HardYards/SPRINT9.md
m3ultra 62005c8fd1 Add Sprint 9 plan and lane prompts: pyrrhic call, $80 win, second site
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-17 14:03:45 +10:00

3.6 KiB

SPRINT 9 — THE PYRRHIC CALL, THE $80 WIN, AND THE SECOND SITE

Sprint 8 delivered: the week is LIVE (nights, pips, a wallet that carries), gate 0' closed with B's arithmetic vindicated and two graceful retractions, and C found the thing two sprints of levers were looking for — a genuine $80 winnable line on the wild night (p1,p2,p3,p4 · hp 52 · 1 lost) that exists only when B's porous fabric and C's 0.40 downdraft land TOGETHER. The systems argument is over. Sprint 9 makes the three design calls it earned, then opens DESIGN.md's book: the second site.

Read THREADS from the last [I] entry.

Gate 1 — three design moves, in one lane-pair each

  1. A rules the pyrrhic win. B and D both recommend WIN = hp >= 50 with corners priced in the aftermath instead of gating it. Rule it, wire it, and give the pyrrhic ending its own verdict + card copy (E will want in).
  2. B ships fabric choice; C flips 0.40 — TOGETHER, one PR-shaped landing. Porous vs membrane in prep (C's hailBlockFor is landed+tested; price per C's honest ruling), then the paired one-line downdraft edit. Then B re-points balance.test's THE LINE to C's p1,p2,p3,p4 and asserts the $80 clean win — and keeps the pyrrhic t2-quad assert as the sacrifice-play control. C's two flagged calls (25%-cover squeak-win OK? clean win needs no repair?) get answered in THREADS by A as part of #1.
  3. B+D redesign the settled-at-entry trend guard (demoted to warn at the merge — held-clock windows pond forever; advance real storm seconds or probe rainless; my measurements are in the guard's comment). D blesses or amends the 600 N floor while there.

Gate 2 — THE SECOND SITE (everyone; the sprint's headline)

DESIGN.md's landscaper service starts with a second yard. Scope it as site-as-data, not a fork of world.js:

  • A: extract the yard (anchors, bed, house line, tree/post placements, shed, gnome) into data/sites/backyard_01.json; world.js builds FROM data. Then site_02 loads the new one. Week gains a site field per night.
  • E: the second site's dressing — DESIGN.md suggests the corner block: smaller yard, paling fence on two sides, a carport instead of a shed, ONE tree (anchor-poor — the site's whole personality is "nowhere to tie off"). Factory stays deterministic; contact sheet as always.
  • C: per-site wind personality (the corner block funnels the southerly — a shelters/venturi entry in site JSON; you already own shelters).
  • B: run the quad/coverage/afford sweep on site_02 BEFORE it ships (the p1-7.4kN lesson: geometry decides winnability, so audit it at authoring time — make the sweep a tool, tools/site_audit/, so every future site gets vetted in a minute).
  • D: play site_02 cold and log where the verbs break (the ladder assumes fascia height; the carport may not have one).

Gate 3 — John plays the WEEK (by the buttons)

Standing since Sprint 4 and now actually ready: python3 server.py, play all five nights with the mouse, three sentences in THREADS. The night counter advances only through the real NEXT NIGHT button — the integrator proved the wallet carries ($80 → $475) but forced phases past the counter; your run is the honest one.

gate 1: pyrrhic ruling wired · $80 clean win asserted · guard redesigned
gate 2: site_02 playable in the week (at least one night on it), audited
        winnable before landing
gate 3: John's three sentences

After this: sites are data, weeks are content, and Sprint 10 is jobs — briefs, clients, pay by outcome — DESIGN.md's landscaper service proper.