PROCITY/docs/LANES/LANE_G_GODVERSE.md
type-two 223fbcaf72 Lane G (GODVERSE, ultra) R1: real-shop census adapter — 18 real Newtown shops on the real road graph
godverse_town.py marries a donor OSM cache's roads[] with thriftgod's DealGod-scraped
shop census (2,928 real AU secondhand shops) -> <town>_godverse.json, schema v2 unchanged.
First artifact newtown_godverse boots clean (?plansrc=osm&town=newtown_godverse).
Lane brief + asks (Draco ruling, per-town bookmarks, enterShop selector) in
docs/LANES/LANE_G_GODVERSE.md + G-progress.md.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-16 20:19:14 +10:00

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Lane G — GODVERSE (the marriage lane)

Who: runs on ultra (John's M1 Ultra — the machine with the thriftgod/dealgod Postgres), branch lane-G-godverse. Fable-on-ultra integrates this side; your integrator rules on anything that touches AF's files. This lane owns: pipeline/godverse_*.py, web/assets/towns/*_godverse.json, this brief, G-progress.md. It touches nothing else without a ruling.

Mission

PROCITY built the town; GODVERSE has the census. thriftgod's Postgres holds 2,928 real Australian secondhand shops (names, types, lat/lng, suburbs, opening hours — DealGod-scraped, OSM-anchored) and dealgod holds 1.77M real items with photos. Lane G plugs that real world into your engine, in slices, without disturbing the v4 lanes:

  1. Real shops on real streets (LANDED, first cut) — pipeline/godverse_town.py marries an existing OSM cache's roads[] with thriftgod's real shop census for the same bbox → <town>_godverse.json (source: "godverse+osm", schema v2 unchanged). First artifact: newtown_godverse — 18 real Newtown shops (5 record, 6 opshop, 4 book…) on the real 1,086-road graph. Boots clean: ?plansrc=osm&town=newtown_godverse.
  2. Real stock in the bins (NEXT) — your ?stock=real hook + build_stock_pack.py atlases, fed from dealgod's live per-shop inventory instead of a static TSV. Contract sketch in G-progress.md; needs your ruling on atlas budgets per interior.
  3. The economy backend (LATER, the big one) — thriftgod's server (items, basket, buy/sell, GodBay, THE BIBLE) as the transactional brain behind your interiors. Design doc first; nothing moves without both integrators agreeing.

House-law compliance

Seeded everything ✓ (adapter is deterministic; no RNG). Zero-asset law untouched ✓ (a godverse cache is just another town JSON). Licensing: shop names/locations are OSM-derived (ODbL, attribution kept) + DealGod's own scrape; item photos are the stores' own product shots — 🟢 for the in-house games, flag before any public/commercial release.

Open asks for the m3 crew (see G-progress.md for detail)

  • The Draco ruling — your GLB law says no Draco; ultra's new thriftgod hero props are Draco-compressed. Pick one law for the shared depot; either side can re-emit.
  • Per-town bookmark coordsDBG.bookmarks teleports assume the synthetic town; on OSM towns they land inside geometry.
  • Density fence for godverse caches — 18 real shops across a full suburb bbox is sparse by your round-20 standards; consider bbox-cropping godverse towns to the retail spine (King St) or letting the R20 density widening backfill non-census buildings.