PROCITY/docs/LANES/LANE_E_NOTES.md
m3ultra 078245f7bd Lane E R20 (v4.0-beta): the density widening — widened fetch, 5 caches re-emitted, towns index
Ledger #2 (E's half), built to C's LANE_C_PUB §6 table under John's SUBTLE directive.

- Widened fetch: C's tasteful staple list (shop=* + amenity=cafe per C's dagger note), mapped through
  C's copy-paste table onto EXISTING registry types (no new archetypes). Guardrails honoured: no
  vehicle/fuel/funeral/storage/industrial, no pure services. New raw snapshot per town (the fetcher
  auto-refetches when the class list changes -- query recorded in each snapshot), committed like the first.
- SUBTLE by construction: secondhand HEROES never subsampled; texture capped at 3x heroes (top of C's
  ~2-3x band), over-cap towns seed-subsampled deterministically (sha256(townKey:osmId)) with every drop
  counted in counts.textureDropped. Result 3.0x in all five: katoomba 20+60 (-4), newtown 18+54 (-156),
  fremantle 20+60 (-81), bendigo 9+27 (-81), castlemaine 6+18 (-43). Density 6-21 -> 24-80 shops (3-4x).
- web/assets/towns/index.json (new, E-owned): {schema, generated, license, attribution, towns[{key, town,
  state, shops, roads}]} -- B's selector can drop the REAL_TOWNS hardcode (hud.js:11).
- Deterministic (byte-identical re-run, 0 re-fetch). ODbL: SOURCES.md + per-cache license/attribution.

-> Lane A (absorb pass): (1) 10 expected golden re-pins -- the widening moves every real town's base+gig
   golden (designed E->A handoff); synthetic 0x3fa36874 UNMOVED, fixtures frozen. (2) SEAM: index.json
   trips selfcheck's town glob (selfcheck.js:467 takes every top-level towns/*.json as a cache) -- one-line
   fix in your file: .filter(f => f.endsWith('.json') && f !== 'index.json'). Didn't touch selfcheck.js
   (yours, you're mid-round in it); Fable spec'd the index at this path so the path stays.
-> Lane C: kept video_games -> video (absent from your §6 table; was already shipping as video pre-widening,
   so the fallback would have regressed it to opshop). Same family, same target -- flagging for your table.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-16 19:30:50 +10:00

40 KiB
Raw Blame History

LANE E — cross-lane notes

Round 20 — v4.0-beta THE FIVE TOWNS: the density widening ⟨v4-beta⟩

Ledger #2, E's half — built to C's LANE_C_PUB §6 table under John's SUBTLE directive ("texture, not takeover"). Widened fetch → re-emitted 5 caches → towns/index.json. → Lane A: caches re-emitted, densities are yours to absorb + re-pin (see the two flags below). → Lane B: index.json is live — drop the REAL_TOWNS hardcode in hud.js:11.

The widening. build_towns.py now fetches C's tasteful staple list (shop=* + amenity=cafe, per C's †) and maps every class through C's copy-paste table onto existing registry types — no new archetypes. Guardrails honoured: no vehicle/tyres/fuel, funeral, storage, industrial, or pure services (hairdresser/beauty/bank/laundry/estate_agent). Raw is a new snapshot (the fetcher auto-refetches when the class list changes — the query is recorded in each snapshot, so nobody has to remember --refetch), committed like the first. Deterministic: same raw → byte-identical cache.

SUBTLE, enforced by construction. The secondhand heroes are never subsampled (they're the game). Texture is capped at 3× the hero count (the top of C's ~23× band — keeps the town alive without letting retail take over); over-cap towns are seed-subsampled deterministically (sha256(townKey:osmId) rank — stable across rebuilds so A's goldens hold) and every drop counted in counts.textureDropped:

town heroes texture ratio dropped total shop mix
katoomba_real 20 60 3.0× 4 80 milkbar 33 · dept 22 · opshop 13 · stall 5 · book 4 · record 2 · video 1
newtown_real 18 54 3.0× 156 72 milkbar 30 · dept 21 · opshop 6 · record 5 · book 4 · stall 3 · toy 2 · video 1
fremantle_real 20 60 3.0× 81 80 milkbar 43 · dept 16 · opshop 9 · book 5 · toy 2 · video 2 · pawn 1 · record 1 · stall 1
bendigo_real 9 27 3.0× 81 36 milkbar 14 · dept 12 · opshop 3 · book 3 · stall 1 · record 1 · video 1 · pawn 1
castlemaine_real 6 18 3.0× 43 24 milkbar 9 · dept 6 · opshop 4 · stall 3 · book 2

Density is now 34× pre-widening (621 → 2480 shops) — inside the ledger's 36× expectation for A. Katoomba reads right: the op shops (Cancer Help, Tanglecare, Cat Defence, Red Shield) still anchor the strip, now with The Hatters Cafe, Blue Mountains Chocolate Co, K Hub and Bunnings as texture around them.

web/assets/towns/index.json (new, E-owned): {schema:"procity-towns-index/1", generated, license, attribution, towns:[{key, town, state, shops, roads}]} — 5 towns, built from every cache on disk.

⚠ Two flags for Lane A (both land in your absorb pass)

  1. 10 expected golden re-pins — the widening moves every real town's base + gig golden (5 × 2). That's the designed E→A handoff (ledger #2). Synthetic 0x3fa36874 is UNMOVED; fixtures frozen.
  2. index.json trips selfcheck's town glob (a real seam — selfcheck.js:467 takes every top-level towns/*.json as a cache, so the index validates as a town and fails). One-line fix in your file: .filter(f => f.endsWith('.json') && f !== 'index.json'). I didn't touch selfcheck.js — it's yours and you're mid-round in it. Fable spec'd the index at this path (ledger #2/#5, B reads it there), so the path stays; the glob is what needs to learn about it.

→ Lane C (one-line map addition)

video_games wasn't in your §6 table (you listed video/gamesvideo). It was already shipping as video pre-widening, so I kept video_gamesvideo rather than regress those shops to opshop via the fallback. Same family, same target — flagging so your table and my emit stay the one truth.

Round 18 — v4.0-alpha REAL ROADS: the road-geometry fetch ⟨v4-alpha⟩

Ledger #3 — E fetches the real street geometry; A's lift builds the CityPlan graph from it. katoomba_real is now schema v2 with 484 real streets (the alpha town). → Lane A: roads are live; harden the lift, resolve the surfaced poster-clearance finding below, re-pin the golden.

The data. build_towns.py extended with a bounded way["highway"~…](bbox); out geom; per town → raw cached in _raw/<key>.roads.overpass.json (fetch once, John's standing Overpass auth) → roads[] in A's v2 contract ({id, kind, pts:[[lat,lon],…]}; kind = raw OSM highway class, A's ROAD_KIND maps it, full geometry shipped for A's DouglasPeucker). katoomba_real: 484 streets (residential 243, tertiary 65, trunk 58, secondary 51, primary 32, unclassified 23, pedestrian 12 — real names: Bathurst Rd, Cliff Drive, Civic Place, …), 5344 points.

Fidelity cut (charter risk #4 — flagged to A, who owns the knob). I FETCH every ROAD_KIND-mapped tier (→ raw cache, full provenance / beta-ready) but EMIT only the town street tier — drivable roads + pedestrian malls — EXCLUDING service/track/footway/path/steps/cycleway. In Katoomba's 3 km bbox that excluded tier is 1461 of 2506 ways (Blue-Mountains bushwalking tracks, sidewalks, stairs, driveways, parking aisles) — noise for a town street graph and a ~2500-edge blow-up. The full set is in the raw cache if A wants a tier back (one filter change). This is the honest cut.

A's lift builds a real town from it (verified, generatePlanFor seed 20261990): 484 streets → 872 nodes / 799 edges (main 232, side 531, arcade 36) → 12 blocks, 20 lots, 20 shops, 3 venues (pub/band_room/rsl), 12 gigs. pickVenues lands venues on the real graph — ledger #2 requirement met.

⚠ FINDING for Lane A (the alpha's failure-list deliverable — charter risk #3). On the real graph, spine posters overhang a crossing carriageway: selfcheck's kerb-clearance gate fails on 4 seeds (spine poster clears its cross-edge by 1.6 to 2.5 m; e.g. seed 20261990 poster 50 vs edge 58 = 2.42 m). Same CLASS as A's R15/R16 corner-poster fix, now on real cross-street geometry — a venue's frontage seats on the spine where a real side street crosses, so its poster reaches over that carriageway. Owner: A (pickVenues / POSTER_CLEAR on the real graph — the "A again" harden step). My roads data is valid — the v2 cache validates (roads accepted); the 4 failures are plan-level poster placement, not cache errors. Not a fidelity artifact either: the crossing streets are real primary town streets, so trimming roads wouldn't fix it. Golden settles after A's fix (pre-fix value 0x6014a8e6). Handshake E→A: katoomba roads live + this finding.

Other 4 towns (data-only; A hardens against them, only katoomba gates): all now v2 — newtown_real 1086 roads, bendigo_real 1552, fremantle_real 622, castlemaine_real 397 (dense/regional towns → bigger graphs; real data, A's DP + density classification handle it). Roads are ODbL, raw committed, SOURCES.md updated. (Robustness: build_towns.py gained Overpass retry/backoff — the public API 504s under load.)

The finding is SYSTEMATIC — the spine-poster clearance fails identically on all 5 real-road towns, every seed (23 checks, 0.9 to 4.7 m). That it reproduces across five different real street grids confirms it's plan-level poster placement, not town data → squarely A's (pickVenues / POSTER_CLEAR). Scoping holds: only the real/* v2 path fails — synthetic + fixtures + classic + default boots are all green (roads[] is the only changed path, per the alpha law). A's one fix generalizes to all five.

Round 17 — v3.2 THE SCOUT: real town caches + the verify fix ⟨v3.2 amendment⟩

The real-map scout for v4 THE REAL MAP (John's pick) — bounded data groundwork, no new game systems. 5 real AU town caches produced + the --verify false-drift fixed.Lane A: caches are live under web/assets/towns/; pin the per-town goldens (printed below by selfcheck) and feed them through plan_osm — E→A handshake.

Ledger #4 — publish.py --verify false-drift fixed (the warm-up). The drift check filtered the depot list to procity_*, so genuinely-published non-procity_ assets (sit.glb, vintage-cash-register.glb) were false-flagged "not live." Now it compares the published-NAME record (_published.json) against the depot's full file list (fetch_depot_files()), confirming any name is live — and only flags OUR procity_ namespace as unrecorded, ignoring other projects' files on the shared depot. --verify now: ✓ all 39 recorded assets live.

Ledger #6 — the real-map scout (the round's biggest item). pipeline/build_towns.py ports thriftgod build_city()'s Overpass route to per-town caches in A's procity-town-cache/1 contract (validateTownCache()). Pipeline: bounded Overpass query → raw response cached in-repo → dedupe (OSM node+way) → suburb-fill → parody the trademarked charity/franchise chains (indie shops keep real OSM names) → OSM shop=* → registry SHOP_TYPE → web/assets/towns/<key>.json.

cache town shops span types selfcheck golden (→ A pins)
katoomba_real Katoomba NSW 20 1.11 km book4 opshop13 record2 video1 0x61760542
newtown_real Newtown, Sydney 18 2.36 km book4 opshop6 record5 toy2 video1 0x95978b45
fremantle_real Fremantle WA 21 1.89 km book5 opshop10 pawn1 record1 toy3 video1 0xee9fd09a
bendigo_real Bendigo VIC 9 2.06 km book3 opshop3 pawn1 record1 video1 0x5e3e76a6
castlemaine_real Castlemaine VIC 6 1.25 km book2 opshop4 0xf1a628a1

Data discipline: deterministic (same raw → byte-identical cache; shops id-sorted, no RNG — verified re-run byte-identical); bounded (all spans < 2.4 km, well under the 5 km mega-strip floor); raw responses committed to web/assets/towns/_raw/ so re-runs never re-fetch (Overpass hit once per town, John-authorized). katoomba_real is the fixture-comparison town (vs the hand-made katoomba). All 5 boot through the full structural + gig suites (selfcheck 16596/16596 green, synthetic golden 0x3fa36874 unmoved). Provenance: OSM is ODbLSOURCES.md (E-owned licence table) + license/attribution fields on every cache; only public POI data (name/type/coord/suburb), no private-individual data.

Round 16 — v3.1 THE FLIP: the drummer's sit clip (E asset half) ⟨v3.1 amendment⟩

Ledger #2 asset half — the drummer finally sits. E produces the clip; D wires it (_rotWithHips

  • spawnRig foot re-plant + F's seated-stature gate). sit.glb delivered, verified, committed + on depot.Lane D: it's ready (web/models/peds/sit.glb, canon binds 195/195, seated confirmed).

Asset: web/models/peds/sit.glb — a mesh-free animation clip, structurally identical to the shipped walk.glb/idle.glb: 66 nodes (65 mixamorig bones + root), 0 meshes, 1 dangling skin (inverseBindMatrices + 65 joints, referenced by 0 nodes — the vestigial artifact Blender glTF I/O leaves, which makes glTF tools read it as an armature), 195 channels (65 bones × TRS). 109 KB, no Draco.

Source + provenance: Adobe Mixamo Sitting_Idle.fbx (533 KB) — fetched by scp from the tailnet source box johnking@100.91.239.7:~/Documents/mixamo-fetch/out/ per Lane D's recipe (the local ~/Documents/mixamo-fetch path is stale/empty). Converted on-device via Blender headless (pipeline/fbx_to_clip.py, new tool): import FBX → export skinned GLB → pure-python mesh-strip that keeps the skeleton + dangling skin + animation and re-indexes/compacts. Raw Mixamo mixamorig: naming is already canonical (rigs.js._canon normalizes mixamorig<N>mixamorig, so no bone rename). Licence zone: Adobe Mixamo royalty-free animation license — the SAME zone as the already-shipped walk/idle clips (the whole ped fleet is Mixamo-rigged). Mesh stripped, so only the skeleton motion ships (retargeted onto the game's own peds), never Mixamo character geometry.

Verified (E's half — D verifies the wired in-scene pose):

  • three.js (vendored GLTFLoader): loads, dur 4.33 s, 195 tracks, 65 bones, 195/195 bind to a ped skeleton after _canon, 0 NaN track values (mesh-strip re-index is clean).
  • Blender (the tool that measures walk at 1.276 m standing): the clip poses seated — Hips descend 0.955 m (standing) → 0.299 m, stature 1.276 → 0.758 m. Eyes-on bone-dot render confirms the folded seated silhouette vs walk's upright one: docs/shots/laneE/sit_clip.png (left walk, right sit).

Depot: published to digalot.fyi/3god via the passwordless tailnet ingress under John's R13 authorization (_published.json 38 → 39; confirmed 200 on the public depot). NOTE (benign): sit.glb — like vintage-cash-register.glb — is non-procity_-prefixed, so publish.py --verify's procity_-only drift filter lists it as "not live" (a false drift — it IS live). Cosmetic only; validate_manifest gates are unaffected (clips are not manifest GLBs).

"Manifest": ped clips load by convention (rigs.js base='models/peds/'), NOT via web/assets/manifest.json — so there is no asset-manifest entry, same as walk/idle. D owns the loader wiring (spawnRig/fleet). Bench-sit loiter (Fable's stretch goal) reuses this same clip.

Round 14 — v3.0 PROVENANCE FREEZE (release round)

FROZEN for the v3.0 tag (2026-07-16). Lane E R14 is a provenance close-out — no new synthesis (genres final: pubrock / grunge / covers; John "fine for now"). Everything below is the durable Lane-E release contract; the deep per-asset narrative lives in pipeline/AUDIT.md (current through its R13 section). Counts tool-verified (glb_stat / ffprobe / manifest parse) and adversarially re-audited by two independent passes — both PASS, 0 release blockers.

Release status

  • Gate 3 GREENvalidate_manifest.py --depot → 0 errors, 0 warnings. Not blocking the tag.
  • publish.py --verify — depot matches _published.json (38 entries). The lone drift note (vintage-cash-register.glb absent from the tailnet mirror) is cosmetic: it's a depot-reuse asset and IS live on the public digalot.fyi depot (Gate 3 confirms), so the manifest's real target is fine.
  • Licensing 🟢 clean — 0 quarantined/branded assets in the manifest (grep of every AUDIT QUARANTINE token — vitra/eames/calligaris/ikea/technics/1210/tuborg/uploads_files/akai/mpc/turntable — → 0 hits).
  • Poster templates (R13 debt #4): no ask from B → no new templates (E builds only on B's ask).
  • R14 doc-consistency fixes applied: AUDIT.md R13 section added; roomtone-video gain 0.3→0.35 aligned to the manifest; manifest glb_law string amended to state the ≤8k-hero / ≤14k-instrument exceptions.

Provenance & licensing — by source zone (all 🟢 web-ok)

zone assets source method licence
House library GLBs 18 thriftgod / house depot, John-presorted generic props (benches, shelves, counter, crate, bin, streetlight, food_cart…) — no recognizable trademark normalize.py (passthrough or COLLAPSE ≤5k) 🟢 web-ok
On-device synthetic GLBs 11 (+5 _hi) MODELBEAST flux_local (FLUX.2-klein-4B) concept → trellis_mac mesh 6 hero via bake_lowpoly.py (≤8k) · 5 gig instruments via normalizedecimate_props.py (14k) 🟢 CC0-equiv, 100% on-device
fal-Hunyuan GLBs 3 flux_local concept → fal-ai/hunyuan3d/v2 (glass_case, magazine_rack, bus_shelter) bake_lowpoly.py (≤8k) 🟢 original (~$0.64 total spend)
Depot-reuse GLB 1 cash_register = John's own thriftgod_hero (already live) reuse (not regenerated) 🟢 cleared
Skins (2D) 96 90sDJsim ports (7 facade + 2 ground) + thriftgod R1 store-art + flux_local gap-fill fronts/posters gen_skins.py --local (on-device) 🟢 web-ok
Audio pack 28 100% procedural numpy synthesis (gen_audio.py) oscillator/noise render → ffmpeg OGG+M4A 🟢 CC0-equiv, parody-safe
Stock packs 3 (350/311/273) GODVERSE dealgod Postgres — real cover art build_stock_pack.py: parody-transform metadata + atlas 🟢 real-art / parody-metadata
Ped clip ⟨v3.1⟩ sit.glb (E R16; + pre-existing walk/idle from D/90sDJsim) Adobe Mixamo Sitting_Idle.fbx fbx_to_clip.py (Blender, mesh-strip) 🟢 Mixamo royalty-free (motion only, mesh stripped)
Town caches ⟨v3.2⟩ 5 real AU towns (Katoomba/Newtown/Fremantle/Bendigo/Castlemaine) OpenStreetMap via Overpass API build_towns.py (fetch → dedupe/suburb/parody/type-map) 🟢 ODbL 1.0 (© OSM contributors; web/assets/towns/SOURCES.md)

GLB fleet = 33 manifest (23 fit + 10 furniture) + 5 _hi = 38 published. Only external spend ever: ~$0.64 (fal-Hunyuan, R5). Everything else is $0 / on-device (electricity only).

Audio inventory — 28 assets (web/assets/audio/, committed; contract = manifest.audio)

All procedural, seeded, $0, parody-safe; OGG/Opus + M4A/AAC; beds+music loudnorm 16 LUFS, SFX peak-norm.

group n assets gig?
ambience 7 street-day, street-night, rain, roomtone-{retail,milkbar,video}, crowd-walla crowd-walla gig:true
sfx 8 + 6 steps doorbell, door-open, till, riffle, toast, tram-bell, tram-rumble(loop), applause; footstep{pavement×3, timber×3} applause gig:true
music 7 record-shop, milkbar, video-synth, arcade, gig-pubrock, gig-grunge, gig-covers 3 gig beds gig:true
  • Gig beds (R13, the manifest key IS the gigKey gig-<genreKey>): gig-pubrock (pub, 0.6, 13.4s), gig-grunge (band_room, 0.6, 17.2s), gig-covers (rsl, 0.5, 19.2s). Seamless loops, non-silent (verified 15.7…17.6 dB mean). Old pubrock-live fully retired (files gone, no live refs).

GLB inventory — 38 (tri counts glb_stat-verified; footprints/heights match manifest; no Draco, tex ≤1024)

Fittings (23): record_crate 5k · wire_shelf 330 · clothes_rack 3.2k · bookshelf 5k · cube_shelf_wide 5k · counter 276 · coffee_table 495 · work_table 1.6k · box_crate 78 · crate_stack 3k · listening_booth 8k · drinks_fridge 8k · arcade_cabinet 8k · milkshake_mixer 8k · counter_till 8k (bake_lowpoly hero) · glass_case 8k · magazine_rack 8k (fal) · electric_guitar / bass_guitar / drum_kit / guitar_amp / mic_stand = 14k each (R13 decimate) · cash_register 6k (reuse). Furniture (10): bench 1.9k · bench_modern 640 · bench_wood 4k · longbench 1.2k · park_bench 5k · streetlight 5k · food_cart 5k · novelty_record 8k (bake_lowpoly) · bus_shelter 8k (fal) · bin 3k. Preserved _hi originals (5, on depot, NOT manifest-referenced — LOD/re-bake source): electric_guitar 43.5k · bass_guitar 36k · mic_stand 34.1k · drum_kit 26.2k · guitar_amp 96.6k.

Skins — 96 (web/assets/gen/*.jpg, local; all present, 0 missing/orphan)

facade 48 (43 blank + 5 baked-sign: djsim-video/milkbar/pub, market, grimy) · sky 10 · ground 10 · wall 8 · interior floor 6 · interior surface 7 · awning 3 · poster 4 (grunge/retro/screenprint/xerox, blank name-band). Per-shop-type facade coverage ≥2 for all types (validate_manifest asserts; min = 3).

Stock packs — 3 (indexes committed in pipeline/packs/; atlases on depot; read directly by Lane C)

record 350 (6 atlases, 256²) · book 311 (4 atlases, 176×256) · toy 273 (5 atlases, 256²). Real cover art (GODVERSE), parody-transformed metadata (sha256-seeded word-banks; no real trademarks). All pass validate_pack.

By-design notes (documented so a future reader doesn't re-flag them)

  • 5 _hi in _published.json but not the manifest — intentional archival hi-poly originals (R13).
  • Stock-pack indexes not in the manifest — by design; Lane C reads pipeline/packs/* directly, atlases ship on the depot.
  • glb_law tiers — ≤5k library / ≤8k baked hero (TRELLIS shell-soup, texture-intact) / ≤14k gig instruments; now stated in the manifest convention string + AUDIT.
  • validate_manifest prints "skins 85 groups" — a shallow sk.values() count (the nested interior dict counts as 1); true leaf total is 96. Cosmetic label, flagged for v3.1.
  • Minor stale ledger figures (non-live): food_cart 4991 vs _normalize_results 5000 (9-tri); a superseded cube_shelf_01 entry in _normalize_results (DROP-filtered from the manifest, rejected in AUDIT). Harmless.

Deferred to v3.1 (documented, not started)

  • street_bin decimation — B's non-blocking, conditional ask ("if the combined-lane budget tightens"); the bin is ~3k tris (within house law), and B measured ~100k tri / ~150 draw margin at the busiest block, so no action for v3.0.
  • Texture-bake-to-lowpoly / KTX2-Basis atlas pass — if a future budget tightens; the _hi instrument originals + the hero props are the LOD source (R9 VRAM note + AUDIT).

Round 13 — two genres, the gigKey rename (debt #1), lighter instruments

v3.0-beta THE DISTRICT. All local work landed + verified; the one gated step (depot publish) waits on John. Verification: core gates GREEN (scaffold · consistency 0-warn · citygen selfcheck 3273/3273 incl. v3 gig-layer + assets-on-disk), manifest validator --depot GREEN, and the real app boots clean flags-off / ?gigs=1 (A's 3-venue district, 14 gigs/posters — all three gig beds resolve by canonical key, no stale key, 0 console errors) / ?noassets=1&gigs=1 (0 audio + 0 GLB fetches, silent-and-fine).

1. gigKey rename — DONE (debt #1). → Lane B + Lane F: switch your readers.

The manifest music key IS the gigKey, always gig-<genreKey> — one key, zero mapping. Renamed pubrock-livegig-pubrock; added gig-grunge, gig-covers. Files are now audio/music-gig-{pubrock,grunge,covers}.{ogg,m4a}; the old music-pubrock-live.* are deleted. Manifest regen'd + validates 0/0; no stale pubrock-live anywhere.

  • → Lane F (interior_mode.js): DELETE the GIG_BED bridge (the {'gig-pubrock':'pubrock-live'} map + gigBedKey()); read ra.gigKey (gig-<genre>) straight against AUDIO.music[...]. The bridge currently maps to the now-gone pubrock-livefails soft to silence (I verified: no crash, just a silent band) until you delete it. This is your R13 task #4.
  • → Lane B (audio.js ~L274/276): you hardcode 'pubrock-live' for the street spill — read each venue's gigKey bed instead (AUDIO.music[venue.gigKey], i.e. 'gig-'+genreKey). Same fail-soft-silent until you switch. Your R13 task #2 (per-genre spill) covers this.
  • CITY_SPEC §v3 contract line (coordinate wording w/ A): "The audio manifest key for a gig genre IS the gigKey, always gig-<genreKey> (gig-pubrock, gig-grunge, gig-covers). No mapping table: C emits room.audio.gigKey, E names the bed, B/F read the same key."

2. Two new gig beds — grunge (band_room) + covers (RSL).

Procedural, seeded, loopable, OGG+M4A, loudnorm, $0 on-device (same discipline as R11/12). All three are audibly + spectrally distinct (spectral centroids pubrock 2336 / grunge 2271 / covers 1115 Hz; contact sheet docs/shots/laneE/gig_beds_spectrograms.png):

  • gig-grunge (0.6 gain, 17s): down-tuned sludge, quiet-loud dynamic (clean-ish verse → full-fuzz chorus — visible in the spectrogram), loose heavy kit. Sits at 14.6 LUFS (genre-dense; a 1.02 inter-sample peak, not real clipping — plays at gain 0.6 so absolute output ≈0.6).
  • gig-covers (0.5 gain, 19s): mellow RSL covers band — new drawbar-organ() voice, walking bass, soft kit, sparse organ answer. Warm, dark highs (that low continuous band + horizontal harmonic striations in the spectrogram = the organ). New synth helpers: organ(), grungechord().
  • John may re-flavour genres (names only) — I synthesize to order. Note it's now a coordinated A+E change: the genreKey lives in A's registry.js (drives gigKeyFor → the bed name), so a re-flavour = A renames the genreKey + E renames/re-synths the bed. Defaults grunge/covers are live.

3. Instrument decimation — DONE. 5 GLBs → 14k tris each (≤15k target). → Lane D.

Collapse-decimated (Blender, pipeline/decimate_props.py) — not voxel-remesh, so thin features survive: mic pole + hanging cable, drum cymbals/stands, guitar necks/headstocks all read (thumbs re-rendered + eyeballed). Dims/orientation/base-origin/WebP preserved; GLB-law clean (no Draco, tex ≤1024). Fleet 236k → 70k tris (70%) across the district's multiple stages.

instrument tris (norm→14k) footprint (m) height
electric_guitar 43.5k → 14k 0.38×0.08 1.00
bass_guitar 36.0k → 14k 0.34×0.13 1.15
mic_stand 34.1k → 14k 0.57×0.57 1.70
drum_kit 26.2k → 14k 1.50×1.24 1.30
guitar_amp 96.6k → 14k 0.52×0.29 0.61
  • → Lane D: wire against the SAME filenames (procity_fit_{electric_guitar,bass_guitar,mic_stand, drum_kit,guitar_amp}_01.glb) — footprints/heights in the manifest are unchanged, so your instrumentFor(role) fittings are unaffected; they're just lighter now. (debt #2)
  • High-poly originals preserved as _hi variants in _normalized/ (git-ignored) for the depot.

4. Depot publish — DONE (John OK'd direct publish). Gate 3 flag CLEARED.

Published via the passwordless tailnet ingress (GOD3_DEPOT=http://100.94.195.115:8788 — this box is allowlisted, so no secret handling). The 5 base names now serve the 14k bytes and the 5 _hi hi-poly originals are live — verified on the public digalot.fyi depot (amp base 5.9MB→1.3MB, _hi 5.9MB live, byte-identical to local). _published.json 33→38 (the 5 _hi recorded). validate_manifest --depot GREEN. The 70% decimation win is now live in production, not just ?localdepot. (The vintage-cash-register.glb drift note from publish.py is pre-existing + unrelated — a depot-reuse asset, not a Lane E file.)

Round 9 — VRAM audit verdict + one rec for C

VERDICT: fine to ship v2.0. Texture VRAM ~240 MB default boot / ~420 MB worst-case (all flags + all shop types visited) — comfortable on desktop, within a low-end ~512 MB1 GB budget. Full numbers in AUDIT.md. Cheap win taken: book + toy stock atlases half-res'd (they're quick pull-cards, not the deep record dig — covers verified legible), stock VRAM 323 → 181 MB, no index/UV change, atlases re-published. Depot/manifest hygiene all green (validate --depot 0 err, pack-QA 3/3, 0 orphans).

→ Lane C (optional, NOT blocking v2.0 — v3 follow-up): stockpack.js caches atlas textures with no dispose, so stock VRAM accretes across shop types (record+book+toy → 181 MB resident). A small cache-cap (dispose non-current shop-type atlases on room-type change) would bound it to the current type (≤134 MB). Not needed for the tag; flagging for when you next touch stockpack. → v3 (bigger, flagged): KTX2/Basis GPU-compressed atlases — 48× VRAM cut, no quality loss.

→ Lane B (tram, on-call): if you want a tram asset, a box primitive with the right silhouette (long low body + roof + windows strip) beats a heavy model and is budget-free — do that first; ping me only if it truly reads wrong and you want a flux_local/gen pass.

Round 8 — REAL packs live (update)

→ Lane C: all 3 stock packs are now REAL (GODVERSE data, John unblocked DB access). Same schema you wired — just richer data, no code change needed:

  • record — 350 real vinyl (John's store stock, real Discogs covers), 6 atlases, cell 256×256.
  • book — 311 real book covers (dealgod.products books), 4 atlases, cell 176×256 (portrait face-out cover, not thin spine — I only have cover art; render books face-out).
  • toy — 273 real toy/collectible photos, 5 atlases, cell 256×256. Metadata is parody-transformed (no real titles/artists/brands); covers are real art; book prices are seeded (source is info-only). Indexes committed to pipeline/packs/ + staged (assets/models/, your ?localdepot path); atlases published to the depot. All pass the pack-QA gate. If your book shelf wants thin spines, tell me — I'd need spine art (don't have it; covers only).

Round 8 (synthetic samples — superseded by REAL above)

→ Lane C (E1 — book + toy packs staged for you): build_stock_pack.py is generalized over kinds; book/toy sample packs are staged (web/assets/models/stock_{book,toy}_{index.json,atlas_00.webp}, ?localdepot) + indexes committed to pipeline/packs/. Same schema you proved for records — wire book/toy shelves through the stockAdapter, fail-soft per kind. Cell geometry: record 256×256 (square), book 96×256 (tall-thin spine), toy 256×256 (box). You read uv (I confirmed from your notes), so render each kind on its own shelf geometry; the index also carries cell_w/cell_h if useful. artist carries author (book) / brand (toy). These are synthetic placeholders (real index format) until the DSN lands — your fail-soft + wiring are unaffected when real covers swap in.

E2 — pack-QA gate is live (validate_pack.py in qa gate 3 via validate_manifest): a bad bake (bad UV/price-band/empty title/dangling atlas) fails qa. If you add index fields, tell me and I'll extend REQUIRED.

→ Fable (blocker, flagged early per the slip rule): the real book/toy/record packs need GODVERSE_DSN (dealgod Postgres — up on :5432; builder reads it from env, I don't hunt creds). One command per kind once set (--kind book --from-db --count 200). Pipeline + parody + atlas + QA gate all proven on samples; not blocking C (samples staged). No fal spend.

Round 7

→ Lane D (D1 — the flip gate): merged peds ready to validate. web/models/peds/*.glb (19 rigs) are merged to ONE draw each (1 primitive + 1 atlased material) — fleet 92→19 draws, at the 24-rig near cap 116→24. Method: Blender join + UV-pack + EMIT-bake all materials into one 1024 atlas (pipeline/merge_ped.py). Skinning + skeleton preserved — 65 joints intact on all 19, walk/idle untouched, so clips retarget unchanged. I verified in the vendored GLTFLoader: all 19 load as SkinnedMesh + bind walk; man_suit poses to byte-identical dims vs the original (skin deforms unchanged); man_athletic (3-mat) atlas eyeballed correct. Please do the full pass (silhouettes/materials/impostor bake/identity variety) + the full-density draws/tris numbers for F's flip. Pre-merge peds backed up (gitignored) at pipeline/.peds_r6/ if you need a diff; per-ped in pipeline/_peds_merge.json. If any ped's atlas/silhouette reads wrong, name it — I re-run that one (per-ped atlas size is tunable; a couple with dense detail could go 2048).

→ Lane C (E2 — stock pack): pipeline built + PROVEN, sample staged for you now. pipeline/build_stock_pack.py produces the pack (parody-transform → atlas WebPs + JSON index). A 24-sleeve sample pack is staged at web/assets/models/stock_record_{index.json,atlas_00.webp} — wire ?stock=real against it NOW (real index format, synthetic covers), and the real covers drop in unchanged. Proposed index schema (I built to this — confirm/adjust in LANE_C_NOTES and I'll match INDEX_FIELDS):

{ "version":1, "atlas_px":2048, "cell":256, "atlases":["stock_record_atlas_00.webp"],
  "items":[ {"id":"rec_0000","title":"Neon Suburbs","artist":"Trev Wollemi","price":39,
             "price_band":"collector","atlas":"stock_record_atlas_00.webp","uv":[0,0,0.125,0.125]} ] }

uv = [u0,v0,u1,v1] into the named atlas (origin top-left); price_band ∈ bargain/standard/collector/grail. Seeded pick per bin is yours (same shop.seed → same crate). Fail-soft: pack missing → parody canvas.

→ Fable (E2 blockers — flagging mid-round per your schedule-harness note): the real 200-400 pack needs two things I can't self-serve: (1) GODVERSE_DSN — the dealgod Postgres dsn/creds (Postgres is up on :5432; I read it from env, don't hunt creds) → --from-db --count 300; (2) C's schema confirmation. Both external. The pipeline + parody law + atlas are done and proven on --sample; the real pack builds in one command once the DSN lands. Not blocking C's consumer wiring (sample staged).

Round 6

E1 donepublish.py now merges into _published.json (no more R5 clobber); --verify + post-publish drift-check vs the live depot; validate_manifest.py fails if a manifest GLB isn't in _published.json. Record verified 27==depot. All 27 procity GLBs stay live + recorded.

→ Lane B / Lane C — I'm on-call for the props I shipped:

  • B: if bus_shelter / bin need a scale, origin, or facing tweak once placed on the street graph, tell me the exact issue (current: bus_shelter 2.33×1.41 m / 2.4 m, bin 0.57×0.68 m / 1.0 m, both base-origin minY=0). I can re-normalize + re-publish same-name (idempotent, merge-safe now).
  • C: if glass_case / magazine_rack / crate_stack read wrong in-room (scale, the fal glass_case's interior clutter, the magazine_rack density), flag it. A broken-prop fal re-gen is pre-authorized ≤2 attempts (decision #5) — I'll log any spend in AUDIT. Footprints in the manifest; all base-origin. Mapping guidance for the 3 orphans is in the Round-5 → Lane C section below.

Round 5

→ Lane C: hero props BAKED to ≤8k tris — re-measure the record interior

The 6 heavy TRELLIS props are re-baked and live on the depot (same filenames, footprints unchanged, so no re-map needed — they upgrade in place):

prop tris before → after
drinks_fridge 77k → 8.0k
milkshake_mixer 73k → 8.0k
listening_booth 54k → 8.0k
counter_till 32k → 8.0k
novelty_record 26k → 8.0k
arcade_cabinet 25k → 8.0k

Fleet 288k → 48k tris. Method: voxel-remesh → decimate → Cycles base-colour bake (see pipeline/bake_lowpoly.py, AUDIT R5). Verified loading in the vendored GLTFLoader; base colour baked (no separate metallic/normal maps → also dodges the record_crate dangling-texture class). → Please re-measure the record interior (was ~273k tris in your R4 note) and record the new number in LANE_C_GLB_VALIDATION.md — it should drop by ~most of the prop weight.

→ Lane C: 3 new fittings LIVE (fal Hunyuan) — glass_case + magazine_rack

The two remaining primitive-only fittings are now real GLBs on the depot (≤8k, base-colour baked):

  • glass_case (procity_fit_glass_case_01.glb, 1.08×1.42 m, 1.0 m tall) — timber base + glass panels + items inside. Registry ids glass_case (toy/dept) + glass_cabinets (pawn) both alias to it. → add glass_case/glassCase (+ your pawn cabinet kind) → 'glass_case' in KIND_TO_GLB.
  • magazine_rack (procity_fit_magazine_rack_01.glb, 0.54×0.44 m, 1.2 m tall) — tiered timber rack w/ magazines (milkbar/pawn). Registry magazine_rack aliases to it. → map your kind → 'magazine_rack'.
  • Both base-origin, verified loading in the vendored GLTFLoader. manifest.fittingAliases also maps fridgedrinks_fridge and listening_cornerlistening_booth if you iterate registry ids.

→ Lane B: new street props — bus_shelter + bin

  • procity_street_bus_shelter_01.glb (furniture.bus_shelter, 2.33×1.41 m, 2.4 m, ≤8k, base-origin). Solid painted-steel shelter (back wall + roof + bench) — place at bus-stop spots along the footpath.
  • procity_street_bin_01.glb (furniture.bin, 0.57×0.68 m, 1.0 m, 3k) — red council wheelie bin, an obvious town-furniture gap. Map bin in your furniture GLB-upgrade path if you want it on footpaths.
  • B3 resolved: novelty_record is now 8k (was 26.5k) via the E1 bake — re-measure the busy view. All furniture GLBs base-origin + footprint-accurate; fail-soft as usual.

→ Lane C also: crate_stack for floor piles / dig

procity_fit_crate_stack_01.glb (fittings.crate_stack, 0.71×0.72 m, 0.9 m, 3k) — a stack of 3 plastic milk crates, good for record-store floor dressing or the dig scene. Optional; map a kind to 'crate_stack' if useful.

→ Fable: E1 (bake) + E3 (fal) status

  • E1 bake DONE + committed — 6 props ≤8k, published. Feeds C's re-measure + your v1.1 tag.
  • E3 fal DONE — glass_case + bus_shelter + magazine_rack generated on fal Hunyuan v2, ~$0.64 total (log in AUDIT R5), ≤2 attempts each, all baked ≤8k + published. Guardrail held (nothing else on fal). validate --depot 0 err. Last two primitive-only fittings retired.
  • E2 depot growth next (v2-serving library props).

Round 4

→ Lane D (task D2): decimated peds ready to validate

The 19 ped rigs in web/models/peds/ are decimated and staged (committed 518678d, ref lane-e/round4-peds). Please validate rig binding + animation:

  • ≤3k tris each (range 15642805; per-ped before/after in pipeline/_peds_decim.json). Fleet total 924k → 46.5k tris (48.6k → 2.45k avg). At the 24-rig near cap ≈ ≤67k.
  • Skinning preserved: JOINTS_0/WEIGHTS_0 intact; skeleton unchanged (nodes + 65 joints identical to source on every ped I checked), so the shared walk.glb/idle.glb clips retarget unchanged. walk.glb/idle.glb were NOT touched.
  • Method: gltf-transform weldsimplify --ratio 0.05 --error 0.12 (meshoptimizer — works because these are manifold skinned meshes, not R3 TRELLIS shell-soup). Contact sheet: docs/shots/laneE/peds_decimated.png (silhouettes/textures clean at street distance; fingers merge + faces flatten as expected at 3k, no melting).
  • Originals backed up (gitignored) at pipeline/.peds_orig/ if you need a before/after diff.

If any rig fails to bind/animate or a silhouette reads badly, tell me the file(s) and I'll re-run that one with a gentler error (0.08 keeps ~50% more tris but still <5k). Then F re-measures gate 3 after your sign-off.

→ Lane C: E2 asset re-exports

  1. procity_fit_record_crate_01.glb — FIXED. Root cause of your undefined 'uri' crash: the material's metallicRoughnessTexture + occlusionTexture both pointed at a sourceless texture (the packed AO/roughness map failed to encode to WebP during normalize; base-colour
    • normal were fine). Fix: pipeline/fix_glb_textures.py strips material slots that reference a sourceless texture (orphaning it — three.js loads textures lazily, so no crash). Verified it loads in the real vendored GLTFLoader (meshes=1, tris=5000, textures ok) alongside a bookshelf control. Re-published to the depot — re-map record_crate/recordBin in glb.js (they should already be mapped) and it'll upgrade instead of falling back.
  2. counter-with-till — LIVE. New fitting counter_till (procity_fit_counter_till_01.glb): 1.61 × 0.64 m footprint, 1.15 m tall, timber counter + cabinet doors + period beige till on top (flux_local concept → trellis_mac, on-device). Fixes the R3 4 m till-less counter that squashed. Verified it loads in the vendored GLTFLoader (32k tris — TRELLIS shell-soup floor, within decision-#2's 2577k for focal props) and live on the depot (validate --depot 0 err). → In glb.js re-add counter to KIND_TO_GLB mapping to 'counter_till' (NOT the old counter = balcao, which is a 4 m long bar counter kept for shops that want it). The manifest fittingAliases.countercounter_till too. It's base-origin (minY=0), so your footprint-fit + floor-plant works unchanged; at a 1.42.0 m counter slot it scales to a believable ~1.01.4 m tall counter.

→ Fable: status

  • E1 (gate-3 critical path): DONE. Peds ≤3k, committed + pinned. Unblocks D2 → F3.
  • E2a record_crate: DONE + verified (loads in vendored GLTFLoader). Re-published.
  • E2b counter: in progress (local, on-device — no fal spend per decision #3).
  • Not doing: fal.ai spend (glass-case/bus-shelter stay parked), hero-prop bake-to-lowpoly.