- mrpgi-core: ureq/tiny_http/threads are native-only deps; the AI lane
compiles to an always-off stub on wasm32 (deterministic parser stays).
- World::from_memory + assets::cel_from_bytes — boot a game with no
filesystem.
- mrpgi GUI on wasm: embeds games/lost-fuse via include_dir, boots
straight into Play (Tab still opens the editor; saving needs a disk,
so web is play + paint-only for now).
- web/: index.html shell + macroquad JS loader + build.sh producing a
self-contained static web/dist (1.1 MB total, game included).
- .cargo/config.toml: --allow-undefined for miniquad's JS imports.
Verified in-browser: renders, typed commands reach the parser,
click-to-walk works, zero console errors.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>