1eb0b45bd0
12 Commits
| Author | SHA1 | Message | Date | |
|---|---|---|---|---|
|
|
1eb0b45bd0 |
Lane A round 24 (v5.0-alpha): the identity field — godverseShopId, published first (ledger #2)
The optional shop key that resolves `stock_godverse/<godverseShopId>/`. Schema STAYS v2 (optional field ⇒ every shipped cache still valid, the 21 osm caches untouched by construction). Published to web/assets/towns/README.md — the doc G and E build to — plus CITY_SPEC. selfcheck ALL GREEN (+15 checks), synthetic 0x3fa36874 frozen, NO golden moved. THE BRIEF'S "THE POS SHOP ID IS THE ID — NO MAPPING TABLE" IS FALSE FOR THE ONE SHOP THIS ALPHA IS ABOUT. G's own docstring says it: Monster Robot Party is NOT in thriftgod's census, so its id is its DEALGOD STORE ID 3962749, while census shops use thriftgod ids (max 2992) -- two disjoint spaces, deliberately kept clear of each other. Had I coded "godverseShopId == shop.id" or derived it from the census, the headline shop could never be keyed. So it is an OPAQUE key: no derivation from `id`, no equality assert, no mapping table (the R12 gigKey law -- one key, zero mapping; G emits, everyone reads). THE FIELD HAD TO SURVIVE THE LIFT OR IT WAS DECORATION. plan_osm builds a FRESH shop object and copies nothing unknown, and the runtime reads plan.shops[], never the cache -- so a cache-only field could never reach F's per-shop base. It's now carried through, CONDITIONALLY: absent ⇒ the key isn't written ⇒ JSON.stringify byte-identical ⇒ every pinned golden holds until G re-emits (that re-emit IS the sanctioned move). Proven end-to-end: a keyed cache puts `stock_godverse/3962749/` on the plan with census ids (101..107) coexisting alongside it. ARMS SPLIT BY HAZARD, NOT TIDINESS: - malformed -> ERROR. It names a path segment; "3962749" vs 3962749 is the same folder but different JSON, and that coercion drift is the exact species that broke C's atlas contract (licence/license). - duplicate -> ERROR. Two shops keyed to one atlas IS mis-stocking -- charter risk #3 forbids it by name. - missing on a godverse cache -> WARN + fail-soft to tier 0. RECORDED DEPARTURE (Fable's to overrule): ledger #2 says validateTownCache "requires" the field; I made MISSING a warn. Three reasons. (1) The charter's determinism boundary is "world = seeded, frozen, gated; stock = data tiers" -- an error inverts it, failing to load a TOWN because its STOCK identity is absent; tier 0 must always boot. (2) Charter risk #3 names the remedy for identity gaps: "fail-soft to tier 0, never mis-stocked" -- missing IS the soft case, duplicate is the hard one; they are different failures and now get different arms. (3) Sequencing: newtown_godverse carries 0 ids today, it is G's to re-emit in wave 2 (their namespace, no census DB on m3), so a hard error would red the tree for C and E through all of wave 1 to say what the warn already says. The requirement keeps its teeth where R23 taught us to put them -- the VACUOUS-GATE LAW: selfcheck FAILS on partial keying (a half-keyed town silently mis-stocks the rest) and prints an explicit "⊘ SKIP ... 0/18 shops carry godverseShopId. Subject absent ... binds the moment one id lands" at zero. It names its subject, proves it touched it with a count, and cannot pass vacuously. FILED FOR G BEFORE THEY START (measured in wave 1, so it costs them minutes not a wave): redhill_godverse cannot contain Monster Robot from EITHER source. godverse_town.py takes roads from the OSM donor and shops from the census, and the shop is in neither -- not in the census (G's R23 finding), and NOT in E's redhill_real, which I checked the moment it landed: 36 shops, ZERO of type `record`, nothing matching /monster|robot/. As written the adapter yields a Red Hill of census charity shops while the atlas keys to a shop that isn't in the town -- F's #7b id-equality gate would fail at the end of the round. It must be injected explicitly; the opaque-key design exists precisely to serve that case. Second trap on the same path: redhill_godverse must still clear MIN_TOWN_SHOPS (6) from the census bbox or the cache is rejected outright (hard error). E's donor is otherwise good: valid, no warns, 73.3 m median spacing. HOUSEKEEPING: removed toowoomba's two stale pins -- E retired the cache in R23, and a golden for a town that cannot load can never fire (the vacuous-gate law, one layer down). E's attempt also proved my R23 spacing metric is GAMEABLE: the re-bbox fixed the median (395.7 -> 89.4 m, "passes") while hub density fell 3/12 -> 2/12, the pack's worst. It is necessary, not sufficient -- D's hub test is the complement, and E used both and refused to game it. Ballarat (255 m) is still flagged and still E's call; I pin what moves. PINS NOT TAKEN YET, DELIBERATELY: redhill_real is untracked/in-flight (E still editing build_towns.py), and redhill_godverse + the re-keyed newtown_godverse don't exist until wave 2. Pinning a moving file buys a false green or a spurious red. The round's law says A pins these BATCHED -- that batch lands when E commits and G's caches are in. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> |
||
|
|
84e0a1b764 |
Lane E R23 (v5.0-alpha): the atlas validator + toowoomba retired (ledger #4)
1. validate_atlas (the G2a format gate). pipeline/validate_atlas.py, wired into validate_manifest so it
runs in qa gate 3. Judges Lane G's tier-1 atlases from the COMMITTED FILES ALONE -- no dealgod DB, no
network. No atlases yet => clean pass, so it's in place before G's lands. Enforces: provenance
{license, attribution, generator, snapshot} (charter law #3 + determinism); NO private-individual item
fields (law #3); 1 atlas/shop hard cap 2 (C §7.1); <=1024², 2048² only for a 60+ item shop (C §7.2);
declared atlas_px == the atlas's REAL pixels + every listed atlas exists; schema/UV/bands/dup-ids
(C §7.3). The licence string is PRINTED, not pattern-matched -- clearing photos for public release is
a human call, so the gate surfaces it. Dependency-free PNG/WebP header parser. Tested against a
10-case matrix (real 2048² WebP + 1024² PNG): good passes clean, all 9 violations caught.
2. toowoomba RETIRED (my call, counted). Tried the re-bbox FIRST: 3.0km CBD-wide -> 1.6km on the Ruthven
St heart. It fixed the named metric (median NN 395.7 -> 89.4m raw, 'passes') but made the real thing
WORSE: hub density 3/12 -> 2/12 within 160m, the pack's worst (D's alive-darwin is 7/12). Its shops
are PAIRS strung along a road, not a high street; densest 300m cluster is 3 shops (< MIN_TOWN_SHOPS),
so no tighter box exists. Shipping it would have gamed the number while leaving a town nobody shops in
(D: 0 finds / 1417 checks). Config entry kept commented with the rationale. Pack: 21 real + 1 godverse
= 22 rostered, 1180 shops, all 8 states/territories (QLD keeps westend). selfcheck ALL GREEN 152015.
-> Lane A, before you freeze the spacing warn (#5): (a) your validator sees the CACHE (raw lat/lon) but
D's numbers are SEATED (post-lift) -- darwin is 27m seated vs 68.3m RAW, so a threshold picked off D's
table would FALSE-WARN darwin; calibrate on the raw spread (daylesford 11.6 ... braddon 119.2,
ballarat 254.6 -- a ~200m line has daylight). (b) median NN alone is GAMEABLE: my re-bbox improved it
4.4x while the town got worse -- the hub fraction is the discriminator, and my raw hub metric
reproduces D's darwin exactly (7/12), so it's directly encodable (alive ~38-75%, dead <=20%).
(c) ballarat is a SECOND spread town D's two-town comparison missed (NN 254.6m, hub 4/20 = 20%) -- it
will trip your warn, correctly. Not retired: the ledger named toowoomba only.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
|
||
|
|
a7289d0550 |
Lane E R22 (v4.0): MODELBEAST notes refresh + provenance v4-final + G2a atlas review
Ledger #3 (E's G item), #6 (provenance prep), + the C/E contract review.
- MODELBEAST notes (#3): pipeline/README.md's toolchain row claimed sf3d/trellis_mac were 'HF-gated
(setup needed)' -- ultra was right, that was stale (weights cached; trellis_mac 15/15 on thriftgod
Tier-1; the :8777 queue also runs bg_remove_local/mflux_image_edit/seedvr2_upscale). Corrected.
Ultra's finish-farm post-mortem folded into the props section VERBATIM + credited, with Fable's
Ruling 1 amendment (NO-DRACO: drop --compress draco, rest of the command stands). Noted that our
bake_lowpoly.py / decimate_props.py are NOT the finish farm, so nobody conflates them.
- Provenance v4-FINAL (#6): the frozen table carries the pack (22 towns, all 8 states/territories,
1192 shops + roads[], ODbL, raw snapshots) + a row for Lane G's newtown_godverse attributed to G.
The licence spine is complete -- nothing shipped is unaccounted.
- BUG: index.json still listed 22 -- generated before the
|
||
|
|
dd4489c70e |
Fable (integrator): merge Lane G R1 at the v4.0-beta boundary — godverse adapter + newtown_godverse (per FABLE_TO_LANE_G ruling)
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
||
|
|
8a383e494e |
Lane E R21 (v4.0): the town pack — 22 towns, 1192 shops (DATA-ONLY, non-gating)
Ledger #5 pull-forward. Nothing here touches a golden until A absorbs in R22; F tags v4.0-beta with or without it. selfcheck ALL GREEN 154141/154141, synthetic 0x3fa36874 unmoved, all 22 byte-identical on re-run. - Curated 18 candidates on secondhand density first (heroes are the game), a walkable 2-3.4km centre, and a national spread; 17 survived -> 22 towns, 1192 shops, 298 heroes, all 8 states/territories. fitzroy is the mecca (40 heroes/160 shops, 2x katoomba); thin tail toowoomba/darwin (3 heroes) left in as honest data -- A/Fable may drop them in R22. - FINDING: the 3x-hero cap is a CURATION FILTER, not just a density knob. Wollongong had ~62 real shops but 1 hero -> capped to 4 -> dropped by the >=6 floor. A town without a secondhand strip cannot inflate into a retail strip; John's SUBTLE directive does quality control for free. - Newcastle: my centre was wrong, not the town (CBD held 2 heroes; the strip is Hamilton/Beaumont St). Re-centred: 2 -> 9 heroes, 8 -> 36 shops. - BUG (mine, shipped R18, caught here): fetch_roads_raw had no query-comparison while fetch_raw did, so re-centring refetched shops but silently reused the OLD CBD roads -> Hamilton shops seated against a graph 2.5km away -> the town marched out with ZERO shops (surfacing as 32 bogus 'open-late invariant' failures; ten other no-video towns passing is what proved it wasn't the open-late rule). Fixed: the roads path now compares its query too -- the bbox lives in the query, so a re-centre must invalidate BOTH snapshots. Newcastle rebuilt: 34 shops seated, openLate=1. - Discipline: bounded bboxes, raw snapshots committed (shops+roads), C's §6 mapping, SUBTLE guardrails (heroes never subsampled, texture 3x, 2392 drops counted), ODbL. Overpass rate-limits hard at pack scale (batch 1 died on a fatal 504 after 25 retries) -- courtesy sleep 4s, two polite batches. -> Lane A (R22): 34 goldens to pin (17 new towns x base+gig); sizes 12->160 shops load-test your capacity/overflow fences. -> Lane B: index.json now lists 22 towns (your selector already reads it). Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> |
||
|
|
223fbcaf72 |
Lane G (GODVERSE, ultra) R1: real-shop census adapter — 18 real Newtown shops on the real road graph
godverse_town.py marries a donor OSM cache's roads[] with thriftgod's DealGod-scraped shop census (2,928 real AU secondhand shops) -> <town>_godverse.json, schema v2 unchanged. First artifact newtown_godverse boots clean (?plansrc=osm&town=newtown_godverse). Lane brief + asks (Draco ruling, per-town bookmarks, enterShop selector) in docs/LANES/LANE_G_GODVERSE.md + G-progress.md. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
||
|
|
078245f7bd |
Lane E R20 (v4.0-beta): the density widening — widened fetch, 5 caches re-emitted, towns index
Ledger #2 (E's half), built to C's LANE_C_PUB §6 table under John's SUBTLE directive. - Widened fetch: C's tasteful staple list (shop=* + amenity=cafe per C's dagger note), mapped through C's copy-paste table onto EXISTING registry types (no new archetypes). Guardrails honoured: no vehicle/fuel/funeral/storage/industrial, no pure services. New raw snapshot per town (the fetcher auto-refetches when the class list changes -- query recorded in each snapshot), committed like the first. - SUBTLE by construction: secondhand HEROES never subsampled; texture capped at 3x heroes (top of C's ~2-3x band), over-cap towns seed-subsampled deterministically (sha256(townKey:osmId)) with every drop counted in counts.textureDropped. Result 3.0x in all five: katoomba 20+60 (-4), newtown 18+54 (-156), fremantle 20+60 (-81), bendigo 9+27 (-81), castlemaine 6+18 (-43). Density 6-21 -> 24-80 shops (3-4x). - web/assets/towns/index.json (new, E-owned): {schema, generated, license, attribution, towns[{key, town, state, shops, roads}]} -- B's selector can drop the REAL_TOWNS hardcode (hud.js:11). - Deterministic (byte-identical re-run, 0 re-fetch). ODbL: SOURCES.md + per-cache license/attribution. -> Lane A (absorb pass): (1) 10 expected golden re-pins -- the widening moves every real town's base+gig golden (designed E->A handoff); synthetic 0x3fa36874 UNMOVED, fixtures frozen. (2) SEAM: index.json trips selfcheck's town glob (selfcheck.js:467 takes every top-level towns/*.json as a cache) -- one-line fix in your file: .filter(f => f.endsWith('.json') && f !== 'index.json'). Didn't touch selfcheck.js (yours, you're mid-round in it); Fable spec'd the index at this path so the path stays. -> Lane C: kept video_games -> video (absent from your §6 table; was already shipping as video pre-widening, so the fallback would have regressed it to opshop). Same family, same target -- flagging for your table. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> |
||
|
|
10db373e67 |
Lane E R18 (v4.0-alpha): the other 4 towns' road geometry (data-only) + Overpass retry
Newtown/Fremantle/Bendigo/Castlemaine now schema v2 with roads[] (1086/622/1552/397 real streets), same fidelity cut (street tier only). Data-only: only katoomba gates the round; A hardens against these. build_towns.py: added Overpass retry/backoff (public API 504s under load — hit one mid-run). The poster-clearance finding is SYSTEMATIC: it reproduces on all 5 real-road towns, every seed (23 checks, -0.9 to -4.7m), confirming it's plan-level poster placement (A's pickVenues/POSTER_CLEAR), not town data. Scoping holds: only the real/* v2 path fails; synthetic + fixtures + classic + default boots stay green. A's one fix generalizes to all five. ODbL: raw roads committed, SOURCES.md current. -> Lane A: all 5 towns' roads live; the systematic poster finding is yours to resolve + re-pin goldens. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> |
||
|
|
dbb52c2390 |
Lane E R18 (v4.0-alpha): katoomba_real real road geometry (schema v2, ledger #3)
Extend build_towns.py: bounded way[highway](bbox) out geom per town -> raw cached in-repo -> roads[]
in A's v2 contract ({id,kind,pts:[[lat,lon]]}, kind=raw OSM highway class). katoomba_real is now
schema v2 with 484 real streets (Bathurst Rd, Cliff Drive, ...). Fidelity cut (charter risk #4, flagged
to A): fetch every ROAD_KIND tier -> raw; EMIT the town street tier only, excluding service/track/
footway/path/steps/cycleway (1461 of 2506 Katoomba ways = bushwalking tracks/sidewalks/stairs/driveways).
A's lift builds a real town from it (verified): 484 streets -> 872 nodes/799 edges (main 232 side 531
arcade 36) -> 12 blocks, 20 lots, 3 venues (pub/band_room/rsl), 12 gigs. pickVenues lands venues on the
real graph (ledger #2 met).
FINDING for A (alpha failure-list, charter risk #3): on the real graph, spine posters overhang crossing
carriageways -- selfcheck kerb-clearance fails on 4 seeds (-1.6 to -2.5m; e.g. seed 20261990 poster 50 vs
edge 58 = -2.42m). Same class as A's R15/R16 corner-poster fix, now on real cross-street geometry. Owner:
A (pickVenues/POSTER_CLEAR on the real graph, the 'A again' harden step) -- my roads data is VALID (cache
validates; failures are plan-level poster placement). Golden settles after A's fix (pre-fix 0x6014a8e6).
ODbL: raw roads committed, SOURCES.md updated.
-> Lane A: katoomba roads live; harden the lift + resolve the poster finding + re-pin the golden.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
|
||
|
|
4dc80c2146 |
Lane A round 18: town-cache schema v2 (roads[]) — published FIRST (v4.0-alpha REAL ROADS)
The half-day handshake so E's build_towns.py can fetch road geometry (ledger #1). Optional roads[] on the town cache carries real OSM way geometry; plan_osm's graph lift (consuming it) follows in the next commit. v1 caches (roads absent) stay valid — the marched fallback — so nothing shipped regresses. - validateTownCache accepts schema procity-town-cache/1 AND /2; when roads[] is present each road must be { kind:string, pts:[[lat,lon],…] } with >=2 finite points (else rejected); <2 pts dropped, unmapped highway kind → 'side' (warnings). ROAD_KIND maps OSM highway=* → CityPlan edge kind (main/side/lane/arcade). - Full v2 contract in web/assets/towns/README.md (the doc E builds to): shape, road validity, the kind map, the fidelity knob (charter risk #4), and the bbox-bound-the-roads rule. - E's 5 existing v1 caches re-validate clean; selfcheck ALL GREEN. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> |
||
|
|
483a4b75c6 |
Lane E R17 (v3.2): the real-map scout — 5 AU town caches + publish --verify fix
Ledger #4 (warm-up): publish.py --verify no longer false-flags non-procity_ published assets (sit.glb, vintage-cash-register). It compares the _published.json name record against the depot's full file list (fetch_depot_files) instead of a procity_ prefix filter; only OUR namespace flags as unrecorded. --verify now: all 39 recorded assets live. Ledger #6 (the scout): new pipeline/build_towns.py ports thriftgod build_city()'s Overpass route to per-town caches in A's procity-town-cache/1 contract. 5 real compact AU towns under web/assets/towns/ (katoomba/newtown/fremantle/bendigo/castlemaine, 6-21 shops, spans <2.4km): bounded Overpass query -> raw cached in-repo (re-runs never re-fetch) -> dedupe/suburb-fill/parody (trademarked chains only; indie shops keep real OSM names)/type-map. Deterministic (byte-identical re-run, no RNG). ODbL: SOURCES.md licence table + license/attribution on every cache. All 5 boot through the full structural+gig suites (selfcheck 16596/16596 green; synthetic golden 0x3fa36874 unmoved). Overpass fetch John-authorized (Standing #2). -> Lane A: caches live under web/assets/towns/; pin the per-town goldens selfcheck printed (katoomba 0x61760542 newtown 0x95978b45 fremantle 0xee9fd09a bendigo 0x5e3e76a6 castlemaine 0xf1a628a1) + feed through plan_osm. E->A handshake. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> |
||
|
|
6fffd19043 |
Lane A round 17: v3.2 the town-cache contract (published first) + plan_osm hardened for real data
The real-map scout (ledger #6), A's half. Scope fence held: NO new plan features, NO golden moved (classic 0x3fa36874, gig 0xb1d48ea1, all three osm fixtures frozen). The scout proves the EXISTING ?plansrc=osm contract eats real geography. - The town-cache contract (published FIRST — E builds build_towns.py to it). plan_osm.js gains validateTownCache() (authoritative {ok,errors,warnings}), registerTownCache(), a generatePlanOSM(.., {cache}) seam, and TOWN_CACHE_SCHEMA/MIN_TOWN_SHOPS(6)/MAX_TOWN_SPAN_M(5km). Shape: {schema,key,town, source,license,attribution,center{lat,lon},shops[{id,name,type,lat,lon,suburb?}]}. Home declared: web/assets/towns/<key>.json (+ README.md full spec). Documented in CITY_SPEC v3.2 + LANE_A_NOTES R17. - plan_osm hardened: blank name -> registry label; the validator gates finite center/coords + a >=6-shop floor and warns on unknown-type(->opshop)/dup-id/span>5km. Proven vs thriftgod's real 2,828-shop city_source.json: boots a valid plan, 0 bad coords, 0 'undefined' names. - selfcheck: a committed synthetic-adversarial contract suite (valid-messy caches boot + pass structural/ gig; invalid reject; wide-spread warns; registry seam) + an auto-loader for web/assets/towns/*.json (validate -> suites -> pin per-town golden), empty and green until E lands caches. ALL GREEN 15277/15277. - v4 charter risk list (LANE_A_NOTES R17): the MEGA-STRIP (unbounded bbox -> 11.6 km strip; town selection is E's real lever, warned >5km); sparse compact towns (2 km inner-Canberra held 6 shops); osm facades clear (rows 54 m apart) so R16's bias is a no-op on real towns. E->A handshake: E drops a cache in web/assets/towns/, the selfcheck prints its golden, I pin it. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> |