CLAUDE.md: this repo is the engine; games (morpquest, policesquadquest) are separate repos
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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CLAUDE.md
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CLAUDE.md
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# MRPGI — Claude context
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# MRPGI — Claude context
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Sierra-AGI-style graphical adventure engine (Rust — Cargo workspace) + the morp2 record-store horror game built on it. `MANUAL.md`, `EDITOR_GUIDE.md`, `docs/`, and `handover.md` (when present) are the working references — read them before big changes.
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**This repo is the ENGINE only** — a Sierra-AGI-style graphical adventure
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engine (Rust — Cargo workspace: `mrpgi-core` headless + `mrpgi` GUI). Games
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are separate repos that consume it; don't blur the two. `MANUAL.md`,
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`EDITOR_GUIDE.md`, `docs/`, and `handover.md` (when present) are the working
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references — read them before big changes.
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- Git remote: Gitea `ssh://git@100.71.119.27:222/monster/MRPGI.git`.
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- Git remote: Gitea `ssh://git@100.71.119.27:222/monster/MRPGI.git`.
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- Art/asset generation happens in separate sessions/tools (Gemini Flow etc.) and lands as files — check `assets/` and lore/report dirs for handoffs instead of asking John to re-paste.
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- Games built on this engine live in their own repos:
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- Long /verify passes have died on session limits before — prefer small verify batches over one giant pass.
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`monster/mrpquest.git` (MorpQuest — the beyondmorp text adventure, remade),
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`monster/policesquadquest.git` (Police Squad homage). The only game content
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that belongs HERE is `games/lost-fuse` (the built-in demo/sample).
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- Engine changes needed by a game get committed here (general-purpose,
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tests green) and pushed — a game repo must never fork engine code.
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- Art/asset generation happens in separate sessions/tools (Gemini Flow etc.)
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and lands as files — check `assets/` and lore/report dirs for handoffs
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instead of asking John to re-paste.
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- Long /verify passes have died on session limits before — prefer small
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verify batches over one giant pass.
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