site_04_pool_yard: E's ring (fourteen honest noes) east, the bed poolside, ONE corroded post in the venturi channel where the NE corner wants steel. Authored in the editor (palette shapes, iterative SCORE IT x3, canonical export). Gauntlet: WINNABLE at $80 — 13 quads, 6 clean, 1 marginal; cheapest hold $40 (h1,t1b,p2,p3, 92.7 FULL, no rust); every 92%-cover line routes through c1 — clean $65 rated on t1,p1,p2,c1, UNHOLDABLE on the two shapes that pull the eye harder. audit.html over the shipped file reproduces the card to the digit. Separation REFUSED with receipts (bare 83.7 FULL — mild-night canon, A's 0.4). board.js (A's granted edit): pool_yard_southerly POOL entry with the audit receipt. d.test: +5 pins (chosen-never-scripted, ring/rust facts, judged-XOR, wreck apron, exposure $160). gardenfly.selftest (B's file, flagged): judged walk 3 -> 4 in the same commit that ships the yard. Selftest 515/0/0 (510 + 5, the count moved by exactly what was added). Mutations: 1 full-suite (finding stripped -> DOUBLE red: B's walk 'UNJUDGED' + my XOR pin, 513/2), 10 probed (entry deleted/re-paired/receipt stripped/ scripted-slot, gnome unpriced/rust zeroed/fence priced, apron x3) — every one red with its own words, controls green. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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|---|---|---|
| .claude | ||
| docs | ||
| prototype | ||
| tools | ||
| web/world | ||
| .gitignore | ||
| DESIGN.md | ||
| LANE_PROMPTS.md | ||
| PLAN3D.md | ||
| README.md | ||
| ROADMAP.md | ||
| server.py | ||
| SPRINT2.md | ||
| SPRINT3.md | ||
| SPRINT4.md | ||
| SPRINT5.md | ||
| SPRINT6.md | ||
| SPRINT7.md | ||
| SPRINT8.md | ||
| SPRINT9.md | ||
| SPRINT10.md | ||
| SPRINT11.md | ||
| SPRINT12.md | ||
| SPRINT13.md | ||
| SPRINT14.md | ||
| SPRINT15.md | ||
| SPRINT16.md | ||
| SPRINT17.md | ||
| THREADS.md | ||
HARD YARDS — rig it, then survive the night
(repo/product history: the project was codenamed SHADES through Sprint ~8; the shipped game is HARD YARDS. Internal docs and the gitea repo name still say shades — that's the same thing, not a second game.)
Geometry/tower-defense: you're a small person rigging shade sails against Australian storms. three.js r175 (vendored, no build step) + a zero-dep Python server. Everything the repo needs is in the repo.
Run it
python3 server.py --port 8801 # any free port
# game: http://localhost:8801/web/world/index.html
# selftest: http://localhost:8801/web/world/selftest.html (must be all green)
# 2D proto: http://localhost:8801/prototype/index.html (the original thesis)
No pip, no npm, no build. Python 3.8+ and a browser.
Read in this order
DESIGN.md— the design canon (what the game is)PLAN3D.md— the build canon (stack, contracts, lane model) ·docs/MANUAL.md— the HOW: tool map, asset/site cookbooks, earned gotchas ·ROADMAP.md— the growth canon (the arcs from the week to the business)THREADS.md— the append-only lane log. The project's memory. Read the last few[I]integrator entries to know the current state.SPRINT15.md— the current sprint (highest-numbered fired sprint wins: SPRINT16 is pre-speced TEETH and fires only when 15 integrates — its own header says so)LANE_PROMPTS.md— copy-paste prompts per lane, per sprint (bottom = newest)
The lane model (how this repo is built)
Five parallel Opus agents ("lanes"), each in its OWN clone, on its own branch:
| lane | owns |
|---|---|
| A | main.js, world.js, camera, hud, week, sites, server — shell & integration, merge shepherd |
| B | sail.js, rigging — cloth sim, economy, balance.test pen |
| C | weather, skyfx, debris, storm/site wind data |
| D | player, interact, ladder, broom — and the designated playtester |
| E | Blender asset factory (tools/blender), models/, textures |
Hard rules (they exist because each was earned — see THREADS):
- One clone per lane. Never two agents in one working tree.
- Rebase onto latest
mainbefore starting; small commits; push your branch. - File ownership is the merge strategy; cross-lane needs go in THREADS.md.
- Selftest green after every landing. Skips must be real. An assert that cannot fail is decoration.
- All sim code is deterministic
(dt, t)— no Date.now, no rAF. - Measure, don't reason: the repo's biggest bugs were all "a number gathered from the wrong harness". When two harnesses disagree, find the variable.
Setup on a new machine
Gitea's SSH runs over tailscale (the public host is Cloudflare-proxied, no
direct SSH). Add to ~/.ssh/config:
Host gitea.partly.party
HostName 100.71.119.27
Port 222
User git
Then:
git clone git@gitea.partly.party:monster/hardyards.git ~/Documents/shades
for L in A B C D E; do
git clone git@gitea.partly.party:monster/hardyards.git ~/Documents/shades-lane$L
git -C ~/Documents/shades-lane$L checkout -B lane/$(echo $L | tr 'A-Z' 'a-z') origin/lane/$(echo $L | tr 'A-Z' 'a-z')
done
~/Documents/shades is the integration checkout (main; where merges and
sprint docs happen). The five shades-lane* clones are where lane agents run.
Per clone, once: cp .claude/launch.example.json .claude/launch.json and pick
a port of your own (integration 8823, lanes A–E 8824–8828). The real
launch.json is untracked — six checkouts on one laptop can't share one port.
Sprint cycle
- Fire lanes with the newest prompts at the bottom of
LANE_PROMPTS.md(Lane A usually first if the sprint gives it rulings/blocking items). - Lanes work, push their branches, log in THREADS.md.
- Integrate in the main checkout: merge
origin/lane/{e,c,b,d}(THREADS.md conflicts resolve keep-both-chronological; real code conflicts get read), run selftest, play the result, writeSPRINT(n+1).md+ prompts, push main AND fast-forward all fivelane/*branches to main.