HardYards/web/world/data/storms
m3ultra 121e169981 Soften Ice Night: 2.8x storm_02's hail was a wall, not a night
Measured against A's gate-1 winning line (t2+p3+p4+t2b, 4x shackle + spare,
tension 1.0, one repair) under an identical harness: the first draft's 26 s
hold gave 32 hail-seconds and landed ~39 HP below storm_02. That is not a
harder night — no amount of play recovers 39 HP when you are already flying the
best rig the shop sells. Hold 26 -> 12 s puts it at 21.1 hail-seconds (1.6x
storm_02, was 2.8x) and 13 HP below it, which excellent rigging + the repair +
the broom can answer — and night 5 arrives with four nights of banked money,
which is the campaign's own answer to escalation.

Week now: gust 11.3 / 21.4 / 21.2 / 32.3 / 28.3, hail-seconds 0 / 2.4 / 2.4 /
11.4 / 21.1. Force ramps then plateaus while the question changes underneath.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-17 09:29:17 +10:00
..
storm_01_gentle.json Rain gets physical units for ponding; night pass on wildnight 2026-07-17 02:28:09 +10:00
storm_02_wildnight.json Hail — the system that makes the garden score respond to the rig (decision 13) 2026-07-17 03:14:27 +10:00
storm_02b_icenight.json Soften Ice Night: 2.8x storm_02's hail was a wall, not a night 2026-07-17 09:29:17 +10:00
storm_03_southerly.json Hail — the system that makes the garden score respond to the rig (decision 13) 2026-07-17 03:14:27 +10:00
storm_03b_earlybuster.json The week's two storm variants + forecast uncertainty 2026-07-17 09:24:06 +10:00