Fable (integrator): THE TOUR — day one to first gem, 6 frames, no staging

The v7.0 charter's money shot, driven through the REAL loop on the pinned seed: arrive hunting
(the splash mission) → the strip → the shop (rumor overhead) → THE GEM (THE VERANDAHS 'Tinny',
asking $19 against ★ RARE guide $60+ — with onboarding beat ③ visible below, walking its talk)
→ the crate → dawn day 2: '⚖ SOLD Tinny — hammer $89, $78 after fees'. Bought $19, hammered
$89: the loop, told in six frames. docs/shots/v7_tour/ + sequence README. What remains for the
v7.0 tag is deliberately NOT mine: docs freeze + John's playtest (hands before tags).

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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# THE TOUR — day one to first gem (v7.0's money-shot sequence, R36)
Seed 20261990 (Boolarra Heads), one real playthrough driven end to end, no staging:
1. **01_you_arrive_hunting** — the splash names the mission: hunting HILLS HOIST, $191 in your pocket.
2. **02_the_strip** — the cluster-pose spawn: midday on the main street, shopfronts down the block.
3. **03_every_door_opens** — inside Curio & Wax; the keeper's rumor overhead.
4. **04_the_gem** — THE VERANDAHS "Tinny", asking **$19** against **★ RARE guide $60+**. The
skill of the whole game in one card. (Beat ③ visible below — the onboarding walking its talk.)
5. **05_the_crate** — the find banked, ⚖ a click away.
6. **06_the_morning_paper** — dawn, day 2: **"⚖ SOLD 'Tinny' — hammer $89, $78 after fees."**
Bought for $19, hammered for $89. That's the loop.
Regenerate: the scratch driver lives in the R36 session; it reuses tools/flags_check.py helpers
against any port via PROCITY_QA_PORT.