From 2de9d101461fcb66632ace9425ddb6dbde3abc01 Mon Sep 17 00:00:00 2001 From: type-two Date: Sun, 26 Jul 2026 10:39:13 +1000 Subject: [PATCH] CLAUDE.md: this repo is the engine; games (morpquest, policesquadquest) are separate repos Co-Authored-By: Claude Fable 5 --- CLAUDE.md | 19 ++++++++++++++++--- 1 file changed, 16 insertions(+), 3 deletions(-) diff --git a/CLAUDE.md b/CLAUDE.md index 24dd061..2d1e967 100644 --- a/CLAUDE.md +++ b/CLAUDE.md @@ -1,7 +1,20 @@ # MRPGI — Claude context -Sierra-AGI-style graphical adventure engine (Rust — Cargo workspace) + the morp2 record-store horror game built on it. `MANUAL.md`, `EDITOR_GUIDE.md`, `docs/`, and `handover.md` (when present) are the working references — read them before big changes. +**This repo is the ENGINE only** — a Sierra-AGI-style graphical adventure +engine (Rust — Cargo workspace: `mrpgi-core` headless + `mrpgi` GUI). Games +are separate repos that consume it; don't blur the two. `MANUAL.md`, +`EDITOR_GUIDE.md`, `docs/`, and `handover.md` (when present) are the working +references — read them before big changes. - Git remote: Gitea `ssh://git@100.71.119.27:222/monster/MRPGI.git`. -- Art/asset generation happens in separate sessions/tools (Gemini Flow etc.) and lands as files — check `assets/` and lore/report dirs for handoffs instead of asking John to re-paste. -- Long /verify passes have died on session limits before — prefer small verify batches over one giant pass. +- Games built on this engine live in their own repos: + `monster/mrpquest.git` (MorpQuest — the beyondmorp text adventure, remade), + `monster/policesquadquest.git` (Police Squad homage). The only game content + that belongs HERE is `games/lost-fuse` (the built-in demo/sample). +- Engine changes needed by a game get committed here (general-purpose, + tests green) and pushed — a game repo must never fork engine code. +- Art/asset generation happens in separate sessions/tools (Gemini Flow etc.) + and lands as files — check `assets/` and lore/report dirs for handoffs + instead of asking John to re-paste. +- Long /verify passes have died on session limits before — prefer small + verify batches over one giant pass.