A new-school reimagining of Sierra's 1980s AGI interpreter in Rust + macroquad: - Dual-buffer (visual + priority) room model with hand-painted walkability - In-engine room editor: brush/line/rect/fill/pick/erase/oval/image/spawn/object tools - Sprite pipeline (PNG -> EGA quantize), multi-room worlds with edge exits - Objects with look/use/needs/keys/win conditions (no code) - Forgiving text parser + optional local-LLM lane (Ollama / OpenRouter) - Branching NPC dialogue trees, chiptune SFX, per-room ambient music - Content kit: 61 archetypes across fantasy/scifi/monsters/saucy/horror - Full docs: README, EDITOR_GUIDE, MANUAL, art manifesto + Gemini prompts Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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Sci-fi sprites — Gemini Nano Banana prompts
How to use: generate each on a solid flat magenta (#FF00FF) background, save the
PNG, then key the magenta to transparent (magic-wand / "remove background" in any
editor), and drop it into sprites/ with the filename shown. Press R in the
editor. (Or just hand-draw in Aseprite — image models are rough at tiny pixels.)
The engine snaps colours to EGA on load, so don't sweat exact palette.
STYLE (prepend to every prompt):
16-colour EGA pixel-art sprite, single object centred and standing on the bottom edge, bold readable silhouette, flat hard-edged colours, retro 1980s Sierra/AGI look, cool steel greys with cyan and teal neon accents, on a solid flat magenta (#FF00FF) background, NO text, NO drop shadow, NO scene — just the object.
| filename | size | subject |
|---|---|---|
blaster |
16×10 | a chunky retro plasma pistol, glowing cyan vent |
console |
26×22 | a slanted control console, blinking cyan keys and a small screen |
terminal |
20×24 | a wall computer terminal, green-on-black screen |
alien |
16×24 | a translucent teal alien with several glowing eyes, slender |
robot |
18×24 | a boxy service robot on treads, single round eye, antenna |
datapad |
12×16 | a cracked handheld tablet, glowing screen |
medkit |
16×12 | a white case with a cyan cross |
cell |
10×16 | a glowing cyan energy cell / canister, humming |
vending |
20×26 | a tall sci-fi vending machine, lit panel |
Reuses existing placeholders: keycard→key, airlock→door, plus crate/barrel.
Flat template to paste: <STYLE> Subject: <subject from the table>.