HardYards/web/world
m3ultra 601adedf45 Gate 0' guard: redesign it to measure SHAPE, and prove it fires
The integrator demoted my settled-at-entry guard to a warning at the Sprint-8
merge and handed B+D the redesign. Investigating it refuted the stated cause and
found a better observable.

The ponding diagnosis does not hold: every storm's rain curve starts at [0,0], so
storm_02.rainMmPerHour(0) is 0.0 mm/h and a held clock rains nothing. The real
confound was that the guard measured in the STORM's wind while the rig settled in
CALM — and that calm->storm step is one the REAL GAME ALSO HAS (wind.use() swaps
on the phase change), so it was never a harness artifact. Their 2 s windows were
also shorter than the cloth's breath: 2 s reads a 32% trend on a settled rig
where 3 s reads 6%.

But fixing the clock isn't enough, because LOAD cannot answer this question at
all. In calm there is no transient to see — the unsettled rig is LIGHTER (0.30 kN
vs 0.47 settled) and the trend test passes at every settle length from 0 to 20 s.
A guard that cannot fail is decoration, which is precisely what StumbleBack and
the fake skips were.

So ask the physical question: has the cloth stopped MOVING. Mean node drift
separates ~6x either side, and cannot be confused by wind or water:
    unsettled (0 s)  -> 212 mm/s  (cover quad) · 208 (miss quad)
    settled (8-20 s) ->  35 mm/s worst breath, typically 4-6
Limit 100 mm/s. Proved it FAILS before trusting it to pass: sabotaged the settle
to 0 s and it fired — "cloth still drifting 212 mm/s (limit 100)".

The integrator's 600 N floor was a sound amendment to the LOAD design; it isn't
carried over because drift has no units of force and 212-vs-35 is not a judgement
call. 274/0/0, all five balance asserts green.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-17 14:25:08 +10:00
..
data/storms Soften Ice Night: 2.8x storm_02's hail was a wall, not a night 2026-07-17 09:29:17 +10:00
js Gate 0' guard: redesign it to measure SHAPE, and prove it fires 2026-07-17 14:25:08 +10:00
models Post the week; close the grass-atlas and screenshot-POST decisions 2026-07-17 13:14:53 +10:00
vendor Vendor three.js r175, add stdlib dev server and launch config 2026-07-16 21:33:42 +10:00
dev_player.html Merge all lanes; add importmap; fix /world/ absolute paths 2026-07-16 22:23:20 +10:00
dev_rigging.html Add prep-phase picking UI over RiggingSession (unblocks A step 8) 2026-07-17 00:14:34 +10:00
index.html Give the game a face: HUD, mouse prep, forecast and aftermath (gate 1) 2026-07-17 02:32:02 +10:00
selftest.html Add balance.test.js — SPRINT6 gate 1. It is RED, and that is the point 2026-07-17 09:25:53 +10:00