HardYards/tools
type-two a180fce8c3 WIP Lane E S17 gate 3.1: corroded tier (PREDECESSOR STATE — negative control M1 still applied)
Preserved verbatim from the interrupted session. NOTE: build_sail_post_corroded
still carries the M1 mutation (clean galvanised steel, DROOP=0), so the two GLBs
in this commit are the UNTELLED post, not the shipped asset. Restored in the
next commit after the red-check is witnessed.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-21 01:18:44 +10:00
..
assetcheck assetcheck/look.html: the verify that answers "is this the right shape" 2026-07-18 16:01:39 +10:00
blender WIP Lane E S17 gate 3.1: corroded tier (PREDECESSOR STATE — negative control M1 still applied) 2026-07-21 01:18:44 +10:00
cardpreview Add carport_01 for site_02, and the pyrrhic end card 2026-07-17 14:29:08 +10:00
character Lane E, Sprint 13: no wind clip — the pipeline can't supply one, and the lean was never a clip 2026-07-18 00:45:22 +10:00
fabric_bet Lane C S16: storm_06_soaker — the pea-hail soaker, measured over both yards; fabric_bet probe; gardenfly porosity opt 2026-07-20 20:06:12 +10:00
garden_bench Lane C S13 correction: the bench flew site_02 funnel-OFF and tree-FROZEN; wild-night headline dies 2026-07-18 13:08:21 +10:00
jobsheet Lane E, Sprint 11: client juice — job sheet, invoice, and the kid's bike 2026-07-17 17:39:58 +10:00
site_audit Lane B S16: adopt C's gardenfly porosity hunk byte-identical — convergent, uncontested 2026-07-20 20:42:51 +10:00
storm_envelope storm_envelope: the wind side of the failure envelope, per anchor (gate 2.4) 2026-07-17 20:10:17 +10:00
yardshot Add hail juice, plant shred, and a way to screenshot the game 2026-07-17 03:03:54 +10:00
deploy_hardyards.sh Add deploy_hardyards.sh: partly.party deploy per the games-VPS pattern 2026-07-17 21:39:09 +10:00