0-alpha ledger
#2
, implementation): sell.js — the sell counter lands. E at the bench → the mirrored price sticker; offer strictly below pricePaid by construction (8/8 scripted round trips lose money); type=type fail-closed (untyped item sells nowhere); wallet.sell = the credit mirror; game layer absent → no card, zero errors. Verified on :8144 no-store, stubbed game shape (F's core not landed); soak green avg 3.4ms · leak 0/0 · draws card-open ≡ closed
2026-07-18 14:14:14 +10:00
..
citizens
Lane D R29 (v6 Spike 1): look.glb bound and wired — peds glance, feet planted (wave 0)
2026-07-17 18:44:07 +10:00
citygen
Lane A R27 wave 5: THE FACADE FIX — it was every town, not just the real ones (the covenant amended)
2026-07-17 16:28:20 +10:00
core
Lane A round 13: v3.0-beta the district (?gigs=1) — 2–4 venues, week schedule, town-wide posters, verge fix
2026-07-15 22:35:05 +10:00
interiors
Lane C R30 (v7.0-alpha ledger
#2
, implementation): sell.js — the sell counter lands. E at the bench → the mirrored price sticker; offer strictly below pricePaid by construction (8/8 scripted round trips lose money); type=type fail-closed (untyped item sells nowhere); wallet.sell = the credit mirror; game layer absent → no card, zero errors. Verified on :8144 no-store, stubbed game shape (F's core not landed); soak green avg 3.4ms · leak 0/0 · draws card-open ≡ closed
2026-07-18 14:14:14 +10:00
world
Lane B R27 w4: poseForShopFront — and the real towns face the wrong way
2026-07-17 15:42:50 +10:00