From fd8b0bfcfc61df205eeec2721aaabfc9b2392048 Mon Sep 17 00:00:00 2001 From: m3ultra Date: Tue, 14 Jul 2026 20:36:12 +1000 Subject: [PATCH] =?UTF-8?q?Fable:=20correct=20stale=20fal.ai=20budget=20?= =?UTF-8?q?=E2=80=94=20Hunyuan=20v2=20~14-17=C2=A2/gen,=20remainder=20is?= =?UTF-8?q?=202-3=20props=20(~$0.30-0.50,=20~$1=20ceiling),=20not=20$2.70?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Co-Authored-By: Claude Fable 5 --- pipeline/AUDIT.md | 2 +- pipeline/MESHGOD_BATCH.md | 5 ++++- 2 files changed, 5 insertions(+), 2 deletions(-) diff --git a/pipeline/AUDIT.md b/pipeline/AUDIT.md index dfc00d5..844fb9e 100644 --- a/pipeline/AUDIT.md +++ b/pipeline/AUDIT.md @@ -101,7 +101,7 @@ John the two-liner"). The hero props have the **cleanest provenance in the whole | **5 generated** โ€” listening_booth, drinks_fridge, arcade_cabinet, milkshake_mixer (fit) ยท novelty_record (street) | **fully synthetic, local**: concept image = MODELBEAST `flux_local` (FLUX.2-klein-4B, Apache-2.0 model) โ†’ mesh = `trellis_mac` (TRELLIS.2, an original reconstruction of that concept image). No scanned/third-party geometry, no copyrighted source asset. | ๐ŸŸข original work (CC0-equivalent) | | cash_register (`vintage-cash-register.glb`) | **reuse** of John's own `thriftgod_hero` asset, already live on 3GOD (round-3 reuse check) โ€” not regenerated. | ๐ŸŸข same as existing depot set | | magazine_rack | **not shipped** โ€” TRELLIS wire rack floored ~112k tris (thin-wire gotcha) โ†’ in-engine primitive. | n/a | -| glass_case, bus_shelter | **not shipped** โ€” TRELLIS failed on the transparent glass โ†’ fal.ai fallback list (John's go, โ‰ค$2.70) or primitive. | n/a | +| glass_case, bus_shelter | **not shipped** โ€” TRELLIS failed on the transparent glass โ†’ fal.ai fallback list (John's go โ€” Hunyuan v2 ~14โ€“17ยข/gen: ~$0.28โ€“0.34 for the pair, ~$1 worst case w/ retries) or primitive. | n/a | - **Prompts were generic period objects with explicit `no text, no brands, no people`.** Every kept prop was eyeballed for accidental baked branding (contact sheet `docs/shots/laneE/props_gen_local.png`). diff --git a/pipeline/MESHGOD_BATCH.md b/pipeline/MESHGOD_BATCH.md index 313dfe5..b8c28b0 100644 --- a/pipeline/MESHGOD_BATCH.md +++ b/pipeline/MESHGOD_BATCH.md @@ -1,6 +1,9 @@ # PROCITY bespoke hero props โ€” MeshGod batch (Step 5) -> **Budget-gated. Do NOT run without John's go.** โ‰ˆ 9 solids ร— ~30ยข โ‰ˆ **$2.70**. Everything +> **Budget-gated. Do NOT run without John's go.** Pricing corrected (2026-07-14, John): fal +> Hunyuan v2 is **~14โ€“17ยข/gen, not 30ยข**. Post-R3/R4 the batch is mostly filled free on +> MODELBEAST; the fal remainder is only **glass-case + bus-shelter** (+ optionally +> magazine-rack) โ‰ˆ **$0.28โ€“0.51 one-pass, ~$1 worst case** with the โ‰ค2-attempts rule. Everything > here has an in-engine primitive fallback, so the game never blocks on it. The batch spec is > `pipeline/meshgod_batch.json` (djsim_home / thriftgod_hero pattern).