qa.sh --strict --matrix: 7 passed · 0 failed · 0 warn · 0 skipped, MATRIX 10 towns green. New STRICT smoke_first_five: the fresh game hunts a roster artist and the splash names hunt + cash · the beats walked the REAL paths (② at the crate, ③ on the buy, the send-off on the ⚖) · a returning save gets no tutorial · a second fresh browser hunts the SAME artist (seeded, not random) · ?game=0 shows nothing · 0 console errors. THE CROSS-ROUND CATCH: the seeded want moved a fresh-boot invariant (wants 1, not 0) and the R33 gate went red on the FULL run while green solo — amended to a baseline snapshot, lesson filed in §35 (a feature that moves a boot invariant must sweep every gate that assumed it; full runs exist for exactly this). Money shot: docs/shots/v7_beta/first_five_splash.png. Remaining for v7.0: the tour + docs freeze + THE TAG — which waits for John's hands (the alpha precedent). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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378 KiB
1280x720px