HardYards/tools
type-two 4cdb2fead8 Lane B S17 gate 3: the corroded tier prices honestly in the card
The piece the 0.2/0.3/2 pass explicitly deferred. Pins E's corroded tier
through the card's own pricing surfaces, off E's real resolver (not a
hand-typed 0.55):

- STEEL half (rigging.selftest): factoryExtras('corroded_post') -> hint 0.55
  + collateral key; _effRating on a corroded corner is rating x 0.55, so the
  same load a carabiner holds on a sound post is over a carabiner on a
  corroded one. The rust costs a tier.
- COLLATERAL half (gardenfly.selftest, real dressed world): a node-less
  corroded placement -> collateralFor =  'the corroded post', summed by
  collateralExposure -- through the resolver, not the baked GLB value direct
  (the carport-to-null shortcut).

Cross-lane seam: the tier lives on lane/e, so both pins skip-with-disclosure
on bare lane/b (SKIPPED, visible in the report) and go live at integration.
Measured GREEN on a scratch merge of lane/a + lane/e (hint 0.55, collateral
). Browser 485/3/0, node sail 47/47 rigging 29/29.

Test-only + THREADS; adopted the landed 0.2/0.3/2 unchanged rather than
overwrite pushed work.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-21 03:59:53 +10:00
..
assetcheck assetcheck/look.html: the verify that answers "is this the right shape" 2026-07-18 16:01:39 +10:00
blender Lane E S16 gate 5: the next temptations — glasshouse (collateral apex, $320, wreck empties not falls), pool kit (14 fence posts, 14 explicit tie_off denials, unpriced by the bike ruling), pergola (the 0.65 middle rung D endorsed, $120, partial-failure wreck). Shared-helper wrecks, deterministic (2 runs, 44 files shasum-identical, zero churn on the 31 existing GLBs); manifest gains exactly the pergola entry 2026-07-20 20:21:38 +10:00
cardpreview Add carport_01 for site_02, and the pyrrhic end card 2026-07-17 14:29:08 +10:00
character Lane E, Sprint 13: no wind clip — the pipeline can't supply one, and the lean was never a clip 2026-07-18 00:45:22 +10:00
fabric_bet Lane C S16: storm_06_soaker — the pea-hail soaker, measured over both yards; fabric_bet probe; gardenfly porosity opt 2026-07-20 20:06:12 +10:00
garden_bench Lane C S13 correction: the bench flew site_02 funnel-OFF and tree-FROZEN; wild-night headline dies 2026-07-18 13:08:21 +10:00
jobsheet Lane E, Sprint 11: client juice — job sheet, invoice, and the kid's bike 2026-07-17 17:39:58 +10:00
site_audit Lane B S17 gate 3: the corroded tier prices honestly in the card 2026-07-21 03:59:53 +10:00
storm_envelope storm_envelope: the wind side of the failure envelope, per anchor (gate 2.4) 2026-07-17 20:10:17 +10:00
yardshot Add hail juice, plant shred, and a way to screenshot the game 2026-07-17 03:03:54 +10:00
deploy_hardyards.sh Add deploy_hardyards.sh: partly.party deploy per the games-VPS pattern 2026-07-17 21:39:09 +10:00