SPRINT14 gate 3.1. The editor is about to offer these GLBs to an author by name, which turns every silent field in them into a trap for whoever places one. Audited the placeable set, fixed the gaps in the factory (nothing hand-edited), and added the two props D needs to author a yard worth playing. THE AUDIT, and what it found: - Four `*_anchor` nodes carried no rating_hint at all — door_anchor, pickup_anchor, grip_anchor, window_light_anchor. adoptAnchor does `rating_hint ?? 1`, so silence there does not mean "unrated", it means RATED PERFECT: a shed door skin outranking a concreted post, conjured out of a missing field. They now deny it explicitly (`tie_off: false`). - The carport's price resolved only by coincidence: collateralFor() matches a STRUCTURE whose site id equals the anchors' collateral string, and site_02 happens to name its structure "carport". The editor will generate "carport_2" for the second one, and the trap would have gone free — the gutter bug reborn in the sprint meant to bury it. The GLB now carries `collateral_key`, like the house does for "gutter". Lane A: the runtime half is yours (collateralFor could fall back to it). - The trampoline is unpriced, and now says so rather than omitting it. Three new rules make the audit permanent, and each is proven able to fail: no silent anchors, no collateral string nobody prices, no baked anchor_type outside the checked ANCHOR_TYPE enum. Rule 2 found the carport gap on its first run — an unfaked negative control. THE PROPS: - swing_set_01 (+ wrecked) — the palette's honest middle. It had a ceiling (gum fork 1.0) and a trap (carport beam 0.22) and nothing in between. Two apex anchors at 0.45, typed `swing_frame` (NOT `post`: the type string is what the player reads before committing, and "post" promises concrete), and a crossbar that is the most anchor-looking object in the game and is not one. Priced at $140 — proposal, reasoning baked beside it, A rules the number: gnome 25 < gutter 90 < swing 140 < carport 180. - tree_jacaranda_01 — a second species whose LADDER is the feature. Gum: 1.00/0.88/0.76, climb freely, pay 24%. Jacaranda: 0.95/0.52/0.40, climb at all, pay 58%. That makes tree choice a real decision instead of "is there a tree". Unpriced by ruling, same as the bike: no limb-failure event exists to see. Both wreck/orientation claims are measured in browser coords, not reasoned — `wreck_falls_toward: "+Z"` is baked AND asserted against the mesh. Selftest 376/0/0. Two consecutive full factory runs: 44 files byte-identical. |
||
|---|---|---|
| .claude | ||
| docs | ||
| prototype | ||
| tools | ||
| web/world | ||
| .gitignore | ||
| DESIGN.md | ||
| LANE_PROMPTS.md | ||
| PLAN3D.md | ||
| README.md | ||
| server.py | ||
| SPRINT2.md | ||
| SPRINT3.md | ||
| SPRINT4.md | ||
| SPRINT5.md | ||
| SPRINT6.md | ||
| SPRINT7.md | ||
| SPRINT8.md | ||
| SPRINT9.md | ||
| SPRINT10.md | ||
| SPRINT11.md | ||
| SPRINT12.md | ||
| SPRINT13.md | ||
| SPRINT14.md | ||
| THREADS.md | ||
SHADES — rig it, then survive the night
Geometry/tower-defense: you're a small person rigging shade sails against Australian storms. three.js r175 (vendored, no build step) + a zero-dep Python server. Everything the repo needs is in the repo.
Run it
python3 server.py --port 8801 # any free port
# game: http://localhost:8801/web/world/index.html
# selftest: http://localhost:8801/web/world/selftest.html (must be all green)
# 2D proto: http://localhost:8801/prototype/index.html (the original thesis)
No pip, no npm, no build. Python 3.8+ and a browser.
Read in this order
DESIGN.md— the design canon (what the game is)PLAN3D.md— the build canon (stack, contracts, lane model) ·docs/MANUAL.md— the HOW: tool map, asset/site cookbooks, earned gotchasTHREADS.md— the append-only lane log. The project's memory. Read the last few[I]integrator entries to know the current state.SPRINT12.md— the current sprint (highest-numbered SPRINTn.md wins)LANE_PROMPTS.md— copy-paste prompts per lane, per sprint (bottom = newest)
The lane model (how this repo is built)
Five parallel Opus agents ("lanes"), each in its OWN clone, on its own branch:
| lane | owns |
|---|---|
| A | main.js, world.js, camera, hud, week, sites, server — shell & integration, merge shepherd |
| B | sail.js, rigging — cloth sim, economy, balance.test pen |
| C | weather, skyfx, debris, storm/site wind data |
| D | player, interact, ladder, broom — and the designated playtester |
| E | Blender asset factory (tools/blender), models/, textures |
Hard rules (they exist because each was earned — see THREADS):
- One clone per lane. Never two agents in one working tree.
- Rebase onto latest
mainbefore starting; small commits; push your branch. - File ownership is the merge strategy; cross-lane needs go in THREADS.md.
- Selftest green after every landing. Skips must be real. An assert that cannot fail is decoration.
- All sim code is deterministic
(dt, t)— no Date.now, no rAF. - Measure, don't reason: the repo's biggest bugs were all "a number gathered from the wrong harness". When two harnesses disagree, find the variable.
Setup on a new machine
Gitea's SSH runs over tailscale (the public host is Cloudflare-proxied, no
direct SSH). Add to ~/.ssh/config:
Host gitea.partly.party
HostName 100.71.119.27
Port 222
User git
Then:
git clone git@gitea.partly.party:monster/shades.git ~/Documents/shades
for L in A B C D E; do
git clone git@gitea.partly.party:monster/shades.git ~/Documents/shades-lane$L
git -C ~/Documents/shades-lane$L checkout -B lane/$(echo $L | tr 'A-Z' 'a-z') origin/lane/$(echo $L | tr 'A-Z' 'a-z')
done
~/Documents/shades is the integration checkout (main; where merges and
sprint docs happen). The five shades-lane* clones are where lane agents run.
Per clone, once: cp .claude/launch.example.json .claude/launch.json and pick
a port of your own (integration 8823, lanes A–E 8824–8828). The real
launch.json is untracked — six checkouts on one laptop can't share one port.
Sprint cycle
- Fire lanes with the newest prompts at the bottom of
LANE_PROMPTS.md(Lane A usually first if the sprint gives it rulings/blocking items). - Lanes work, push their branches, log in THREADS.md.
- Integrate in the main checkout: merge
origin/lane/{e,c,b,d}(THREADS.md conflicts resolve keep-both-chronological; real code conflicts get read), run selftest, play the result, writeSPRINT(n+1).md+ prompts, push main AND fast-forward all fivelane/*branches to main.