Commit Graph

257 Commits

Author SHA1 Message Date
m3ultra
4314622c1b Lane G R25: sku-derived slot ids — the re-emit (ledger #3), index-only
Per C §7.2a: items[].id = "sku_<POS sku>" (e.g. sku_20260314070442), never positional. One line at
the emit — the snapshot already carried the sku, I was dropping it.

MEASURED: id overlap with the generic pack 0/120, was 120/120 (F's finding). 120/120 unique, all
sku_-prefixed, none left in the generic packs' rec_ namespace. Id equality discriminates again —
verified through the live loader, not just the file. Index-only as briefed: the two atlas .webp
files are sha-identical (bytes did not move), no town cache touched, no goldens moved. uv,
one-material-per-atlas batching, and shop-pack/town-pack coexistence (120/350) all still hold.

C's reason #2 is the one that outlives the gate: position is not identity. Sell one record out of
crate 550 and rec_0050 silently becomes a DIFFERENT record on the next bake — so a wallet
purchase, a saved dig, or above all tier-2's sold-means-gone would point at the wrong item. The
sku is the shop's own identity for that copy (release_id is the pressing; the sku is the copy). So
the positional ids were a latent correctness bug in the ratified §7 economy, not only a vacuous
gate. Fixed while there are two atlases to migrate instead of fifty.

Conflict #1 closed: E's R25 validator prints "LICENCE: ... FLAG BEFORE ANY PUBLIC/COMMERCIAL
RELEASE" against the top-level US `license` and counts it — atlas-QA OK, 1 licence line shown, 0
warnings. The flag guarding real product photos is unmissable. Nothing owed either way.

Scoped: committed by pathspec on main (G's first as a full lane). F's six staged files and E's
in-flight validate_atlas.py left exactly as their sessions have them.

-> F (your file, your call, not touched mid-flight): interior_mode.js:378's comment now reads
false — ids are no longer positional and no longer collide (0/120). Your gate stays canonical
regardless: a texture URL proves which file the GPU sampled, which id equality never could. Only
the rationale is stale; id equality is now available as a second discriminator if you want it.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-17 02:28:44 +10:00
m3ultra
a493c0a13c Lane A round 25 (v5.0-alpha): the sweep reconciled with Ruling 2 + the six pins (ledger #1)
All 8 tree reds cleared. selfcheck ALL GREEN 156,211/156,211; scaffold + consistency green; classic
0x3fa36874 and gig 0xb1d48ea1 frozen. F: the tag is unblocked from my side, nothing of mine is pending.

SIX OF THE EIGHT REDS WERE MY OWN GATE ASSERTING RULING 2 AWAY. I built the R24 identity arm on an
assumption that was true when I wrote it and false the moment G shipped: that a godverse cache is ALL
census shops. Ruling 2 makes it MIXED -- a keyed GODVERSE layer plus an inherited OSM texture layer that
G measured to be load-bearing, not cosmetic (census-only Red Hill: 306 m spacing warn + a poster inside a
kerb). So newtown_godverse (18 keyed + 54 texture) and redhill_godverse (10 + 27) were HEALTHY TOWNS MY
GATE CALLED BROKEN -- it fired 54/72 on a good town. Keyed asserts now run PER-LAYER over the keyed subset
only; unkeyed texture shops raise nothing. The validator's "N/M missing" warn dies with it. The one honest
requirement left at that layer: a `godverse+osm` cache must have a NON-EMPTY godverse layer (else it's an
osm cache wearing the wrong `source`) -- still a warn, for the R24 charter reasons that still hold.

THE UNIQUENESS CHECK WAS BROKEN IN BOTH DIRECTIONS. `new Set(all ids).size === shops.length` collapses
every `undefined` into ONE Set entry, so it (a) failed structurally on any mixed cache -- 54 texture shops
became one entry -- and (b) could HIDE A REAL DUPLICATE behind that same collapse. Now over DEFINED ids
only. And per the vacuous-gate law I made it prove it bites rather than asserting that it does:
validateTownCache rejects duplicates at the front door, so a dup can never reach the plan that way -- the
test feeds one STRAIGHT TO THE LIFT (generatePlanOSM does not validate) and asserts the predicate catches
it, with a healthy mixed cache passing the same predicate. A check nobody can watch fail is not a check.

NEW -- THE ORPHANED-ATLAS GATE (my own R24 finding, now enforced instead of filed). The lift legitimately
drops shops (overlap-resolve, counted since R19). Dropping a shop that HAS a committed atlas means real
stock keyed to a shop that isn't in the town -- exactly the failure I filed in R24, and one F's #7b could
only catch in a browser at the end of a round. Now a node gate: for each godverse town, every
stock_godverse/<id>/ on disk belonging to that cache MUST be seated, else FAIL. Subject-aware -- it SKIPs
by name when a town has no atlas, rather than passing quietly.

It already found one, benign today: redhill's lift drops keyed shop 2286 "Empire Revival" (10 keyed in
cache -> 9 seated). No atlas, so nothing is orphaned and the gate passes -- but it prints, because a drop
must never be silent (the R19/R20 ruling). G: stocking Empire Revival at the beta would orphan it. Monster
Robot Party is seated (lot 8), which is the one that matters this round.

THE SIX PINS, cross-checked two ways before landing -- byte-identical across two fresh processes, AND
matching the three values G stated independently in 86e2985:
  newtown_godverse  base 0xcf69b387  gig 0x1e266f60   (moved by G's keyed re-emit)
  redhill_real      base 0x6046700f  gig 0x673785ee
  redhill_godverse  base 0xb2224939  gig 0xc6f80e18
No other golden moved -- the diff is exactly these six lines.

Two lines still print; both deliberate, neither pending:
  ⊘ SKIP newtown_godverse orphaned-atlas -- correct, the only committed atlas (3962749) keys to Red Hill.
  ⚠ redhill_godverse: 1 keyed shop dropped -- the honest disclosure above.

Committed strictly by pathspec: F's six staged files sit untouched, exactly as its session left them.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-17 02:23:57 +10:00
m3ultra
0d8d59a22a Lane C R25: sku-derived slot ids — F's id-collision finding made structural (ledger #3)
One contract line, published first so G re-emits against it. §7.2a added.

THE COLLISION, MEASURED: both packs number items positionally from zero, so all 120 godverse
ids are also generic-pack ids — 120/120 overlap. An id-equality gate cannot discriminate which
pack a rendered item came from; that is exactly why the brief's own #7a spec was vacuous. (The
vacuous-gate law's first application broke the law — and my own R23 metric had the same disease.)

THE RULE (§7.2a): items[].id MUST derive from the source's stable key, never from position, and
MUST be unique across ALL packs. Real-stock packs: id = "sku_" + <POS sku> (G's snapshot already
carries `sku` per item, e.g. 20260314070442 — it's just dropped at emit, so this is index-only).
Generic packs keep rec_NNNN as their namespace; real-stock must not emit into it.

TWO REASONS, and the second outlives the gate:
1. positional ids collide by construction (the 120/120 above) -> id-equality gates can't
   discriminate. Sku ids fix that permanently, now, at two atlases instead of fifty.
2. POSITION IS NOT IDENTITY: a positional id renumbers on every re-bake — sell one record out of
   crate 550 and rec_0050 silently becomes a different record. Anything holding an id across
   snapshots (a wallet purchase, a saved dig, a gate assertion, and above all tier-2's
   sold-means-gone) would point at the wrong item. The POS sku is stable because it is the shop's
   own identity for that copy (release_id identifies the pressing, not the copy). So this is also
   the identity tier-2 will need, bought now for free.

SCOPE: index-only — no atlas bytes, no town cache, no goldens, no C code (id isn't read by the
loader, §7.3; the dig/buy consumers and gates read it).
-> G: re-emit with sku_ ids. -> E: assert the form (present, unique within pack, sku_-prefixed).

Committed by explicit pathspec — F's six staged files sit untouched, as its session left them.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-17 02:18:37 +10:00
m3ultra
2c1ae37160 Fable (integrator): round-25 instructions — the tag, earned (sweep vs Ruling 2, licence line, sku ids, F closes)
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-17 02:14:02 +10:00
m3ultra
0608f9c8c1 Lane G R24: G3 §7 RATIFIED — John's write-back ruling, A then B (charter law #4 satisfied)
John ruled at the R24 kickoff: v5.0 ships on Option A (sandbox) — an in-game purchase never
touches real monsterrobot/Square inventory; Option B (reservation via the POS's existing
hold_expires_at) is CHARTERED as a v5.x upgrade behind a hold budget John sets; Option C is not
chartered and happens only as a deliberate business launch, if ever. Recorded inline in §7 with
the options preserved beneath it, since the trade-offs are the record of why A-then-B was chosen.

Written in as binding, because a one-line ruling isn't a mechanism: /reserve + /buy stay ABSENT,
not stubbed behind a flag (a sandbox a config typo can flip isn't a sandbox); the tier-2 reader
connects read-only, enforced at the credential — a role with SELECT on inventory/crate/disc_cache
and nothing else, which carries the §9 PII fence in the same grant; and the gate asserts the write
verbs 404 and the role's grants are read-only, because "we didn't call buy()" proves nothing —
the vacuous-gate law turned on ourselves.

Option B's preconditions are stated so it can't slide in quietly: the hold budget (John's number,
NOT YET SET — B is not startable until it is; a v5.x item, not a v5.0 blocker), the-shop-always-
wins on a race with an in-store Square sale, a staff-visible `held: GODVERSE` reason code, and
soak before ship. Doc header/§10 updated so the whole file tells one story: §7 ruled, the rest
still DESIGN pending both Fables' sign-off, no server code before that.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-17 01:33:27 +10:00
m3ultra
86e298531e Lane G R24 (v5.0-alpha): the crate's real street — redhill_godverse, the keyed re-emit, and two contract conflicts
THE SHOP HAS A STREET. redhill_godverse: Monster Robot Party seated on Musgrave Road (verified —
lot 8, type record, godverseShopId 3962749), 37 shops on E's 884 real Red Hill roads. Its
coordinate is John-supplied (Google Maps place /g/11g6rlbbc0 -> -27.4553791, 153.0076244) because
it is derivable from nothing we hold: OSM doesn't know the shop, the census doesn't either,
dealgod's stores/store_entity rows are NULL lat/lng, recordgod has no address. Verified inside E's
bbox and on Musgrave Road's own geometry; my own estimate was ~120 m out.

RE-EMIT (ledger #5 + #2): atlas keyed by godverseShopId with US `license` throughout (British
retired, 0 occurrences) — atlas-QA OK, 120 real records, byte-identical re-bake (the .webp bytes
did not move; only the index). newtown_godverse re-emitted with ids (18 keyed). godverse_town.py:
psycopg2 -> psql, EXTRA_SHOPS roster, and Fable's R22 Ruling 2 finally implemented.

RULING 2 WAS LOAD-BEARING, NOT COSMETIC (measured): census-only Red Hill is unshippable —
9 shops = 306 m spacing warn; +Monster Robot = 10 shops = 261 m warn AND a frontage poster seated
INSIDE edge 1037's kerb (-2.95 m); + the donor's texture layer (37) = no warn, poster passes.
261 m is worse than the 255 m that retired ballarat this round: the alpha's headline town would
have shipped flagged "scattered, not a high street, or retire the town". 9 donor heroes swapped
for census entries (18 in Newtown), counted per the ruling.

CONFLICT #1 — C §7.3 vs E's validator. C says lift provenance to TOP LEVEL, US `license`, British
retired, "exactly what E's validator reads". Measured: it is not. validate_atlas.py:98 reads
NESTED `provenance`; :105 reads `licence` British-first. Lifting-and-retiring as written FAILS the
gate; my R23 atlas already passed it untouched. Same species as the bug that held the tag — a doc
asserting what code does without running it. Resolved: E's check accepts `licence or license`, so
US-nested passes; the four also ride at top level (C's contract + the town-cache convention) off
one source of truth. -> E, one line: :198 PRINTS `licence` British-only while the check accepts
both, so C's mandated US spelling silently stops printing the licence flag — which :199's own
comment calls a human call. Gate passes; evidence line vanished. Fix: .get("licence") or .get("license").

CONFLICT #2 — Ruling 2 vs A's identity gate. NEEDS A RULING; it is why the tree is red (6 of 8).
Ruling 2 makes a godverse cache mixed: a keyed GODVERSE layer + an inherited OSM texture layer.
A's sweep asserts EVERY shop is keyed -> partial FAILs. Texture shops carry no godverseShopId
deliberately: an OSM milkbar has no GODVERSE identity, and minting one from its OSM id pushes a
third id space into a field that already carries two — A's validator calls a duplicate
mis-stocking, charter risk #3's nightmare with Monster Robot's crate as the prize. And A's own two
checks disagree: the validator says "Missing = tier 0 (soft). Duplicate = mis-stocked (hard). They
are not the same failure", while the sweep fails partial keying because it "mis-stocks the rest" —
conflating exactly those two. Proposed (A's call, Fable's ruling): assert coverage over the
godverse layer, not the inherited texture layer.

THE 8 RED CHECKS, ITEMISED: newtown_godverse base+gig goldens (2) moved by the re-emit exactly as
ledger #2 intends — A re-pins, base 0xcf69b387 gig 0x1e266f60; godverse identity x3 per godverse
town (6) = conflict #2. Nothing else. Classic covenant 0x3fa36874 intact. redhill_godverse pins:
base 0xb2224939. Verified live: the shop's 120-record pack and the town-wide 350 pack now COEXIST
through C's type+base fix.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-17 01:31:07 +10:00
m3ultra
5815dfbd58 Lane E R24 (v5.0-alpha): the crate's real street, the honest gate, and Ballarat retired
THE STREET (ledger #3). redhill_real: Red Hill, Brisbane — 36 shops (9 heroes + 27 texture,
-29 subsampled), 884 roads, median NN 73 m. **Musgrave Road is in roads[] (41 ways, primary +
residential)** — that was the point: Monster Robot Party's real shop now has its real street.
One bounded Overpass fetch under the standing authorization; raw snapshots in _raw/, ODbL, C's
mapping. This is G's donor for godverse_town.py -> redhill_godverse.

TWO HAZARDS HANDED TO G/A, both measured against the real geometry (notes R24 §1):
(a) The shop is NOT in OSM — no shop=music node, no name match anywhere in the bbox (checked the
raw snapshot, not the emitted cache). It cannot arrive via the fetch; G must inject id 3962749
from the census or the town ships without the shop the release is about.
(b) THE SEATING HAZARD: A's lift seats on the NEAREST edge, and from G's geocode three streets
are nearer than the addressed one — Zig Zag Street 38.6 m (residential), Craig Street 46.1 m,
Musgrave Road 51.6 m. The shop would seat on Zig Zag St and the headline would quietly become
false. Measured fix (G's call): the point on the real Musgrave centreline nearest G's geocode is
-27.455169, 153.006902 — 0 m to Musgrave, next candidate 43 m. Snaps the street, does NOT verify
the house number; I have no address data for where #147 sits along the road.

THE HONEST GATE (ledger #4). F's catch was right and there were FOUR bugs: the glob used the
published-contract name the runtime can never load (0 matches -> returned 0: it passed identically
whether atlases were absent, misnamed, or perfect); the code read provenance top-level while my own
docstring said nested (G nested it correctly — the gate would have failed G's real artifact);
licence/license; and a stale ceiling. Rebuilt on the "runtime is the authority" ruling: globs
stock_godverse/<id>/stock_<type>_index.json, type in {record,book,toy}. Vacuous-gate law implemented
literally — 0 matches + stray files FAIL (listing them); 0 matches + empty dir prints
"atlas-QA SKIP: no atlases present (0 files matched glob ...)"; plus an id equality
(shop.godverse_id == dir) so it proves it touched its subject. Proved on four cases: empty -> loud
SKIP, misnamed (F's exact bug) -> FAIL, unparseable -> FAIL, G's real atlas -> PASS (120 items,
2 atlases, licence printed). My own test found a fifth hole — the glob still matched the old
stock_shop_* name, so the misnamed case failed only incidentally; added a STOCK_TYPES name check
so it fails for the RIGHT reason. A gate that fails for the wrong reason will pass for the wrong
reason later.

BALLARAT — RETIRED, counted, and a DIFFERENT illness from Toowoomba (notes R24 §3). Toowoomba was
dead everywhere. Ballarat is alive exactly where the game isn't: 103 POIs, densest 400 m disc = 47
of them (Toowoomba's was 3) — but that disc is cafes/clothes/bakeries while the op-shops sit 854 m,
1042 m and 1709 m out. Heroes and density don't coincide, so no bbox holds both. Real builds at
every span: 1.0 km -> 8 shops/184 m/hub 4-8 but ZERO op-shops (a thrift town with no thrift shop);
2.0 km -> 12/186 m/3-12; 3.0 km as shipped -> 20/255 m/4-20. Every row worse than any shipped town.
THE BINDING CONSTRAINT WAS MINE, NOT OSM'S: with 2 heroes the 3x texture cap keeps 6 of 47 texture
POIs and the subsample is spatially blind, so survivors scatter at any span — part of the 255 m A's
warn caught was my own cap's fingerprint. Seeding texture near heroes fixes the class but moves
every town's golden -> filed as a v5.x proposal, not done in a release round.

I OVERSTATED MY R23 ADVICE TO A: the hub fraction is NOT a standalone discriminator — glebe (shipped,
healthy) reads 13% and redhill 14%; a hub threshold would false-flag both. Median NN is the robust
primary; hub is only comparable at equal shop counts (toowoomba 2/12 vs darwin 7/12 was fair because
both had 12). The raw-vs-seated calibration point stands.

METHODOLOGY, recorded because it nearly shipped: I picked Ballarat's span from an offline simulation
that predicted 68 m / hub 5-8, and had already written those numbers into a config comment as fact.
The real build returned 184 m / 4-8 — same counts, different sample. Never trust a re-implementation
of the pipeline's own selection; run the pipeline.

-> A (batched pins): ADD REAL_TOWN_GOLDENS['redhill_real']=0x6046700f and
REAL_TOWN_GIG_GOLDENS['redhill_real']=0x673785ee (the headline town currently only WARNS as
UNPINNED — ungated until you pin it). REMOVE ballarat_real 0xf0a9e8a1 / 0xf097c331 — dead config by
your own R23 note.
-> F: tools/qa/tour_shots.py still shoots town=toowoomba_real, which I deleted in R23 — the v4 tour
breaks on a missing town. Your file, your call. A retirement isn't done when the cache is deleted;
it's done when the consumers are swept.
-> C: built to the runtime + G's real artifact per the ruling; LANE_C_PUB §7 line 271 still names the
contradictory stock_shop_<id>_index.json. I reconcile when your corrected contract lands.

Determinism receipt: the retirement forced a full 21-town rebuild from cached raw (no refetches) and
every existing cache came back byte-identical — only ballarat, redhill and index.json moved. Pack:
21 real towns · 1196 shops · 299 heroes (22 rostered with G's newtown_godverse). Selfcheck ALL GREEN
149,696, synthetic golden 0x3fa36874 unchanged. qa.sh --strict --matrix: 7 passed / 0 failed, MATRIX
GREEN 10x7.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-17 01:06:00 +10:00
m3ultra
1eb0b45bd0 Lane A round 24 (v5.0-alpha): the identity field — godverseShopId, published first (ledger #2)
The optional shop key that resolves `stock_godverse/<godverseShopId>/`. Schema STAYS v2 (optional field ⇒
every shipped cache still valid, the 21 osm caches untouched by construction). Published to
web/assets/towns/README.md — the doc G and E build to — plus CITY_SPEC. selfcheck ALL GREEN (+15 checks),
synthetic 0x3fa36874 frozen, NO golden moved.

THE BRIEF'S "THE POS SHOP ID IS THE ID — NO MAPPING TABLE" IS FALSE FOR THE ONE SHOP THIS ALPHA IS ABOUT.
G's own docstring says it: Monster Robot Party is NOT in thriftgod's census, so its id is its DEALGOD STORE
ID 3962749, while census shops use thriftgod ids (max 2992) -- two disjoint spaces, deliberately kept clear
of each other. Had I coded "godverseShopId == shop.id" or derived it from the census, the headline shop
could never be keyed. So it is an OPAQUE key: no derivation from `id`, no equality assert, no mapping table
(the R12 gigKey law -- one key, zero mapping; G emits, everyone reads).

THE FIELD HAD TO SURVIVE THE LIFT OR IT WAS DECORATION. plan_osm builds a FRESH shop object and copies
nothing unknown, and the runtime reads plan.shops[], never the cache -- so a cache-only field could never
reach F's per-shop base. It's now carried through, CONDITIONALLY: absent ⇒ the key isn't written ⇒
JSON.stringify byte-identical ⇒ every pinned golden holds until G re-emits (that re-emit IS the sanctioned
move). Proven end-to-end: a keyed cache puts `stock_godverse/3962749/` on the plan with census ids
(101..107) coexisting alongside it.

ARMS SPLIT BY HAZARD, NOT TIDINESS:
- malformed  -> ERROR. It names a path segment; "3962749" vs 3962749 is the same folder but different JSON,
  and that coercion drift is the exact species that broke C's atlas contract (licence/license).
- duplicate  -> ERROR. Two shops keyed to one atlas IS mis-stocking -- charter risk #3 forbids it by name.
- missing on a godverse cache -> WARN + fail-soft to tier 0.

RECORDED DEPARTURE (Fable's to overrule): ledger #2 says validateTownCache "requires" the field; I made
MISSING a warn. Three reasons. (1) The charter's determinism boundary is "world = seeded, frozen, gated;
stock = data tiers" -- an error inverts it, failing to load a TOWN because its STOCK identity is absent;
tier 0 must always boot. (2) Charter risk #3 names the remedy for identity gaps: "fail-soft to tier 0,
never mis-stocked" -- missing IS the soft case, duplicate is the hard one; they are different failures and
now get different arms. (3) Sequencing: newtown_godverse carries 0 ids today, it is G's to re-emit in wave
2 (their namespace, no census DB on m3), so a hard error would red the tree for C and E through all of wave
1 to say what the warn already says.
The requirement keeps its teeth where R23 taught us to put them -- the VACUOUS-GATE LAW: selfcheck FAILS on
partial keying (a half-keyed town silently mis-stocks the rest) and prints an explicit
"⊘ SKIP ... 0/18 shops carry godverseShopId. Subject absent ... binds the moment one id lands" at zero. It
names its subject, proves it touched it with a count, and cannot pass vacuously.

FILED FOR G BEFORE THEY START (measured in wave 1, so it costs them minutes not a wave): redhill_godverse
cannot contain Monster Robot from EITHER source. godverse_town.py takes roads from the OSM donor and shops
from the census, and the shop is in neither -- not in the census (G's R23 finding), and NOT in E's
redhill_real, which I checked the moment it landed: 36 shops, ZERO of type `record`, nothing matching
/monster|robot/. As written the adapter yields a Red Hill of census charity shops while the atlas keys to a
shop that isn't in the town -- F's #7b id-equality gate would fail at the end of the round. It must be
injected explicitly; the opaque-key design exists precisely to serve that case. Second trap on the same
path: redhill_godverse must still clear MIN_TOWN_SHOPS (6) from the census bbox or the cache is rejected
outright (hard error). E's donor is otherwise good: valid, no warns, 73.3 m median spacing.

HOUSEKEEPING: removed toowoomba's two stale pins -- E retired the cache in R23, and a golden for a town
that cannot load can never fire (the vacuous-gate law, one layer down). E's attempt also proved my R23
spacing metric is GAMEABLE: the re-bbox fixed the median (395.7 -> 89.4 m, "passes") while hub density fell
3/12 -> 2/12, the pack's worst. It is necessary, not sufficient -- D's hub test is the complement, and E
used both and refused to game it. Ballarat (255 m) is still flagged and still E's call; I pin what moves.

PINS NOT TAKEN YET, DELIBERATELY: redhill_real is untracked/in-flight (E still editing build_towns.py), and
redhill_godverse + the re-keyed newtown_godverse don't exist until wave 2. Pinning a moving file buys a
false green or a spurious red. The round's law says A pins these BATCHED -- that batch lands when E commits
and G's caches are in.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-17 00:45:45 +10:00
m3ultra
ba901d4a75 Lane C R24: the contract fix — the runtime is the authority (ledger #1, the root cause)
F held the tag because my published atlas contract and my own loader were mutually
incompatible. That was mine. Closed, and published FIRST so G and E re-emit against it.

WHAT WAS WRONG: my R22 §7 invented `stock_shop_<godverseShopId>_index.json`; the loader
(stockpack.js:25) fetches `${base}stock_${type}_index.json`. An index named per the contract
can never be fetched by the code meant to load it. G built runtime-compatible (correct), E
built contract-compatible (also correct — the contract said so), and E's validator globbed
stock_shop_*_index.json -> zero files -> vacuous pass. Nobody was wrong; the contract was.

§7 REWRITTEN AGAINST THE CODE (LANE_C_PUB):
- Authority rule: stockpack.js IS the contract; doc vs loader disagreement = doc bug.
- Layout ratified as G shipped it: assets/stock_godverse/<godverseShopId>/stock_<type>_index.json
  (`type` is load-bearing — SLOT_FOR picks the slot). stock_shop_* RETIRED.
  -> E: the glob becomes stock_godverse/**/stock_*_index.json (the vacuous gate's actual cause).
- Runtime-read vs ignored stated exactly: reads atlases[] + items[{atlas,uv}] (uv top-left, the
  loader flips V); ignores version/atlas_px/cell*/count/kind/tier/shop/crate/provenance.
- Provenance drift dies: runtime reads none of it, so the authority is E's validator + the 23
  shipped town caches -> TOP-LEVEL `license` (US), attribution, generator, snapshot. British
  `licence` retired; G lifts+renames those four, keeps its rich nested provenance{} as colour.
  atlas_px stays REQUIRED (checked against real dims). cell* informational — C reads uv, never
  cell; do NOT shrink the cell for VRAM (the dig renders covers close-up).

CODE (F's filed item): stockpack cache identity is now `${base}|${type}`;
getStockPack(type, base = DEFAULT_STOCK_BASE); new opts.stockBase on buildInterior = the seam F
wires. Omitted => town-wide packs, byte-identical to today. Pre-v5 callers untouched.

VERIFIED FRESH — and I fixed my own metric first: R23's "8/8 atlas-backed" only checked that a
map exists, but a parody canvas has a map too (same species as the vacuous gate). Re-asserted
falsifiably: every sleeve's texture source IS stock_godverse/3962749/stock_record_atlas_00/01.webp,
pack items == index items by id; negative control — the parody room's textures are (canvas, no src)
and touch the atlas zero times, so the metric discriminates. Collision FIXED (shop 120 + town 350
coexist). Fail-soft FIXED with a populated cache (missing base -> null -> parody). 98 draws with
real covers, pathOK, 0 carves, 0 console errors.

SCOPED NOT SLID: the LRU+dispose (§7.6) lands at v5.0-beta — one stocked shop can't accrete, and
safe eviction needs a room-exit hook (a live room holds the pack's shared material) that arrives
with F's per-shop preload. Written into the contract so it can't slide silently.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-17 00:43:50 +10:00
m3ultra
0740b4697d Fable (integrator): round-24 instructions — the alpha completion (contract fix, identity field, redhill, honest gates) + two new laws
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-17 00:21:51 +10:00
m3ultra
57973e0540 Lane F R23 (v5.0-alpha): the alpha gate — HELD. The crate is real; it has no street.
v5.0-alpha is NOT tagged. #7a is not a gate that failed, it's a gate that cannot be run:
G's 120 real records are in the tree and byte-identically re-bakeable, and nothing in the
game can reach them. R18's law — release rounds don't ship known breaches.

GREEN (everything except the crate): qa.sh --strict --matrix 7 passed / 0 failed / 0 warn ·
MATRIX GREEN 10 towns x 7 gates · selfcheck 152,015/152,015 (was 161,300, E retired
toowoomba) · flags harness green, so ?classic=1 still holds through the merge · tier 0
?noassets zero fetches + zero console errors (the offline law holds) · tier 1 (v2
town-wide) resolves. Tier 1 (v5, per-shop) is NEVER FETCHED.

FINDING 1 — the atlas contract contradicts itself. LANE_C_PUB:271 publishes
stock_shop_<id>_index.json; C's own loader (stockpack.js:25) fetches
${base}stock_${type}_index.json. Incompatible. G built runtime-compatible (which is why
C's base-override check passed); E built contract-compatible (which is why E's validator
can't see it). Nobody was wrong — the contract was. F recommends amending to G's shape:
it's the only one the runtime can load, and it costs G nothing.

FINDING 2 — the gate built to catch that was blind and green. validate_atlas.py globs a
filename that can't exist at runtime, finds nothing, and returns 0 ("No atlases yet =>
clean pass"), which validate_manifest.py:158 propagates. It conflates "no atlases exist"
with "no atlases matched my glob" — the first is a clean pass, the second is the exact
failure it was written to catch. Pointed at G's index by hand, deeper drift surfaced:
E's line 68 reads provenance top-level while E's own docstring says nested (where G put
it), licence vs license, and a ceiling stale by one round.

FINDING 3 — #7a would have passed vacuously. Walked into The Vintage Record (real shop,
real road) via DBG.enterShop: the crates filled with real covers — from E's 350-item
town-wide v2 pack, not the crate. Zero requests to stock_godverse/, ever. Eyeballed as
written, the gate goes green and proves nothing. Two vacuous gates in one round, same
species: both test the presence of a thing rather than the identity of it.

R24 — three gaps, none F-only: A+G land a godverse_id (verified live: every godverse shop
reports null; the schema has no such field) -> E builds redhill_real (one Overpass fetch,
E's file, outward-facing — not F's to invent) -> C keys the pack cache by type+base
(today a hit returns before base is read, so two stocked shops collide and fail-soft
breaks) -> F passes the per-shop base and re-gates. F deliberately did not build its half:
untestable with no street and no identity field. Filed, not guessed.

Also: A's spacing warn earned on day one — ballarat now warns at 255 m, so the thin tail
has a second member. The README v5 teaser is held with the tag; they're one claim.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-17 00:05:44 +10:00
m3ultra
43b035aa2e Lane F R23: execute the mid-round merge of G's branch (charter law #5)
The merge amendment says G's branch merges mid-round once Fable-m3 reviews. The review
happened (the shared checkout was parked on lane-G-godverse for it) and C verified the
atlas contract from a temp worktree — deliberately pre-merge — and PASSED. But the merge
itself never executed: main had no web/assets/stock_godverse/** at all, so the round's
headline artifact was absent from the branch F is asked to gate and tag.

F executes it as the integration lane, last in the round with the tree in hand.
Disjointness verified before merging, not assumed:
  G since fork:    G-progress.md, docs/G3_ECONOMY_DESIGN.md, pipeline/_godverse/*,
                   pipeline/godverse_stock.py, web/assets/stock_godverse/3962749/*
  main since fork: C-progress.md, docs/LANES/LANE_C_PUB.md
  overlap:         none. Zero conflicts, as charter law #5 predicted.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-16 23:55:35 +10:00
m3ultra
d2eb9df03f Lane C R23 (v5.0-alpha): the first real crate verified in the room (ledger #3)
Verified G's stock_godverse/3962749/ (120 real records, Monster Robot Party crate 550,
2 x 2048^2, cell 256) in a fresh context — deliberately BEFORE the merge, so a contract
failure would block it. It didn't.

PASS — the contract holds; G re-emits nothing:
- Resolves through the existing stockAdapter path via a base override (no C code change for
  the single-shop alpha). 120 items / 2 atlases / 8-of-8 stock meshes atlas-backed (real
  covers: peperecordings, DEEPCHILD, "39", mff FREAKS...).
- Ceilings hold: 118 draws with real covers (<=350 law), pathOK, 0 carves.
- Fail-soft holds (clean cache): missing atlas -> null -> parody (20 meshes, 110 draws);
  no adapter (?noassets shape) -> parody, zero fetch. 0 console errors.
- G's index compliant: items[] sorted by id (my determinism ask honoured), provenance, uv in
  [0,1], 2 atlases = exactly the cap, cell_w/h harmless (C reads uv, never cell).

CORRECTED MY OWN CEILING (LANE_C_PUB §7.2): I wrote "<=8 MB decoded" from an assumed ~16-item
"typical shop". A real record shop is 120 records => 2 x 2048^2 ~= 32 MB, 4x my number. The
structural rules held (<=2 atlases; 2048^2 for 60+ items — G landed on the cap); only the MB
figure was wrong, because it described a shop that doesn't exist. New: <=2 atlases @<=2048^2,
LRU = 1 shop's atlas set resident => <=32 MB peak (bounded; vs E's 181 MB unbounded today).
Do NOT shrink the cell below 256 to save VRAM — the dig renders covers close up.

G's ask #1 CONFIRMED and worse than reported (LANE_C_PUB §8 — C's spec, C's fix): stockpack
keys _packs/_resolved by type alone, so base is ignored on a cache hit (measured: the 2nd
preload returned the identical object). (1) two stocked shops collide; (2) it BREAKS FAIL-SOFT
— an unstocked shop of a cached type inherits that crate instead of parody. Seam: key by
type+base, per-shop preload on entry, LRU=1 + dispose; C consumes whatever identity field
lands, C does not invent it.

Two gaps block F's #7a, neither C's: the crate has no street (redhill_real absent; monsterrobot
not in any shops[] — G's ask #2 to E/Fable), and interior_mode.js:192 pins base to
assets/models/ (needs §8 + the identity field).

Committed from a temp git worktree on main — the shared checkout stayed on lane-G-godverse
(Fable's review) and G's branch keeps its disjoint namespace. Docs-only.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-16 23:42:30 +10:00
m3ultra
84f3641791 Lane G R23 (v5.0-alpha): THE FIRST REAL CRATE — 120 real records from a real crate + the G3 draft
godverse_stock.py splits at THE SNAPSHOT BOUNDARY: `snapshot` (runs where the DBs are; freezes
every source row + every cover's sha256) -> `pack` (pure: snapshot + bytes -> atlas, no DB, no
network). That split is what lets E's validate_atlas gate G's output on m3 without dealgod.
Artifact: web/assets/stock_godverse/3962749/ — crate 550 "DEEP HOUSE", 120 real records, 2
atlases (2048^2, 256px cells, E's contract verbatim). Byte-identical re-bake verified; resolves
through C's untouched stockAdapter (120 items, real titles/prices, one material per atlas =>
one draw); missing atlas -> null -> parody, zero console noise.

THE BRIEF'S PREMISE DIDN'T HOLD (measured): no Newtown record shop has stock in any database
(Egg Records / Papa Disquo / Haze Guitars / Vintage Record / Downtown Music: 0 items each).
dealgod.stores is not a census — 8,754 of 9,285 are Discogs seller accounts, zero Newtown.
thriftgod.item is a demo seed (2,221 items, 29 shops, all Brisbane/Newcastle charity, zero
record shops). mint() cannot produce tier 1: TABLESAMPLE SYSTEM (0.5) + unseeded random.* —
random.seed appears nowhere in server.py — and it assigns other sellers' listings to shops that
never owned them, voiding the licence law's "the stores' own product shots" green and making
write-back meaningless. Not risk #3's fuzzy matching: a population mismatch, nothing to match to.

What we shipped instead is truer: monsterrobot (147 Musgrave Rd, Red Hill, Brisbane — John's
ruling) is one real shop in three datasets — recordgod (its POS: 28,624 live vinyl, 24,914 in
357 real crates with real labels and slot numbers), monsterrobot.party (its own site: the covers
are the SHOP'S OWN product shots), dealgod store 3962749 (the cover cache + the godverse id;
clear of the census space, thriftgod max shop id = 2992). 99.3% of its crate stock joins to a
cached cover by Discogs release_id. Drops counted: 120 of 122 baked, 2 lacked an own photo.

John's R23 rulings recorded: the crate ships as the shop it really is (Red Hill, not Newtown);
real titles/artists at tier 1 — an amendment to the no-real-trademarks law build_stock_pack.py
enforces, same shape as the licence law (in-house green, flagged before anything public).

G3_ECONOMY_DESIGN.md drafts the API surface, async enrichment (the dig never blocks), failure
modes, identity, the PII fence (recordgod holds real customer/staff/sales — pipeline reads only
inventory/crate/disc_cache), and frames the write-back question for John (§7) against a real
trading shop with Square sync and an existing hold_expires_at primitive. No default, per law #4.

Asks in G-progress (both outside G's namespace, both gate the crate reaching a room): per-shop
packs aren't wired (stockpack.js caches by type alone — confirmed live: a base override is
silently ignored, so two stocked shops collide; C owns the wording, G re-emits), and redhill_real
doesn't exist (needs E's build_towns.py + one Overpass fetch; G touched neither).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-16 23:27:28 +10:00
m3ultra
84e0a1b764 Lane E R23 (v5.0-alpha): the atlas validator + toowoomba retired (ledger #4)
1. validate_atlas (the G2a format gate). pipeline/validate_atlas.py, wired into validate_manifest so it
   runs in qa gate 3. Judges Lane G's tier-1 atlases from the COMMITTED FILES ALONE -- no dealgod DB, no
   network. No atlases yet => clean pass, so it's in place before G's lands. Enforces: provenance
   {license, attribution, generator, snapshot} (charter law #3 + determinism); NO private-individual item
   fields (law #3); 1 atlas/shop hard cap 2 (C §7.1); <=1024², 2048² only for a 60+ item shop (C §7.2);
   declared atlas_px == the atlas's REAL pixels + every listed atlas exists; schema/UV/bands/dup-ids
   (C §7.3). The licence string is PRINTED, not pattern-matched -- clearing photos for public release is
   a human call, so the gate surfaces it. Dependency-free PNG/WebP header parser. Tested against a
   10-case matrix (real 2048² WebP + 1024² PNG): good passes clean, all 9 violations caught.

2. toowoomba RETIRED (my call, counted). Tried the re-bbox FIRST: 3.0km CBD-wide -> 1.6km on the Ruthven
   St heart. It fixed the named metric (median NN 395.7 -> 89.4m raw, 'passes') but made the real thing
   WORSE: hub density 3/12 -> 2/12 within 160m, the pack's worst (D's alive-darwin is 7/12). Its shops
   are PAIRS strung along a road, not a high street; densest 300m cluster is 3 shops (< MIN_TOWN_SHOPS),
   so no tighter box exists. Shipping it would have gamed the number while leaving a town nobody shops in
   (D: 0 finds / 1417 checks). Config entry kept commented with the rationale. Pack: 21 real + 1 godverse
   = 22 rostered, 1180 shops, all 8 states/territories (QLD keeps westend). selfcheck ALL GREEN 152015.

-> Lane A, before you freeze the spacing warn (#5): (a) your validator sees the CACHE (raw lat/lon) but
   D's numbers are SEATED (post-lift) -- darwin is 27m seated vs 68.3m RAW, so a threshold picked off D's
   table would FALSE-WARN darwin; calibrate on the raw spread (daylesford 11.6 ... braddon 119.2,
   ballarat 254.6 -- a ~200m line has daylight). (b) median NN alone is GAMEABLE: my re-bbox improved it
   4.4x while the town got worse -- the hub fraction is the discriminator, and my raw hub metric
   reproduces D's darwin exactly (7/12), so it's directly encodable (alive ~38-75%, dead <=20%).
   (c) ballarat is a SECOND spread town D's two-town comparison missed (NN 254.6m, hub 4/20 = 20%) -- it
   will trip your warn, correctly. Not retired: the ledger named toowoomba only.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-16 23:14:00 +10:00
m3ultra
47f05ecaa8 Lane D R23 (v5.0-alpha): the GIG_RANGE chunk-neighbour fix — scoped to the gig path (ledger #6)
My carried v4.x finding, fixed post-release as scheduled. Runtime-only: no plan, no
golden, no flag, no fetch. selfcheck ALL GREEN 161300/161300, 0x3fa36874 frozen.

THE FINDING GREW WHILE IT WAITED: filed at 8.7% (measured at katoomba's isolated pub);
A's R21 cluster bias made it WORSE — venues now sit inside the retail cluster where peds
converge from every side, so 42.6% of in-gig-range peds (5094/11971) were chunk-blind.

THE OVERRIDE (measurement wins): the brief asked for "extend to chunk + 8 neighbours"
AND "byte-identical flags-off". I built the literal version and measured that those
cannot both hold: on the synthetic town (what ?classic=1 boots, gig layer absent) a full
3x3 scan sourced 127 of 855 finds (14.9%) from neighbour chunks — finds v2 never made.
The frozen v2 crowd would shop ~15% more. Covenant breach, in a clause of the same brief.

So the fix is scoped to the GIG path — which is what I actually filed:
- ordinary shops: own chunk only (v2 semantics, frozen — noticed from its own block)
- gig venues: the full 34m radius, honest across chunk edges ("follow the sound" is the
  whole reason GIG_RANGE 34 > PATRON_RANGE 18)
- no gig on -> _gigVenues empty -> neighbour loop skipped entirely -> ?classic and every
  flags-off boot take the IDENTICAL code path and cost to v2. Byte-identical BY
  CONSTRUCTION, not by measurement luck.
Both ranges < CHUNK(64) so 3x3 is exact, not approximate; fixed dz/dx order keeps ties
deterministic as the old single-list scan was.

BEFORE -> AFTER: cross-chunk in-range peds seeing the gig 0% (structural: v2 scanned only
the ped's own chunk) -> 100% (katoomba 4/4, fitzroy 11/11). Same-chunk unchanged 100%.
Classic neighbour-sourced finds: 0 (127 under the rejected full scan). Determinism
identical. 0 NaN on katoomba/fitzroy/synthetic. Sim 0.056 -> 0.057 ms/frame (+2%, i.e.
0.006% of a 16.7ms budget); lookup 0.58us unchanged with no gig, 1.3-2.7us with a gig on
(fires per PATRON_STRIDE, not per frame). Fitzroy clean at 376 peds.

CARRIED, documented: PATRON_RANGE keeps v2's own chunk-blindness — fixing it costs the
classic covenant, and the covenant wins. A frozen v2 quirk now, not an oversight.
Known minor: a scheduled-but-closed gig still runs the loop for nothing (0.58->1.3us).

D->F: no blocker for v5.0-alpha; classic untouched by construction.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-16 23:06:07 +10:00
m3ultra
292b07aa91 Lane A round 23 (v5.0-alpha): the spacing warn — D's thin-tail finding as law (ledger #5)
validateTownCache now warns when medianShopSpacing(cache) > MAX_MEDIAN_SPACING_M (150 m). Metric +
threshold exported from the barrel so no lane re-derives them. WARN, NEVER ERROR: a flagged cache still
boots a valid district (toowoomba shipped green through the entire v4.0 pack) — E curates, A flags.
selfcheck ALL GREEN 161,372/161,372 (+72); synthetic 0x3fa36874 frozen; NO golden moved (only E's
toowoomba re-bbox may move one this round, per the round's law).

THE THRESHOLD IS MEASURED, NOT PICKED. The brief offered darwin 27 m / toowoomba 388 m as "plenty of
daylight for a line" — but that's 2 points. Measuring all 23 towns shows a near-continuum, and the line
is FORCED into (119.3, 254.9]: braddon at 119.3 m is ALIVE by D's own hub test (7 shops within 160 m,
identical to darwin's 7), ballarat at 254.9 m is not. 150 m sits in the pack's widest gap (x2.14), with
1.26x margin below and 1.70x above. Flags 2 of 23.

TWO TOWNS FLAG, NOT ONE. The brief names only toowoomba (D spot-checked the two 12-shop towns). The
measurement adds BALLARAT at 255 m — nobody has looked at it, and it's independently one of the three
towns my R22 graded cluster fallback fired on (no venue candidate at the >=3-shops/160 m floor). Two
signals agree. Filed for E as a curation call, counted either way.

THE BRIEF'S ANCHORS WERE IN THE WRONG SPACE, AND IT MATTERS. D's 27 m is PLAN space (post-lift metres);
validateTownCache is CACHE space (raw lat/lon — the only thing that exists at ingest, and the layer where
a bad bbox must be caught). Darwin is 68.3 m in cache space, not 27. Interpolating a threshold between
D's figures would have silently mixed spaces. I verified the hypothesis before trusting it: computing the
metric plan-side reproduces D's numbers exactly (darwin 27.2 vs 27, toowoomba 386.8 vs 388, hubs 7 and 3).

Cache space is correct HERE and provably safe: the lift marches shops at a regularised cadence, so it
COMPRESSES dense towns (darwin plan/cache 0.40) but not sparse ones (toowoomba 0.98, ballarat 1.01) --
the error lives at the dense end, the warn only fires at the sparse end. Verified all 23 towns in both
spaces: exactly ONE disagrees, newtown_godverse (94.4 cache passes / 158.3 plan would warn). Filed for
G/Fable, NOT acted on: no cache-space line catches it without false-positiving braddon, and godverse is a
census subset (18 thriftgod shops over the footprint that carries 72 OSM shops) so its sparsity is
coverage, not a bad bbox — re-bboxing, the warn's only remedy, cannot fix it. Worth knowing since R23
stocks the real crate in that town and the beta asks "fitzroy_godverse if the census is dense there".

Also fixed en route: the R17 silent-fallback trap bit again in my own scratch harness — an unregistered
town key resolves to the melbourne fixture rather than erroring, so five towns silently measured
identical. Registered the caches; noting it because it has now cost two rounds.

Coverage: sparse cache warns + still boots (structural + district suites on a flagged town), compact
cache does NOT warn (no false positive), metric edge cases (< 2 shops -> null, coincident -> 0, no throw
on empty), and an exact-value check (a 100 m pair measures 100 m, projection sane).
Cost: ~1 ms/town at registration (25.6 ms for all 23 incl. fitzroy's 160 shops) vs a <100 ms plan budget.

E -> use the warn as your acceptance test for #4: re-bbox, re-run, warn goes silent = the town has a high
street. If your fix moves toowoomba's or ballarat's cache, ping me — goldens are mine to re-pin, and only
what you move.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-16 23:04:43 +10:00
m3ultra
f14e4d1974 Fable (integrator): v5 THE REAL SHOP charter + round-23 instructions — v5.0-alpha THE FIRST REAL CRATE
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-16 22:48:59 +10:00
m3ultra
98fec6cadf Fable (integrator): the v4 epoch retro — what worked, what cost us, the v4.x ledger, the v5 recommendation
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-16 22:39:47 +10:00
m3ultra
8ac3b18b36 Lane F R22 (v4.0 — THE EPOCH CLOSE): the re-measure, the selector, the release tour, the tag
The blocking gate is CLOSED, and the epoch closes green.

- #1b THE BLOCKING RE-MEASURE: F's R21 re-measure made the tri diet blocking; B diagnosed layer-by-layer,
  the driver traced A -> E (A's own commit: "B's numbers say the fix is E's"), E fixed it, F re-measured:
  katoomba venue_night 221,935 (+11%) -> 108,365 (-51%); bendigo 201k -> 124,682; fremantle -> 88,397.
  Worst 124,682 — the 200k stress edge is closed. The measure-first loop worked end to end.
- #3 DBG.enterShop(selector) (Lane G's ask): id · registry type · exact name · name substring, resolved
  most-specific-first so an id-shaped string can't be shadowed. One-liner QA on any of 23 towns.
- #4 The release tour -> docs/shots/release_v4/: the Fremantle hero · the Fitzroy mecca · the Toowoomba thin
  tail · the synthetic control · the ?classic=1 covenant. Every real-town frame poses through F's R21
  cluster primitive; B's R22 bookmarks anchor on the same retail heart, so tour and bookmarks agree by
  construction. HUD hidden throughout (F's R21 ruling corollary).
  The primitive earned itself twice: the first cut posed via street_noon and the MECCA CAME OUT AS BARE
  BITUMEN — the same trap as R21. Re-posed through the cluster, Fitzroy reads.
- HONEST FINDING (filed v4.x): the brief asked for the thin tail as "proof the floor holds". It does not,
  and the frame says so — Toowoomba reads as an empty road. The floor is a RATIO, not a count: 0.008
  shops/edge vs the heroes' 0.06-0.08. Shipped labelled honestly rather than swapped for a flattering town.
- #6 Docs: README v4 section (the towns ARE the product), LANE_F_NOTES §22, F-progress.

qa.sh --strict --matrix GREEN 7/7; MATRIX GREEN — 10 towns × 7 gates (the budget gate green everywhere for
the first time); selfcheck 161,300/161,300 (A's 36 goldens + the 23-town pack).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-16 22:32:32 +10:00
m3ultra
b0e4ce103e Lane C R22 (v4.0): 23-town door-soak (#5) + the G2a atlas contract (#3)
Wave 3 — ran after A pinned the 36 goldens (3face97) and E's tri-diet fix (d81e499).

#5 — 23-TOWN DOOR-SOAK: five-town harness scaled (~10 doors/town; sample takes one of every
type present then stride-fills). 238 doors / 1,133 in-plan shops / 23 towns.
  23/23 PASS — 0 throws / 0 carves / 0 path-fails / 0 over-budget; worst 159 draws (fitzroy)
  <=350. All 12 archetypes covered town-set-wide (the whole registry). 23/23 towns landed 3
  venues — A's cluster bias + district placement hold from the 12-shop thin tail (darwin,
  toowoomba) to the 139-shop mecca (fitzroy, worst 159 = same band as everywhere: interiors
  don't care about town scale). Lane G's newtown_godverse passes (18 shops, worst 134).

#3 — G2a PER-SHOP ATLAS CONTRACT (C's half), published in LANE_C_PUB §7. All three Fable priors
hold; atlas-per-shop is strictly BETTER for draws than today's type-packs. The binding constraint
is VRAM, not draws — E's dispose ask GRANTED, it's my seam:
  - Draws: 1 atlas/shop = 1 draw (shared material + baked UV -> batch merges). Cap 2; 60+ item
    shops spill to the type-pack. Headroom huge (stock rooms 41-58 vs the <=350 law).
  - VRAM: E's 181MB audit is right, and the cause is my own design note (stockpack.js:11 caches
    atlases "NOT per-room, like depot GLBs") — correct for 3 bounded type-packs, wrong for
    unbounded per-shop. Ruling: <=2 resident atlases, <=8MB decoded, <=1024" typical; C lands the
    LRU cap + dispose in stockpack.js. Pre-existing + ?stock=real is opt-in (index.html:196) so
    it can't touch the default boot -> NOT a v4.0 blocker; C's first v4.x item, before G2a ships.
  - Schema: E's index confirmed verbatim, keyed per shop; UV top-left (C flips V); C reads uv not
    cell. Fail-soft/parody/?noassets unchanged. Ask to G: emit items[] in deterministic id order —
    C's seeded per-bin pick indexes into it.

C->F: 23-town interior verdict GREEN. Docs-only; both C items closed for v4.0.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-16 22:12:00 +10:00
m3ultra
15ff53685f Lane D R22 (v4.0): citizens at pack scale — fitzroy stress PASS + the thin-tail clustering finding (ledger #5)
Against A's pack absorb (3face97, 23 towns / 36 goldens). selfcheck ALL GREEN
161300/161300, synthetic 0x3fa36874 frozen.

FITZROY STRESS: PASS — the sim doesn't notice 2x scale. 160 shops -> 139 seated (21
dropped, counted), 1859 nodes / 2408 edges (biggest of the epoch), 376 active peds,
0 NaN, 0.08 ms/frame, 22 chunk rosters, 454 identity sigs, 103 patronage visits.
A's R21 cluster bias survives the mecca (min 8 shops within 160m). Nothing needed
touching; the citizen field is not a budget risk at any scale this epoch reaches.

THIN TAIL — "does 12 shops still read alive?" ANSWER: only if they CLUSTER. I checked
both 12-shop towns because they disagree, and the disagreement is the finding:
- darwin_real ALIVE: 27m median nearest-neighbour spacing, 7 of 12 shops within 160m of
  the hub, 18 visits (13 hero).
- toowoomba_real DEAD: 388m median spacing (14x) across a 4.6km road network, only 3
  shops within 160m of its own densest point, 1417 patronage checks -> 0 finds, 0 visits.
  Not a shopping town — a road network with occasional shops.
Verified real, not an R20-style sampling error: 9 shops open at 14:00 in BOTH, camera
stood on the town's own densest point. 0 NaN / 0.05 ms/frame either way.

FILED for E/Fable (curation, not code): MIN_TOWN_SHOPS counts shops, but what makes a
town read alive is clustering. A cheap test that separates them: ">=5 shops within 160m
of the densest point" — darwin 7 PASS, toowoomba 3 FAIL. Toowoomba ships in the v4.0
pack today with no main street to walk. Cull or accept as a known thin-tail (it costs
nothing). E/Fable's call — A's venue bias correctly exempts it ("no better candidate").

D->F: citizens at pack scale GREEN, no D-side blocker for v4.0. Toowoomba is curation,
not a citizen defect — the tag isn't gated on it from me.
Carried to v4.x: GIG_RANGE 34m radius vs single-chunk lookup (8.7% chunk-blind).
Last flag before the retro: R20's main-street relocation half remains unowned (fitzroy
13 hero vs 90 texture visits); one call of this harness re-runs it if v4.x wants it.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-16 22:09:39 +10:00
m3ultra
d81e499194 Lane E R22 (v4.0): the venue_night tri diet — B's #1a driver was mine, fixed (BLOCKING #1b)
B's diagnosis nailed it: 149,161 of 163,015 tris (91.5%) at katoomba venue_night were four of my GLB
street props. Buildings 348, posters 222 (A's cap worked, never the lever), pools 0. B's sharpest point:
it is NOT the density widening -- road density drives the bench/bin/shelter cadence (~100 props on a
966-edge real graph).

Fix (collapse-decimate via the R13 instrument tool; originals kept as _hi):
  bench       1942 -> 500   rendered 60,202 -> 15,500
  bus_shelter 7998 -> 2500  rendered 55,986 -> 17,500
  bin         3000 -> 800   rendered 18,000 ->  4,800
  food_cart   4991 -> 1000  rendered 14,973 ->  3,000
  furniture total 149,161 -> 40,800 (-108,361)
Projected view ~54.7k (B's 163,015 baseline) / ~113.6k (vs F's 221,935) -- PASSES the 200k gate either
way with 86-145k spare. F: these are projections off B's per-instance attribution; yours is the real
measure. -> F: RE-MEASURE.

Eyeballed every prop; two needed re-cutting: bus_shelter @1000 shredded (thin roof plate on a
voxel-remeshed shell) -> @2500 clean; bin @400 creased -> @800 clean. food_cart's black base slab is in
the SOURCE model (confirmed against the pre-diet thumb from git), not a decimation artifact.

Zero blast radius: dims/footprints/heights identical -> manifest.json byte-identical -> B's placement and
A's goldens untouched. Published 4 diet + 4 _hi archives to the depot (John re-authorized explicitly;
GLBs are git-ignored so the depot IS the archive).

-> Lane B (your 2nd note, cause found, NOT fixed by design): the MeshPhysicalMaterial on bench+food_cart
   is KHR_materials_specular in the glTF, and it survives a Blender re-export. Fix = neutralise specular
   pre-export. Deliberately deferred to v4.x: the gate is tris (cleared), and changing shipped shading in
   a release round without a visual re-verify is risk for no gate benefit. Same list: food_cart is 3.1MB
   on the depot -- 28 textures now dominate (tris are 1000); a texture-merge item, not a tri item.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-16 22:04:56 +10:00
m3ultra
d485b18ecc Lane A round 22: close the tri-diet loop — B's numbers say the fix is E's, not A's (ledger #1)
Docs-only handshake close; no code, no goldens. Filed so F isn't waiting on A for the re-measure.

My R22 notes left ledger #1's ownership open on purpose: "if B's layer-by-layer names plan geometry
(lot or poster counts) as the venue_night driver, I own the fix and will take it." B's diagnosis
(0c4dad5) has landed and answers it — the driver is E's four furniture GLBs at 149,161 of 163,015
tris (91.5%), which is ASSET TRIS, so LANE E owns the fix by the ledger's own rule. A IS CLEAR.

Plan geometry isn't close to the bill:
  posters   222 tris  <- B: A's cap "already worked and was never the lever"
  buildings 348 tris  <- the R3 atlas/instancing holding
  venue pools 0

Recording that B corrected MY expectation too, not just the brief's. I predicted the driver would be
buildings/LOD ("more shops => more night building geometry at the venue block"); B measured buildings
at 0.2%. And B found the real coupling: shop count doesn't drive this, ROAD density does — the
bench/bin/shelter cadence rides a 966-edge graph, so ~100 GLB props land in the streamed set where
synthetic had a handful. That means my R20 absorb of E's density widening was never the cause either.
The brief is a hypothesis and the measurement wins — mine included.

Lane A's round-22 ledger is now complete: #2 the pack absorb (3face97), #6 the docs close (9c9ad73),
#1 measured out of my court. Standing by for F's close.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-16 22:03:01 +10:00
m3ultra
af8a6db020 Lane B round 22 (v4.0): #3 per-town bookmarks — anchor on the retail heart (Lane G's filed bug) + F's primitive
ROOT CAUSE: every "nearest" resolver in dbg.js sorted by distance from the WORLD ORIGIN. That's the town
centre only on a synthetic plan -- a real OSM town is projected about its cache's bbox centre while its shops
cluster hundreds of metres away, so bookmarks teleported into arbitrary far-flung geometry, exactly as G
reported. Measured origin-pick distance from the retail heart: katoomba 408m, newtown 626m, fremantle 371m.

FIX: resolve bookmarks about the town's DENSEST SHOP CLUSTER (grid-bin shop lots at 120m; heaviest bin's
centroid = the retail heart) instead of the origin -- byDist, lotsByDist, streetViewPose, stopPose, and
crossroadsPose's tie-break.

GATED on the REAL-ROADS signal (edges > 200) -- the same primitive as the R20 tram fence -- so synthetic and
the marched fixtures keep their exact origin-centred behaviour and F's release-tour control shot cannot move.
The gate is load-bearing, not cosmetic: synthetic's anchor is only 117m out but it DOES re-pick (Anglibarn Op
Shop -> Dusty Pages), so an unconditional switch would have silently moved the control. Same reason the new
crossroadsPose tie-break is gated (a degree tie would otherwise resolve differently on synthetic).

Verified across the town set: synthetic(22 edges)/melbourne(15)/katoomba-fixture(15)/silverton(1) -> origin,
UNCHANGED; newtown_godverse(1626) -> anchor(98,-629); katoomba_real(993) -> anchor(-227,-625). G's own town
is fixed.

Result on katoomba: shopfront bookmarks went from ~408m adrift to <=42m of the retail heart (arcade 7m,
milkbar_dusk/patronage_door/shopfront_detail 24m, market_square 26m, dig_real 42m); strip views ~195m on the
high street; venue_night/queue_night ~345m (A's venue placement, not the bookmark). All 19 resolve, 0 errors;
synthetic 19/19 unchanged. warehouse_fringe sits 3,074m out -- correct by design (it's the far:true fringe
shot; on a 5km town the fringe genuinely is 3km away).

-> F (ledger #4, the shared posing primitive): published on the harness as DBG.townAnchor {x,z,n,anchored,ref}
   (the retail heart + whether it's in use) and DBG.clusterPose(kinds) (stand on the road at the densest
   cluster, look along it). Your cluster-pose finding as a dbg.js-consumable -- the tour and the bookmarks now
   resolve through the SAME primitive, so a tour shot and its bookmark can't drift apart.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-16 22:01:41 +10:00
m3ultra
9c9ad730a3 Lane A round 22: CITY_SPEC v4 amendments final + charter risk-list retired-or-carried (ledger #6)
Docs-only; no output change, no golden moves (selfcheck 161,300/161,300 green before and after).

THE DRIFT THIS CLOSES. Three gig-layer behaviour changes had reached only my lane notes, never the
spec — the amendment law says the spec is where they live:
- ROUND20 ledger #2: the R16 facade-clearance bias WIDENED from band_room/rsl to every venue kind (line
  312 still claimed band_room/rsl). A real road graph at E's density can put a PUB's facade over a cross
  street; synthetic pubs always clear, so it stayed a no-op there.
- ROUND21 ledger #1: the venue cluster bias was never written down at all. Now recorded with the
  measurement (11 of 15 venues under the floor -> 0; Newtown's RSL 2,228m -> 29m from the hub) and the
  by-construction gate (, which synthetic never sets — measured, not assumed).
- ROUND22 ledger #2: the graded fallback (densest-available where the floor is unreachable).
Also documented the pick ORDER, which no lane could have inferred: cluster field -> kind flavour ->
clearance filter -> farthestFirst -> seeded pick, each degrading to the previous set.

CITY_SPEC v4 section marked FINAL at the tag: the alpha's five towns became the epoch's 23 (1,210
shops) and every ruling held with no new hardening. 'All five towns' now reads as the measurement of
record when the ruling was written; the ruling is pack-wide.

THE RISK LIST, line by line, judged against the full pack rather than the 5-town sample it was written
for (V4_REAL_MAP.md):
1. RETIRED — bbox law enforced with headroom: widest is geelong at 3,829m, 77% of the 5km ceiling.
2. RETIRED — the floor never bound: thinnest is darwin at 12 shops, 2x MIN_TOWN_SHOPS. (Whether 12
   shops READS alive is D's thin-tail check, not a generator risk — different question, still live.)
3. RETIRED plan-side; CARRIED for the runtime lanes. The alpha's real risk paid off exactly as
   intended (it surfaced fragmentation, capacity, stranding — each fixed-or-fenced). But a green plan
   is not a green town: C's soak, D's fitzroy audit and F's matrix are the verifies that close it.
4. RETIRED — the DP knob is at a measured setting: 1 component on all 23.
5. Unchanged, now on 23 towns not 5.
6. NEW, CARRIED — thin-graph seating capacity: 6.4% of shops don't seat (77/1,210), all counted by
   cause; daylesford 19% (32 shops on 171 roads), fitzroy 13%. Levers are spent at RGAP 0.5m /
   NODE_CLEAR 3m; the only one left puts a shop on a road it isn't on. R20 ruling stands: drop and
   count beats teleport. Carried into v4.x measured, not hidden.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-16 22:01:31 +10:00
m3ultra
3face97046 Lane A round 22: absorb the town pack — 23 towns, 36 goldens pinned in one commit (v4.0, ledger #2)
E's 17 new towns + Lane G's newtown_godverse fed through the lift. ONE batched golden commit as
briefed: REAL_TOWN_GOLDENS + REAL_TOWN_GIG_GOLDENS go 5 -> 23 towns each, zero unpinned.

THE HEADLINE: everything built this epoch held at 23-town scale, FIRST TRY. 1,210 shops -> 1,133 seated
(77 dropped, 6.4%, all counted by cause); 1 CONNECTED COMPONENT and 3 VENUES on every one of the 23 towns.
fitzroy — 160 shops, 2x anything absorbed before — landed 139 seated, 1 component, 3 venues, 212 posters,
all invariants green. The junction-protected DP, fragmentation ruling, cluster bias, poster cap and
capacity fence needed NO new hardening: the pack needed absorbing, not fixing.

- Graded cluster fallback (the one refinement). Three towns have no candidate at the floor at all
  (ballarat/toowoomba/newtown_godverse top out at 2 shops within 160m); R21's bias switched off entirely
  there, stranding venues at 0. It now falls back to the DENSEST AVAILABLE — ballarat 0,2,0 -> 2,2,2,
  godverse 0,1,1 -> 2,2,2, toowoomba 1,0,0 -> 1,2,1. Fires only where the floor is unreachable, so NO
  already-pinned town moved (verified). Acceptance at pack scale: 20 of 23 towns have every venue >=3;
  the three above sit at their town's genuine ceiling — the carved-out case, stated explicitly.
- Drop outliers, counted not hidden: daylesford 19% (32 shops on a 171-road graph, the thinnest in the
  pack, all overflow), fitzroy 13%. RGAP is already 0.5m and NODE_CLEAR 3m; the only lever left is
  spilling overflow onto a DIFFERENT street, which buys a few percent by putting a shop on a road it
  isn't on. Same ruling as R20: drop and count beats teleport.
- selfcheck ALL GREEN 161,300/161,300; scaffold + consistency GREEN; cross-process deterministic
  (pack-xor 0xca140954). classic 0x3fa36874 / gig 0xb1d48ea1 / marched fixtures FROZEN.

Handshake -> C + D + F: the pack is in, 23 towns pinned, start your verifies. Tri diet (ledger #1): if
B's layer-by-layer names plan geometry as the venue_night driver, I own the fix.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-16 21:55:05 +10:00
m3ultra
a7289d0550 Lane E R22 (v4.0): MODELBEAST notes refresh + provenance v4-final + G2a atlas review
Ledger #3 (E's G item), #6 (provenance prep), + the C/E contract review.

- MODELBEAST notes (#3): pipeline/README.md's toolchain row claimed sf3d/trellis_mac were 'HF-gated
  (setup needed)' -- ultra was right, that was stale (weights cached; trellis_mac 15/15 on thriftgod
  Tier-1; the :8777 queue also runs bg_remove_local/mflux_image_edit/seedvr2_upscale). Corrected.
  Ultra's finish-farm post-mortem folded into the props section VERBATIM + credited, with Fable's
  Ruling 1 amendment (NO-DRACO: drop --compress draco, rest of the command stands). Noted that our
  bake_lowpoly.py / decimate_props.py are NOT the finish farm, so nobody conflates them.
- Provenance v4-FINAL (#6): the frozen table carries the pack (22 towns, all 8 states/territories,
  1192 shops + roads[], ODbL, raw snapshots) + a row for Lane G's newtown_godverse attributed to G.
  The licence spine is complete -- nothing shipped is unaccounted.
- BUG: index.json still listed 22 -- generated before the dd4489c merge, so newtown_godverse was
  invisible to B's selector while R22 verifies at 23-town scale. Regenerated -> 23 towns (selfcheck
  ALL GREEN 161300/161300). Index is now self-describing: state reads from the cache first, then my
  config, so any lane's town rosters itself.
- G2a atlas contract review (E's half; C answers interior ceilings in LANE_C_PUB): Fable's priors all
  hold. Atlas-per-shop is an UPGRADE if the loader disposes on room exit -- today stockpack.js never
  disposes (R9: 181MB resident, accreting). Without dispose, per-shop strands ~16MB/shop (~190MB per
  town visited, unbounded across 23 towns). With dispose: ~4MB resident at 1024², ~45x better than
  today. Also: size the atlas to the shop (<=1024², not 2048² for a 6-item shop); reuse my index
  schema verbatim so stockpack.js/fail-soft-to-parody/?noassets/validate_pack all work unchanged;
  the R8 parody law (parodied metadata, real cover art) is unchanged.

-> Lane G: add "state":"NSW" to newtown_godverse.json and the index picks it up automatically.
-> Lane C: the R9 dispose-on-exit cache-cap is now load-bearing for G2a (my VRAM numbers above).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-16 21:54:49 +10:00
m3ultra
0c4dad5acc Lane B round 22 (v4.0): #1a venue_night tri diagnosis — the driver is E's four furniture GLBs (91.5%)
BLOCKING-ITEM DIAGNOSIS, filed first so E/A/F aren't waiting. Method: katoomba venue_night, settled, then
hide-a-layer-and-re-measure (frustum-accurate: a layer's cost = the tris that vanish when hidden), then the
same drill inside furniture bucketed by geometry.

VERDICT: the four GLB street-furniture props are 149,161 of 163,015 tris = 91.5% of the stress view.
OWNER: LANE E (asset tris), per the ledger's own rule. Decimation clears the gate with ~120k to spare.

Layer breakdown (baseline 163,015 tris / 88 draws):
  chunk-furniture 151,341 (92.8%) | ground 9,932 | venue-presentation 770 | lighting 624 |
  chunk-buildings 348 (0.2%) | venue-posters 222 | citizens/weather/tram/venue-pools 0

Buildings are 348 tris (the R3 atlas/instancing holds). Posters are 222 -- A's cap already worked and was
never the lever. Pools cost 0.

Inside furniture -- the four GLBs are the whole bill:
  bench 1,942 tris/inst x64 = 60,202 (37%)      <- procity_street_bench_01
  bus_shelter 7,998 x10     = 55,986 (34%)      <- procity_street_bus_shelter_01
  bin 3,000 x19             = 18,000 (11%)      <- procity_street_bin_01
  food_cart 4,991 x8        = 14,973 (9%)       <- procity_street_food_cart_01
  pole/lamp/trees/novelty (primitives) x303 = 2,180 (1.3%)
Identity confirmed by DCC-authored material names (wire_143225087 = a Sketchfab scan, baked_mat,
"2 wood frame ", Material_0) -- E's GLBs, not our procedural materials. Two use MeshPhysicalMaterial.

WHY NOW (and why it is NOT the density widening): shop count doesn't drive this -- ROAD density does. Real
towns put the bench/bin/shelter cadence on a 966-edge graph, so ~100 GLB props land in the streamed set
where synthetic had a handful. A 1.2m bench at 1,942 tris is ~5x the entire building stock in frame. This is
B's own R6 note coming due ("street_bin 3.0k tris... a decimate to ~500 would give back tri headroom if the
combined-lane budget tightens").

-> E, suggested targets: bench 1942->~250, bus_shelter 7998->~600, bin 3000->~200, food_cart 4991->~400.
   149,161 -> ~29,000 (saves ~120k). Projected: my 163k -> ~43k; F's 221,935 -> ~102k. Both far under 200k.
   Cheap extra: drop the two MeshPhysicalMaterials to MeshStandardMaterial.
-> Fable: a B-side fallback exists (furniture.js already has a primitive fallback for every GLB prop via the
   R4 use-if-ready path), so a distance-gated LOD is a contained B change I can land fast. NOT doing it
   unilaterally -- per the ledger this is E's, and source decimation helps every town/view, not just this one.
-> F: my baseline is 163,015 vs your 221,935 on the same view -- my automation's rAF is throttled so the live
   gig crowd never spawns (citizens measured 0). Furniture is still ~68% of your number; decimation clears the
   gate on either baseline. Re-measure against the live crowd, not my figure.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-16 21:52:43 +10:00
m3ultra
4590197259 Fable (integrator): round-22 instructions — v4.0 THE EPOCH CLOSE (tri diet first, pack absorb, release tour, G items)
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-16 21:44:03 +10:00
m3ultra
dd4489c70e Fable (integrator): merge Lane G R1 at the v4.0-beta boundary — godverse adapter + newtown_godverse (per FABLE_TO_LANE_G ruling)
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-16 21:42:04 +10:00
m3ultra
201a2bb868 Lane F R21 (v4.0-beta close): the beta gate — tram dimension, the re-measure, the beta shot
All five lanes in (A's venue cluster bias, B's selector-from-index, C's density door-soak, D's relocation
verify PASSES, E's 22-town pack non-gating); F gated and tagged.

- town_matrix.py: a `tram` dimension — B's R20 shop-adjacency ruling verified EXACTLY (newtown runs 16 stops
  after B's phantom-stop fix, castlemaine 10; katoomba/fremantle/bendigo FENCED at 3/2/1 shops fronted, all
  below the 5-shop floor). 10 towns x 7 gates: boot/determ/district/roads/tram/noassets green on all ten.
- index.html: expose window.PROCITY.tram — B built `routeInfo` FOR F's smoke but nothing published it; F owns
  the shell, so F wired the seam.
- RECORDED (ledger #6b — the instruction was "record the new number"): the venue_night re-measure. A's cap
  WORKED (posters 438->111) but E's density widening ate it — katoomba 200,965 (+965, R19) -> 221,935
  (+21,935, +11%); bendigo 201k (+0.5%); fremantle/newtown/castlemaine in budget. Draws fine everywhere
  (151/300 — half budget); tris-only, at the worst night stress view. Filed as R22's first item, where the
  tri-diet backlog (instrument LOD, tram tri diet) already lives. katoomba is the outlier: 966 edges, 72 shops.
- Ruling (ledger #6d): the town selector stays ALWAYS-IN-HUD, not ?dbg-gated — THE REAL MAP's product IS the
  towns. Corollary (F's own gap): money shots hide the HUD; the R19 alpha shot had the selector in-frame
  because F's harness screenshotted the full viewport.
- Beta money shot: Fremantle's real street at golden hour — a corridor of shopfronts, footpaths, a crossing,
  gum trees, and a genuinely busy crowd (the density widening, visible). 126d/167k tris, HUD hidden.
- docs: LANE_F_NOTES §20 (the honest why-R20-had-no-tag record) + §21, README beta paragraph, F-progress.

qa.sh --strict GREEN; selfcheck 154141/154141 (A's re-pinned goldens hold).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-16 21:37:04 +10:00
m3ultra
01c925816e Lane D R21 (v4.0-beta close): relocation verify — A's venue cluster bias PASSES (ledger #4)
Verified A's venue cluster-adjacency bias (110c828), assigned from my R20 relocation
finding. selfcheck ALL GREEN 154141/154141 against A's re-pinned goldens.

ACCEPTANCE PASSES ON ALL FIVE (no venue with <3 shops in its 160m radius):
katoomba min 9 | newtown min 5 | bendigo min 5 | castlemaine min 4 | fremantle min 3.
Castlemaine's floor did NOT need an exemption.

MY HEADLINE FINDING IS CLOSED: katoomba's pub — "a gig with no passing crowd", 1 shop
at 1007m — now sits at 466m with 9 shops. Newtown is the dramatic fix: all three venues
were 2.2-2.4km out with 0-1 shops; its rsl now sits 29m from the hub with 11.

THE CROWD FOLLOWED (katoomba pub, same density/seed/21:00): passing crowd 34->66 (2x),
patron checks 226->442 (2x), inside frames 1042->1424, roster 2->3, 0 NaN.

TWO READINGS THAT NEED CARE:
- fremantle is the weakest pass: pub/rsl clear the >=3 bar but moved FURTHER from the
  primary hub (969->1352m, 561->1292m) — A's bias optimises local cluster adjacency and
  they found a secondary cluster. Letter satisfied, crowd healthy (pub roster 6, inside
  2741), so not a miss — just named. A's call if they want it tighter.
- venue-win % DROPPING is not a regression (newtown rsl 100%->21%). It was only 100%
  because the venue was alone; post-bias it has neighbours competing for finds while
  total crowd rose. Isolation flatters that metric — ignore it post-bias.

D->F: relocation verify GREEN, no gate concern for v4.0-beta.
FYI F: selfcheck scans every towns/*.json on disk incl. E's UNTRACKED pack WIP — I saw
it transiently RED (newcastle_real, no open-late shop) then green minutes later. If you
gate while E is mid-fetch you may catch a false red; check if a failure is a pack town.
Still filed for v4.x: GIG_RANGE 34m radius vs single-chunk lookup (8.7% chunk-blind).
Flagged as unowned: R20's main-street relocation half (hero strip vs densest cluster).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-16 21:09:38 +10:00
m3ultra
8a383e494e Lane E R21 (v4.0): the town pack — 22 towns, 1192 shops (DATA-ONLY, non-gating)
Ledger #5 pull-forward. Nothing here touches a golden until A absorbs in R22; F tags v4.0-beta with
or without it. selfcheck ALL GREEN 154141/154141, synthetic 0x3fa36874 unmoved, all 22 byte-identical
on re-run.

- Curated 18 candidates on secondhand density first (heroes are the game), a walkable 2-3.4km centre,
  and a national spread; 17 survived -> 22 towns, 1192 shops, 298 heroes, all 8 states/territories.
  fitzroy is the mecca (40 heroes/160 shops, 2x katoomba); thin tail toowoomba/darwin (3 heroes) left
  in as honest data -- A/Fable may drop them in R22.
- FINDING: the 3x-hero cap is a CURATION FILTER, not just a density knob. Wollongong had ~62 real
  shops but 1 hero -> capped to 4 -> dropped by the >=6 floor. A town without a secondhand strip
  cannot inflate into a retail strip; John's SUBTLE directive does quality control for free.
- Newcastle: my centre was wrong, not the town (CBD held 2 heroes; the strip is Hamilton/Beaumont St).
  Re-centred: 2 -> 9 heroes, 8 -> 36 shops.
- BUG (mine, shipped R18, caught here): fetch_roads_raw had no query-comparison while fetch_raw did,
  so re-centring refetched shops but silently reused the OLD CBD roads -> Hamilton shops seated against
  a graph 2.5km away -> the town marched out with ZERO shops (surfacing as 32 bogus 'open-late
  invariant' failures; ten other no-video towns passing is what proved it wasn't the open-late rule).
  Fixed: the roads path now compares its query too -- the bbox lives in the query, so a re-centre must
  invalidate BOTH snapshots. Newcastle rebuilt: 34 shops seated, openLate=1.
- Discipline: bounded bboxes, raw snapshots committed (shops+roads), C's §6 mapping, SUBTLE guardrails
  (heroes never subsampled, texture 3x, 2392 drops counted), ODbL. Overpass rate-limits hard at pack
  scale (batch 1 died on a fatal 504 after 25 retries) -- courtesy sleep 4s, two polite batches.

-> Lane A (R22): 34 goldens to pin (17 new towns x base+gig); sizes 12->160 shops load-test your
   capacity/overflow fences. -> Lane B: index.json now lists 22 towns (your selector already reads it).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-16 21:06:46 +10:00
m3ultra
c134584b88 Lane C R21 (v4.0-beta): the five-town density door-soak (ledger #3)
Wave 2 — ran after A's venue cluster-adjacency bias landed (110c828), so the soak reads the
relocated world + A's re-pinned goldens. The carried R20 #6.

Five towns at their new densities, ~25 deterministically sampled doors/town (sample takes one
of EVERY type present, then stride-fills, so the texture classes' first real appearance is
always covered):

  town              shops  sampled  venues  types  worst draws   verdict
  katoomba_real      72      25       3      10       157         PASS
  newtown_real       67      25       3      11       155         PASS
  fremantle_real     79      25       3      11       153         PASS
  bendigo_real       35      25       3      10       154         PASS
  castlemaine_real   23      23(all)  3       8       156         PASS

123 doors: 0 throws / 0 carves / 0 path-fails / 0 over-budget, worst 157 draws (<=350).
typesInTown == typesSampled in every town (all archetypes entered, incl. all 3 venue kinds).
All five towns landed 3 venues -> A's cluster bias + district placement hold at density.

§6 mapping verified live: katoomba cache = 20 heroes + 60 texture (exactly E's 3x cap, heroes
untouched). Texture's first real appearance renders right -- "Blue Mountains Chocolate Company"
(real OSM shop=chocolate) wears milkbar as a believable confectionery counter shop. Texture,
not takeover. Cache->plan deltas are A's counted drops, not an interior concern.

C->F: density verdict GREEN. Docs-only.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-16 21:05:17 +10:00
m3ultra
110c82833b Lane A round 21: venue cluster-adjacency bias — D's relocation finding (ledger #1)
D found katoomba's pub 1,000m from the retail cluster — a gig with no passing crowd. Measuring all
five towns first showed it was SYSTEMIC: 11 of 15 venues sat with <3 shops within 160m (newtown's were
0/0/1 — every venue stranded). After the bias: 0 of 15. Katoomba's pub 1 → 9. Castlemaine cleared without
needing the floor exception the brief anticipated.

- pickVenues builds a CLUSTER-ADJACENT field first (>= CLUSTER_MIN 3 shops within CLUSTER_R 160m), then the
  kind flavors (pub corner / band_room fringe / rsl off-spine) bias WITHIN that field rather than overriding
  it (per the brief: biases, not absolutes) — a fringe band_room in the cluster beats one a kilometre from
  anyone. A town with no cluster at all falls back to the pool.
- SYNTHETIC FROZEN BY CONSTRUCTION, not by luck. The brief assumed a blanket filter would be a no-op because
  'the synthetic town is one dense cluster anyway'. Measurement says otherwise: 4 synthetic candidates PER
  SEED sit under the threshold (min cluster 0-1), so a blanket filter WOULD have moved the frozen golden.
  Gated on plan.source === 'osm' (undefined on synthetic) — impossible rather than unlikely. The marched
  fixtures are 'osm' but genuinely dense (min cluster 3/11/13) ⇒ verified no-op.
- Only the GIG goldens moved (venue selection is gig-layer; base town goldens untouched): katoomba
  0xbf586b77, newtown 0xacdb3eee, fremantle 0xcf3426fc, bendigo 0x646b2c23, castlemaine 0xf9713a69.
  classic 0x3fa36874 / gig 0xb1d48ea1 / marched fixtures FROZEN. selfcheck ALL GREEN 66419/66419;
  scaffold + consistency GREEN; cross-process deterministic.
- FYI: E's v4.0 pack (glebe/marrickville/newcastle) already boots clean through my loader (validates + full
  suites pass), listed UNPINNED — I pin the pack in R22; it does not gate the beta tag.

Handshake → C + D: cluster bias landed, goldens re-pinned, start your verifies (before/after table in
LANE_A_NOTES §R21).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-16 20:37:45 +10:00
m3ultra
4b0144989b Lane B round 21 (v4.0-beta): town selector reads E's towns index (ledger #2, the missed R20 #5)
Closes the gap Fable caught (hud.js:11 still hardcoded REAL_TOWNS). The real-town list now comes from E's
web/assets/towns/index.json (procity-towns-index/1), so it grows with the town pack instead of being edited
in hud.js. Verified fresh Chromium. Nothing else touched -- tram/ground work is done and verified.

Fail-soft by construction: createHUD is synchronous, so the picker is built immediately from the fallback
literal and UPGRADED IN PLACE when the index resolves -- if the index never arrives, a working list is
already on screen.
- index present -> real names/states/shop counts: "Katoomba, NSW · 80 shops", "Fremantle, WA · 80 shops",
  "Newtown, NSW · 72 shops", "Bendigo, VIC · 36 shops", "Castlemaine, VIC · 24 shops" (roads:false -> "· marched").
- ?noassets -> the fetch is SKIPPED entirely (asset law; the shell doesn't load town caches there either).
  Measured: 0 index fetches, fallback list, 0 errors.
- anything wrong with the index -> the fallback simply stands. Exercised the exact chain: 404, network error,
  malformed JSON, towns:[], towns-not-an-array, junk entries (no key) -> none throws, none rebuilds from junk;
  only a good index rebuilds.

REAL_TOWNS_FALLBACK is retained ONLY as that fallback (comment says so), no longer the source of truth.
Verified live: booting katoomba_real shows "Katoomba, NSW · 80 shops" pre-selected; fits (193px of 230px max);
0 page errors; navigation unchanged (onchange is set once on the <select>, so rebuilding options never clears it).

-> F: unchanged from R19 -- NO shell seam (selector is entirely hud.js, already built by createHUD) and it
   lives inside #pc-hud so setVisible(false) hides it for the beta money shot. The gating call is still yours.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-16 20:35:47 +10:00
m3ultra
e3917dd35b Fable (integrator): response to Lane G — Draco ruling (no-Draco depot), density ruling, bug triage, G2/G3 sequence
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-16 20:34:30 +10:00
type-two
223fbcaf72 Lane G (GODVERSE, ultra) R1: real-shop census adapter — 18 real Newtown shops on the real road graph
godverse_town.py marries a donor OSM cache's roads[] with thriftgod's DealGod-scraped
shop census (2,928 real AU secondhand shops) -> <town>_godverse.json, schema v2 unchanged.
First artifact newtown_godverse boots clean (?plansrc=osm&town=newtown_godverse).
Lane brief + asks (Draco ruling, per-town bookmarks, enterShop selector) in
docs/LANES/LANE_G_GODVERSE.md + G-progress.md.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-16 20:19:14 +10:00
m3ultra
d678138ec1 Fable (integrator): round-21 instructions — the v4.0-beta close (venue cluster bias, selector index, density soak, the gate)
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-16 20:14:39 +10:00
m3ultra
0d992803c5 Lane D R20 (v4.0-beta): citizens at density — five-town verdict + the main-street relocation finding (ledger #7)
Re-ran everything against A's absorbed graph (5d29863, selfcheck 51866/51866).
Katoomba barely moved from my pre-absorb read (null 77.2->78.1, visits 64->62,
hero share 30->29%), so the earlier conclusion held.

SIM VERDICT: zero changes needed at 4x density. All five towns: 0 NaN, chunk rosters
stream (15-24), identity sigs accumulate (262-483), patronage/loiter/bench-sit all fire,
up to 401 active peds, no degradation. Determinism unchanged (identity is graph+seed
keyed; shops don't touch it). D->F: GREEN.

THE FINDING (for E/C/Fable): the widening MOVED the main street off the secondhand strip.
Hero visit-share falling (29%->0%) is NOT a behaviour bug — patronage is type-agnostic, so
visits track the local mix exactly. The mix is the story. Pre-widening the densest cluster
WAS the secondhand strip (katoomba: 9 of 9 main-street shops were heroes). Post-widening
the centre of gravity relocated 308m (katoomba) / 434m (castlemaine) onto the general-
retail cluster, where heroes are a 0-19% minority. Castlemaine's main street now has ZERO
secondhand shops (0 of 4 heroes within 160m; median hero 463m away). The heroes weren't
drowned in place — they were demoted: the liveliest street is no longer theirs.

The good half stands: heroes kept absolute footfall (katoomba 17->18 visits) and the
street is 3.8x busier. The widening works; it overshot the dial. This is exactly the case
John's directive pre-authorised ("E may seed-subsample the texture classes"). My read
(measurement, not a ruling — E/C/Fable own it): subsample texture until the secondhand
strip is again the densest cluster. Sparse towns need it most (bendigo 7%, castlemaine 0%).

ALSO FILED (A/F): venues land off the retail hub at density — newtown's three are all
2190-2433m out with 0-1 neighbours; katoomba's pub still 1007m/1 (A's "pub facade bias"
fixed frontage, not position). Quality call, not a break; "venue placement still lands"
is A's ledger + F's district gate. Castlemaine shows the good case (band_room on the hub).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-16 20:10:03 +10:00
m3ultra
5d29863b78 Lane A round 20: absorb E's density widening — capacity, pub facade bias, goldens pinned (ledger #2)
E's five caches landed at 3-6x shops (292 total: katoomba 20→80, fremantle 21→80, newtown 18→72,
bendigo 9→36, castlemaine 6→24). All five absorb cleanly and still place 3 venues; the R20 poster cap
auto-scaled off the live shop count exactly as designed (katoomba 111 posters at 80 shops).

- CAPACITY WIDENED (the R18 overflow fence, load-tested). At 4x the dominant drop cause was OVERFLOW —
  an edge-side holding more shops than fit (katoomba 10 of 11 drops). Tightened the run: NODE_CLEAR 6→3
  and a ROADS-ONLY RGAP 2→0.5 (the shared marched GAP is untouched ⇒ marched fixtures stay frozen).
  Drops 7.9% → 5.5% (16/292). 0.5m also reads truer — a real AU main street is continuous terrace
  shopfronts, not detached boxes. Stopped there deliberately: the next lever (spilling overflow onto a
  DIFFERENT street) buys ~1% by putting a shop on a road it isn't on — dropping a crowded shop is the
  honest trade. Residual drops stay COUNTED, now BY CAUSE (dropped_overflow/_overlap/_stranded).
- VENUE FACADE BIAS NOW COVERS pub. R16 exempted pub ('spine-fronted, +Z always open') — true on the
  synthetic/marched towns, but on a REAL graph at density the pub landed where its frontage poster
  overhung a cross street (newtown, -0.91m). The POSTER_CLEAR filter now covers every venue kind; still a
  NO-OP on synthetic (every pub candidate already clears) ⇒ gig golden 0xb1d48ea1 frozen.
- Goldens re-pinned ONCE (base + gig, all five towns). classic 0x3fa36874 / gig 0xb1d48ea1 / marched
  fixtures FROZEN. selfcheck ALL GREEN 51866/51866; scaffold + consistency GREEN; cross-process
  deterministic.
- Fixed: my real-cache loader globbed *.json and tried to validate E's new index.json as a town cache —
  it now skips it (that's B's selector index, not a cache).

Handshake → all: densities absorbed, goldens pinned. → F: re-measure venue_night + gate the five towns.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-16 20:05:11 +10:00
m3ultra
94e56ed5fa Lane B round 20 (v4.0-beta): the tram ruling — route by shop adjacency + per-town fence (ledger #3/#4)
Verified fresh Chromium across 9 town configs (synthetic, 3 fixtures, 5 real).

TRAM RULING (ledger #3): spinePolyline now walks from each main-subgraph dead-end, greedily taking the
unused main edge fronting the most shops (lot.frontEdge), keeping the best-scoring path (ties -> longer).
SYNTHETIC + FIXTURES BYTE-IDENTICAL by construction AND measurement (a synthetic main node has <=2 mains so
there's never a choice; its two dead-ends tie exactly and strict > keeps the pre-R20 start). Old vs new
logic on the same plan = identical polylines (Boolarra: 7 pts, 6 edges, 810m, 172 shops, 2 stops).

The alpha tram fronted 0 shops on 4 of 5 real towns (it was a highway bus). New: katoomba 0->3, newtown
0->8, fremantle 0->2, bendigo 0->1, castlemaine 1->6. Where the best main chain still fronts <5 shops the
tram is FENCED per-town (Fable's fallback). RUNS: synthetic, all fixtures, newtown (8 shops/1924m/16 stops),
castlemaine (6/2184m/10 stops). FENCED: katoomba (3), fremantle (2), bendigo (1) -- highway, not high street.
The fence keys off the REAL-ROADS signal (edges>200), NEVER shop count alone: the marched fixtures front 0
shops on their mains (bare spine, avenues carry shops) so a naive fence would have killed their v2 tram.
routeInfo{fenced,reason,shopsFronted,routeMetres} exposed for F's smoke.

BUG FOUND+FIXED: the stop projection accepted every shelter in the town with no distance gate -- harmless on
synthetic (2 shelters on the spine), nonsense on real graphs: Newtown made 149 phantom stops (~9 min of dwell
at points the tram never passes). Added a 30m gate (a shelter sits halfRoad+1.7 <=~16m off its centreline, so
genuine stops survive): newtown 149->16, castlemaine 37->10; synthetic 2 / fixtures 3 unchanged.

GROUND POLISH (ledger #4): measured, NO fix needed. Real Katoomba has 325 deg-3+ junctions, 28 under 30 deg,
worst 4.3 deg (near-parallel). At grazing eye level the worst reads clean -- no z-fight, no gaps. Layers are
already y-separated (road 0.0/foot 0.02/kerb 0.06) and road-on-road overlap is invisible by design (OVERLAP=1.5
overruns nodes on purpose; one skin, one y, one merged draw on uniform asphalt). Cosmetic only: footpath/kerb
double up on the sliver between <10deg near-parallel roads -- v4.0 candidate, not a defect.

Selector polish (ledger #5): BLOCKED -- E's towns/index.json not landed (build_towns.py WIP); REAL_TOWNS
hardcode stands, one-line swap when E lands.

-> A (finding, measured): only a slice of shops front a MAIN edge on real towns -- katoomba 7/69, fremantle
   4/79, bendigo 7/35, newtown 32/64, castlemaine 11/22. The real high street classifies as 'side', which is
   WHY three towns need the fence. If the main/side classifier promoted shop-dense ways to main, the fence
   would lift. Note onMain also gates gigs.js pickVenues pub placement.
-> F: tram verdict above; selector gating (HUD vs ?dbg) is your call, one line either way.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-16 19:35:56 +10:00
m3ultra
62cbb955b1 Lane D R20 (v4.0-beta): the density A/B + correcting my own sparsity misread (ledger #7, part 2)
SELF-CORRECTION first. My part-1 note called the 95-98% patronage null rate
"sparsity-throttled" and made it the headline metric. Both halves were wrong:
(1) it was measured at 21:00, when only 4 of 69 shops are open — retail is shut BY
DESIGN, so a high night null is correct behaviour, not sparsity; (2) it sampled each
town's first venue, and katoomba's is the pub — 1000m from the retail cluster with 1
neighbour. I had parked the camera on the one isolated venue in town. Same town, same
seed: at the pub 99.4% null / 0 visits; on the actual main street 77.2% / 64 visits.
The gig-crowd table stands (it measures the mechanism — 0 NaN, rosters, venue-win —
which is location-independent); only my sparsity reading was bad.

THE REAL A/B (main street, 14:00, same seed, pre-cache from git vs E's widened):
hub density 8 -> 25 shops within 160m; null 90.2% -> 77.2%; total visits 17 -> 64
(3.8x); hero visits 17 -> 19; texture visits 0 -> 45; hero share 100% -> 30% of visits
from 26% of shops.

THE DIRECTIVE LANDS, measured from the crowd side: the secondhand heroes did NOT lose
footfall (17 -> 19). The 45 texture visits are added ON TOP, not taken from them. The
street is 3.8x busier while the heroes stay over-indexed. "More alive, not a different
game."

FILED: (a) venue placement at density — katoomba's rsl/band_room sit in the strip
(13/10 neighbours) but the pub is 1000m out with 1; a gig there has no passing retail
crowd. Quality observation, A/F's lane. (b) GIG_RANGE is a 34m radius but
_nearestOpenShop searches only the ped's own 64m chunk — 8.7% of in-range peds are
chunk-blind. Real but small; v4.x candidate, not a mid-beta hot-path change.

POST numbers are vs E's committed caches but BEFORE A's absorb (11/80 still overflow-
drop). Final re-run + the other four towns once A lands.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-16 19:34:56 +10:00
m3ultra
078245f7bd Lane E R20 (v4.0-beta): the density widening — widened fetch, 5 caches re-emitted, towns index
Ledger #2 (E's half), built to C's LANE_C_PUB §6 table under John's SUBTLE directive.

- Widened fetch: C's tasteful staple list (shop=* + amenity=cafe per C's dagger note), mapped through
  C's copy-paste table onto EXISTING registry types (no new archetypes). Guardrails honoured: no
  vehicle/fuel/funeral/storage/industrial, no pure services. New raw snapshot per town (the fetcher
  auto-refetches when the class list changes -- query recorded in each snapshot), committed like the first.
- SUBTLE by construction: secondhand HEROES never subsampled; texture capped at 3x heroes (top of C's
  ~2-3x band), over-cap towns seed-subsampled deterministically (sha256(townKey:osmId)) with every drop
  counted in counts.textureDropped. Result 3.0x in all five: katoomba 20+60 (-4), newtown 18+54 (-156),
  fremantle 20+60 (-81), bendigo 9+27 (-81), castlemaine 6+18 (-43). Density 6-21 -> 24-80 shops (3-4x).
- web/assets/towns/index.json (new, E-owned): {schema, generated, license, attribution, towns[{key, town,
  state, shops, roads}]} -- B's selector can drop the REAL_TOWNS hardcode (hud.js:11).
- Deterministic (byte-identical re-run, 0 re-fetch). ODbL: SOURCES.md + per-cache license/attribution.

-> Lane A (absorb pass): (1) 10 expected golden re-pins -- the widening moves every real town's base+gig
   golden (designed E->A handoff); synthetic 0x3fa36874 UNMOVED, fixtures frozen. (2) SEAM: index.json
   trips selfcheck's town glob (selfcheck.js:467 takes every top-level towns/*.json as a cache) -- one-line
   fix in your file: .filter(f => f.endsWith('.json') && f !== 'index.json'). Didn't touch selfcheck.js
   (yours, you're mid-round in it); Fable spec'd the index at this path so the path stays.
-> Lane C: kept video_games -> video (absent from your §6 table; was already shipping as video pre-widening,
   so the fallback would have regressed it to opshop). Same family, same target -- flagging for your table.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-16 19:30:50 +10:00
m3ultra
85745d2017 Lane D R20 (v4.0-beta): gig crowd on the five real towns — pre-density baseline (ledger #7, part 1)
The unblocked half of "citizens at density": the gig crowd's BEHAVIOUR on all five
real towns' venues, measured BEFORE E's widening so the after-table is a real A/B.
Density re-audit follows once E's caches + A's absorb land.

BEHAVIOUR IS CORRECT ON ALL FIVE: 0 NaN everywhere; tonightRoster populates (2-7),
so R14 identity continuity holds on real bones; every town generates 3 venues
(pub/band_room/rsl) on night hours; and the surge works — whenever a patronage check
finds any shop, the gig venue beats ordinary shopfronts (venue-win 100% on newtown/
fremantle/bendigo, 74% katoomba). Castlemaine's 40% is the 6-shop floor, not a leak:
3 of its 6 shops ARE venues, so "other" hits are mostly other venues.

FINDING (quantifies Fable's ledger #2 "real towns are sparse"): the crowd is
SPARSITY-throttled — 94.9-97.7% of patronage checks return null on every town, because
peds spend nearly all their time in shopless chunks (katoomba: 19 shops in ~5 door-chunks
of a ~78x78-chunk town). The mechanism is fine; the town has no shops per chunk. The
density widening attacks exactly this — null% is my headline before/after metric.

FILED (not fixed): GIG_RANGE is a 34m radius but _nearestOpenShop searches only the
ped's own 64m chunk, so in-range peds across a chunk edge are blind to the gig — 8.7%
of in-range ped-samples (852/9740) on katoomba. Small vs the 97% sparsity throttle;
not worth a hot-path change mid-beta. Revisit if the widening leaves null% high.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-16 19:27:53 +10:00
m3ultra
c7ca39b4f7 Lane C R20 (v4.0-beta): publish OSM-class -> archetype mapping (ledger #2, C's half)
The density widening's C half: real towns fetch general retail, not just secondhand.
Published the OSM shop-class -> registry-archetype mapping in LANE_C_PUB.md §6 (new
v4.0-beta amendment; frozen venue contract §0-§5 untouched). C->E handshake: E builds to it.

- No new archetypes. General retail wears existing recipes: food/grocer/newsagent/chemist
  -> milkbar; clothes/hardware/big-retail -> dept; produce/florist -> stall.
- Secondhand stays the hero (charity->opshop, books->book, music->record, video->video,
  pawn->pawn, toys->toy); never subsampled. Unknown/unlisted -> opshop (R18-proven).
- Subtle per John: texture not takeover. Copy-paste JSON map + tasteful fetch list (skip
  vehicle/funeral/industrial/pure-services) + guardrail for E to subsample if retail drowns
  the secondhand strip (count in norm.dropped).
- Mechanic: plan_osm keeps registry types, so E bakes a registry type per the map into each
  cache's shop.type -> no C code change, budgets unchanged.

Pre-validated before E builds to it: milkbar/dept/stall/opshop all build valid at a real
katoomba lot (8.5x14, 0 carves, <=143 draws); dept reads as a clean dressed-retail floor
(shelves+racks+counter, escalator does not dominate the 7.9x11.7 hall) -> clothes/hardware
-> dept confirmed. Full five-town door-soak (ledger #6) follows E's re-emitted caches.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-16 18:32:05 +10:00
m3ultra
955ec3497b Lane A round 20: spine-poster cap scaled by shop count (v4.0-beta, ledger #1)
Closes my own R19 finding + F's one open budget edge. A sparse REAL town has few shops but a big edge
graph, so the 'two posters per main edge' pole run reads busy (katoomba 438) and drove venue_night to
200,965 tris (+0.5% over the 200k soft ceiling).

- gigs.js buildPosters caps the spine pole run at POSTER_PER_SHOP × shops (1.5/shop, floor 12) — a seeded
  subsample. SCALED BY SHOP COUNT, not edge count (the whole point). katoomba 438→31 posters (~2x the
  synthetic feel), fremantle 32, castlemaine 14. NO-OP on the shop-dense synthetic town (493 shops ⇒ cap
  ~740 ≫ its ~15 posters), so the synthetic gig golden 0xb1d48ea1 stays FROZEN.
- Posters are gig-layer (withGigs), so the real-town BASE goldens are unchanged (correctly green). Added
  REAL_TOWN_GIG_GOLDENS (the full district+capped-poster plan per town: katoomba 0xbd332e83, …) to
  regression-guard the capped output byte-exact, not just via districtInvariants. classic/gig/marched
  fixtures frozen; selfcheck ALL GREEN 51675/51675; scaffold + consistency GREEN; cross-process deterministic.

→ F: re-measure venue_night, the +965 edge should close. Density absorb (ledger #2) pends E's widened
caches — the poster cap already reads the live shop count, so it auto-scales to the widened towns.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-16 18:27:29 +10:00
m3ultra
06fe64875a Fable: R20 kickoff ruling — density widening approved (John), directive: subtle, texture not takeover
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-16 18:14:53 +10:00
m3ultra
9029e4cbc5 Fable (integrator): round-20 instructions — v4.0-beta THE FIVE TOWNS (density widening, poster cap, tram ruling)
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-16 18:13:05 +10:00