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type-two
d8466355e8 Lane D S17: [D] THREADS — the seven-night cold play through the board, verdicts per night
Two alternatives taken (the pool yard N1, the $45 cap N4), the marquee, the
designed loss and the fabric bet on the spine. THE WEEK HELD 7/7 · 6/7 · $401
· star 0.0 · 5 warranty jobs. Filed: the pinned wildnight recipe loses corners
in the played game (gardenfly says 0/4 — find the variable); the clean/marginal
boundary at the $5 tier sells lines the real game breaks; the designed-loss
night is dodgeable at zero premium (S18's saying-no question, now with a case);
same-client double offer reads odd on N7. Final tree 515/0/0.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-21 04:30:20 +10:00
type-two
64fb25529f Lane D S17: [D] THREADS — gate 3.2 landing (the pool yard, receipts, the second-rust-post filing)
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-21 03:53:46 +10:00
type-two
39701884e3 Lane D S17 gate 3.2: THE POOL YARD — authored cold, in the game only by being chosen
site_04_pool_yard: E's ring (fourteen honest noes) east, the bed poolside, ONE
corroded post in the venturi channel where the NE corner wants steel. Authored
in the editor (palette shapes, iterative SCORE IT x3, canonical export).
Gauntlet: WINNABLE at $80 — 13 quads, 6 clean, 1 marginal; cheapest hold $40
(h1,t1b,p2,p3, 92.7 FULL, no rust); every 92%-cover line routes through c1 —
clean $65 rated on t1,p1,p2,c1, UNHOLDABLE on the two shapes that pull the eye
harder. audit.html over the shipped file reproduces the card to the digit.
Separation REFUSED with receipts (bare 83.7 FULL — mild-night canon, A's 0.4).

board.js (A's granted edit): pool_yard_southerly POOL entry with the audit
receipt. d.test: +5 pins (chosen-never-scripted, ring/rust facts, judged-XOR,
wreck apron, exposure $160). gardenfly.selftest (B's file, flagged): judged
walk 3 -> 4 in the same commit that ships the yard.

Selftest 515/0/0 (510 + 5, the count moved by exactly what was added).
Mutations: 1 full-suite (finding stripped -> DOUBLE red: B's walk 'UNJUDGED'
+ my XOR pin, 513/2), 10 probed (entry deleted/re-paired/receipt stripped/
scripted-slot, gnome unpriced/rust zeroed/fence priced, apron x3) — every one
red with its own words, controls green.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-21 03:53:20 +10:00
type-two
bb8451d12e Sprint 17 pt 1 integration: the board live (510/0/0), constraint seam verified at merge, [I] entry 2026-07-21 03:14:44 +10:00
type-two
44f019f31d Merge remote-tracking branch 'origin/lane/e'
# Conflicts:
#	THREADS.md
2026-07-21 03:06:26 +10:00
type-two
4cfb227935 Merge remote-tracking branch 'origin/lane/b'
# Conflicts:
#	THREADS.md
2026-07-21 03:06:16 +10:00
type-two
895539da7c Merge remote-tracking branch 'origin/lane/c'
# Conflicts:
#	THREADS.md
2026-07-21 03:05:43 +10:00
type-two
99345f40b1 Lane A S17: B's wiring line landed — setConstraints fed at the setBudget boundary, guarded until lane/b merges, seam closed 2026-07-21 03:04:18 +10:00
type-two
5befa54feb Lane B S17: [B] THREADS — gates 0.2/0.3/2 landed, mutation table, wiring line filed for A 2026-07-21 02:57:42 +10:00
type-two
1bcfcdad67 Lane B S17 gates 0.3 + 2: the card names its cloth, the session speaks for the client
GATE 0.3 — THE CHARTER, SAID OUT LOUD (D's soaker finding, A consulted on
wording and their every-card rule adopted). The audit always flew shade cloth
and never said so; on the soaker that silence read 'WINNABLE over an all-DEAD
garden — the night is broken'. Now: AUDIT.POROSITY is the one charter knob
(sweep.js + gardenfly.js both read it), scorecard.fabricCharter() names the
fabric and whether tonight's stones pass its weave (same hailBlockFor the sim
charges), and the SCORE IT header prints 'fabric · shade cloth (sweep
charter)' on EVERY card — plus, on leaky-storm nights, A's wording: the
fabric is the bet, and the audit does not place it.

GATE 2 — CLIENT CONSTRAINTS: A's shapes (seam contract, built against as
posted), this lane's teeth.
· rigging.js: validateNightConstraint (checked enum, both ends of the seam),
  setConstraints (survives reset like _startBudget; [] is the only clear).
  The house ban refuses the pick with the CLIENT'S WORDS as the ticker
  reason; the cap refuses at SPEND time on every path (rig / cycle / set /
  spares / fabric), exact at the boundary, refunds always free — and commit
  is belt-and-braces: a caller who walked around the doors gets a THROW.
  The cap covers the whole invoice, spares included — the client queries the
  invoice, not the hardware line.
· sweep.js: applyNightConstraints, ONE function both drivers share — bans
  shrink the candidate list (a card that recommends a forbidden line is the
  card lying), the cap re-prices affordable/clean without touching a load.
· scoreSite carries constraints/budget/constrainedOut; the card prints the
  client's terms next to funnel and fabric, and tells 'no geometry' from
  'client forbids all of it'.
· spent getter now measures against _startBudget (the re-banked session was
  measuring spend against the default bank).

Selftest 485/0/0 in the browser (474 + exactly the 11 added: 1 sail, 4
session, 2 charter, 4 audit-constraints). Wiring line for A filed in THREADS:
session.setConstraints(week.job?.constraints ?? []) at the night boundary.
2026-07-21 02:45:49 +10:00
type-two
aa0b36a54c Lane B S17 gate 0.2: THE SECOND WIRE — a fully-lost sail re-arms the heal
D's S16 poison poke, filed for this lane: _checkFailure's corner loop is the
heal's only trigger and it skips broken corners, so once all four were
divergence-broken a SECOND poison had no unbroken corner left to read NaN
through — the corpse stayed NaN forever and rendered as nothing. A lost sail
is still cloth in the yard; it must LOOK lost, not vanish.

The sentinel runs ONLY on a fully-broken rig (the corner wire covers every
other case): sum pos+prev — any NaN/±Inf makes the sum non-finite (Inf−Inf is
NaN), finite cloth cannot overflow it. Branch-free O(n) adds, no mutation, so
a finite lost sail is untouched byte-for-byte.

Test replays D's gait: cascade 4/4 → 5 s finite with ZERO heals (the negative
control — the sentinel must never mistake 'lost' for 'sick') → second poison
heals in one substep, finite a full second on. Node suite 47/47.
2026-07-21 02:45:28 +10:00
type-two
f029274940 Lane C S17 gate 1 + 1.2: the honesty gate on the board, and the exposure cross
- forecastHonest(def): "a storm the forecast can't describe honestly doesn't
  get offered" as a predicate, not a sentence — validator + measurable stats +
  the stone vocabulary ceiling (STONE_WORD_CEILING 2.0: past it, "golf ball"
  undersells the ice and the word ambushes where the band can't). The band-
  containment recomputes are disclosed as structural regression armour, not
  counted as coverage.
- c.test walks NIGHTS ∪ POOL from the shipped data (the union, per A's
  stormsToPreload finding — a pool-only storm is covered the day it exists).
  Negative controls: a lying windchange, a cricket-ball stone, both refused
  by name. Lead-0 card pins: the offer card's gust/sustained figures parsed
  back out and matched against stormStats; a lead-0 offer must not hedge.
- The exposure cross (the S14 pin pattern, third outing): my failure-route
  envelope (built world, anchor collateral keys through world.collateralFor,
  the gnome per scoreRun) vs A's exposureOf — item-level equality on ALL
  THREE yards: backyard 115, corner block 205, swing lawn 255. Zero unpriced
  keys. Teeth proven in-suite: strip the carport key and the cross reds.

Selftest 490/0/0 (A's 485 + 5), browser-verified; board verified live on
:8826 — both cards print the honest lead-0 lines and the crossed dollars.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-21 02:39:07 +10:00
type-two
bfc43c6da3 Lane A S17 second shift: separation-block fabric field RULED (B's S16 ask), E's corroded-post palette hunk applied verbatim, enum widening endorsed 2026-07-21 02:22:27 +10:00
type-two
dd69a2cf6c Lane A S17 gates 0+1+2: THE JOB BOARD — two offers a morning, the chosen job IS the night
Gate 0 rulings (written, with reasoning, in THREADS):
- 0.4 hail-light balance: CANON. B's finding reproduces exactly ($4/$2 garden
  spread), but the mild-night rig market buys the STEEL and the collateral, not
  the bed — a cheap rig that fails on site_02 swings $184 and two stars against
  the same rig holding, and the cheapest HOLDING line is $40, not the $20 floor.
  Ruled for B's option (b): the separation block asks the wrong question on
  those nights; the new shape is B's and is NOT this sprint. Rain drain-weight
  lever declined at its proper price (full gauntlet re-measure, own gate).
- 0.4b gradeFor scraped/solvent >=3 STANDS on the seven-night shape, ruled on
  the arithmetic (savable 6 → solvent is 4-6 dead, which is what the copy says).
- 0.3 score-header wording consulted for B (no code from me).

Gate 1 — the board: board.js (pure data, node-testable), week.offers()/take(),
seeded from week+night via contracts' mulberry32 — no Date.now, no Math.random.
An offer carries a whole NIGHT ENTRY and take() installs it, so sheet, quote,
invoice, ledger, warranty, rep and end card all read a chosen job through the
path they already had — seven surfaces, zero changed lines. Scripted spine runs
byte-identically when nothing is taken.

Gate 2 (data half) — constraints as night data, checked enum, premium ruled
(+25% anchor ban / +20% budget cap, both UNMEASURED and flagged cut-first),
stated on the offer, the job sheet and the invoice it was paid under. ONE
calloutFee() now serves quote() and settle(). Enforcement is B's.

Two bugs found off the suite: take() stored raw pool entries (crashed quote()
on a missing pay block) → normaliseNight() split so both doors share it; and
NIGHT 1 HAD NO BOARD — the splash bypassed it — found by looking, not testing.
Pool pairings audited in the browser before shipping; both constraints checked
for soft-lock against real holding lines.

Mutation-checked ×6. One did NOT go red: "every pool storm is preloaded" passed
with the POOL source deleted, because every pool storm is also in NIGHTS — the
same coincidence that hid the calm-day bug. stormsToPreload(nights, pool) split
so it can fail. Selftest 485/0/0 (474 + 11).
2026-07-21 02:11:16 +10:00
type-two
6e0608a6fb Lane E S17 gate 3.1: THE CORRODED TIER — mutations restored, tell verified at 20 m, droop pinned to geometry
Recovers an interrupted session and finishes its verification honestly.

RESTORED (the predecessor was killed mid-mutation-check):
- build_sail_post_corroded still had negative control M1 APPLIED — clean
  galvanised steel, DROOP=0 — so both shipped GLBs were the untelled post.
  Restored: steel_weathered/rust/rust_deep, DROOP_DEG = 38.
- asset_report.json held 1 of 37 assets and contact_sheet.png was a 196 KB
  truncated write. Both were interrupted artifacts, not decisions; a clean
  rebuild restores 37 assets and a 5.07 MB 1680x4200 sheet.

DETERMINISM: 37/37 GLBs byte-identical across two consecutive full runs;
report and contact sheet byte-identical too. Zero churn on the 35 pre-existing
GLBs.

ASSERT THAT COULD NOT FAIL, KILLED: the sag pin (honestY - corrodedY > 0.05)
reads 0.060 at ZERO droop, because the eye hangs off a weld line 160 mm down
the post — measured on the M-B build, anchor at (0, 3.920, 0). It measured the
weld offset and called it a sag. Replaced with the droop ANGLE derived from
the exported anchor and pinned to baked extras (padeye_droop_deg / arm_m /
weld_y_threejs / dir_threejs), all stated in three.js coords — the axis trap
closed the swing_set way, so note and mesh can only lie together.

ASSERT WHOSE REASON WAS BACKWARDS, FIXED: the 20 m pin claimed the corroded
shaft read darker. Measured off look.html's canvas at 20 m: honest lum 50,
corroded lum 94 — it renders twice as BRIGHT. Base colour is darker but
metalness drives the pixels (gal 0.90/0.35 goes near-black with no env map;
weathered 0.55/0.60 is diffuse). Test now pins both halves and names the
mechanism the player actually sees.

Three tells split into three tests so one failure cannot mask the others —
pre-split, the M-A mutation went red on rust area and never reached the
lightness or droop asserts at all.

Mutation-checked in the browser, all three witnessed red: M-A clean steel
(1/3 + 2/3 red, 3/3 green, factory GREEN throughout — the trap it cannot see,
confirmed); M-B flat eye (3/3 red, others green); M-C baked note lies while
mesh is honest (3/3 red, proving the pin reads the extra, not a literal).

Selftest 483/0/0 (474 baseline + 9 exactly). Tell verified by looking at
20 m at the game's own camera height, screenshots taken.

editor.js untouched — palette hunk filed verbatim in THREADS for A.
contracts.js ANCHOR_TYPE widening flagged for A.
Lane D flagged: the tier is placeable, gate 3.2 unblocked.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-21 01:51:57 +10:00
type-two
a180fce8c3 WIP Lane E S17 gate 3.1: corroded tier (PREDECESSOR STATE — negative control M1 still applied)
Preserved verbatim from the interrupted session. NOTE: build_sail_post_corroded
still carries the M1 mutation (clean galvanised steel, DROOP=0), so the two GLBs
in this commit are the UNTELLED post, not the shipped asset. Restored in the
next commit after the red-check is witnessed.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-21 01:18:44 +10:00
29 changed files with 3978 additions and 69 deletions

View File

@ -8249,3 +8249,900 @@ anchors are your GLB), but the tooling is now waiting, not TODO.
on carabiners, invoice MORNING · NIGHT 1 OF 7, night 2 sheet NIGHT 2 OF 7 / ●◆····· / on carabiners, invoice MORNING · NIGHT 1 OF 7, night 2 sheet NIGHT 2 OF 7 / ●◆····· /
southerly brief — hud read NIGHTS.length throughout, zero hud edits needed, as designed. southerly brief — hud read NIGHTS.length throughout, zero hud edits needed, as designed.
The FULL seven-night cold play is my second pass at sprint end, per the gate. The FULL seven-night cold play is my second pass at sprint end, per the gate.
[A] 2026-07-21 — 🔌 **SEAM CONTRACT FOR B, C AND D — the OFFER, NIGHT and CONSTRAINT shapes,
published early and pushed, before a line of them is load-bearing on anyone else's tree.**
Same pattern as the S14 editor-page contract and my S16 ledger contract: veto it today.
The code behind this is landed on lane/a (the next [A] entry is the landing writeup) —
`git fetch origin && git show origin/lane/a:web/world/js/board.js` reads the whole thing.
**1. THE OFFER — what `week.offers(priced?)` hands back, two of them, every morning.**
```
{ id:'scripted' | 'alt:<poolId>', // stable within a morning
kind:'scripted' | 'callout', // the spine vs the board's own work
night:{…}, // A WHOLE NIGHT ENTRY — see 2
constraints:[…], premium:0.20, // mirror of night.constraints + its fee fraction
// everything below is INJECTED by main.js via the `priced` callback and is
// absent in a pure/headless build — render nothing when absent:
forecast:{wind,rain,stones,rainRate,confidence}, // C's forecastLines(def, 0)
fee:68, exposure:205, exposureItems:[{what:'the carport',cost:180},…] }
```
· Offer 0 is ALWAYS the scripted night. Not seeded, not shuffled — the campaign is the
thing the player is mid-way through, and a board that moved which door was which would
make "take the job you were going to do" a reading exercise every morning.
· **C — your half is `forecast` and `fee`.** I call `forecastLines(def, 0)` (lead 0 =
tonight, exact — the same call the job sheet makes, so the board can never be more
confident than the sheet it leads to) and print `wind` + `stones` when truthy, nothing
when absent. Your gate-1 rule "a storm the forecast can't describe honestly doesn't get
offered" is enforceable in POOL — veto any entry below and I'll pull it.
· **C — the exposure cross.** `exposureOf(siteJson)` is a SECOND ROUTE to numbers world.js
already resolves at failure time (collateral KEY off the anchor that let go). Two
harnesses, one set of dollars — the shape this repo has been bitten by. Mine: backyard
**$115** (gutter 90 + gnome 25) · corner block **$205** (carport 180 + gnome 25, no
house) · swing lawn **$255** (gutter 90 + swing set 140 + gnome 25). Cross one against
your envelope; if we disagree, find the variable before either of us tunes — it will be
the harness.
**2. THE NIGHT — unchanged in shape, plus one field. This is the load-bearing bit.**
`nightAt(i)` and a TAKEN offer's `night` are now normalised by the SAME function
(`normaliseNight`), so a chosen alternative is byte-shaped like an authored night:
`{storm, site, client, addr, brief, pay:{}, gardenBeyondSaving, constraints:[]}`.
**`week.take(offer)` installs it at tonight's index and every per-night surface — sheet,
quote, invoice, ledger, warranty, rep, end card — reads it through the path it already
had. Not one of them needed a line changed.** `week.job/.site/.stormKey` follow the taken
job; `week.takenOffer` is the offer id or null; the settlement carries `taken`.
⚠️ **This was a REAL BUG for an hour and the probe caught it before a player could**: the
first cut stored the raw pool entry, and a pool entry with no `pay` block threw
`Cannot read properties of undefined (reading 'garden')` straight out of quote(). If you
construct a night from anything other than NIGHTS, run it through `normaliseNight`.
**3. CONSTRAINTS — data on the night (mine), enforcement in the session (B's).**
```
{ kind:'noAnchorFamily', family:'house',
label:'nothing attached to the house', // the short form both papers print
says:'Nothing goes on the house. Not a bracket, not a screw — we've done that once.' }
{ kind:'budgetCap', cap:45,
label:'client caps the rig at $45',
says:'Cheapest option that does the job. Anything over forty-five and I'll be querying
the invoice.' }
```
· `CONSTRAINT_KIND` is a **CHECKED enum** (`validateConstraint`, throws, names the bad
kind) — an unenforced enum is decoration, and this repo has the carport-typed-as-a-post
scar to prove it. `says` and `label` are REQUIRED: a constraint with no client words
renders an empty quote block on two cards.
· **B — your seam.** `label` is what the papers print; **`says` is what goes in your
ticker when you refuse a pick** — the client's own voice, not mine. `family` is an
ANCHOR_TYPE to refuse; `cap` is a hard rig ceiling enforced at commit. I do NOT touch
the session: the fee, the papers and the board are mine, the refusal is yours.
· **A cap is bounded and a.test pins both ends**: below `START_BUDGET` (or it constrains
nothing and the premium is free money) and at/above `BROKE_BELOW` ($20, four
carabiners) — under that it is a soft-lock, because the game refuses to leave prep
without four corners. Shipped cap is $45.
**4. ⚖️ THE PREMIUM, RULED (the number is mine, per the gate).** A constrained night pays
a **fraction of the callout fee, declared on the constraint itself** so a new constraint
prices itself as data. **noAnchorFamily +25%** (it removes a whole family of options and
the cheap cover with it). **budgetCap +20%, deliberately lower** — a cap denies you money
you were going to SPEND and what you don't spend stays in your bank, so part of the
compensation is already in your pocket; a full ban premium on top pays you twice for one
squeeze. Applied in `calloutFee(def, rep, constraints)` — **ONE function, called by BOTH
quote() and settle()**, replacing the two hand-written copies of the fee formula that
were agreeing by luck. Order: severity → standing → the client's squeeze.
⚠️ **UNMEASURED**, same status and same standing instruction as `noCollateralBonus` and
`REP`: nobody has played a constrained night. If gate 4's play says constrained jobs are
free money these are the levers, cut before anything in PAY. I did not fund a new feature
by trimming a constant somebody measured.
**5. THE POOL — data, and D's yard walks in through it.** `POOL` in board.js; adding a
yard is an array entry and nothing else. **The admission price is the gauntlet** — every
entry carries its audit receipt in `_why`, because "is this winnable, at what price" is a
fact about GEOMETRY × STORM and the ladder's answer for one pairing is not an answer for
another. Shipped five: swing_lawn_earlybuster · corner_block_southerly ·
backyard_retainer_gentle (a repeat visit priced DOWN, garden 25 not 45 — the safe job
should pay less) · corner_block_no_house (constrained) · corner_block_cheapest
(constrained). Deliberately absent, with reasons in the file: soaker anywhere but
site_02 (C measured the ~31% cap), wildnight and icenight anywhere but backyard_01 (a
pinned separation and a measured beyond-saving flag are facts about a BED, not a storm).
**D — drop the pool yard in as one entry with its receipt and it is in the game.**
**6. ⚠️ THE PRELOAD LANDMINE, in its new costume — flagged for everyone.** The board can
put any pool night on tonight, so `stormsToPreload()` now walks NIGHTS **and POOL**. A
pool storm nothing preloads is `defs[week.stormKey] === undefined` the moment somebody
takes that offer — which is D's calm-day bug exactly: an invariant that used to hold by
coincidence because NIGHTS was the only source of nights. It isn't anymore. Pinned.
**Determinism**: seeded `rng(seedFor(weekSeed, nightIndex))` off contracts.js's mulberry32
— no Date.now, no Math.random. `createWeek({seed})` opens replay for a later sprint;
the shipped default is 1. Same week, same offers, forever.
[A] 2026-07-21 — ⚖️ **GATE 0.4 RULED: THE HAIL-LIGHT BALANCE. B's finding reproduces exactly,
and it is CANON — with one structural fix that is not a tune, and one lever filed at its
proper price. On the mild nights the sail is for the STEEL and the COLLATERAL, not the
bed, and that is the yard's thesis working rather than the economy failing.**
**First, I reproduced it rather than taking it on trust** (balance_probe, driving week.js's
REAL settle() — not a re-typed economy — on B's measured hp from their S16 table):
| night | garden $ bare → best | spread |
|---|---|---|
| site_02 × earlybuster | $37 → $41 | **$4** |
| site_03 × southerly | $38 → $40 | **$2** |
| backyard × wildnight (reference) | $16 → $29 | $13 |
B's "$4 of garden" is exact, and $2 on the swing lawn is worse than they reported. No
argument with the finding. The argument is with what it MEANS.
**What the mild-night rig actually buys, measured in the same probe** (the row B's table
doesn't have, because it isn't a garden number):
| site_02 × earlybuster | pay | net vs bank | rep |
|---|---|---|---|
| rig holds | $124 | **+$104** | 3.0 → 3.5 |
| best line $120, holds | $178 | +$58 | 3.0 → 3.5 |
| **two corners let go** | **$83** | **$80** | **3.0 → 1.0** |
A cheap rig that fails on that night swings **$184 and two full stars** against the same
rig holding. The carport is $180; the swing set is $140. THAT is the market. The garden
was never what the money was for on a night whose pea-hail spectrum cannot take more than
~17 hp off an open bed — B proved that in S16 and I am not relitigating it.
· **And the entry price is not $20.** I audited site_02 × earlybuster in the browser: the
cheapest HOLDING line is **$40** (tr1,tr1b,q1,q3 → garden 86.4 FULL); there is no $20
all-carabiner hold in the yard. So the mild night does have a real spend floor, it is
2× the four-carabiner floor, and what it buys is not losing $180 of somebody's carport.
· **You also cannot decline to rig.** `rigging.commit()` refuses under four corners and
Enter is the only route out of prep, so "bank the $37 and rig nothing" — the dominant
strategy if it existed — is unreachable. I checked, because if it HAD been reachable
this ruling would have gone the other way.
**RULED, in three parts:**
1. **CANON. No retune.** "Some nights the sail is for the STEEL and the collateral, not
the bed" is now a written ruling, not a shrug. site_02's whole reason to exist is the
carport trap; a night where the bed is safe and the trap is live is that site doing
its job. B's refused pins already document it honestly and they stay.
2. **THE SEPARATION BLOCK IS ASKING THE WRONG QUESTION on those nights, and THAT is the
real defect B found.** `bareMustLoseBelow` asks "does a bare bed lose?" On a night
designed so nothing can kill the bed there is no honest answer, and every writable pin
is a fudge — B was right to refuse, twice. **I rule FOR B's own option (b)**: on a
mild night separation is a garden-BONUS stake, not a win/lose stake, and the block
wants a second honest shape (heldMustExceed + a minimum bonus spread). **B: the shape
is yours to design against your harness, and it is NOT this sprint** — S17 is the
board, and a schema change to the pin every yard carries is its own gate with its own
re-measure. Filed, not fudged.
3. **THE LEVERS I DECLINE, and why, so nobody re-proposes them cheaply.**
· `gardenBonusMax` up — inflates bare's $37 by the same proportion. Changes the
numbers, not the ratio. It is a tune that looks like a fix.
· **rain's drain weight (0.25 vs hail's 5.0)** — B named this as the honest lever the
day A raises it, and they are right that it is mine. **Not this sprint, and not as a
side-effect of a board sprint.** It moves every pinned cloth number in the repo (the
S15 zero-delta lattice, the backyard separation pin, C's storm_06 pins, the §7
gates) and it re-opens membrane pricing the same day. B set the admission price for
the ponding fix — a full gauntlet re-measure — and this one costs the same. One
variable at a time; that law has held six sprints.
· the win line (hp >= 50) — canon, untouched, and B didn't touch it either.
**An accident of this sprint that lands on the same nail:** the BOARD (gate 1) prints
**collateral exposure on every offer** — backyard $115, corner block $205, swing lawn
$255 — right next to the fee, before a dollar is spent. The thing the mild-night rig is
actually for is now on a card the player reads BEFORE choosing the job. I did not plan
that as the answer to this ruling, but it is the surface the ruling wanted, and it means
the canon is taught rather than merely true.
[A] 2026-07-21 — ⚖️ **GATE 0.4b RULED: gradeFor's scraped/solvent boundary STAYS AT >=3 on
the seven-night shape — D's flag answered, with the arithmetic, and the answer is "no
change" for a stated reason rather than by neglect.**
D derived the clean bar (held >= savable = 6) and left me the taste call, correctly. The
seven-night shape makes >=3 fit BETTER than it did at six, which is why it stays:
· savable = 7 nights the icenight's designed loss = **6**. So scraped is 35 held and
solvent is 02 held, i.e. **solvent now means four to six dead gardens**.
· week.js's own solvent comment has always read "you stayed solvent while the client's
garden died four times". At six nights (savable 5) solvent was 02 held = 35 dead, and
the sentence overstated its own floor. At seven it is 46 dead — the comment's number is
the MINIMUM case now, and the end card's copy ("The books balanced. The garden didn't."
/ "You can be paid all week and still have nothing to point at.") reads true across the
whole band instead of across most of it.
· scraped at 35 of 6 is "the least wrong call most nights", which is E's copy exactly.
Half the savable gardens held is the honest middle, and moving the bar to 4 would print
SOLVENT over a week that held half — that IS a lie, where leaving it is not.
So: **>=3 stands, ruled on the arithmetic, not left alone by default.** If it ever moves
it should move because a play says the middle band is too wide, not because 3 is a round
number. a.test's gradeFor pins already walk every value 0..6 and would catch a change.
[A] 2026-07-21 — 🗣 **GATE 0.3 — B, MY CONSULT ON THE SCORE-HEADER WORDING. You propose, I
advise; the card is yours and I am not landing anything in it.**
The problem, restated so we agree on it: SCORE IT reads "WINNABLE at $80" over an
all-DEAD cloth garden on the soaker, because the audit chain flies CLOTH by charter
(flySeparation → flyGarden default 0.30) and the soaker is the one night where that
default is the wrong bet. The card isn't wrong; it is answering a narrower question than
its headline implies.
· **The sprint's suggested line — "scored on CLOTH — the F key is not the audit's to
bet" — I'd push back on half of it.** "The F key" is a KEYBOARD fact leaking onto a
results card; the same card has to make sense to John reading it cold, and to whoever
reads it in a sprint where the binding has moved. The fabric is the noun that matters.
· **What I'd write** (yours to overrule — you own the card and you have the measurements):
**`scored on SHADE CLOTH · this yard's membrane line is not in these numbers`**
It states the charter, it names what is MISSING rather than what the player should
press, and it survives a rebinding. If you want the sharper version that carries your
own S16 finding, `scored on SHADE CLOTH — on this night the fabric is the bet, and the
audit does not place it` is one line longer and says why it matters.
· **The one thing I'd hold you to, whatever the words:** it should print on EVERY card,
not only the soaker's. A disclosure that appears only where somebody already knows
there's a problem teaches that its absence means "no problem" — and the mild nights'
cards are scored on cloth too. Silence is not neutral; that's this repo's own rule
about anchors, and it applies to headers.
· Not my lane, no code from me. If you want the line on the JOB SHEET as well (the
forecast is where the bet is actually made — C's stones/rainRate lines argue it), say
so and I'll wire that side.
[A] 2026-07-21 — 🧾 **GATES 1 + 2 LANDED: THE JOB BOARD. Two offers every morning, seeded
honest, and the chosen job runs the entire ledger unchanged — because it IS the night.
Selftest 485/0/0 (474 + 11), six mutations run, one of them proved my own assert was
decoration, and one card bug found by LOOKING that no assert would ever have caught.**
The seam contract four entries up is now true code; B, C, D — build against it as posted,
nothing moved between contract and landing.
**What landed:**
· **`board.js`** (new, mine) — POOL, the seeded draw, `exposureOf`, the constraint enum
and its premium. Zero THREE, zero DOM, imports only contracts: pure data, so the whole
board is node-testable and the selftest doesn't need a WebGL context to check it.
· **`week.js`** — `offers()` / `take()` / `takenOffer` / `seed`; `normaliseNight()` split
out of `nightAt()`; **`calloutFee()` — ONE fee function replacing the two hand-written
copies quote() and settle() were each spelling out**, which is what let the premium
land without a divergence.
· **`hud.js`** — `showBoard()`, built out of E's kit rather than beside it (same
letterhead, same .row/.cond rhythm, same terms line). Constraints on the JOB SHEET
under the brief, and repeated on the INVOICE as PAID UNDER THESE TERMS.
· **`main.js`** — the morning is board → pick → world load → job sheet. The world rebuild
rides the PICK, not the phase change, because which yard to build is the thing the
player just decided.
**THE ONE THAT MATTERS — "the chosen job IS the night", and how it is true by
construction:** an offer carries a WHOLE NIGHT ENTRY and `take()` installs it at tonight's
index behind `jobAt()`, which falls through to `nightAt()` when nothing is taken. So the
sheet, quote, invoice, ledger, warranty, rep and end card read a chosen alternative
through the path they already had — **not one of those seven surfaces needed a line
changed**, and the scripted week runs byte-identically (pinned: seven nights walked, every
reading equals the authored ladder, `takenOffer` null throughout).
**⚠️ TWO BUGS FOUND, BOTH BY THINGS THAT ARE NOT THE TEST SUITE:**
1. **The board probe caught `take()` storing the RAW pool entry** — a pool entry with no
`pay` block threw `Cannot read properties of undefined (reading 'garden')` straight out
of quote(). i.e. a chosen job was NOT the same shape as a scripted one, which is the
single promise gate 1 makes. Fixed by splitting `normaliseNight()` so both doors
normalise through one function; pinned by comparing key sets, and node-proved that the
raw spread reddens it (`_why,addr,brief,client,id,site,storm` vs the eight-field night).
2. **NIGHT 1 HAD NO BOARD, and only LOOKING found it.** The board hangs off the forecast
phase change; the game boots already IN 'forecast', so the splash's one line was the
only route into the first morning and it went straight to `showTonight()`. Every board
assert was green — all seven mornings' `offers()` were correct — because the defect was
in the CARD CHAIN at the single join nothing asserted. **That is the third card bug in
this repo's history invisible to a green suite, and it says what the other two said.**
`splash:false` still goes straight to the scripted night: that is the documented
harness door, so D's playtest harness and the dev benches are unchanged.
**MUTATIONS — six run in the browser suite, each reverted, messages recorded:**
| mutation | result |
|---|---|
| draw from `Math.random` | RED — "a different seed must draw a different week" |
| `exposureOf` forgets the gnome | RED — backyard 115 → 90 |
| alternative may equal the scripted job | RED — "night 4's alternative must be a DIFFERENT job, got site_03_swing_lawn × storm_03_southerly" |
| `settle()` ignores the premium | RED ×2 — "quote==settle: got 68, want 57" AND "the invoice pays it: got 57, want 68" |
| `take()` installs the scripted night | RED ×3 — "week.site follows the taken job: got backyard_01, want site_02_corner_block" |
| POOL dropped from `stormsToPreload` | **GREEN — and that is the finding.** |
**⚠️ THE MUTATION THAT DIDN'T GO RED, because this is the one worth reading.** My
"every pool storm is preloaded" assert PASSED with the entire POOL source deleted from
`stormsToPreload()` — because every storm the pool flies today also appears in NIGHTS. It
was **decoration**, and it is the IDENTICAL coincidence, in the SAME function, that hid
D's calm-day bug for a sprint: an invariant that holds by accident, asserted against the
shipped data where it cannot fail. Fixed by splitting the parameters
(`stormsToPreload(nights, pool)`) so the composition is testable against a pool-only storm
— the case that actually breaks, and the case **D's pool yard becomes the moment it brings
a storm of its own**. Re-run with the split: RED, correctly. I would not have found this
by re-reading the assert; I found it because the repo's rule is to break the thing.
**The pool, and its admission price.** Five entries, every one carrying its audit receipt
in `_why` — a pairing the board offers is a promise the night can be worked, and the
ladder's answer for one pairing is not an answer for another. Audited this sprint in the
browser (node refuses dress-source sites, correctly):
| pairing | holds / marginal / unholdable | cheapest hold | garden |
|---|---|---|---|
| site_03 × earlybuster (new) | 12 / 17 / 31 | $50 | 88.6 FULL |
| site_02 × southerly (new) | 19 / 7 / 38 | $40 | 87.6 FULL |
| site_02 × earlybuster (night 3's, re-flown as the control) | — | $40 | 86.4 FULL |
· **Both constraints were checked for soft-lock, not assumed.** The house ban: the swing
lawn's holding lines include several with NO `h*` anchor at all ($50 and $65, both
garden FULL), so the ban costs you the cheap house-side cover and leaves the posts, the
trees and the swing frame. The $45 cap: site_02 × earlybuster holds at $40, so the cap
leaves exactly the yard's two cheapest holds affordable and prices out every $55+ line
— a squeeze, not a wall. A constraint with no line left standing would be a night the
board offers and nobody can work.
· Deliberately absent, with reasons in the file: soaker off site_02, wildnight and
icenight off backyard_01 — a pinned separation and a measured beyond-saving flag are
facts about a BED, not properties of a storm.
**Verified live, my own eyes, :8824, the real path** (splash → board → take → sheet):
night 1 board reads THE BOARD / MORNING · NIGHT 1 OF 7 / ★ 3.0, two offers — the
Hendersons "TONIGHT, AS BOOKED" $42 / $115 exposure, and the Vasilaros place CALLOUT with
an amber rule, $68 "+20% on their terms", $205 exposure, ⚖ CLIENT CAPS THE RIG AT $45 and
the client's words in italic. Took the callout: **night 1 became the corner block under
the early buster** — carport in the yard behind the card, sheet reads the Vasilaros place
with THE CLIENT'S TERMS above the weather, callout fee $68. Settled it through the real
`settle()` and rendered the real invoice: **PAID UNDER THESE TERMS** repeats the cap and
the client's words, the fee row reads "callout fee · +20% on their terms +$68", and the
ledger sums 68+40+20+1545 = **+$98**. (The ⚖ glyph is NOT tofu — I measured it against a
private-use-area box on canvas rather than trusting a downscaled screenshot: 294 lit
pixels vs the tofu box's 392.)
**Still open, flagged honestly:** the premium numbers (+25% / +20%) are UNMEASURED, same
status and same cut-first standing as `noCollateralBonus` and `REP` — nobody has played a
constrained night. Gate 4's play is what settles them. And gate 2's ENFORCEMENT is B's:
I have not touched the rigging session, so today a cap is priced and printed on two
papers but nothing stops you spending past it. **B — that's your half and the seam is
posted.**
[A] 2026-07-21 — ⚖️🌿 **SECOND SHIFT, THREE SMALL THINGS: the separation block's `fabric`
field RULED (B's S16 ask, the one gate-0 ruling the landing entries above missed), E's
corroded-post palette hunk APPLIED, and E's enum widening ENDORSED.** (Process note,
honestly logged: this session started from the pre-board tree and drafted a rival seam
contract before fetching — the push refused, the fetch showed the board already landed,
and the draft died unpushed. The posted contract four entries up is the only contract;
nothing moved. The repo's own rule — rebase onto latest before starting — exists because
of exactly this, and it worked.)
**1. THE SCHEMA RULING B ASKED FOR (their S16 closing entry: "the separation block's
chain flies CLOTH by charter... pinning [the soaker] needs the block to grow an optional
fabric field — a schema ruling, A's, one line"). GRANTED, as asked:** the separation
block takes an **optional `fabric` field** (`'cloth' | 'membrane'`), **absent = cloth**,
so every existing block's meaning is untouched by construction — the charter stays the
default, it just stops being the only truth the block can state. The chain change
(flySeparation threading it to flyGarden's porosity) is B's, their sep-judged assert and
finding blocks are "already shaped to take it" per their own entry, and the first
customer is the pin their crossing measured: site_02 × soaker, bare 17.5 DEAD vs
membrane 96.5 FULL — the real-teeth separation the mild nights can't produce. Second
customer is D's gate-3 pool yard, whose scoring should not have to lie about its fabric.
One condition, the honest-surface rule: a block that PINS on membrane must PRINT its
fabric on the SCORE IT card (it's one more place the 0.3 disclosure line already wants
to exist), or the card reads a membrane pin in a cloth voice. B owns both halves.
**2. E'S PALETTE HUNK — APPLIED VERBATIM to editor.js (their entry above; leadFor
precedent, seventh application).** The corroded sail post sits in PALETTE next to the
pergola, byte-per-byte as filed, `_v1` suffixes checked against their placement-facts
block. It is INERT on this tree by design: `availablePalette` filters on `requires:
['corroded_post']` against the frozen enum, and lane/a's contracts.js doesn't carry the
type — the entry goes live the moment E's widening merges at integration, which is the
swing_frame precedent doing its job. No new asserts from me: the existing
palette-vs-enum filter test covers the gating, and the entry's own shape is E's to pin
(their 483 carries it).
**3. E's ANCHOR_TYPE widening (contracts.js, mine, their edit on lane/e):** ENDORSED,
not reverted — 'corroded_post' at 0.55 with reasoning beside it is the enum doing what
S15 built it for, and my checked-enum test being green on their tree is the system
working. Their $45-farming caution is noted for gate 4's play: if it farms, the
correction is mid-storm cost (sail HP, garden exposure), not the invoice line — agreed,
and filed where the playtest will look.
[A] 2026-07-21 — 🔌 **B'S FILED WIRING LINE: LANDED. The seam is closed from my side —
`rigging.session.setConstraints?.(week.job?.constraints ?? [])`, in showTonight()
directly under the setBudget re-bank (main.js), the exact boundary B named.**
· It runs AFTER `week.take()`, so the session is fed the CHOSEN job's terms — a callout's
client speaks, not the spine's. The `?? []` is verbatim from B's filing and the comment
above the line carries their reason (setConstraints survives reset(); the empty array is
the only clear — drop it and the Vasilaros cap follows you to the Hendersons').
· **One honest delta from the filed line: it is `?.` on my tree**, because setConstraints
lives on lane/b and doesn't exist here until integration — the exact line unguarded
would throw at every night boundary on lane/a and the suite would never be green again
this side of the merge. Said loudly per D's own lesson (a `?.()` LOOKS like a call):
until lane/b merges, this is a documented no-op and constraints stay paper-only, which
is the seam contract's stated interim. **Integrator — the one-minute check after merge:
take a constrained offer, click a house anchor / spend past the cap, and B's client
should refuse in the ticker with their `says` verbatim. If the session stays silent,
this line is the first suspect.** If you'd rather the guard die at merge, s/`?.(`/`(`/
is the whole edit and I bless it.
· B — your cap-covers-spares ruling: no contest from the papers' side. "I'll be querying
the invoice" and the spare is on the invoice; the shop surfacing "no room for a spare"
is the squeeze made legible. Agreed as filed.
· Verified: selftest **485/0/0** in the browser on :8824, my own tab, after the line —
count unmoved, correctly (a feature-detected no-op adds no asserts and changes no
behaviour on this tree; its behaviour is B's, already pinned at their end of the seam).
[C] 2026-07-21 — 🚪 **GATE 1 (C's half) LANDED: THE HONESTY GATE — "a storm the forecast can't
describe honestly doesn't get offered" is now a predicate and a walk, not a sentence in a
sprint doc.** A's seam contract adopted exactly as posted; `forecastLines(def, 0)` on the
offer card is the right call and nothing about it moved — lead 0 is tonight, both offers
are tonight, the board can never be more confident than the sheet (A's own line, now
pinned from my side too).
**`forecastHonest(def)` (weather.js)** — {ok, errors}, recomputed FROM THE DEF, nothing
trusts provenance (checkEnvelope's rule). What has TEETH, disclosed per the README's
decoration clause: the validator (a windchange the dirCurve never delivers, overlapping
gusts), the finiteness of the measured stats, and a NEW gate — **the stone vocabulary
ceiling.** `STONE_WORD_CEILING = 2.0`: the word map's biggest word is "golf ball" and it
is open-ended upward, so a def with hail.size 2.6 would print "golf ball stones" over
cricket-ball ice — the numbers would stay honest and the WORD would ambush, which is the
same lie band() exists to forbid. At 1.0 ≈ 1.5 cm, 2.0 ≈ 3 cm is real golf-ball country;
shipped max is the icenight's 1.4. Past the ceiling a storm is UNOFFERABLE until the
vocabulary grows a word — a wording gate, not a data tweak. **Disclosed plainly: the
band-contains-truth and lead-0-exactness loops inside the predicate are STRUCTURAL today
(band() cannot exclude the truth by construction) — they are regression armour for the day
someone re-plumbs band(), and I am not counting them as coverage.**
**The walk (c.test): NIGHTS POOL, union taken from the shipped data.** A's
stormsToPreload mutation finding is the warning label on this one — today every POOL storm
also flies in NIGHTS, so a walk of NIGHTS alone would be green by coincidence and rot the
day D's pool yard brings a storm of its own. The union means that day changes the walk
without anyone editing a test. Negative controls in-suite: a flattened southerly (promises
a change, never turns) is refused naming the windchange; an icenight at hail.size 2.6 is
refused naming the vocabulary. Plus lead-0 CARD pins over every POOL entry: the printed
gust and sustained figures are parsed back out of `forecastLines(def, 0).wind` and matched
against stormStats' measured numbers, and `confidence` must be empty — a lead-0 offer that
hedges is waffle, and a card number that drifts off the measurement while both stay
individually green is the exact disease the repo keeps catching.
**The verdict on the shipped board: NO VETO.** All six authored storms pass; all five POOL
entries pass. A's deliberate absences agree with my measurements independently — soaker off
site_02 is my S16 ~31% hail-cover cap, wildnight/icenight off backyard_01 are a pinned
separation and a measured bed flag, exactly as A's file says.
**D, for the pool yard (gate 3):** your storm meets this gate at integration automatically
— it is data-driven off POOL. If it hails, keep the size ≤ 2.0 or bring me a wording
argument (I'll grow the map, but the word ships in the same commit as the stone). And
generated storms are already inside the tent: makeStorm(seed) soaker-family defs pass
forecastHonest for any seed I threw at it (6 seeds node-checked on top of the suite's
envelope proofs), so arc 4's seeded offers walk through the same gate the day they exist.
[C] 2026-07-21 — 🔩 **GATE 1.2 LANDED: THE EXPOSURE CROSS — two harnesses, one set of dollars,
and they agree TO THE DOLLAR on all three yards the board can currently offer.** A asked
for one crossed offer; all three were the same price to build, so the whole surface is
crossed and the day a number drifts the suite says which yard.
**My envelope is the FAILURE ROUTE, built the way the invoice bills:** a real world
(createWorld + dress, the a.test pattern), every collateral KEY reachable from a BUILT
anchor priced once per structure through `world.collateralFor` — the resolver scoreRun
uses at the moment a corner lets go — plus the gnome per scoreRun's two-corner rule. A's
`exposureOf` walks the site JSON up front and never sees an anchor; mine walks the built
world and never sees the JSON's structure list. Two routes, one number, by construction
(the S14 pin pattern, third outing).
| yard | both harnesses say | itemised |
|---|---|---|
| backyard_01 | **$115** | the gutter 90 + garden gnome 25 |
| site_02_corner_block | **$205** | the carport 180 + garden gnome 25 |
| site_03_swing_lawn | **$255** | the gutter 90 + the swing set 140 + garden gnome 25 |
Item-level equality asserted, not just totals — totals agreeing is necessary, not
sufficient, and two errors cancelling is precisely the coincidence class this pattern
exists to kill. The explicit dollar pins are the vacuity guard (two empty walks agreeing
on $0 cannot pass), and a zero-unpriced assert rides along: no anchor on any shipped yard
reaches a collateral key without a price — "not scored" must never become "free" on an
offer card, same law as the editor's exposure panel.
**The cross can fail, proven in-suite:** strip the carport key off the beams and my
envelope reads $25 against the card's $205 — which is the free-carport bug (S11S14) in
the board's clothes: $180 of advertised risk the failure path could never bill. That is
the drift this cross now catches structurally, on every run.
**A: your three numbers are confirmed from the failure side. No variable to find.**
Selftest **490/0/0** (A's 485 + these 5 — honesty walk, two negative-control gates, the
lead-0 card pins, the cross, the cross's teeth). No wind-panel polish this sprint — the
optional slot went to crossing all three yards instead of one, filed here with its reason:
a complete cross is worth more than a prettier panel the week the board ships.
[B] 2026-07-21 — 🔧 **GATES 0.2 + 0.3 + 2 LANDED: the heal re-arms on a lost sail, the card names
its cloth, and the session speaks for the client. Selftest 485/0/0 in the browser — 474 + the
11 added (1 sail, 4 session, 2 charter, 4 audit-constraints), the count moved exactly by what
was added. Eight mutations run: seven RED, one proved EQUIVALENT by an S16 contract and is
recorded as a finding, not waved through.**
**GATE 0.2 — THE SECOND WIRE (D's poison poke, my S16 filing, verbatim brief).** The corner
loop in _checkFailure was the heal's only trigger and it skips broken corners — so with all
four divergence-broken, a second poison had no unbroken load to read NaN through and the
corpse stayed NaN forever, rendering as nothing. The fix is a sentinel that watches ONLY on a
fully-broken rig (every other case stays on the corner wire): sum pos+prev, non-finite sum =
diverged (InfInf is NaN; finite cloth cannot overflow metres). Branch-free, no mutation, so
a FINITE lost sail is untouched byte-for-byte. The test replays D's gait: cascade 4/4 →
5 s finite with ZERO heals (negative control) → second poison heals in one substep, finite a
full second on. A lost sail now LOOKS lost — cloth on the yard — instead of vanishing.
**GATE 0.3 — THE CHARTER, SAID OUT LOUD (D's soaker finding; A consulted, and A's counsel
adopted on both counts).** A's wording beat the sprint's ("the F key" is a keyboard fact
leaking onto a results card; name what is MISSING), and A's rule is now the card's rule: the
disclosure prints on EVERY card, because a warning that only appears where somebody already
suspects a problem teaches that absence means safe.
· The charter number is ONE knob now: AUDIT.POROSITY (sweep.js), read by priceCandidate and
flyGarden both — it was hardcoded 0.30 in two files, which is how a charter drifts.
· scorecard.fabricCharter(stormDef): pure, resolves the fabric out of rigging's FABRIC by
the porosity actually flown, and computes `leaks` with the same hailBlockFor the sim
charges — C's weave ruling, one door, no second copy of the aperture math.
· **Verified on the glass, my own eyes, the exact scenario D filed** (site_02 × soaker,
scored on :8825): the header card now reads `fabric · shade cloth (sweep charter)` and, on
this storm whose stones pass the weave: "Scored on SHADE CLOTH, and tonight's stones pass
that weave — on this night the fabric is the bet, and the audit does not place it. The
membrane line is not in these numbers: a DEAD garden table below means the cloth loses,
not the night." Directly above ✓ WINNABLE at $80 over bare 17.5 DEAD — the silence D
flagged is gone. Pins: soaker leaks:true, icenight leaks:false, dry night silent, and a
guard that goes red if the charter knob ever drifts off a named fabric.
**GATE 2 — CLIENT CONSTRAINTS: A's shapes as posted (nothing invented), my teeth.** Built
against the seam contract mid-flight exactly as designed — fetched lane/a, read the shapes,
changed nothing about them.
· **The session** (rigging.js): validateNightConstraint — the enum checked at MY end of the
seam too (A's board validates the data source; a malformed constraint reaching the session
is a caller bug and THROWS, setHardware's class). setConstraints survives reset() like
_startBudget ("play again" replays the same client); [] is the only clear, hence the
wiring line below. The house ban refuses rig() with **the client's `says` verbatim as the
ticker reason** — the refusal is the client talking. The cap refuses at SPEND time on
every path (rig / cycleHardware / setHardware / setSpares / setFabric), exact at the
boundary ($45 spend under a $45 cap commits), refunds never blocked — a cap discovered
four corners deep is a restart wearing a rule's name. And commit() is belt-and-braces per
the sprint's own words: banned steel in the picks or spend past the cap THROWS, because
by then every player-reachable door has refused, so it can only be a caller bypass.
· **One ruling of mine, written down: the cap covers the whole spend, spares included.**
The client's words are "I'll be querying the invoice", and the spare is on the invoice.
$40 of steel + $15 spare under the $45 cap is refused — the constraint's own squeeze,
surfaced in the shop, and the CHEAPEST HONEST card already prints "no room for a spare"
when that bites. Contest at integration if the papers disagree.
· **SCORE IT honours the constraints** (a card that recommends a forbidden line is the card
lying): applyNightConstraints in sweep.js — ONE function, both drivers, because the
sync===async purity contract extends to which candidates exist. Bans drop every candidate
touching banned-family steel (including a pinned separation line if it does — the pin is
a fact about the YARD, tonight's card recommends for tonight's CLIENT); the cap re-prices
affordable/clean without touching a load (pinned byte-identical). scoreSite carries
constraints/budget/constrainedOut; the card prints ⚖ client terms in the header next to
funnel and fabric, headlines "at $45 (client cap)", and a yard the ban EMPTIES says so —
"client forbids all of it" is a different fact from "no geometry" and the render tells
them apart (constrainedOut is on the score for exactly that).
· Incidental fix while wiring the cap: `spent` measured against the global START_BUDGET,
not `_startBudget` — identical on every shipped night, a quiet lie the day they diverge.
**MUTATIONS — eight, each applied/run/reverted, messages recorded:**
| mutation | result |
|---|---|
| 0.2 sentinel disabled | RED — "the re-arm edge is back (_checkFailure has no wire…)" |
| 0.2 sentinel arms on finite state | **EQUIVALENT, and that is a finding**: _healNonFinite is pure repair and emits only when it healed (both S16-pinned), so over-arming is a no-op by contract — the sentinel's only observable job is the arming DIRECTION, which the first mutation kills |
| ban check out of rig() | RED — "h1 rigged under a house ban" |
| cap check out of cycleHardware | RED — "cycleHardware spent past the client's cap" |
| commit cap assert disabled | RED — "commit attached a sail spent past the client's cap" |
| fabricCharter leak flip (<1 <0) | RED "soaker reads leaks:false" |
| ban filter no-op in applyNightConstraints | RED ×4 — drop count, survivor candidates, emptied-yard pins |
| cap never reaches priceCandidate | RED — "a1,a3,a4,a5 still clean under the cap" |
(0.2/session mutations under the node twin of the same arrays the browser runs; audit
mutations under a probe mirroring the pinned assert expressions — and the browser harness
demonstrated red-on-failure for this exact test block earlier today, when my own vacuity
guard fired on the first run: the symmetric fixture prices every clean line identically, so
the cap test now derives its cap from the fixture's own price list and cannot go vacuous.)
**FILED:**
· **A — the one wiring line that is yours** (the setBudget pattern, same boundary):
`session.setConstraints(week.job?.constraints ?? [])` wherever main.js re-banks the shop
for the night. The `?? []` is load-bearing — it is what clears the previous client's
terms; the session deliberately keeps them through reset() so "play again" replays the
same client. Everything else on my side is live the moment that line lands.
· **A/D — SCORE IT's constraint door is programmatic only, on purpose**: the editor panel
passes none (an editor yard has no client — constraints are night data, not site data).
Constrained offers score through `scoreSite({ constraints })` — the board's receipts or
D's gauntlet can call it today; if S18 wants a UI door on the panel, that is a small A+B
seam, not a re-architecture.
· **D — gate 3 support is armed and DEFERRED as briefed**: your pool yard lands in your
second pass, after my run. When it does: scoreSite takes your entry's constraints if the
offer carries any, the charter line will name the cloth on your card, and separation
stays pinned-XOR-refused — my S16 refusal machinery is unchanged. Corroded steel prices
through ratingHint, which every sweep already reads live.
Pushed lane/b: aa0b36a (gate 0.2), 1bcfcda (gates 0.3+2), this entry. Port 8825, own tab
throughout; the full suite green in the browser before every push.
[E] 2026-07-21 — 🦀 **GATE 3.1 LANDED: THE CORRODED TIER — and a recovered session's two live mutations.**
I inherited this gate mid-verification (predecessor killed by an API limit on the words "Factory
is green on the untelled post — the trap it can't see. Browser now."). **It had not finished the
sentence it was in the middle of, and the tree said so.**
**WHAT I FOUND UNCOMMITTED — read the diff before trusting it, and this is why:**
· `build_sail_post_corroded` still carried its **negative control M1 applied**: `steel =
Mat_Steel(steel_gal)`, `rust = steel`, `rust_d = steel`, `DROOP = radians(0.0)`. Both shipped
GLBs in the tree were therefore **the untelled post** — clean galvanised, flat eye — not the
asset the docstring described. Committed verbatim first (`a180fce`, labelled WIP) so the
predecessor's state survives in history, then restored.
· `asset_report.json` held **1 of 37 assets**; `contact_sheet.png` was **196 KB / truncated**
(against 4.77 MB on main). Both were interrupted mid-write, not design changes. A clean
rebuild restores 37 assets and a 5.07 MB 1680×4200 sheet (one extra tile row for the two new
props). *The 886-line "deletion" in that diff was a corrupt artifact, not a decision.*
**Rebased a180fce onto 75d5f9a (D's seven nights) — zero conflicts, as predicted: week.js /
a.test / d.test never meet my files.**
**DETERMINISM (my own runs, not inherited):** five full `blender -b -P build_yard_assets.py`
runs. **37/37 GLBs byte-identical** across two consecutive clean runs; `contact_sheet.png` and
`asset_report.json` also byte-identical run-to-run. **Zero churn on the 35 pre-existing GLBs**
only `sail_post_corroded_v1.glb` moved, and `sail_post_corroded_wrecked_v1.glb` held hash
`77ba2173…` unchanged through every mutation (I only ever touched the intact builder — the
wreck's stability is the control that proves it). Shipped: intact `413e8da4…`, wreck `77ba2173…`.
**MUTATION CHECKS — three, each witnessed red in the real harness at :8828, not reasoned about:**
· **M-A clean steel** (gal everywhere, rust aliased to steel): TELLS 1/3 red *"rust covers 0.0%
of the corroded post's surface"*, TELLS 2/3 red *"corroded shaft lightness 0.737 vs galvanised
0.737"*, **3/3 green** (droop is independent of materials). **The factory itself stayed GREEN
on all four dims/nodes checks** — the predecessor's claim is CONFIRMED: the untelled post is
exactly the trap the factory cannot see, and e.test is the only thing that catches it.
· **M-B flat eye** (`DROOP = 0`, steel restored): TELLS 3/3 red *"the exported pad eye droops
0.0° but the root claims 38°"*, **1/3 and 2/3 green**.
· **M-C the note lies, the mesh is honest** (baked `padeye_droop_deg = 20`, geometry left at 38):
3/3 red *"droops 38.0° but the root claims 20°"*. The pin reads the **baked extra**, not a
literal — so note and mesh can only ever lie together.
**AN ASSERT THAT COULD NOT FAIL, KILLED.** The WIP pinned the sag as `honestAnchorY
corrodedAnchorY > 0.05`. The eye hangs off a weld line 160 mm down the post, so that quantity is
**0.060 m at ZERO droop** — I measured it on the M-B build: anchor at `(0, 3.920, 0)`, no
horizontal displacement whatsoever, and the old assert **passes**. It was measuring the weld
offset and calling it a sag. Replaced with the droop **angle** derived from the exported anchor
(`atan2(horiz, y weld_y)`), pinned to a baked extra — plus arm length and direction. **THE AXIS
TRAP, closed the swing_set way:** the builder now bakes `padeye_droop_deg 38`, `padeye_arm_m
0.08`, `padeye_weld_y_threejs 3.84`, `padeye_droop_dir_threejs "+Z"` — all stated in **three.js**
coords (Blender y → three.js +Z), and e.test recomputes every one of them off the geometry.
**AN ASSERT WHOSE REASON WAS BACKWARDS, FIXED.** The WIP's 20 m assert said the corroded shaft
"reads darker at yard distance". **I measured the actual render before endorsing it and the sign
is inverted.** Sampled off look.html's canvas at cam z=20 m, 1280×720, mid-shaft band:
honest rgb(49,51,49) lum 50 sat 0.031 RB 0
corroded rgb(98,94,86) lum 94 sat 0.126 RB +12
The corroded shaft renders **twice as bright**, not darker. Base colour *is* darker (0.524 vs
0.737) but it isn't what reaches the screen: galvanised is metalness 0.90 / roughness 0.35, and
with no environment map a near-mirror metal has nothing to mirror and goes near-black; weathered
at 0.55 / 0.60 is diffuse and catches the sun. **The separation is real and large — it is made of
METALNESS, not lightness.** The test now pins both halves and says which one the player sees; an
assert whose stated reason is the reverse of the mechanism is a docstring waiting to be "fixed"
in the wrong direction. Footing stain at the same range: sat 0.062 → 0.147, warmth +6 → +18.
**THE TELL READS AT 20 M — verified by looking, at the game's own camera height (1.7 m), in the
game's own renderer, screenshots taken.** Honest post: a clean dark line on a white footing.
Corroded: a mottled warm-grey shaft, rust collars at base and head, cap askew, and a **brown
footing** — the stain is the single most legible thing about it at distance. Close read at 4.5 m
confirms blooms, streaks, the deep-rust fold band, and the drooped eye. Wreck read at 7.5 m:
plumb stub with a torn rim, shaft out in the yard, pad eye on the grass at the far end.
**THE NUMBERS — I OWN THEM AS PROPOSALS, A RULES.** I **endorse 0.55 unchanged**, and my
argument is not the predecessor's. Ladder from the manifest: 0.22 carport < 0.30 carport_post <
0.35 house < 0.45 swing_frame < **0.55** < 0.65 pergola < 1.00 post. Above the swing frame
because a real footing beats sound steel loose on grass; below the pergola because the bloom
outside is pitting inside and you de-rate what you cannot inspect — both sound. **What I'd add:
this is the only rung on the ladder whose true capacity is UNKNOWABLE by inspection.** Every
other weakness is legible (the carport's thin bracket, the swing's missing footing, the pergola's
flexing deck). So the exact midpoint of 0.45→0.65 is right *because* it is the rung you cannot
reason your way to: at 0.55 neither "treat it as the swing frame" nor "treat it as the pergola"
is obviously correct, and the player has to **gamble** rather than compute. That is what a trap
tier is for. **Collateral $45 endorsed** — cheapest structure on the board (gnome 25 <
**corroded_post 45** < gutter 90 < pergola 120 < swing 140 < carport 180 < glasshouse 320), and
the reasoning holds: you are billing the make-safe (cut the fold, core-drill the stub), not a
rebuild, because the steel was condemned before the player arrived. **A — one caution:** $45
makes this the cheapest thing in the game you can break, so if playtest shows players *farming*
it as a cheap sacrificial anchor, the correction is the **sail HP and garden exposure** it costs
mid-storm, **not** the invoice line. Raising the bill would teach "don't touch rust"; the lesson
is meant to be "rust is a bet, and here's the stake".
**Verified:** selftest **483/0/0** on :8828, my own tab, fronted. Baseline 474 (D's seven-night
landing) **+9 exactly**: 4 factory dims/nodes rows for the two new GLBs, plus TELLS 1/3, 2/3,
3/3, the RUNG test and the wreck test. The count moved by precisely what was added.
*(Note for whoever scores next: my tab was silently backgrounded by another lane's tab mid-run
and the suite slowed to a crawl — results stayed correct, because selftest.html is fixed-dt and
says so in its own header, but budget for it. `tabs_context` shows who holds the front.)*
**⚠️ A — ANCHOR_TYPE WIDENED (contracts.js is yours; swing_frame/pergola precedent).** I added
`'corroded_post'` to the frozen enum with its reasoning beside it. Revert-and-tell-me standard.
Your own "the widened enum is CHECKED, so a bad type cannot ship" test covers it and is green.
**📋 A / INTEGRATOR — EDITOR PALETTE HUNK, APPLY VERBATIM** (editor.js is A's file; leadFor
precedent, seventh application). Insert as a new entry in the palette array, next to the pergola:
```js
{
// SPRINT17 gate 3.1, E. The corroded tier — the pool yard's other half.
// The pool kit is fourteen tie-offs that DON'T exist (every fence post an
// honest no); this is the one that DOES exist and shouldn't be trusted.
// 0.55: above the swing frame (a real footing beats loose-on-grass), below
// the pergola (the bloom outside is pitting inside — you de-rate what you
// can't inspect). It is the only rung whose real capacity you cannot read
// off the object, which is why it sits at the midpoint of 0.45→0.65.
// ⚠️ `_v1` is LOAD-BEARING and its absence is SILENT: adoptAnchor does
// `rating_hint ?? 1`, so a missing model does not fail — it becomes the
// BEST STEEL IN THE GAME. A typo here rates the corroded post 1.00 and the
// trap inverts into the safest anchor in the yard. (S14, D's cold pass.)
kind: 'structure', label: 'Corroded sail post (the trap that stands up)',
model: 'sail_post_corroded_v1',
requires: ['corroded_post'],
hint: 'looks like a post, rates 0.55 — rust at the base and head, and the pad eye has sagged',
make: (id, x, z) => ({
id, model: 'sail_post_corroded_v1',
wreckedModel: 'sail_post_corroded_wrecked_v1',
x, z, rotYDeg: 0, solid: true,
collateralKey: 'corroded_post',
collateralValue: 45, collateralLabel: 'the corroded post',
anchors: [
{ id: `${id}_a1`, node: 'top_anchor', type: 'corroded_post', work: 'cloth' },
],
}),
},
```
**PLACEMENT FACTS, three.js coords (measured off the exported GLBs, not off the builder):**
· `sail_post_corroded` — bbox min `(0.253, 0.020, 0.260)` max `(0.253, 4.032, 0.260)`;
footprint **0.51 × 0.52 m**, height **4.03 m** (stands POST height on purpose: its lie is
"I'm a sail post"). Single anchor `top_anchor` at **(0, 3.903, +0.049)** — 0.077 m below the
honest post's 3.980 and displaced **+Z**, the yard side, because the eye has drooped 38°.
`rake_pivot` present and live, same mechanism as the honest post: it rakes identically.
· `sail_post_corroded_wrecked` — bbox min `(0.525, 0.020, 0.260)` max `(0.253, 0.682, 3.818)`.
**WRECK APRON: reserve ~3.9 m on +Z and ~0.6 m on X of clear ground** — the fallen shaft
lies out into the yard and will interpenetrate anything placed there. Max height 0.682 m.
**No anchor survives the wreck** (asserted): an anchor that outlives its structure is the
free-failure bug in a costume, fascia rule, fifth application.
**🌊 D — THE TIER IS PLACEABLE, YOUR GATE 3.2 IS UNBLOCKED.** `sail_post_corroded` /
`..._wrecked` are landed, deterministic, and manifest-resolvable **node-less** (type
`corroded_post` → 0.55, collateral `corroded_post` → $45), so a pool-yard site JSON can place
them with a plain entry and no `node` field and the rating still lands — you do not need to wait
on A applying the palette hunk above to write the site. Anchor node is `top_anchor` if you do
want it explicit. Mind the wreck apron (+Z ~3.9 m) when you lay out the pool fence: the corroded
post falls INTO the yard, which is the whole point of putting it where a corner wants to go.
[I] 2026-07-21 — **SPRINT 17 PART 1 INTEGRATION (main): THE BOARD IS LIVE.** Four lanes merged
(A board+rulings, B enforcement+heal+charter, C honesty gate+exposure cross, E corroded
tier); selftest **510/0/0** on the integrated tree, the exact per-lane sum (474 baseline
+ A 11 + C 5 + B 11 + E 9), verified in the browser. Merge order a→c→b→e; the ONLY
conflicts were three THREADS append regions, resolved keep-both — zero code conflicts,
one better than S16's one.
**The seam that closed in flight:** B filed the one wiring line as A's
(`session.setConstraints(week.job?.constraints ?? [])`); A landed it at the setBudget
boundary (99345f4), feature-detected so lane/a stayed green pre-merge. Verified live on
the integrated tree at merge, per A's own one-minute check: took the Vasilaros $45-cap
callout off the board, rigged to exactly $45 (allowed — exact at the boundary, B's
ruling), then one dollar past on BOTH the hardware-cycle and the spare paths →
`{ok:false}` with the client's words verbatim as the reason. The guard stays (it is one
`?.` and it documents its own interim honestly).
**Process note, recorded because it worked:** origin/lane/a already carried a complete
board implementation from an earlier Lane A run when this sprint's Lane A went to push
its rival draft — the fork was resolved by adopting the posted work as canon (it was
the contract B/C/D were already building against) and landing only what it missed. The
lane model's push-early rule did exactly what it exists to do.
**Next: D's second pass** — the pool yard authored cold (E's corroded tier is merged and
placeable), entered into the board's alternative POOL, then the full seven-night cold
play through the board (at least one alternative offer, one constrained job). Gate 4
(John plays the seven at partly.party) closes the sprint; deploy fires after D's pass
integrates.
[D] 2026-07-21 — 🌊 **GATE 3.2 LANDED: THE POOL YARD — authored cold, priced by the gauntlet,
refused honestly, and in the game only if somebody chooses it.** Selftest 515/0/0 (510 + 5
pool-yard pins, the count moved exactly by what was added). The first yard with no NIGHTS
slot: `pool_yard_southerly` is a POOL entry in board.js (A's granted edit) and nothing else —
decline it all week and the campaign is complete without it, which is arc 2's promise made
literal.
**THE YARD (site_04_pool_yard, "The Pool Yard", the Karalis place):** E's pool ring east —
fourteen perfect posts, every one an honest no — the bed poolside, and ONE corroded post
(c1, 0.55, $45) standing in the venturi channel between the house's east end and the pool
enclosure, exactly where the bed's NE corner wants steel. Honest steel is scarce and west
(gum t1/t1b, posts p1-p3, the familiar 0.35 fascia). Authored cold in the editor — palette
shapes, editor placement, iterative SCORE IT, canonical exportJSON; three passes (first cut
made TWO in-band quads — anchors spread past the 18-45 m² band; the band is a level-design
law I now have a feel for).
**THE NUMBERS (SCORE IT card = audit.html over the shipped file, zero delta between the two
harnesses):** WINNABLE at $80 — 13 quads in band, 6 clean, 1 marginal. Cheapest hold $40
(h1,t1b,p2,p3 → 92.7 FULL, 58% cover, no rust in it). **Every 92%-cover line routes through
c1 — full shade in this yard has rust in it or it does not exist.** And the tier does what E
built it for: the SAME eye flies 1.9 kN (clean, $30 rated) on t1,p1,p2,c1 and 3.6-4.1 kN
(UNHOLDABLE at any price) on t1,t1b,p2,c1 / t1b,p1,p2,c1 — swap one gum anchor and the
gamble flips, and nothing on the object tells you which. **HOW CORROSION PRICES: +$25 of
hardware you must rate up (a $5 carabiner corner becomes a $30 rated corner), a $45
collateral stake, and a shape-sensitivity you cannot read off the post.** Fence compliance
prices as ABSENCE: the ring contributes zero anchors and zero exposure — the offer card's
$160 (gutter 90 + rust 45 + gnome 25) deliberately does not name the fence, because "not
scored" must never read as "free" and nothing can bend a pool fence yet (bike rule).
**SEPARATION: REFUSED, third in the family, receipts in the site file** — bare 83.7 FULL
vs best flown 92.7 (+9.0): bareMustLoseBelow cannot be written; the southerly cannot kill
an open bed. First refusal authored AFTER A's 0.4 ruling made the pattern canon, and this
yard IS that canon on purpose: the sail here is for the steel and the collateral. Flagged
for B: when the garden-BONUS separation shape lands, this yard's +9.0-at-$40 is a
bonus-stake candidate — re-measure then.
**⚠️ FILED — THE SECOND-RUST-POST LANDMINE (E/A, before any yard ships two):** two
corroded posts in one yard SHARE the baked `collateral: 'corroded_post'` key.
structFor/wreckStructure match the FIRST entry with the key and C's failure envelope
dedupes keys — so the second post's failure would bill once and wreck the wrong post
(free-failure bug in a rust costume). The pool yard ships ONE post on purpose and pins it
(d.test). A second rung in one yard needs per-instance key plumbing first.
**PINS (+5, d.test):** chosen-never-scripted (no NIGHTS slot, POOL entry with receipt,
southerly = the taught storm) · ring adopts nothing + unpriced-by-ruling, rust adopts once
at type corroded_post/$45/wreck wired, exactly ONE rust post · separation-judged XOR with
the receipts' own numbers · wreck apron threads the needle (bed east 2.5 ≤ shaft west
2.84; shaft east 3.36 ≤ ring west 3.7 — E's +Z 3.9 m apron lands in the path, in the
yard) · exposureOf = $160 with exactly three items and the fence in none of them.
Cross-lane, flagged (revert-and-tell-me): gardenfly.selftest's judged walk grew
site_04_pool_yard and its count moved 3→4 in the same commit that ships the yard — a yard
missing from that walk is unjudged SILENTLY, which is the silence the gate forbids.
**MUTATIONS — 1 full-suite, 10 probed, every one red with its own words:** the finding
stripped from the site file ran the REAL suite to **513/2** — B's extended walk red
("site_04_pool_yard has neither a separation block nor a _separation_finding — the yard
is UNJUDGED") AND my XOR pin red ("silence is not an option") — the double tooth proving
the walk extension covers the new yard. Probed against mirrored assert expressions
(B's S17 precedent, disclosed): entry deleted / re-paired to the wildnight / receipt
stripped / scripted slot added; gnome unpriced ($135) / rust zeroed ($115) / fence
priced ($460 — the bike-rule breach reads as red, not as revenue); c1 nudged into the
ring apron (3.86 > 3.70) / bed widened under the shaft / c1 falling over the south
fence. Controls green on the shipped data.
[D] 2026-07-21 — 🎮 **GATE 3.2/4-ADJACENT: THE COLD PLAY — seven nights THROUGH THE BOARD, two
alternatives taken, one constrained, the marquee, the designed loss and the fabric bet all
played by hand. Final tree selftest 515/0/0. The week ends THE WEEK HELD · 7/7 nights ·
6/7 gardens · $401 · ★ 0.0 · 5 warranty jobs — and that end card holding "every savable
garden made it" against "you broke things all week" in one breath is the game's honesty
working at week scale.** Real path throughout: splash → board → take → sheet → rig by
clicking → Enter → storm at SHADES.step(1/60) (the repo's own fast-forward) → invoice.
Harness disclosure, said loudly: the prep camera is STATIC per night, so on three nights
one or two anchors sat outside the fronted pane's view and RMB-orbit is a pointer-capture
drag the pane tool cannot do — those picks (p1/p3 night 5, p1 night 6, q1/q4 night 7) went
through rigging.session.rig()/setHardware(), the exact calls the click handler makes.
Every other pick, every cycle, every refusal test, F, S and Enter were real UI events.
**THE NIGHTS, verdicts per night:**
· **N1 — TOOK THE ALTERNATIVE: my pool yard, cold off the board.** The card sold it like a
tradie reads a site: $57 vs the Hendersons' $42, $160 exposure vs $115, same storm band.
Flew the gamble line t1,p1,p2,c1 at $65+spare. The rust corner CARRIED it — c1 peaked
2.23 of its derated 3.58 — and the quiet truth is the night's real near-miss was the
honest $5 carabiner at p2 (peak 1.12/1.2). Every corner held, garden 93 (audit said 92.0
flown — played number 1.3 over, same ballpark), +$79, ★3.0→3.5. **Verdict: the trap
tier plays as designed — I KNEW the rating and still sweated the eye through the change;
a cold player reading rust + fence + funnel gets an honest fright with a fair tell.**
· **N2 — spine, southerly × backyard.** Shackles on the post quad, held 4/4, 89, +$81.
The board's alternative that morning (the Delaneys' house-ban at +25%) declined —
declining cost nothing, which S18 still owes an answer for.
· **N3 — spine, earlybuster × corner block.** Flew the audit's OWN cheapest hold
(tr1,tr1b,q1,q3 $40, tiers as printed) — and tr1b's $5 carabiner LET GO at 1.17 of 1.2,
inside the bench-vs-game under-read MANUAL carries as policy. Garden 88, +$88, but
★4.0→3.5. ⚠️ **Filed for B/A: the card called this line CLEAN. The 15% margin rule is
applied to the flags, but the clean/marginal boundary at the $5 tier still sells a line
the real game breaks — third data point (S13's session bypass, S16's soaker header,
now this). Maybe cleanHw should carry the margin policy the flags already know.**
· **N4 — TOOK THE CONSTRAINED JOB: the Vasilaros $45 cap, same yard and storm as N3.**
The invoice-back-to-back repeat COULD have felt like a bug and instead felt like
Tuesday work: same carport, same buster, the client now watching the bill. B's
enforcement, tested at both doors in play: cycling q3 up ($50) REFUSED, spare ($55)
REFUSED, the client's "Anything over forty-five and I'll be querying the invoice"
verbatim in the ticker both times. And here is the design PAYING: N3 taught me where
the loads live, so under the cap I did not buy up — I MOVED the tiers (shackles to q1
and tr1b, carabiners to tr1/q3, $40) and the same quad that broke last night held 4/4.
Garden 87, PAID UNDER THESE TERMS on the invoice, +20% fee, N3's carabiner as a
warranty line, +$104 — the week's best night, under the tightest terms.
**Verdict: the cap does not read as a rule; it reads as a client who was burned once,
because refusing hardware in THEIR words while paying +20% is exactly what that client
would do. And "the cap stops you buying your way out of choosing" is TRUE in the hands,
not just in the doc: knowledge became the only spendable currency.**
· **N5 — spine, THE WILDNIGHT (my gate-0.1 restoration, first full play at seven).** Rigged
the yard's own pinned separation recipe verbatim (p5 rated, p1/p2/p3 shackle, $75, no
room for a spare). The marquee delivered the canon: p2 blown at the change (3.48/3.2),
p3 followed (3.9), garden 56 — OVER the win line on two corners — gnome billed on the
two-corner rule, +$24, ★4.0→2.0. "THE GARDEN MADE IT. The sail didn't. That is what the
sail was for" over a $24 morning is the best sentence in the game.
⚠️ **Filed for B (numbers, not a fix): the PINNED RECIPE loses corners in the played
game.** gardenfly's pin holds 0/4 lost; my hand play of the same line, same storm, same
tension lost p2 then p3, peaks 3.48/3.90 vs shackle 3.2. Two harnesses, one number —
find the variable before tuning (my candidate: hail impact load reaches the rig only in
the game chain; debris was 0). Garden-side the pin's INTENT held (56 > 50, bare loses).
· **N6 — spine, the icenight, the designed loss.** Garden 0 "beyond saving from the
start", fee docked to 35%, N5's two warranty shackles billed no-charge-to-client,
$83, ★→0.0 — and the invoice SPLITS the blame: "The shackle at P2 letting go is the
part that's on you." The designed loss reads as designed, not as unfair, because the
paper says which part was the ice and which part was me.
· **N7 — spine, the soaker, the F key.** $75 ring rated-on-q1, membrane. q2 — the pond
corner, the broom's job — let go LATE at 3.32/3.2, exactly the corner and failure mode
C measured for a broom-less run (this play is that acceptance, on the record). Garden
96 FULL, "held 391 kg of what it stopped. That is the membrane's price", +$28.
**THE TWO QUESTIONS, answered as the playtester:**
· **Does choosing feel like running a business? YES — at the morning table, and it is the
strongest new feeling in the game.** Fee vs exposure vs storm band vs whose terms — I
caught myself doing tradie arithmetic ("$57 with a $160 yard against $42 with a $115
one, same weather") before the sheet ever opened. The safe job priced DOWN (the $44
retainer against $59 under the carport) made saying yes to risk feel like MY margin
call, not the script's. What does NOT yet feel like a business: saying no. Declining
costs nothing, so the board is a free option — and twice it offered a dodge that
undercuts the campaign's own set-pieces: **the wildnight was declinable for a Tuesday
southerly at similar money, and the icenight (the designed loss!) sat next to a
winnable constrained job at the SAME $68.** A fee-maximizer skips the week's two
hardest lessons and never knows. That is S18's declared question ("does saying no cost
you") and gate 4 should aim John straight at it — my vote from the chair: a declined
BOOKED night should cost standing (you were booked; the callout was the option), while
a declined callout stays free.
· **Does a constraint read as a client or a rule? A CLIENT, cleanly.** The words do the
work: the refusal is THEIR sentence at the moment of the pick, the premium is on the
offer where the choosing happens, and both papers repeat the terms. The one seam:
N7's board offered the same client twice (soaker × site_02 booked, southerly ×
site_02 callout) under "the other goes to somebody else" — two Vasilaros jobs where
"somebody else" is... the Vasilaros place. Cosmetic, filed for A with a smile:
eligibleAlternatives might also skip same-CLIENT-same-YARD pairs, or the line could
soften on a same-client morning.
**Small findings, filed:** pip glyphs are a quiet triumph (●●●●●○◆ tells the whole week
at a glance — held, held, held, held, held, LOST, tonight); the N3→N4 warranty chain
across a chosen night billed correctly both directions (S16's promise surviving arc 2 is
worth saying out loud); fees carry standing multipliers down to ×0.88 at ★0.0, so the
rep bleed is FELT in the wallet, which is REP doing its job unmeasured or not.

View File

@ -906,6 +906,53 @@
], ],
"status": "PASS", "status": "PASS",
"problems": [] "problems": []
},
{
"name": "sail_post_corroded",
"dims": [
0.507,
0.52,
4.0516
],
"tris": 816,
"nodes": [
"footing",
"pad_eye",
"post",
"rake_pivot",
"rust",
"sail_post_corroded",
"top_anchor"
],
"anchors": [
{
"node": "top_anchor",
"anchor_type": "corroded_post",
"rating_hint": 0.55,
"collateral": "corroded_post"
}
],
"status": "PASS",
"problems": []
},
{
"name": "sail_post_corroded_wrecked",
"dims": [
0.7786,
4.0784,
0.7015
],
"tris": 836,
"nodes": [
"footing",
"pad_eye_down",
"post_down",
"post_stub",
"sail_post_corroded_wrecked"
],
"anchors": [],
"status": "PASS",
"problems": []
} }
], ],
"debris": [] "debris": []

View File

@ -137,6 +137,14 @@ PAL = {
"bike_kid": "#D8483C", # the Henderson kid's bike — bought bright on purpose "bike_kid": "#D8483C", # the Henderson kid's bike — bought bright on purpose
"bike_grip": "#3B4048", # grips and saddle "bike_grip": "#3B4048", # grips and saddle
"ref_pink": "#E85C8A", # the reference capsule — deliberately loud "ref_pink": "#E85C8A", # the reference capsule — deliberately loud
"steel_weathered": "#8D8A7E", # gal gone matte: the corroded post's shaft.
# Next to steel_gal (#B6BCC2) it reads DIRTY at
# 20 m before you can see a single bloom — the
# colour is the long-range half of the tell.
"rust_bloom": "#9C5B33", # active surface rust — orange enough to read
# against every steel/timber in the palette
"rust_deep": "#67351F", # the worst of it: fold lines, weld collars,
# streak stains — near-brown, high saturation
"alu_frame": "#C9CED2", # powder-coated aluminium — glasshouse + pool fence "alu_frame": "#C9CED2", # powder-coated aluminium — glasshouse + pool fence
"pool_water": "#4FA8BE", # chlorinated blue, NOT the pond's grey-green — "pool_water": "#4FA8BE", # chlorinated blue, NOT the pond's grey-green —
# a pool is the one water in the game that is # a pool is the one water in the game that is
@ -2256,6 +2264,284 @@ def build_sail_post(name):
return root return root
# ---------------------------------------------------------------------------
# THE CORRODED TIER (SPRINT17 gate 3.1 — the pool yard's other half)
# ---------------------------------------------------------------------------
# The pool kit is fourteen tie-offs that DON'T exist (every fence post an
# honest no). This is the tie-off that DOES exist and shouldn't be trusted:
# a real sail post, real concrete footing, real pad eye — gone rusty.
#
# WHY 0.55, argued on the ladder it joins (0.22 carport < 0.30 carport_post <
# 0.35 fascia < 0.45 swing_frame < [0.55] < 0.65 pergola < 1.00 post):
# · ABOVE the swing frame (0.45): the footing is still 300 mm of concrete
# and the load path still reaches the ground. A sound welded frame
# standing loose on grass drags; a rusty post in a real footing holds
# until its steel gives — corroded anchored beats sound unanchored.
# · BELOW the pergola (0.65): the pergola's members are SOUND and its
# weakness (deck flex) is visible and bounded. Corrosion's weakness is
# section loss you cannot see the bottom of — the bloom on the outside is
# pitting on the inside, so the visible rust is a FLOOR on the damage,
# not a ceiling. You de-rate below sound timber because you're rating
# what you can't inspect.
# · And it FILLS the 0.45→0.65 gap: rungs create decisions (D's S15
# endorsement logic, the reason the pergola exists). With this rung the
# ladder steps 0.45 / 0.55 / 0.65 — three different kinds of "not quite":
# unanchored steel, eaten steel, flexing timber.
CORRODED_POST_RATING = 0.55
# The bill when it snaps. Proposal — Lane A confirms (my S17 prompt says rule
# it and let A confirm): a post IS the client's property, so a snapped one
# bills — "it was already scrap" is a warranty argument, not a free pass. But
# the steel was condemned before you touched it, so what you're billing is
# the MAKE-SAFE, not the post: cutting the fold, core-drilling the stub out
# of the footing. That's under the gutter's $90 (a full trade's morning run)
# and above the gnome's $25. Cheap ON PURPOSE: the real price of trusting
# corroded steel is the corner you lose mid-storm — the trap costs you in
# sail HP and garden exposure, and the invoice line is honest small change
# beside it. If the bill were big, the lesson would read "don't touch rust";
# at $45 it reads "rust is a bet, and here's the stake".
CORRODED_POST_COLLATERAL = 45
def build_sail_post_corroded(name):
"""The corroded sail-post variant — same bones as build_sail_post (H, R,
footing, rake_pivot mechanism all identical, so it rakes and places like
any post), different truth.
THE TELL, designed to read at two ranges (the bike lesson: LOOK at it,
and look from where the player actually stands):
· 20 m / colour: the whole shaft is weathered matte (steel_weathered)
against the honest post's bright galvanised, the footing collar wears
a rust stain skirt, and the cap sits askew. You don't see rust from
the back fence you see a DIRTY post next to clean ones.
· 3 m / detail: rust blooms where posts actually rust (the base band
where water pools on the collar, the head collar around the pad-eye
weld), deep-rust fold line just above the footing, streaks bleeding
down the shaft, and the pad eye SAGS the weld ate through and the
eye drooped toward the yard. The anchor empty sits at the DROOPED
eye, so the sag is a measured fact, not set dressing: e.test derives
the droop ANGLE back out of the exported anchor position and pins it
to `padeye_droop_deg` below. (Pinning "the corroded anchor is lower
than the honest one" would NOT have worked — the eye hangs off a weld
line 160 mm down the post, so that test reads 0.06 m and passes at
zero droop. Measure the angle, not the altitude.)
Corrosion a player can't see is a trap with no tell, and this repo
doesn't ship those — the three tells are pinned as three SEPARATE tests
in e.test.js (rust area, shaft lightness, eye droop) so that one failure
can't mask the other two. Rebuild this in clean steel at the same 0.55
hint and all three go red; flatten only the eye and only the third does.
"""
root = add_empty(name)
steel = get_material("Mat_SteelWeathered", PAL["steel_weathered"], 0.6,
metallic=0.55)
dark = get_material("Mat_SteelDark", PAL["steel_dark"], 0.45, metallic=0.8)
rust = get_material("Mat_Rust", PAL["rust_bloom"], 0.9, metallic=0.1)
rust_d = get_material("Mat_RustDeep", PAL["rust_deep"], 0.95, metallic=0.05)
conc = get_material("Mat_Concrete", PAL["concrete"], 0.95)
H, R = 4.0, 0.048 # same post the honest one is — that's the trap
DROOP_DEG = 38.0 # pad-eye sag off vertical. 38° is slumped
# past argument but still recognisably an eye
# you COULD clip to — which is the whole trap.
DROOP = math.radians(DROOP_DEG)
EYE_ARM = 0.08 # eye centre's distance from the weld line
WELD_Z = H - 0.16 # the slumped weld line the eye hinges at
# Footing identical to the honest post's, plus the stain skirt: rust
# bleeds onto the collar top, so even the GROUND LINE reads brown.
join_group([
add_cyl(f"{name}_collar", 0.26, 0.14, (0, 0, 0.05), conc, verts=14),
add_cyl(f"{name}_collar_top", 0.22, 0.04, (0, 0, 0.13), conc, verts=14),
add_cyl(f"{name}_stain", 0.23, 0.012, (0, 0, 0.148), rust_d, verts=14),
], "footing", root)
# Same rake mechanism as build_sail_post — rake is a runtime decision and
# a corroded post rakes like any other; the lean you might be tempted to
# bake here would double-apply the moment a player rakes it.
rake = add_empty("rake_pivot", (0, 0, 0.12), root, size=0.25)
rake["rake_axis"] = "x/z — rake AWAY from the load (DESIGN.md)"
rake["rake_default_deg"] = 8
above = []
above.append(join_group([
add_cyl(f"{name}_shaft", R, H, (0, 0, H / 2), steel, verts=12),
add_cyl(f"{name}_base_plate", 0.11, 0.02, (0, 0, 0.13), dark, verts=12),
# The cap sits askew — rust let the friction fit go. Silhouette tell.
add_cyl(f"{name}_cap", R * 1.2, 0.02, (0, 0, H + 0.008), dark, verts=12,
rot=(math.radians(14), 0, 0)),
], "post"))
# The corrosion itself, its own node so the mutation control can kill it
# cleanly: blooms slightly proud of the shaft (rust swells), streaks
# bleeding DOWN from each bloom. Positions are hand-placed, not rng — the
# blooms sit where posts actually rust, and determinism costs nothing.
corrosion = [
add_cyl(f"{name}_rust_base", R + 0.004, 0.34, (0, 0, 0.34), rust, verts=12),
add_cyl(f"{name}_rust_line", R + 0.007, 0.11, (0, 0, 0.185), rust_d, verts=12),
add_cyl(f"{name}_rust_head", R + 0.004, 0.26, (0, 0, H - 0.16), rust, verts=12),
add_cyl(f"{name}_rust_weld", R + 0.006, 0.06, (0, 0, WELD_Z), rust_d, verts=12),
]
for i, (ang_deg, length, z_top) in enumerate([
(200, 1.45, H - 0.24), # off the weld collar, yard side (-y)
(335, 0.95, H - 0.30),
(25, 0.70, H - 0.35),
(160, 0.80, 0.95), # wicking up off the base band
(300, 0.60, 0.85)]):
a = math.radians(ang_deg)
corrosion.append(add_box(
f"{name}_streak_{i}", (0.016, 0.016, length),
(math.cos(a) * (R + 0.003), math.sin(a) * (R + 0.003),
z_top - length / 2), rust_d, rot=(0, 0, a)))
above.append(join_group(corrosion, "rust"))
# The sagging pad eye: plate and ring both pitched DROOP about the weld
# line, hanging toward -y (three.js +Z, the yard side — same face the
# pergola presents). Built in the tilted plane directly, no post-rotation.
ring_c = (0, -math.sin(DROOP) * EYE_ARM,
WELD_Z + math.cos(DROOP) * EYE_ARM)
eye_parts = [add_box(f"{name}_padeye", (0.012, 0.07, 0.09),
(0, -math.sin(DROOP) * EYE_ARM / 2,
WELD_Z + math.cos(DROOP) * EYE_ARM / 2), rust_d,
rot=(-DROOP, 0, 0))]
r_eye, segs = 0.026, 10
pts = []
for i in range(segs + 1):
t = math.tau * i / segs
pts.append((math.cos(t) * r_eye,
ring_c[1] - math.sin(t) * r_eye * math.sin(DROOP),
ring_c[2] + math.sin(t) * r_eye * math.cos(DROOP)))
for i in range(segs):
eye_parts.append(add_tube_between(f"{name}_eye_s{i}", pts[i], pts[i + 1],
0.008, rust, verts=8))
above.append(join_group(eye_parts, "pad_eye"))
# The anchor sits AT the drooped eye — the sag is where you'd clip on,
# so the sag is data the sim sees, not paint.
e = add_empty("top_anchor", ring_c, size=0.2)
e["anchor_type"] = "corroded_post"
e["rating_hint"] = CORRODED_POST_RATING
e["collateral"] = "corroded_post"
e["why"] = ("a real post in a real footing, eaten: above the swing frame "
"(0.45) because concrete beats loose-on-grass, below the "
"pergola (0.65) because the bloom outside is pitting inside — "
"you de-rate what you can't inspect. The rung fills 0.45→0.65; "
"rungs create decisions")
above.append(e)
for o in above:
parent_keep_transform(o, rake)
stamp(root, name, "structure")
root["post_height"] = H
root["rake_note"] = "rotate about rake_pivot; rake away from the load"
root["collateral_key"] = "corroded_post"
root["collateral_value"] = CORRODED_POST_COLLATERAL
root["collateral_label"] = "the corroded post"
root["breakable"] = True
root["corrosion_note"] = ("the tell is load-bearing: e.test pins rust "
"area, shaft dullness and the eye droop — a "
"clean-steel rebuild at the same hint goes red")
# THE AXIS TRAP (E's swing_set precedent, fourth application). The droop
# is an ORIENTATION CLAIM, and orientation claims in this repo are the
# ones that rot: the exporter maps Blender (x,y,z) → three.js (x,z,y), so
# a docstring saying "-y" and a mesh leaning +Z agree only by luck. These
# extras are stated in THREE.JS coords and e.test recomputes them off the
# exported geometry — so note and mesh can only ever lie together.
# Blender ring_c (0, sinD·ARM, WELD_Z+cosD·ARM)
# → three.js (0, WELD_Z+cosD·ARM, +sinD·ARM)
# i.e. the eye hangs toward +Z, the yard side, the face the pergola
# presents — so the sag is pointed at the player who has to judge it.
root["padeye_droop_deg"] = DROOP_DEG
root["padeye_arm_m"] = EYE_ARM
root["padeye_droop_dir_threejs"] = "+Z"
root["padeye_weld_y_threejs"] = WELD_Z # blender z → three.js y
root["padeye_droop_note"] = (
"top_anchor sits EYE_ARM from the weld line, pitched DROOP_DEG off "
"vertical toward three.js +Z (the yard). e.test derives the angle "
"back out of the exported anchor position and pins it to this number: "
"flatten the eye and the note goes red with it")
return root
def build_sail_post_corroded_wrecked(name):
"""The corroded post after a loaded corner won: FOLDED at the deep-rust
line just above the footing (where the intact variant wears its worst
band the wreck fails exactly where the tell said it would), stub
standing plumb with a torn rim, the rest of the post flat on the grass
reaching ~3.8 m into the yard (-y here, three.js +Z), pad eye still
drooped at the far end with nothing left to hold. Same footing, same
numbers, same price as its twin (the carport/gutter chain, application
six). No anchor empty survives an anchor that outlives its structure
is the free-failure bug in a costume (fascia rule, fourth application)."""
root = add_empty(name)
steel = get_material("Mat_SteelWeathered", PAL["steel_weathered"], 0.6,
metallic=0.55)
dark = get_material("Mat_SteelDark", PAL["steel_dark"], 0.45, metallic=0.8)
rust = get_material("Mat_Rust", PAL["rust_bloom"], 0.9, metallic=0.1)
rust_d = get_material("Mat_RustDeep", PAL["rust_deep"], 0.95, metallic=0.05)
conc = get_material("Mat_Concrete", PAL["concrete"], 0.95)
H, R = 4.0, 0.048
FOLD = 0.46 # it let go at the rust line, not the weld:
# the fold is where the section was thinnest
join_group([
add_cyl(f"{name}_collar", 0.26, 0.14, (0, 0, 0.05), conc, verts=14),
add_cyl(f"{name}_collar_top", 0.22, 0.04, (0, 0, 0.13), conc, verts=14),
add_cyl(f"{name}_stain", 0.23, 0.012, (0, 0, 0.148), rust_d, verts=14),
], "footing", root)
# The stub: plumb (the footing held — that half of the 0.55 was honest),
# deep rust at the fold, torn rim leaning the way the post went.
join_group([
add_cyl(f"{name}_stub", R, FOLD, (0, 0, 0.14 + FOLD / 2), steel, verts=12),
add_cyl(f"{name}_base_plate", 0.11, 0.02, (0, 0, 0.13), dark, verts=12),
add_cyl(f"{name}_stub_rust", R + 0.007, 0.14, (0, 0, 0.14 + FOLD - 0.07),
rust_d, verts=12),
add_cone(f"{name}_tear", R + 0.004, 0.012, 0.09,
(0.005, -0.02, 0.14 + FOLD + 0.035), rust_d, verts=10,
rot=(math.radians(18), 0, 0)),
], "post_stub", root)
# The fallen length, resting on its radius, slightly yawed — nothing real
# falls on axis. Blooms ride along it where the intact bands were.
L = H - FOLD
yaw = math.radians(7)
rotv = (math.radians(90), 0, yaw)
def along(s): # a point s metres from the break end, down the fallen shaft
return (-math.sin(yaw) * (0.30 + s), -math.cos(yaw) * (0.30 + s), R)
down = [
add_cyl(f"{name}_shaft_down", R, L, along(L / 2), steel, verts=12, rot=rotv),
add_cyl(f"{name}_down_break", R + 0.007, 0.18, along(0.10), rust_d,
verts=12, rot=rotv),
add_cyl(f"{name}_down_mid", R + 0.004, 0.30, along(L * 0.55), rust,
verts=12, rot=rotv),
add_cyl(f"{name}_down_head", R + 0.004, 0.26, along(L - 0.35), rust,
verts=12, rot=rotv),
add_cyl(f"{name}_down_cap", R * 1.2, 0.02, along(L - 0.01), dark,
verts=12, rot=rotv),
]
join_group(down, "post_down", root)
# The pad eye at the far end, on the grass, still drooped, still rusty —
# the one part of this post that was never going to hold anything again.
ex, ey, _ = along(L - 0.10)
eye = [add_box(f"{name}_padeye_down", (0.012, 0.09, 0.07),
(ex + 0.09, ey, 0.035), rust_d,
rot=(0, math.radians(80), 0)),
add_arc_tube(f"{name}_eye_down", 0.026, 0.008, 0, math.tau, rust,
segs=10, center=(ex + 0.16, ey, 0.012), plane='XY')]
join_group(eye, "pad_eye_down", root)
stamp(root, name, "structure")
root["broken_variant_of"] = "sail_post_corroded"
root["collateral_key"] = "corroded_post"
root["collateral_value"] = CORRODED_POST_COLLATERAL
root["collateral_label"] = "the corroded post"
return root
def build_ladder_01(name): def build_ladder_01(name):
root = add_empty(name) root = add_empty(name)
alu = get_material("Mat_Steel", PAL["steel_gal"], 0.35, metallic=0.85) alu = get_material("Mat_Steel", PAL["steel_gal"], 0.35, metallic=0.85)
@ -3544,6 +3830,19 @@ ASSETS = [
dims=((5.4, 5.9), (4.1, 4.8), (1.12, 1.32)), dims=((5.4, 5.9), (4.1, 4.8), (1.12, 1.32)),
nodes=["pool_shell", "pool_water", "fence_rails", "pool_gate", nodes=["pool_shell", "pool_water", "fence_rails", "pool_gate",
"fence_post_01", "fence_post_14"]), "fence_post_01", "fence_post_14"]),
# SPRINT17 gate 3.1 — the corroded tier. The intact variant must stand
# POST height (its lie is "I'm a sail post", so it stands like one; only
# the colour and the drooped eye say otherwise). The wreck's z ceiling is
# under a metre because the post FOLDED at the rust line — a corroded
# wreck still standing tall is a wreck that never told the truth — and
# its y floor is past 3.5 because the fallen shaft is out in the yard.
dict(name="sail_post_corroded", fn=build_sail_post_corroded,
dims=((0.40, 0.60), (0.40, 0.65), (3.90, 4.15)),
nodes=["footing", "post", "rust", "pad_eye", "top_anchor",
"rake_pivot"]),
dict(name="sail_post_corroded_wrecked", fn=build_sail_post_corroded_wrecked,
dims=((0.40, 0.80), (3.50, 4.40), (0.45, 0.95)),
nodes=["footing", "post_stub", "post_down", "pad_eye_down"]),
] ]

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@ -99,7 +99,7 @@ export function hardwareByName(name) {
* you want a different door.] * you want a different door.]
* @returns {{ hp, state, byHail, byRain, cornersLost, peaks, marginal, cost }} * @returns {{ hp, state, byHail, byRain, cornersLost, peaks, marginal, cost }}
*/ */
export function flyGarden({ anchors, bed, stormDef, siteDef = null, use = null, ids = null, hw = null, tension = 1.0, porosity = 0.30 }) { export function flyGarden({ anchors, bed, stormDef, siteDef = null, use = null, ids = null, hw = null, tension = 1.0, porosity = AUDIT.POROSITY }) {
const wind = windForSite(stormDef, siteDef, anchors); const wind = windForSite(stormDef, siteDef, anchors);
use?.(wind); use?.(wind);
@ -107,8 +107,8 @@ export function flyGarden({ anchors, bed, stormDef, siteDef = null, use = null,
if (ids) { if (ids) {
const hwArr = Array.isArray(hw) ? hw : Array(4).fill(hw ?? hardwareByName('rated shackle')); const hwArr = Array.isArray(hw) ? hw : Array(4).fill(hw ?? hardwareByName('rated shackle'));
cost = hwArr.reduce((s, h) => s + (h.cost || 0), 0); cost = hwArr.reduce((s, h) => s + (h.cost || 0), 0);
// shade cloth (porosity 0.30) unless the caller is measuring the fabric // shade cloth (AUDIT.POROSITY — the sweep charter, one knob since
// bet — same default as sweep.js, so nothing pre-SPRINT16 moves. // SPRINT17 gate 0.3) unless the caller is measuring the fabric bet.
rig = new SailRig({ anchors, gridN: 10, porosity }).attach(ids, hwArr, tension); rig = new SailRig({ anchors, gridN: 10, porosity }).attach(ids, hwArr, tension);
// D's skipped-attach trap: a rig without its shadow mesh scores as a bare // D's skipped-attach trap: a rig without its shadow mesh scores as a bare
// bed and the number LOOKS plausible. Refuse to fly it. // bed and the number LOOKS plausible. Refuse to fly it.

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@ -119,7 +119,12 @@ export async function buildGardenflyTests() {
let sepStates = null, sepStatesErr = null; let sepStates = null, sepStatesErr = null;
try { try {
sepStates = []; sepStates = [];
for (const name of ['backyard_01', 'site_02_corner_block', 'site_03_swing_lawn']) { // SPRINT17 gate 3.2 [D]: site_04_pool_yard added to the judged walk in the
// same commit that ships it (B's file, flagged in THREADS, revert-and-tell-
// me standard) — a yard missing from this list is UNJUDGED silently, which
// is the exact silence the gate-2.3 rule forbids. It carries a refusal
// finding (bare 83.7 FULL under its southerly; receipts in the site file).
for (const name of ['backyard_01', 'site_02_corner_block', 'site_03_swing_lawn', 'site_04_pool_yard']) {
const sd = await loadSite(name); const sd = await loadSite(name);
sepStates.push({ name, pinned: !!sd.separation, finding: !!sd._separation_finding }); sepStates.push({ name, pinned: !!sd.separation, finding: !!sd._separation_finding });
} }
@ -204,7 +209,7 @@ export async function buildGardenflyTests() {
// but silence is not an option, and holding both means the finding went // but silence is not an option, and holding both means the finding went
// stale the day the pin landed and must be deleted (its own text says so). // stale the day the pin landed and must be deleted (its own text says so).
if (sepStatesErr) throw new Error(`site read died: ${sepStatesErr}`); if (sepStatesErr) throw new Error(`site read died: ${sepStatesErr}`);
assert(sepStates.length === 3, `expected 3 shipped yards, read ${sepStates.length}`); assert(sepStates.length === 4, `expected 4 shipped yards, read ${sepStates.length}`);
for (const s of sepStates) { for (const s of sepStates) {
assert(s.pinned || s.finding, assert(s.pinned || s.finding,
`${s.name} has neither a separation block nor a _separation_finding — the yard is UNJUDGED; ` + `${s.name} has neither a separation block nor a _separation_finding — the yard is UNJUDGED; ` +

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@ -53,9 +53,46 @@
import * as THREE from '../../web/world/vendor/three.module.js'; import * as THREE from '../../web/world/vendor/three.module.js';
import { createWorld } from '../../web/world/js/world.js'; import { createWorld } from '../../web/world/js/world.js';
import { FABRIC } from '../../web/world/js/rigging.js';
import { hailBlockFor } from '../../web/world/js/weather.core.js';
import { AUDIT, auditSweepAsync, yieldToEventLoop } from './sweep.js'; import { AUDIT, auditSweepAsync, yieldToEventLoop } from './sweep.js';
import { flyGarden, flySeparation } from './gardenfly.js'; import { flyGarden, flySeparation } from './gardenfly.js';
/**
* SPRINT17 gate 0.3 the score's fabric charter, SAID OUT LOUD. [B, with D's
* soaker finding as the brief and A consulted on the card wording.]
*
* Every audit number is flown on knitted shade cloth (AUDIT.POROSITY one
* knob, sweep.js and gardenfly.js both read it). Sound charter, but the card
* never NAMED it, and on the one night where fabric is the whole answer the
* silence lied by omission: the soaker's card said "✓ WINNABLE at $80" over a
* garden table where every cloth line reads DEAD, and a reader without the
* charter in their head concludes the night is broken. The fix is the same
* discipline as the funnel state: any front-end printing a score also prints
* what fabric it flew and on a storm whose stones pass the weave (C's 2 mm
* ruling, the same hailBlockFor the sim charges), it says the F key is not in
* the card.
*
* Pure data from pure inputs, browser-free, so the selftest can pin it against
* real storm defs without a flight.
*
* @param {object|null} stormDef parsed storm def (hail.size in storm units)
* @returns {{ fabric: {id,name,porosity}, leaks: boolean }}
* `fabric` the charter entry (matched out of rigging's FABRIC by the
* porosity actually flown, so a charter retune renames the card by itself);
* `leaks` true when tonight's stones pass this weave, i.e. the un-swept
* membrane would stop stones the swept cloth lets through.
*/
export function fabricCharter(stormDef) {
const f = FABRIC.find((x) => x.porosity === AUDIT.POROSITY)
?? { id: 'custom', name: `porosity ${AUDIT.POROSITY}`, porosity: AUDIT.POROSITY };
const hailSize = stormDef?.hail?.size ?? 0;
return {
fabric: { id: f.id, name: f.name, porosity: f.porosity },
leaks: hailSize > 0 && hailBlockFor(hailSize, AUDIT.POROSITY) < 1,
};
}
/** How many affordable lines get flown. Flights are seconds each; the card is /** How many affordable lines get flown. Flights are seconds each; the card is
* on-demand and slow is fine, but an unbounded sweep on a yard with fifteen * on-demand and slow is fine, but an unbounded sweep on a yard with fifteen
* anchors is a hang, not a score. */ * anchors is a hang, not a score. */
@ -129,7 +166,7 @@ export async function buildScoringWorld(site) {
* @returns {Promise<object>} pure data no DOM, no strings-as-verdicts * @returns {Promise<object>} pure data no DOM, no strings-as-verdicts
*/ */
export async function scoreSite({ site, stormDef, stormName = null, sepStormDef = null, flyCap = FLY_CAP, prebuilt = null, export async function scoreSite({ site, stormDef, stormName = null, sepStormDef = null, flyCap = FLY_CAP, prebuilt = null,
onProgress = null, yieldEvery = 1 }) { onProgress = null, yieldEvery = 1, constraints = [] }) {
const built = prebuilt ?? await buildScoringWorld(site); const built = prebuilt ?? await buildScoringWorld(site);
const { world, anchors, bed, use, dressed, dressError } = built; const { world, anchors, bed, use, dressed, dressError } = built;
@ -164,8 +201,11 @@ export async function scoreSite({ site, stormDef, stormName = null, sepStormDef
: { key: a.collateral, cost: null, label: a.collateral, unpriced: true }; : { key: a.collateral, cost: null, label: a.collateral, unpriced: true };
} }
const { cands, rows, verdict, winners, marginalWinners } = // gate 2 (SPRINT17): a constrained NIGHT scores under its client's terms —
await auditSweepAsync({ anchors, bed, stormDef, siteDef: site, use, onProgress, yieldEvery }); // bans shrink the candidate list before a single flight, the cap decides
// affordability. A card that recommends a forbidden line is the card lying.
const { cands, rows, verdict, winners, marginalWinners, budget, constrainedOut } =
await auditSweepAsync({ anchors, bed, stormDef, siteDef: site, use, onProgress, yieldEvery, constraints });
// Garden flights: the bare-bed control first, then every line the budget can // Garden flights: the bare-bed control first, then every line the budget can
// buy. The flight list is known up front so the progress tick has an honest // buy. The flight list is known up front so the progress tick has an honest
@ -232,10 +272,19 @@ export async function scoreSite({ site, stormDef, stormName = null, sepStormDef
} }
} }
// The charter the whole card is denominated in (gate 0.3): reported next to
// the funnel state, computed from the storm actually scored — never assumed.
const charter = fabricCharter(stormDef);
return { return {
site: site.id ?? site.name ?? '(unnamed)', site: site.id ?? site.name ?? '(unnamed)',
storm: stormName, dressed, dressError, storm: stormName, dressed, dressError,
venturi, funnelOn: venturi.length > 0, venturi, funnelOn: venturi.length > 0,
fabric: charter.fabric, fabricLeaks: charter.leaks,
// gate 2: the terms this card was scored under, echoed so every front-end
// can print them — a constrained score that doesn't SAY so is the soaker
// silence again, one gate over. `budget` is what decided affordable/clean.
constraints, budget, constrainedOut,
anchorCount: anchors.length, bed, anchorCount: anchors.length, bed,
cands: cands.length, rows, winners, marginalWinners, verdict, cands: cands.length, rows, winners, marginalWinners, verdict,
flown, skipped, flyCap, flown, skipped, flyCap,

View File

@ -109,8 +109,10 @@ import { loadStorm, createWind, windForSite } from '../../web/world/js/weather.j
// correction, and the right call: a pin that retypes the thing it pins agrees // correction, and the right call: a pin that retypes the thing it pins agrees
// with itself by construction. // with itself by construction.
import { createWindRouter } from '../../web/world/js/main.js'; import { createWindRouter } from '../../web/world/js/main.js';
import { buildScoringWorld } from './scorecard.js'; import { buildScoringWorld, fabricCharter } from './scorecard.js';
import { auditSweep, auditSweepAsync } from './sweep.js'; import { auditSweep, auditSweepAsync, AUDIT } from './sweep.js';
import { hailBlockFor } from '../../web/world/js/weather.core.js';
import { START_BUDGET } from '../../web/world/js/contracts.js';
const assert = (cond, msg) => { if (!cond) throw new Error(msg); }; const assert = (cond, msg) => { if (!cond) throw new Error(msg); };
@ -408,5 +410,137 @@ export async function buildScorecardTests() {
`gate 2.3: the cloned venturi reads gain ${v[0].gain} axis ${v[0].axis}, not gain 1.5 axis 2.1.`); `gate 2.3: the cloned venturi reads gain ${v[0].gain} axis ${v[0].axis}, not gain 1.5 axis 2.1.`);
}]); }]);
// ── SPRINT17 gate 0.3: the fabric charter is named, and named RIGHT ──────
// D's soaker finding: the card said WINNABLE over an all-DEAD cloth garden
// and nothing named the charter. These pin the disclosure's DATA against
// real storm defs — the soaker (fine stones, the one night the charter is
// the wrong bet) must read leaks:true, the icenight (1.4 fists of ice that
// no weave passes) must read leaks:false, and a dry storm must never warn.
// The wording is the card's; the truth of the flag is pinned here.
{
const soaker = await loadStorm('storm_06_soaker');
const icenight = await loadStorm('storm_02b_icenight');
tests.push(['gate 0.3: the charter names a real fabric, and it is the cloth the sweep flies', () => {
const c = fabricCharter(soaker);
assert(c.fabric.id === 'cloth' && c.fabric.porosity === AUDIT.POROSITY,
`gate 0.3: the charter resolved to '${c.fabric.id}' porosity ${c.fabric.porosity} — the card `
+ `would name a fabric the sweep does not fly (AUDIT.POROSITY ${AUDIT.POROSITY}). If the `
+ 'charter knob moved, rigging.js FABRIC must carry an entry at the new porosity or the '
+ 'card degrades to a raw number.');
assert(hailBlockFor(soaker.hail.size, AUDIT.POROSITY) < 1,
'gate 0.3 vacuity guard: the soaker\'s stones no longer pass the charter weave — the '
+ 'leaks pin below would be testing a night that cannot leak. Re-pick the fixture storm.');
}]);
tests.push(['gate 0.3: soaker leaks (fine stones pass the weave), icenight does not, dry night silent', () => {
assert(fabricCharter(soaker).leaks === true,
`gate 0.3: the soaker (hail.size ${soaker.hail.size}) reads leaks:false — the one card `
+ 'the disclosure exists for would not carry it. hailBlockFor and the charter porosity '
+ 'no longer agree with C\'s weave ruling.');
assert(fabricCharter(icenight).leaks === false,
`gate 0.3: the icenight (hail.size ${icenight.hail.size}) reads leaks:true — stones an `
+ 'order of magnitude over the weave aperture do not pass it, and a warning on every '
+ 'card teaches the player to ignore the one that matters.');
assert(fabricCharter({ hail: null }).leaks === false && fabricCharter(null).leaks === false,
'gate 0.3: a storm with no hail (or no storm at all) warns about a leak — the flag must '
+ 'mean "tonight\'s stones pass the weave", never "the weave has holes in principle".');
}]);
}
// ── SPRINT17 gate 2: the audit honours the night's constraints ───────────
// A card that recommends a forbidden line is the card lying — so the sweep
// itself refuses banned steel and prices against the client's cap, and these
// pin it on a fixture where both bites are provably non-vacuous. Shapes are
// A's seam contract verbatim; enforcement asserts for the SESSION live in
// rigging.selftest.js — this is the SCORE IT half of the same gate.
{
// YARD5 with the fifth anchor as HOUSE steel — same geometry, one family
// change, so every delta below is the constraint and nothing else.
const YARD5H = [
{ id: 'a1', type: 'post', pos: { x: -3, y: 3.9, z: -3 } },
{ id: 'a2', type: 'post', pos: { x: 3, y: 3.9, z: -3 } },
{ id: 'a3', type: 'post', pos: { x: 3, y: 3.9, z: 3 } },
{ id: 'a4', type: 'post', pos: { x: -3, y: 3.9, z: 3 } },
{ id: 'a5', type: 'house', pos: { x: 0, y: 3.9, z: 4 } },
].map((a) => ({ ...a, sway: () => a.pos }));
const HOUSE_BAN = { kind: 'noAnchorFamily', family: 'house',
label: 'nothing attached to the house',
says: 'Nothing goes on the house. Not a bracket, not a screw — we\'ve done that once.' };
const sweepArgs = { anchors: YARD5H, bed: YARD5_BED, stormDef: YARD5_STORM, venturi: [] };
const baseH = auditSweep({ ...sweepArgs });
const emptyCon = auditSweep({ ...sweepArgs, constraints: [] });
const bannedH = auditSweep({ ...sweepArgs, constraints: [HOUSE_BAN] });
tests.push(['gate 2: constraints:[] is byte-identical to no constraints at all', () => {
assert(sweepJSON(emptyCon) === sweepJSON(baseH),
'gate 2: an empty constraint list changed the sweep — the unconstrained path is not '
+ 'the default path, and every historical number is quietly a different claim.');
assert(emptyCon.budget === START_BUDGET && emptyCon.constrainedOut === 0,
'gate 2: an unconstrained sweep reports a cap or a drop that did not happen');
}]);
tests.push(['gate 2: the house ban removes every line touching house steel — and provably removed something', () => {
assert(baseH.cands.some((c) => c.ids.includes('a5')),
'gate 2 vacuity guard: no unconstrained candidate touches a5 — the ban below would be '
+ 'measuring nothing. Fix the fixture, not the assert.');
assert(bannedH.constrainedOut > 0, 'gate 2: the ban dropped nothing on a yard with house candidates');
assert(bannedH.cands.length + bannedH.constrainedOut === baseH.cands.length,
'gate 2: dropped + kept != total — the filter is inventing or eating candidates');
for (const c of bannedH.cands) {
assert(!c.ids.includes('a5'),
`gate 2: candidate ${c.ids.join(',')} survived the house ban with a5 in it — `
+ 'the card would recommend a line the session refuses to rig, i.e. the card lying');
}
for (const r of [...bannedH.winners, ...bannedH.marginalWinners]) {
assert(!r.ids.includes('a5'), `gate 2: recommended line ${r.ids.join(',')} touches banned steel`);
}
}]);
tests.push(['gate 2: the cap re-prices affordability without touching a single load', () => {
// The cap is derived from the fixture's own price list so the test
// tracks the physics instead of hardcoding tonight's dollars — and so
// it can never go vacuous: when the yard's clean lines differ in price
// the cap sits at the cheapest (keeping it, excluding the rest); when
// they all cost the same (this symmetric fixture's actual shape, the
// first run of this test proved it) the cap sits $1 under, and must
// exclude every clean line.
assert(baseH.winners.length >= 1, 'gate 2 vacuity guard: no clean line to cap — re-fixture');
const prices = [...new Set(baseH.rows.filter((r) => r.cleanHw != null).map((r) => r.cleanHw))]
.sort((a, b) => a - b);
const capVal = prices.length >= 2 ? prices[0] : prices[0] - 1;
const over = baseH.rows.filter((r) => r.cleanHw != null && r.cleanHw > capVal);
assert(over.length >= 1, 'gate 2 vacuity guard: the derived cap excludes nothing — unreachable by construction, so the derivation regressed');
const capped = auditSweep({ ...sweepArgs, constraints: [{ kind: 'budgetCap', cap: capVal,
label: `client caps the rig at $${capVal}`, says: 'Cheapest option that does the job.' }] });
assert(capped.budget === capVal, `gate 2: cap $${capVal} not echoed (got ${capped.budget})`);
assert(capped.winners.length === baseH.winners.length - over.filter((o) => baseH.winners.some((w) => w.ids.join(',') === o.ids.join(','))).length,
`gate 2: ${capped.winners.length} winner(s) under the cap — the cap must remove exactly the clean lines it cannot buy`);
for (const r of capped.winners) {
assert(r.cleanHw <= capVal, `gate 2: winner ${r.ids.join(',')} at $${r.cleanHw} sold over a $${capVal} cap`);
}
for (const o of over) {
const twin = capped.rows.find((r) => r.ids.join(',') === o.ids.join(','));
assert(twin && !twin.clean,
`gate 2: ${o.ids.join(',')} ($${o.cleanHw} clean) still reads clean under a $${capVal} cap`);
assert(twin.cleanHw === o.cleanHw && twin.hw === o.hw,
`gate 2: the cap moved a PRICE on ${o.ids.join(',')} — the client caps the invoice, `
+ 'never the physics; loads and tiers must be byte-identical');
}
return `cap $${capVal} (${prices.length >= 2 ? 'cheapest of ' + prices.length + ' prices' : 'all clean lines priced $' + prices[0] + ', capped under'}) — ${over.length} line(s) priced out, loads untouched`;
}]);
tests.push(['gate 2: a ban that empties the yard says no-cover honestly, with the drop counted', () => {
const allBanned = auditSweep({ ...sweepArgs, constraints: [{ kind: 'noAnchorFamily', family: 'post',
label: 'nothing on the posts', says: 'Those posts are heritage-listed, believe it or not.' }] });
assert(allBanned.cands.length === 0 && allBanned.verdict.code === 'no-cover',
'gate 2: banning every rideable family did not empty the sweep');
assert(allBanned.constrainedOut === baseH.cands.length,
`gate 2: emptied yard reports ${allBanned.constrainedOut} dropped, expected ${baseH.cands.length}`
+ 'the card cannot tell "no geometry" from "client forbids all of it" without this number');
}]);
}
return tests; return tests;
} }

View File

@ -22,6 +22,9 @@
import { SailRig, orderRing } from '../../web/world/js/sail.js'; import { SailRig, orderRing } from '../../web/world/js/sail.js';
import { windForSite } from '../../web/world/js/weather.js'; import { windForSite } from '../../web/world/js/weather.js';
import { HARDWARE, START_BUDGET, FIXED_DT } from '../../web/world/js/contracts.js'; import { HARDWARE, START_BUDGET, FIXED_DT } from '../../web/world/js/contracts.js';
// gate 2 (SPRINT17): one validator for the constraint shapes, shared with the
// session that enforces them — audit and enforcement must not disagree.
import { validateNightConstraint } from '../../web/world/js/rigging.js';
/** Audit knobs, in one place so both front-ends and any future site agree. */ /** Audit knobs, in one place so both front-ends and any future site agree. */
export const AUDIT = { export const AUDIT = {
@ -37,6 +40,17 @@ export const AUDIT = {
* A line with a marginal corner is flagged, never sold as a clean PASS. * A line with a marginal corner is flagged, never sold as a clean PASS.
*/ */
MARGIN: 0.15, MARGIN: 0.15,
/**
* SPRINT17 gate 0.3 the sweep's FABRIC CHARTER, in the knobs instead of
* hardcoded twice (here and gardenfly.js). Every sweep and every garden
* flight is knitted shade cloth (0.30), the fabric a competent player takes
* into a windy night; the F key never enters an audit. That was always true
* and never SAID D's soaker finding: the card read WINNABLE over an
* all-DEAD cloth garden and the silence read as "the night is broken".
* scorecard.js names the charter on every score now (fabricCharter);
* this constant is what it names.
*/
POROSITY: 0.30,
}; };
// SPRINT13: SETTLE_S / PRE_GUST_S / CALM_STORM are GONE, with the phantom // SPRINT13: SETTLE_S / PRE_GUST_S / CALM_STORM are GONE, with the phantom
// settle they parameterised. In the real game the rig does not exist before // settle they parameterised. In the real game the rig does not exist before
@ -90,11 +104,22 @@ export const tierFor = (peakN, ratingHint = 1) =>
* @param {function} [o.use] the yard's wind-proxy re-pointer (C's bench * @param {function} [o.use] the yard's wind-proxy re-pointer (C's bench
* pattern) called with the sweep's wind so live * pattern) called with the sweep's wind so live
* tree-sway closures sample the storm being flown * tree-sway closures sample the storm being flown
* @returns {{ cands, rows, winners, marginalWinners, verdict:{ ok, code, best } }} * @param {Array} [o.constraints] the night's client constraints (A's shapes;
* SPRINT17 gate 2) bans shrink the candidate
* list, a cap shrinks the budget, and the result
* says how much of each. A card that recommends a
* forbidden line is the card lying.
* @returns {{ cands, rows, winners, marginalWinners, verdict:{ ok, code, best },
* budget, constrainedOut }}
*/ */
export function auditSweep({ anchors, bed, stormDef, siteDef = null, venturi = [], use = null }) { export function auditSweep({ anchors, bed, stormDef, siteDef = null, venturi = [], use = null, constraints = [] }) {
const cands = findCandidates({ anchors, bed, siteDef }); const con = applyNightConstraints({ cands: findCandidates({ anchors, bed, siteDef }), anchors, constraints });
if (!cands.length) return { cands, rows: [], winners: [], marginalWinners: [], verdict: { ok: false, code: 'no-cover', best: null } }; const cands = con.cands;
if (!cands.length) {
return { cands, rows: [], winners: [], marginalWinners: [],
verdict: { ok: false, code: 'no-cover', best: null },
budget: con.budget, constrainedOut: con.dropped };
}
// 2. peak corner loads, flown the way the GAME flies them. Every clause here // 2. peak corner loads, flown the way the GAME flies them. Every clause here
// is a bug some harness shipped: // is a bug some harness shipped:
@ -114,8 +139,43 @@ export function auditSweep({ anchors, bed, stormDef, siteDef = null, venturi = [
const wind = windForSite(stormDef, siteDef ?? { wind: { venturi } }, anchors); const wind = windForSite(stormDef, siteDef ?? { wind: { venturi } }, anchors);
use?.(wind); use?.(wind);
const rows = cands.map((cnd) => priceCandidate(cnd, { anchors, stormDef, wind })); const rows = cands.map((cnd) => priceCandidate(cnd, { anchors, stormDef, wind, budget: con.budget }));
return judgeSweep(cands, rows); return { ...judgeSweep(cands, rows), budget: con.budget, constrainedOut: con.dropped };
}
/**
* SPRINT17 gate 2 [B] the night's client constraints, applied to the
* sweep's inputs. ONE function shared by the sync and async drivers, because
* their purity contract ("every number equal, to the byte") extends to which
* candidates exist and what budget prices them.
*
* noAnchorFamily drops every candidate that touches a banned-family anchor
* including the site's pinned separation line, if it does:
* the pin is a fact about the YARD, but tonight's card
* recommends lines for tonight's CLIENT, and a card that
* recommends a forbidden line is the card lying.
* budgetCap caps the budget that decides `affordable`/`clean` the
* client caps the invoice, not your wallet, so the numbers
* below the cap don't move; lines above it stop being
* answers.
*
* Shapes validated at the door (rigging.js's validator the same teeth the
* session bites with, so the audit and the enforcement can never disagree
* about what a constraint means).
*
* @returns {{ cands, budget, dropped }}
*/
export function applyNightConstraints({ cands, anchors, constraints = [] }) {
for (const c of constraints) validateNightConstraint(c);
let budget = START_BUDGET, out = cands, dropped = 0;
const fams = new Set(constraints.filter((c) => c.kind === 'noAnchorFamily').map((c) => c.family));
if (fams.size) {
const banned = new Set(anchors.filter((a) => fams.has(a.type)).map((a) => a.id));
out = cands.filter((c) => !c.ids.some((id) => banned.has(id)));
dropped = cands.length - out.length;
}
for (const c of constraints) if (c.kind === 'budgetCap') budget = Math.min(budget, c.cap);
return { cands: out, budget, dropped };
} }
/** /**
@ -166,9 +226,10 @@ export function findCandidates({ anchors, bed, siteDef = null }) {
* same wind at the same seconds, chunking cannot change a number the * same wind at the same seconds, chunking cannot change a number the
* scorecard selftest asserts exactly that (chunked === sync, to the byte). * scorecard selftest asserts exactly that (chunked === sync, to the byte).
*/ */
export function priceCandidate(cnd, { anchors, stormDef, wind }) { export function priceCandidate(cnd, { anchors, stormDef, wind, budget = START_BUDGET }) {
// shade cloth (porosity 0.30): the fabric a competent player takes into a windy night // shade cloth (AUDIT.POROSITY): the fabric a competent player takes into a
const rig = new SailRig({ anchors, gridN: 10, porosity: 0.30 }) // windy night — the sweep charter, named on the card since SPRINT17 gate 0.3
const rig = new SailRig({ anchors, gridN: 10, porosity: AUDIT.POROSITY })
.attach(cnd.ids, Array(4).fill({ name: 'audit', cost: 0, rating: Infinity }), 1.0); .attach(cnd.ids, Array(4).fill({ name: 'audit', cost: 0, rating: Infinity }), 1.0);
for (let i = 0; i < stormDef.duration * 60; i++) rig.step(FIXED_DT, wind, i * FIXED_DT); for (let i = 0; i < stormDef.duration * 60; i++) rig.step(FIXED_DT, wind, i * FIXED_DT);
@ -196,10 +257,14 @@ export function priceCandidate(cnd, { anchors, stormDef, wind }) {
const hw = tiers.reduce((s, c) => s + (c.tier ? c.tier.cost : 0), 0); const hw = tiers.reduce((s, c) => s + (c.tier ? c.tier.cost : 0), 0);
const cleanHw = tiers.every((c) => c.cleanTier) const cleanHw = tiers.every((c) => c.cleanTier)
? tiers.reduce((s, c) => s + c.cleanTier.cost, 0) : null; ? tiers.reduce((s, c) => s + c.cleanTier.cost, 0) : null;
// `budget` is START_BUDGET on an unconstrained night and the client's cap on
// a capped one (gate 2): the loads and tiers above never move — the client
// caps the invoice, not the physics — but a line the cap can't buy stops
// being an answer.
return { ...cnd, tiers, unholdable, marginal, hw, cleanHw, return { ...cnd, tiers, unholdable, marginal, hw, cleanHw,
total: hw + AUDIT.SPARE_COST, total: hw + AUDIT.SPARE_COST,
affordable: !unholdable.length && hw <= START_BUDGET, affordable: !unholdable.length && hw <= budget,
clean: cleanHw != null && cleanHw <= START_BUDGET }; clean: cleanHw != null && cleanHw <= budget };
} }
/** /**
@ -250,20 +315,25 @@ export function judgeSweep(cands, rows) {
* @param {number} [o.yieldEvery] flights per yield (macrotask); 1 = every flight * @param {number} [o.yieldEvery] flights per yield (macrotask); 1 = every flight
*/ */
export async function auditSweepAsync({ anchors, bed, stormDef, siteDef = null, venturi = [], use = null, export async function auditSweepAsync({ anchors, bed, stormDef, siteDef = null, venturi = [], use = null,
onProgress = null, yieldEvery = 1 }) { onProgress = null, yieldEvery = 1, constraints = [] }) {
const cands = findCandidates({ anchors, bed, siteDef }); const con = applyNightConstraints({ cands: findCandidates({ anchors, bed, siteDef }), anchors, constraints });
if (!cands.length) return { cands, rows: [], winners: [], marginalWinners: [], verdict: { ok: false, code: 'no-cover', best: null } }; const cands = con.cands;
if (!cands.length) {
return { cands, rows: [], winners: [], marginalWinners: [],
verdict: { ok: false, code: 'no-cover', best: null },
budget: con.budget, constrainedOut: con.dropped };
}
const wind = windForSite(stormDef, siteDef ?? { wind: { venturi } }, anchors); const wind = windForSite(stormDef, siteDef ?? { wind: { venturi } }, anchors);
use?.(wind); use?.(wind);
const rows = []; const rows = [];
for (let i = 0; i < cands.length; i++) { for (let i = 0; i < cands.length; i++) {
rows.push(priceCandidate(cands[i], { anchors, stormDef, wind })); rows.push(priceCandidate(cands[i], { anchors, stormDef, wind, budget: con.budget }));
onProgress?.({ phase: 'sweep', done: i + 1, total: cands.length }); onProgress?.({ phase: 'sweep', done: i + 1, total: cands.length });
if ((i + 1) % Math.max(1, yieldEvery) === 0) await yieldToEventLoop(); if ((i + 1) % Math.max(1, yieldEvery) === 0) await yieldToEventLoop();
} }
return judgeSweep(cands, rows); return { ...judgeSweep(cands, rows), budget: con.budget, constrainedOut: con.dropped };
} }
/** /**

View File

@ -0,0 +1,237 @@
{
"id": "site_04_pool_yard",
"name": "The Pool Yard",
"blurb": "Fourteen perfect fence posts and not one of them is yours to use. The only steel standing where the shade wants a corner went in before the pool did.",
"_design": [
"THE YARD WHERE EVERYTHING SAYS NO EXCEPT THE THING THAT SHOULD NOT.",
"ROADMAP arc-2 thesis: fence compliance + corroded cheap hardware. The pool ring is",
"FOURTEEN honest noes (every post tie_off:false in the GLB — a certified pool barrier",
"is not an anchor, at any rating, ever); the corroded post c1 is the one thing that",
"DOES adopt on the east side, at 0.55, and it stands exactly where the bed's NE",
"corner wants steel. That is not an accident, it is the whole level:",
" - the bed is poolside; every 92%-cover quad in the band routes through c1.",
" Full shade in this yard has rust in it, or it does not exist (measured, SCORE IT:",
" the three 92% lines are t1,p1,p2,c1 / t1,t1b,p2,c1 / t1b,p1,p2,c1 — no others).",
" - the honest steel (gum t1/t1b, posts p1,p2,p3, the familiar 0.35 fascia) tops out",
" at 58% cover for $40 — the cheap safe rig leaves the bed's pool corner open.",
" - c1 is SHAPE-SENSITIVE, and that is the corroded tier working: the same drooped",
" eye is clean at $65 rated on t1,p1,p2,c1, and UNHOLDABLE AT ANY PRICE on the two",
" quads that pull it harder (t1,t1b,p2,c1 and t1b,p1,p2,c1). You cannot read which",
" off the object — E built the rung so you gamble rather than compute (their 0.55",
" reasoning, THREADS S17), and this yard is that gamble with a fence around it.",
"WIND: the venturi is the channel between the house's east end and the pool enclosure",
"— real geometry, gate-side, running N-S (axis 1.571, gain 1.4, r 5, throat (3.1,-3.5)).",
"It bites c1 and h3: the two lie-tiers are the two corners in the wind. The wreck",
"apron is PAID FOR (E's placement facts): c1 falls +Z ~3.9 m and the shaft lands in",
"the path between bed (x<=2.5) and ring (x>=3.7) — clear of both by ~0.3 m each side.",
"One corroded post ON PURPOSE: two would share the baked collateral key",
"(structFor/wreckStructure match the first entry; C's envelope dedupes keys), so the",
"second failure would bill and wreck the wrong post. Filed in THREADS [D] S17 —",
"a second rust rung in one yard needs its own key plumbing first."
],
"_why": [
"Authored COLD in the yard editor, SPRINT17 gate 3.2 — palette shapes, editor",
"placement, iterative SCORE IT (three passes: 2 quads -> tightened to band -> 13).",
"Every number below is the SCORE IT card, storm_03_southerly, FUNNEL ON, 9 dressed",
"anchors, export-clone world, 136.5 s flight. Confirmed by audit.html over the saved",
"file (same engine, second route) before shipping.",
" WINNABLE at $80 — 13 quads in band, 6 clean, 1 marginal.",
" cheapest honest line h1,t1b,p2,p3 — $40 hardware (+$15 spare), 45 m2, 58% cover,",
" garden 92.7 FULL, +9.0 HP over bare. No rust in it.",
" the rust gate full cover exists ONLY through c1 (92% x3, above); cheapest",
" clean rust line t1,p1,p2,c1 $65 — corrosion prices as +$25 of",
" hardware you must rate UP, plus a $45 stake on a 0.55 eye.",
" margin flags c1 4% headroom on h1,h2,p2,c1 (wrecks the corroded post $45);",
" p1 2% / t1b 2% / t1 4% — the 15% rule, marginal is not PASS.",
" collateral exposure gutter $90 (h1-h3) + corroded post $45 (c1) = $135 from",
" anchors; board exposure $160 with the gnome (exposureOf).",
" bare bed 83.7 FULL — the southerly cannot kill an open bed (its pea",
" hail takes 10.7 HP). The sail here is for the STEEL and the",
" collateral, per A's S17 gate-0.4 ruling — which is this",
" yard's thesis said as canon."
],
"yard": {
"width": 24,
"depth": 16
},
"sun": {
"elevationDeg": 55,
"azimuthDeg": -125
},
"gardenBed": {
"x": 0,
"z": 1.5,
"w": 5,
"d": 3.5
},
"house": {
"model": "house_yardside_v1",
"wreckedModel": "house_yardside_wrecked_v1",
"collateralKey": "gutter",
"collateralValue": 90,
"collateralLabel": "the gutter",
"x": -3,
"z": -6,
"anchors": [
{
"id": "h1",
"node": "fascia_anchor_01",
"type": "house",
"work": "bracket"
},
{
"id": "h2",
"node": "fascia_anchor_02",
"type": "house",
"work": "bracket"
},
{
"id": "h3",
"node": "fascia_anchor_03",
"type": "house",
"work": "bracket"
}
]
},
"structures": [
{
"id": "c1",
"model": "sail_post_corroded_v1",
"wreckedModel": "sail_post_corroded_wrecked_v1",
"x": 3.1,
"z": -2,
"rotYDeg": 0,
"solid": true,
"collateralKey": "corroded_post",
"collateralValue": 45,
"collateralLabel": "the corroded post",
"anchors": [
{
"id": "c1_a1",
"node": "top_anchor",
"type": "corroded_post",
"work": "cloth"
}
]
},
{
"id": "pool",
"model": "pool_kit_01_v1",
"x": 6.5,
"z": 1.5,
"rotYDeg": 0,
"solid": true,
"anchors": []
}
],
"trees": [
{
"id": "t1",
"model": "tree_gum_02_v1",
"x": -6.8,
"z": 2,
"phase": 1.7,
"trunkH": 3.8,
"anchorY": 3.1,
"anchors": [
{
"id": "t1",
"node": "branch_anchor_01",
"type": "tree",
"work": "cloth"
},
{
"id": "t1b",
"node": "branch_anchor_02",
"type": "tree",
"work": "cloth"
}
]
}
],
"posts": [
{
"id": "p1",
"x": -3.4,
"z": 4.6,
"h": 4,
"type": "post",
"work": "cloth"
},
{
"id": "p2",
"x": 3.4,
"z": 4.6,
"h": 4,
"type": "post",
"work": "cloth"
},
{
"id": "p3",
"x": -5.8,
"z": -1.5,
"h": 4,
"type": "post",
"work": "cloth"
}
],
"fence": {
"sides": [
"north",
"south",
"east",
"west"
]
},
"shed": {
"model": "shed_01_v1",
"x": -9.5,
"z": -5.5,
"rotYDeg": -90
},
"shedTable": {
"model": "shed_table_v1",
"x": -6.5,
"z": 7,
"rotYDeg": -90,
"pickupNode": "pickup_anchor"
},
"gnome": {
"model": "garden_gnome_01_v1",
"x": 4.6,
"z": 4.4,
"rotYDeg": 0,
"collateralValue": 25
},
"wind": {
"_venturi": [
"The pool-terrace channel: house east end to pool enclosure, gate side, running N-S.",
"Axis 1.571 is the channel's GEOMETRY (a line, mod pi — site_02's reconciled lesson),",
"not a storm heading. Gain 1.4 / r 5 puts c1 (1.4 m off-throat) and h3 (3.7 m) in the",
"wind: the corroded post is the venturi post, which is the temptation priced."
],
"venturi": [
{
"x": 3.1,
"z": -3.5,
"axis": 1.571,
"gain": 1.4,
"radius": 5,
"sharp": 3
}
]
},
"_separation_finding": [
"SPRINT17 gate 3.2 [D] — a separation pin was ATTEMPTED and honestly REFUSED, the",
"third refusal in the family (site_02, site_03, now here) and the first authored",
"AFTER A's gate-0.4 ruling made the pattern canon. Measured (SCORE IT, funnel ON,",
"storm_03_southerly, 2026-07-21): bare bed 83.7 FULL (hail 10.7 + rain 5.6 HP);",
"best flown 92.7 FULL (h1,t1b,p2,p3, $40); best gain +9.0 HP. bareMustLoseBelow",
"cannot be written at any threshold — bare WINS the night by 33.7 over the win",
"line. On this night the sail is for the steel and the collateral (A, S17 0.4,",
"ruled canon, taught by the board's exposure line): what c1 separates is not the",
"bed from the hail but $45 and your margin from your greed. When B's garden-BONUS",
"separation shape lands (A ruled FOR it, deferred to its own gate), re-measure —",
"this yard's +9.0 over bare at $40 is a bonus-stake candidate, not a win/lose one."
]
}

View File

@ -73,6 +73,13 @@ export const FACTORY_ANCHOR_RATINGS = Object.freeze({
"carport_01/post_anchor_02" "carport_01/post_anchor_02"
] ]
}, },
"corroded_post": {
"collateral": "corroded_post",
"rating_hint": 0.55,
"sources": [
"sail_post_corroded/top_anchor"
]
},
"house": { "house": {
"collateral": "gutter", "collateral": "gutter",
"rating_hint": 0.35, "rating_hint": 0.35,

380
web/world/js/board.js Normal file
View File

@ -0,0 +1,380 @@
/**
* SHADES / HARD YARDS THE JOB BOARD. Lane A owns this file.
*
* SPRINT17 gate 1, opening ROADMAP arc 2: *"mornings offer N callouts, you take
* one. Pay, risk, client and site visible before you commit income becomes a
* choice."* Until now the week was a script: you were handed tonight and you
* rigged it. From here the week is a script you can step off.
*
* Zero imports beyond contracts + week, and no THREE same charter as week.js,
* and for the same reason: an offer is pure data, so the board is testable at
* fixed cost in node with no browser and no WebGL context. The only thing that
* touches the screen is hud.js reading these objects.
*
* THE THREE RULES THIS FILE EXISTS TO KEEP
*
* 1. **THE SCRIPTED SPINE SURVIVES.** Every morning offers tonight's authored
* night. It is both the campaign and the test fixture, and 474 asserts stand
* on it so the board ADDS a second door, it never replaces the first. Take
* nothing and the week runs exactly as it ran before this file existed.
*
* 2. **DETERMINISTIC, FROM THE WEEK AND THE INDEX.** No Date.now, no
* Math.random the repo's oldest rule (contracts.js §Determinism), and the
* selftest depends on it: an offer pool that draws from the clock is a suite
* that goes red on a Tuesday. Same week seed, same night, same two offers,
* forever. Seeded through `rng()` from contracts.js rather than a hash I'd
* have to justify the house PRNG is already the thing every other seeded
* system in this repo reproduces against.
*
* 3. **THE CHOSEN JOB *IS* THE NIGHT by construction, not by discipline.**
* An offer carries a WHOLE NIGHT ENTRY (`offer.night`), the same shape
* NIGHTS holds, and `week.take()` installs it at tonight's index. So the job
* sheet, the quote, the invoice, the ledger, warranty, rep and the end card
* all read a chosen alternative through the SAME `nightAt()`-shaped path
* they read a scripted night through not one of them can tell the
* difference, and none of them needed a line changed. A board that bolted a
* parallel "callout" concept alongside the night would have had to teach
* seven surfaces about it, and one of them would have been missed. (a.test
* pins this from the paperwork end: a chosen alternative that skipped the
* ledger is the board lying.)
*/
import { rng } from './contracts.js';
/**
* What a client is allowed to demand. CHECKED, not documented this repo's
* standing rule is that an unenforced enum is decoration (the carport shipped
* typed as a 'post' for a whole sprint behind a JSDoc comment that said it
* couldn't). `validateConstraint` below fails loud, and a.test flies a bogus
* kind through it to prove the check can fail.
*
* SPRINT17 gate 2 ships two. Both are DATA here and ENFORCEMENT in Lane B's
* rigging session the seam agreed in THREADS:
*
* · `noAnchorFamily` "nothing attached to the house". `family` names an
* ANCHOR_TYPE the session must refuse, with `says` in the ticker.
* · `budgetCap` "cheapest option and I'll sue". `cap` is a hard ceiling on
* the RIG, below START_BUDGET. The client caps your spend, not your wallet:
* your bank is untouched, and what you don't spend you keep.
*/
export const CONSTRAINT_KIND = Object.freeze(['noAnchorFamily', 'budgetCap']);
/**
* A constrained night pays a PREMIUM. RULED (A, SPRINT17 gate 2)
* the number, and why it is this number:
*
* The premium is a FRACTION OF THE CALLOUT FEE, declared on the constraint
* itself rather than fixed in code, so a new constraint prices itself as data
* (the `pay` override pattern this file's neighbour already uses). It scales
* with the fee, which means a nasty night's constraint is worth more than a
* gentle one's correct, because the same ban costs you more when the weather
* is actually trying.
*
* · **noAnchorFamily: +25%.** It removes a whole family of options on
* backyard_01 the house side is three of thirteen anchors AND the cheap
* cover over the bed. You are being paid to solve a smaller puzzle with the
* same storm in it.
* · **budgetCap: +20%, deliberately the lower of the two.** A cap denies you
* money you were going to SPEND, and what you don't spend stays in the bank
* so part of your compensation is already in your pocket and paying a
* full house-ban premium on top would be paying you twice for one squeeze.
*
* **UNMEASURED same status, and the same standing instruction, as
* `noCollateralBonus` and `REP` in week.js.** Nobody has played a constrained
* night yet; these are sized by argument, not by a playtest. They are per-
* constraint data, cutting them costs nothing but a number on a card, and if
* gate 4's play says constrained jobs are free money, THESE are the levers
* cut before anything in PAY, which carries measured evidence and long reasons.
* I did not fund a new feature by quietly trimming a constant somebody measured.
*/
export const CONSTRAINT_PREMIUM = Object.freeze({ noAnchorFamily: 0.25, budgetCap: 0.20 });
/** Fails loud on a malformed constraint — content bugs are not runtime surprises. */
export function validateConstraint(c, where = '?') {
const bad = [];
if (!c || typeof c !== 'object') bad.push('not an object');
else {
if (!CONSTRAINT_KIND.includes(c.kind)) {
bad.push(`kind ${JSON.stringify(c.kind)} is not one of ${CONSTRAINT_KIND.join('|')}`);
}
if (!c.says || String(c.says).length < 8) bad.push('needs `says` — the CLIENT\'S words, for the ticker and both papers');
if (!c.label) bad.push('needs `label` — the short form the offer card and the job sheet print');
if (c.kind === 'noAnchorFamily' && !c.family) bad.push('noAnchorFamily needs `family`');
if (c.kind === 'budgetCap' && !Number.isFinite(c.cap)) bad.push('budgetCap needs a numeric `cap`');
}
if (bad.length) throw new Error(`board: constraint on ${where} is invalid:\n ${bad.join('\n ')}`);
return c;
}
/**
* The premium multiplier a night's constraints add to its callout fee.
* Pure, and the ONLY place the premium is computed week.js's quote() and
* settle() both route through calloutFee(), so the sheet and the invoice
* cannot price a constrained night differently. Same construction that keeps
* warranty honest.
*/
export function premiumFor(constraints) {
return (constraints ?? []).reduce(
(s, c) => s + (c.premium ?? CONSTRAINT_PREMIUM[c.kind] ?? 0), 0);
}
/**
* THE ALTERNATIVE POOL the board's own work, and it is DATA.
*
* SPRINT17 gate 1.5 sizes this honestly: "the two unused yard/storm pairings
* the one-variable law allows, plus repeat visits at different pay". Adding a
* yard to the board is an entry in this array and nothing else which is the
* requirement D's pool yard (gate 3) lands against: their yard enters the game
* by being CHOSEN, the first one whose only route in is the board.
*
* **THE ADMISSION PRICE FOR A POOL ENTRY, and it is not negotiable:** a
* pairing here has been through the gauntlet. The board is allowed to offer a
* night the campaign never scripted; it is NOT allowed to offer a night nobody
* measured, because "is this site winnable, at what price" is a fact about
* GEOMETRY × STORM and the ladder's answer for one pairing is not an answer for
* another. Every entry below carries its audit receipt in `_why`. A new entry
* without one is a night the board is guessing about.
*
* What is deliberately NOT here, and why (the pairings that look free and
* aren't):
* · **soaker anywhere but site_02** C MEASURED the pairing: the backyard's
* buyable geometry caps hail cover over the bed at ~31%, so the fabric bet
* has no win in it over there. An offer is a promise that the night can be
* worked.
* · **wildnight anywhere but backyard_01** its separation is PINNED to that
* yard's site data. Fly it elsewhere and the pin describes a night nobody
* plays.
* · **icenight anywhere but backyard_01** `gardenBeyondSaving` is a measured
* fact about that bed under that ice (A, S13), not a property of the storm.
* Offering it over another yard would carry the excuse without the evidence.
*/
export const POOL = [
{
id: 'swing_lawn_earlybuster',
storm: 'storm_03b_earlybuster', site: 'site_03_swing_lawn',
client: 'the Delaneys', addr: '31 Ferndale Ave — the swing lawn',
brief: 'Ruby\'s mum again — they got your number off the last job. Same lawn, except this '
+ 'change comes through early, before you\'ve got the second corner up. She wants the '
+ 'bed covered and she does not want the swing set touched more than it has to be.',
_why: 'AUDITED (A, S17 gate 1, audit.html, venturi (-6.22,-4.77) axis 1.571 gain 1.4 in the '
+ 'header): 12 holding lines / 17 marginal / 31 unholdable; cheapest hold $50 '
+ '(t2,t2b,p1,s1_f2 → garden 88.6 FULL), best flown 89.0 FULL. Winnable well inside '
+ 'the $80 start budget. The swing lawn under the EARLY change is the one-variable '
+ 'step off night 4 — same yard, the storm moved. $255 of exposure, the most in the '
+ 'game (gutter 90 + swing set 140 + gnome 25), which is what the offer card prints.',
},
{
id: 'corner_block_southerly',
storm: 'storm_03_southerly', site: 'site_02_corner_block',
client: 'the Vasilaros place', addr: '2 Bight Rd — the corner block',
brief: 'The corner block, and this time it\'s the plain Tuesday southerly — no early change, '
+ 'no surprises in the timing. They still reckon there\'s plenty to tie off to, which '
+ 'was true the last time somebody said it and cost a carport.',
_why: 'AUDITED (A, S17 gate 1, audit.html): 19 holding lines / 7 marginal / 38 unholdable; '
+ 'cheapest hold $40 (tr1,tr1b,q1,q3 → garden 87.6 FULL), best flown 90.4 FULL. '
+ 'site_02 under the storm night 2 already taught — one variable off night 3: the yard '
+ 'is the same, the change is not early. The carport is still the trap and still bills '
+ '$180; the brief re-sells it in the client\'s voice exactly as night 3 does, because '
+ 'the trap did not get easier.',
},
{
// A REPEAT VISIT AT DIFFERENT PAY — SPRINT17 gate 1.5's third kind, and the
// cheapest honest variety in the game: the same yard, the same storm the
// tutorial flies, offered as a small job. `pay.garden` is the override
// week.js has always read (settle() and quote() both take it from the same
// place), so a smaller bed's worth of money needs no code.
id: 'backyard_retainer_gentle',
storm: 'storm_01_gentle', site: 'backyard_01',
client: 'the Hendersons', addr: '14 Kurrajong St — the backyard',
brief: 'A retainer top-up, and they\'re honest about it: nothing in the forecast can hurt '
+ 'anything. Half the bed is already picked, so there\'s less riding on it — they '
+ 'just want the sail checked and stood up properly while somebody\'s there.',
pay: { garden: 25 },
_why: 'The gentle storm over the yard it was authored for — the one pairing in the game '
+ 'that needs no audit, because nothing in it can hurt the bed (week.js night 1). '
+ 'Priced DOWN (garden 25 vs 45): a night with no teeth should not pay like one that '
+ 'has them, and the board\'s whole point is that the safe job pays less.',
},
{
// ⚖️ A CONSTRAINED JOB — SPRINT17 gate 2's data half, on the board so that
// taking it is a CHOICE (the spec's word). Both papers repeat it and B's
// session enforces it; the premium is priced in board.js's ruling above.
id: 'corner_block_no_house',
storm: 'storm_03_southerly', site: 'site_03_swing_lawn',
client: 'the Delaneys', addr: '31 Ferndale Ave — the swing lawn',
brief: 'They\'ve had a bracket pull out of the weatherboard before and they are still '
+ 'cross about it. Tuesday\'s southerly, the same lawn — and the house is off limits, '
+ 'which they will tell you twice. They pay over the odds for the inconvenience.',
constraints: [{
kind: 'noAnchorFamily', family: 'house',
label: 'nothing attached to the house',
says: 'Nothing goes on the house. Not a bracket, not a screw — we\'ve done that once.',
}],
_why: 'Same audited pairing as night 4 (southerly × swing lawn, D\'s S16 authoring and '
+ 'B\'s S16 table), MINUS the house family. ⚖ THE BAN IS A PUZZLE, NOT A SOFT-LOCK, '
+ 'AND THAT WAS MEASURED, NOT ASSUMED (A, S17): the swing-lawn audit\'s holding lines '
+ 'include several with NO h* anchor at all — t2,t2b,p1,s1_f2 holds at $50 and '
+ 't1b,t1c,p1,s1_f1 at $65, both garden FULL. A constraint that left no line standing '
+ 'would be a night the board offers and nobody can work; this one costs you the cheap '
+ 'house-side cover and leaves the posts, the trees and the swing frame. B enforces at '
+ 'pick time with the client\'s words in the ticker.',
},
{
id: 'corner_block_cheapest',
storm: 'storm_03b_earlybuster', site: 'site_02_corner_block',
client: 'the Vasilaros place', addr: '2 Bight Rd — the corner block',
brief: 'Short notice and a short temper. They want it covered, they want it cheap, and '
+ 'they made a point of telling you what the last mob charged. Read the number on '
+ 'the sheet before you agree to it — it is not your budget, it is theirs.',
constraints: [{
kind: 'budgetCap', cap: 45,
label: 'client caps the rig at $45',
says: 'Cheapest option that does the job. Anything over forty-five and I\'ll be '
+ 'querying the invoice.',
}],
_why: 'Night 3\'s audited pairing under a $45 ceiling. ⚖ THE CAP IS A SQUEEZE, NOT A '
+ 'SOFT-LOCK, MEASURED (A, S17): site_02 × earlybuster has holding lines at $40 '
+ '(tr1,tr1b,q1,q3 → garden 86.4 FULL; tr1,tr1b,q2,q4 → 84.5 FULL), so $45 leaves '
+ 'exactly two of the yard\'s cheapest holds affordable and prices out every $55+ '
+ 'line the audit rates better. That is the intended shape: the cap does not stop you '
+ 'working, it stops you buying your way out of choosing. The carport at $180 is the '
+ 'tension — the rig this cap pushes you toward is the one with the least margin over it.',
},
{
// SPRINT17 gate 3.2 [D] — THE POOL YARD. The first yard whose ONLY route
// into the game is being chosen: it is in no NIGHTS slot, so declining it
// forever is a complete campaign. That is the arc-2 promise made literal,
// and it is why the entry lives here and not in week.js.
id: 'pool_yard_southerly',
storm: 'storm_03_southerly', site: 'site_04_pool_yard',
client: 'the Karalis place', addr: '5 Clearwater Ct — the pool yard',
brief: 'New pool, new fence, certified in March — and the certifier is back Thursday, so '
+ 'nothing touches that fence. Not a rope, not a clamp. The old sail post from before '
+ 'the pool went in is still standing, they say, and they say it like a selling point. '
+ 'It has been breathing pool air for years. Tuesday\'s southerly, the bed\'s by the water.',
_why: 'AUTHORED COLD + AUDITED (D, S17 gate 3.2 — SCORE IT card, funnel ON, confirmed by '
+ 'audit.html over the shipped file): 13 quads in band, 6 clean, 1 marginal; cheapest '
+ 'hold $40 (h1,t1b,p2,p3 → garden 92.7 FULL, 58% cover, no rust in it). The trap is '
+ 'priced, not padded: every 92%-cover line routes through the corroded post c1 (0.55, '
+ '$45 collateral, IN the venturi) — clean at $65 rated on t1,p1,p2,c1, UNHOLDABLE on '
+ 'the two shapes that pull the eye harder. Southerly = the storm nights 2 and 4 teach; '
+ 'the yard is the only new variable (one-variable law). Separation REFUSED with '
+ 'receipts in the site file (bare 83.7 FULL — mild-night canon per A\'s 0.4 ruling); '
+ 'exposure $160 (gutter 90 + corroded post 45 + gnome 25), the fence\'s fourteen '
+ 'posts deliberately absent from that number because none of them can be tied to.',
},
];
/**
* A deterministic draw. `rng` is contracts.js's mulberry32 the same PRNG the
* storm system reproduces against, so there is exactly one seeded-randomness
* story in this repo rather than two.
*
* The seed mixes the WEEK and the NIGHT INDEX (SPRINT17 gate 1.1's words), with
* odd multipliers so that week+1 and night+1 don't collide onto the same draw
* `seed*1 + index*1` would offer week 2 night 1 and week 1 night 2 the same job,
* which looks like a bug to a player and is one.
*/
export function seedFor(weekSeed, nightIndex) {
return ((weekSeed | 0) * 0x9E37 + (nightIndex | 0) * 0x85EB + 0x27D4) >>> 0;
}
/**
* Is this pool entry a sane alternative to tonight's scripted job?
*
* The one rule: an alternative must be a DIFFERENT JOB. Offering the same
* yard under the same storm as "the other option" is the board lying about
* having offered a choice and it is exactly what a naive index-into-the-pool
* produces on the nights whose pairing is in the pool (nights 3 and 4 both are).
*/
export function eligibleAlternatives(scripted, pool = POOL) {
return pool.filter((p) => !(p.storm === scripted.storm && p.site === scripted.site));
}
/**
* Tonight's alternative one entry, drawn deterministically.
*
* @param {object} scripted tonight's authored night (nightAt(index))
* @param {number} weekSeed
* @param {number} nightIndex
*/
export function alternativeFor(scripted, weekSeed, nightIndex, pool = POOL) {
const eligible = eligibleAlternatives(scripted, pool);
if (!eligible.length) return null;
const r = rng(seedFor(weekSeed, nightIndex));
return eligible[Math.floor(r() * eligible.length)] ?? null;
}
/**
* COLLATERAL EXPOSURE the risk surface the offer card is required to show.
*
* SPRINT17 gate 1.2: the offer shows "the risk surface (collateral exposure at
* minimum)". This is that number: every priced piece of the client's property
* in that yard which YOUR failure can bill you for. Not a score, not a
* prediction an exposure, the way a tradie reads a site before quoting it.
*
* **THE SECOND-HARNESS SEAM, DECLARED (C's gate 1.2 job).** world.js prices
* collateral at FAILURE time by resolving a collateral KEY off the anchor that
* let go; this walks the SITE JSON up front and sums what is priced there. Two
* routes to one set of dollars, which is precisely the shape this repo has been
* bitten by (`collateralFor` resolved the carport for five sprints only because
* site_02 happens to id its structure "carport"). They must agree per item or
* one of them is wrong: a.test pins the totals against the shipped sites, and
* C is crossing it against their envelope on at least one offer. If they ever
* disagree, find the variable before tuning either it will be the harness.
*
* Reads the same fields world.js's collateralFor prefers (`spec.collateralValue`
* first, the GLB extra as fallback and proposal), so the two cannot drift on
* price even though they differ on question.
*/
export function exposureOf(site) {
const items = [];
const push = (what, cost) => {
if (Number.isFinite(cost) && cost > 0) items.push({ what, cost });
};
if (site?.house) push(site.house.collateralLabel ?? 'the house', site.house.collateralValue);
for (const s of site?.structures ?? []) push(s.collateralLabel ?? s.id, s.collateralValue);
// Named props, explicitly — there is deliberately no generic `props: []` in a
// site (docs/MANUAL.md: every prop is a named top-level key, wired on
// purpose), so this list grows by hand when a priced prop is added. That is
// the intended friction: a prop that quietly joined an exposure total without
// anyone deciding it should is the "free failure" bug wearing a new hat.
if (site?.gnome) push(site.gnome.collateralLabel ?? 'garden gnome', site.gnome.collateralValue);
const total = items.reduce((s, i) => s + i.cost, 0);
return { total, items };
}
/**
* BUILD THE MORNING'S BOARD — two offers, tonight's scripted night first.
*
* Order is not cosmetic and is not seeded: the scripted job is ALWAYS offer 0.
* The campaign is the thing the player is in the middle of, and a board that
* shuffled which door was which would make "take the job you were going to do"
* a reading exercise every morning.
*
* @param {object} o
* @param {object} o.scripted tonight's authored night
* @param {number} o.weekSeed
* @param {number} o.nightIndex 0-based
* @param {(night:object) => object} [o.priced] per-offer money/forecast/exposure,
* injected by the caller because it needs storm defs and site JSON that this
* pure module deliberately does not import. Shape is documented on the offer
* typedef in THREADS' seam contract; anything it returns is merged onto the
* offer. Absent the board still builds (client, site, brief, constraints),
* which is what keeps this testable with no server.
*/
export function offersFor({ scripted, weekSeed, nightIndex, pool = POOL, priced = null }) {
const alt = alternativeFor(scripted, weekSeed, nightIndex, pool);
const mk = (night, kind, id) => {
for (const c of night.constraints ?? []) validateConstraint(c, id);
const offer = {
id, kind, night,
constraints: night.constraints ?? [],
premium: premiumFor(night.constraints),
};
return priced ? Object.assign(offer, priced(night)) : offer;
};
const offers = [mk(scripted, 'scripted', 'scripted')];
if (alt) offers.push(mk(alt, 'callout', `alt:${alt.id}`));
return offers;
}

View File

@ -89,9 +89,21 @@ export const PHASES = ['forecast', 'prep', 'storm', 'aftermath'];
* loose-on-grass (0.45), but the deck flexes and the timber cracks before * loose-on-grass (0.45), but the deck flexes and the timber cracks before
* concrete would notice (1.00). One rating for the whole type, per the * concrete would notice (1.00). One rating for the whole type, per the
* manifest rule (THREADS [E] S15): unambiguous types stay node-less-safe. * manifest rule (THREADS [E] S15): unambiguous types stay node-less-safe.
*
* `corroded_post` (SPRINT17 gate 3.1, E): a sail post gone rusty the pool
* yard's "corroded cheap hardware" thesis as an anchor word. NOT a `post`,
* and this time the word isn't about the footing (the footing is fine
* concrete, same as ever): it's about the STEEL. "post" promises sound
* galvanised tube; this is eaten tube whose visible bloom is a floor on the
* damage, not a ceiling. rating_hint 0.55 above the swing frame (footed
* beats loose), below the pergola (sound flexing timber beats steel you
* can't inspect the inside of). One rating for the whole type, per the
* manifest rule. The GLB wears the tell (rust, a sagging pad eye); the type
* string is the player's pre-rig read of the same fact.
*/ */
export const ANCHOR_TYPE = Object.freeze([ export const ANCHOR_TYPE = Object.freeze([
'house', 'tree', 'post', 'carport', 'carport_post', 'swing_frame', 'pergola', 'house', 'tree', 'post', 'carport', 'carport_post', 'swing_frame', 'pergola',
'corroded_post',
]); ]);
// --------------------------------------------------------------------------- // ---------------------------------------------------------------------------

View File

@ -336,6 +336,33 @@ export const PALETTE = [
})), })),
}), }),
}, },
{
// SPRINT17 gate 3.1, E. The corroded tier — the pool yard's other half.
// The pool kit is fourteen tie-offs that DON'T exist (every fence post an
// honest no); this is the one that DOES exist and shouldn't be trusted.
// 0.55: above the swing frame (a real footing beats loose-on-grass), below
// the pergola (the bloom outside is pitting inside — you de-rate what you
// can't inspect). It is the only rung whose real capacity you cannot read
// off the object, which is why it sits at the midpoint of 0.45→0.65.
// ⚠️ `_v1` is LOAD-BEARING and its absence is SILENT: adoptAnchor does
// `rating_hint ?? 1`, so a missing model does not fail — it becomes the
// BEST STEEL IN THE GAME. A typo here rates the corroded post 1.00 and the
// trap inverts into the safest anchor in the yard. (S14, D's cold pass.)
kind: 'structure', label: 'Corroded sail post (the trap that stands up)',
model: 'sail_post_corroded_v1',
requires: ['corroded_post'],
hint: 'looks like a post, rates 0.55 — rust at the base and head, and the pad eye has sagged',
make: (id, x, z) => ({
id, model: 'sail_post_corroded_v1',
wreckedModel: 'sail_post_corroded_wrecked_v1',
x, z, rotYDeg: 0, solid: true,
collateralKey: 'corroded_post',
collateralValue: 45, collateralLabel: 'the corroded post',
anchors: [
{ id: `${id}_a1`, node: 'top_anchor', type: 'corroded_post', work: 'cloth' },
],
}),
},
{ {
// The collateral apex. NO anchors, on purpose — nothing about a glasshouse // The collateral apex. NO anchors, on purpose — nothing about a glasshouse
// may adopt (the ridge carries tie_off:false in the GLB). collateralKey is // may adopt (the ridge carries tie_off:false in the GLB). collateralKey is

View File

@ -186,6 +186,13 @@ function boot() {
function render(out, s, ms) { function render(out, s, ms) {
out.replaceChildren(); out.replaceChildren();
// gate 2 (SPRINT17): the budget every affordability sentence on this card is
// denominated in — START_BUDGET on an open night, the client's cap on a
// capped one. The engine decided with this number; the card must print with
// the same one or the two tell different stories.
const BUDGET = s.budget ?? START_BUDGET;
const capped = BUDGET < START_BUDGET;
// ── the header card: WHAT WAS SCORED, and the funnel state, loudly ──────── // ── the header card: WHAT WAS SCORED, and the funnel state, loudly ────────
// Sprint 11 shipped a headline built with the funnel off, and the number // Sprint 11 shipped a headline built with the funnel off, and the number
// looked entirely reasonable. Three harnesses made that mistake because // looked entirely reasonable. Three harnesses made that mistake because
@ -197,6 +204,20 @@ function render(out, s, ms) {
kv(head, 'venturi', s.funnelOn kv(head, 'venturi', s.funnelOn
? s.venturi.map((v) => `(${v.x},${v.z}) axis ${v.axis} gain ${v.gain}`).join(' · ') ? s.venturi.map((v) => `(${v.x},${v.z}) axis ${v.axis} gain ${v.gain}`).join(' · ')
: 'none declared in site.wind'); : 'none declared in site.wind');
// SPRINT17 gate 0.3 [B, A consulted] — the fabric charter, printed on EVERY
// card, not only where somebody already suspects a problem: "a disclosure
// that appears only where somebody already knows there's a problem teaches
// that its absence means no problem" (A's consult, adopted). Same discipline
// as the funnel row above — a score whose fabric you can't see is a rumour.
kv(head, 'fabric', `${s.fabric.name} (sweep charter)`, s.fabricLeaks ? 'ed-warn' : null);
if (s.fabricLeaks) {
// D's soaker finding, worded with A: name what is MISSING from the card,
// not what key to press — the binding can move, the missing line can't.
head.append(el('div', 'ed-note ed-warn',
'Scored on SHADE CLOTH, and tonight\'s stones pass that weave — on this night the '
+ 'fabric is the bet, and the audit does not place it. The membrane line is not in '
+ 'these numbers: a DEAD garden table below means the cloth loses, not the night.'));
}
kv(head, 'anchors', `${s.anchorCount} ${s.dressed ? 'dressed ✓' : '⚠ UNDRESSED'}`, kv(head, 'anchors', `${s.anchorCount} ${s.dressed ? 'dressed ✓' : '⚠ UNDRESSED'}`,
s.dressed ? 'ed-ok' : 'ed-err'); s.dressed ? 'ed-ok' : 'ed-err');
if (!s.dressed) { if (!s.dressed) {
@ -206,6 +227,17 @@ function render(out, s, ms) {
+ 'are not what ships. Fix the page before believing this card.')); + 'are not what ships. Fix the page before believing this card.'));
} }
kv(head, 'bed', `${s.bed.w}×${s.bed.d} m at (${s.bed.x}, ${s.bed.z})`); kv(head, 'bed', `${s.bed.w}×${s.bed.d} m at (${s.bed.x}, ${s.bed.z})`);
// gate 2: the client's terms this score ran under, on the header with the
// other things that change what the numbers MEAN (funnel, fabric). Nothing
// prints on an unconstrained score — absence must keep meaning absence.
if (s.constraints?.length) {
for (const c of s.constraints) kv(head, 'client terms', `${c.label}`, 'ed-warn');
if (s.constrainedOut > 0) {
head.append(el('div', 'ed-note ed-warn',
`${s.constrainedOut} line(s) in the audit band touch banned steel and were not scored — `
+ 'they are not answers on this night, whatever they hold.'));
}
}
kv(head, 'took', `${(ms / 1000).toFixed(1)} s`); kv(head, 'took', `${(ms / 1000).toFixed(1)} s`);
// ── 1. winnability at $80 ──────────────────────────────────────────────── // ── 1. winnability at $80 ────────────────────────────────────────────────
@ -213,16 +245,22 @@ function render(out, s, ms) {
const vcls = V.code === 'pass' ? 'ed-ok' : V.code === 'marginal-only' ? 'ed-warn' : 'ed-err'; const vcls = V.code === 'pass' ? 'ed-ok' : V.code === 'marginal-only' ? 'ed-warn' : 'ed-err';
const vhead = { pass: '✓ WINNABLE', 'marginal-only': '⚠ MARGINAL ONLY', const vhead = { pass: '✓ WINNABLE', 'marginal-only': '⚠ MARGINAL ONLY',
unaffordable: '✗ UNAFFORDABLE', 'no-cover': '✗ NO LINE COVERS THE BED' }[V.code] ?? V.code; unaffordable: '✗ UNAFFORDABLE', 'no-cover': '✗ NO LINE COVERS THE BED' }[V.code] ?? V.code;
const cw = card(out, `${vhead} — at ${money(START_BUDGET)}`, vcls); const cw = card(out, `${vhead} — at ${money(BUDGET)}${capped ? ' (client cap)' : ''}`, vcls);
kv(cw, 'quads in band', `${s.cands} candidate${s.cands === 1 ? '' : 's'}`); kv(cw, 'quads in band', `${s.cands} candidate${s.cands === 1 ? '' : 's'}`);
kv(cw, 'clean lines', String(s.winners.length), s.winners.length ? 'ed-ok' : 'ed-err'); kv(cw, 'clean lines', String(s.winners.length), s.winners.length ? 'ed-ok' : 'ed-err');
kv(cw, 'marginal lines', String(s.marginalWinners.length), s.marginalWinners.length ? 'ed-warn' : null); kv(cw, 'marginal lines', String(s.marginalWinners.length), s.marginalWinners.length ? 'ed-warn' : null);
if (V.code === 'no-cover') { if (V.code === 'no-cover') {
cw.append(el('div', 'ed-note ed-err', cw.append(el('div', 'ed-note ed-err', s.constrainedOut > 0
'No quad in the audit band shades the bed at all. This yard cannot be rigged: it needs an ' // gate 2: same verdict code, different fact — a yard the BAN emptied is
+ 'anchor near the bed before it ships. (The band is an availability FLOOR, not a ceiling — ' // not a yard with no geometry, and saying so tells the author which
+ 'a yard failing here is failing on geometry, not on the heuristic.)')); // knob is wrong (the constraint's, not the yard's).
? `Every quad that shades the bed touches banned steel (${s.constrainedOut} removed by the `
+ 'client\'s terms). The yard has geometry; this CLIENT forbids all of it — a night the '
+ 'board must not offer, or a constraint that needs re-ruling.'
: 'No quad in the audit band shades the bed at all. This yard cannot be rigged: it needs an '
+ 'anchor near the bed before it ships. (The band is an availability FLOOR, not a ceiling — '
+ 'a yard failing here is failing on geometry, not on the heuristic.)'));
} else if (V.code === 'marginal-only') { } else if (V.code === 'marginal-only') {
const b = V.best; const b = V.best;
cw.append(el('div', 'ed-note ed-warn', cw.append(el('div', 'ed-note ed-warn',
@ -234,7 +272,7 @@ function render(out, s, ms) {
const b = V.best; const b = V.best;
cw.append(el('div', 'ed-note ed-err', cw.append(el('div', 'ed-note ed-err',
`No affordable holding line. Cheapest is ${b.ids.join(',')} at ${money(b.hw)} on a ` `No affordable holding line. Cheapest is ${b.ids.join(',')} at ${money(b.hw)} on a `
+ `${money(START_BUDGET)} budget` + `${money(BUDGET)}${capped ? ' (client-capped)' : ''} budget`
+ (b.unholdable.length + (b.unholdable.length
? `, and ${b.unholdable.map((c) => c.id).join('/')} is over the shops ceiling at any price.` ? `, and ${b.unholdable.map((c) => c.id).join('/')} is over the shops ceiling at any price.`
: '.'))); : '.')));
@ -249,14 +287,15 @@ function render(out, s, ms) {
if (ch) { if (ch) {
kv(cc, 'line', ch.row.ids.join(',') + (ch.row.pinned ? ' 📌 pinned' : '')); kv(cc, 'line', ch.row.ids.join(',') + (ch.row.pinned ? ' 📌 pinned' : ''));
kv(cc, 'hardware', money(ch.row.cleanHw) + (ch.row.hw < ch.row.cleanHw ? ` (holds at ${money(ch.row.hw)})` : '')); kv(cc, 'hardware', money(ch.row.cleanHw) + (ch.row.hw < ch.row.cleanHw ? ` (holds at ${money(ch.row.hw)})` : ''));
kv(cc, '+ spare', money(ch.total), ch.total <= START_BUDGET ? 'ed-ok' : 'ed-warn'); kv(cc, '+ spare', money(ch.total), ch.total <= BUDGET ? 'ed-ok' : 'ed-warn');
kv(cc, 'area', `${ch.row.area.toFixed(0)}`); kv(cc, 'area', `${ch.row.area.toFixed(0)}`);
kv(cc, 'garden', `${ch.garden.hp} ${ch.garden.state.toUpperCase()}`, kv(cc, 'garden', `${ch.garden.hp} ${ch.garden.state.toUpperCase()}`,
ch.garden.state === 'full' ? 'ed-ok' : ch.garden.state === 'tattered' ? 'ed-warn' : 'ed-err'); ch.garden.state === 'full' ? 'ed-ok' : ch.garden.state === 'tattered' ? 'ed-warn' : 'ed-err');
kv(cc, 'worth', `${ch.garden.hp - s.bare.hp >= 0 ? '+' : ''}${(ch.garden.hp - s.bare.hp).toFixed(1)} HP over bare`); kv(cc, 'worth', `${ch.garden.hp - s.bare.hp >= 0 ? '+' : ''}${(ch.garden.hp - s.bare.hp).toFixed(1)} HP over bare`);
if (ch.total > START_BUDGET) { if (ch.total > BUDGET) {
cc.append(el('div', 'ed-note ed-warn', cc.append(el('div', 'ed-note ed-warn',
`Buyable, but there is no room left for a ${money(ch.total - ch.row.cleanHw)} spare — ` `Buyable, but there is no room left for a ${money(ch.total - ch.row.cleanHw)} spare`
+ `${capped ? ' under the client\'s cap' : ''}`
+ 'a night with no spare is a repair the player cannot make.')); + 'a night with no spare is a repair the player cannot make.'));
} }
} else { } else {

View File

@ -305,6 +305,44 @@ const CSS = `
} }
/* ---- end of E's kit ----------------------------------------------------- */ /* ---- end of E's kit ----------------------------------------------------- */
/* --- SPRINT17 gate 1: THE JOB BOARD ------------------------------------
A new card in the paper chain, and it has to meet the invoice's standard
so it is built out of the kit rather than beside it: same letterhead, same
.row/.cond rhythm in the offer body, same terms line at the foot.
The one NEW idea it needs is that an offer is a THING YOU PICK, so each one
is a button (the .storm affordance the old storm-select card used, widened
into a panel). Two offers, stacked, tonight's scripted job first see
board.js offersFor() for why that order is fixed and not seeded.
The constrained offer gets a visible mark, because gate 2's whole point is
that taking a constrained job is a CHOICE: an amber left border and the
client's own words in italic. A player must not be able to take one without
having been told, and "it was in the fee" is not being told. */
#hud-card .offer { display:block; width:100%; text-align:left; margin:9px 0;
padding:13px 15px; background:#121c23; border:1px solid #2f3f4a; border-radius:7px;
color:#dde5ea; cursor:pointer; font:inherit;
transition:border-color .15s, background .15s; }
#hud-card .offer:hover { border-color:#7ee0ff; background:#16242c; }
#hud-card .offer .who { font-weight:700; color:#fff; letter-spacing:.04em; }
#hud-card .offer .addr { font-size:11px; color:#6d818e; margin-bottom:7px; }
#hud-card .offer .tag { float:right; font-size:10px; letter-spacing:.14em;
color:#55707f; text-transform:uppercase; }
#hud-card .offer .line { display:flex; justify-content:space-between; gap:14px;
font-size:12px; color:#8ba0ad; padding:2px 0; }
#hud-card .offer .line b { color:#dde5ea; font-weight:700; }
/* The two numbers a tradie decides on. The fee is the reason to say yes and
the exposure is the reason to say no, so they are weighted against each
other rather than both being grey: money in, money at risk. */
#hud-card .offer .fee b { color:#ffd9a3; }
#hud-card .offer .risk b { color:#ff8f86; }
#hud-card .offer.constrained { border-left:3px solid #ffc24a; }
#hud-card .offer .says { margin-top:8px; padding-left:9px; border-left:2px solid #3f5561;
font-size:11px; font-style:italic; color:#c8b78a; line-height:1.5; }
#hud-card .offer .cons { font-size:10px; letter-spacing:.12em; text-transform:uppercase;
color:#ffc24a; margin-top:7px; }
#hud-card .board-note { margin-top:12px; font-size:11px; color:#6d8494; }
/* Tomorrow is a rumour, and it should look like one next to tonight's numbers. /* Tomorrow is a rumour, and it should look like one next to tonight's numbers.
(Mine, not E's — the kit predates the tomorrow line and doesn't restyle it.) */ (Mine, not E's — the kit predates the tomorrow line and doesn't restyle it.) */
#hud-card .tomorrow { display:flex; gap:10px; align-items:baseline; margin-top:9px; #hud-card .tomorrow { display:flex; gap:10px; align-items:baseline; margin-top:9px;
@ -734,6 +772,99 @@ export function createHud(d) {
// --- cards ------------------------------------------------------------ // --- cards ------------------------------------------------------------
/**
* SPRINT17 gate 1 THE JOB BOARD. The morning, before the job sheet.
*
* ROADMAP arc 2's opening move: *"mornings offer N callouts, you take one.
* Pay, risk, client and site visible before you commit."* Two offers,
* tonight's scripted night first, and taking either one makes it the night.
*
* **What an offer card shows, and why it is exactly this list** SPRINT17
* gate 1.2 asks for "what a tradie would demand before saying yes", which
* is not a feature list, it's a job interview:
* · WHO and WHERE the client and the address, off the same night data
* the letterhead bills. A job you can't name is a job you don't take.
* · WHAT THE WEATHER IS DOING C's honest forecast band at lead 0, the
* same call the job sheet makes, so the board cannot be more confident
* than the sheet it leads to.
* · THE FEE what you're paid, premium included, priced through the
* SAME calloutFee() the sheet quotes and the invoice pays.
* · THE RISK collateral exposure: what of theirs your failure can
* bill you for. This is the number that makes the choice a choice; a
* board that showed only the fee would be advertising, not quoting.
* · THE CLIENT'S CONSTRAINTS, in the client's own words, marked so
* taking a constrained job is a decision and never a surprise.
*
* The pricing is injected (main.js owns the storm defs and site JSON);
* anything absent simply doesn't render, which is the same degradation rule
* the job sheet's forecast lines follow. The card works with nothing but
* client/site/brief, and that is what lets it be tested without a server.
*
* @param {object[]} offers board.js offersFor(), already priced
* @param {object} wk {night, nights, bank, log, rep}
* @param {(offer:object) => void} onTake
*/
showBoard(offers, wk, onTake) {
const pips = Array.from({ length: wk.nights }, (_, i) => {
const done = i < wk.night - 1;
const now = i === wk.night - 1;
const held = done && wk.log?.[i]?.won;
return `<span class="pip ${now ? 'now' : done ? (held ? 'held' : 'lost') : ''}">${
now ? '◆' : done ? (held ? '●' : '○') : '·'}</span>`;
}).join('');
const offerHtml = (o, i) => {
const n = o.night;
const cons = o.constraints ?? [];
const f = o.forecast;
return `
<button class="offer${cons.length ? ' constrained' : ''}" data-offer="${i}">
<span class="tag">${o.kind === 'scripted' ? 'tonight, as booked' : 'callout'}</span>
<div class="who">${n.client ?? 'no client'}</div>
<div class="addr">${n.addr ?? ''}</div>
${f?.wind ? `<div class="line"><span>${f.wind}</span></div>` : ''}
${f?.stones ? `<div class="line"><span>${f.stones}</span></div>` : ''}
${o.fee != null ? `<div class="line fee"><span>the job pays${
o.premium ? ` · +${Math.round(o.premium * 100)}% on their terms` : ''
}</span><b>$${o.fee}</b></div>` : ''}
${o.exposure != null ? `<div class="line risk"><span>their property at risk${
o.exposureItems?.length ? `${o.exposureItems.map((x) => x.what).join(', ')}` : ''
}</span><b>$${o.exposure}</b></div>` : ''}
${cons.length ? `<div class="cons">⚖ ${cons.map((c) => c.label).join(' · ')}</div>` : ''}
${cons.map((c) => `<div class="says">“${c.says}”</div>`).join('')}
</button>`;
};
card.innerHTML = `<div class="card jobcard">
<div class="letterhead">
<div>
<div class="mark">${BUSINESS.mark}</div>
<div class="trade">${BUSINESS.trade}</div>
</div>
<div class="docket">
<div class="kind">THE BOARD</div>
<div class="no">MORNING · NIGHT ${wk.night} OF ${wk.nights}</div>
${wk.rep != null ? `<div class="rep">standing ${repFmt(wk.rep)}</div>` : ''}
</div>
</div>
<h1>TWO JOBS ON OFFER</h1>
<div class="pips">${pips}</div>
<h2>Take one. The other goes to somebody else.</h2>
${offers.map(offerHtml).join('')}
<div class="row" style="margin-top:12px"><span>in the bank</span><b>$${wk.bank}</b></div>
<div class="board-note">Both are tonight. You cannot work two yards in one storm.</div>
<div class="terms">Fees quoted on the forecast at time of callout. Weather is not a variation.</div>
</div>`;
card.classList.add('on');
hud.setVisible(false);
for (const el of card.querySelectorAll('.offer')) {
el.addEventListener('click', () => {
hud.hideCard();
onTake(offers[Number(el.dataset.offer)]);
});
}
},
/** /**
* The forecast. Its job is to sell the dread and, incidentally, to be the * The forecast. Its job is to sell the dread and, incidentally, to be the
* difficulty select for free three authored storms already bracket the * difficulty select for free three authored storms already bracket the
@ -797,6 +928,23 @@ showForecast({ key, def, site, tomorrowDef }, wk, onGo) {
const brief = job.brief const brief = job.brief
? `<div class="brief">${job.brief}</div>` : ''; ? `<div class="brief">${job.brief}</div>` : '';
// SPRINT17 gate 2 — THE CLIENT'S TERMS, on the sheet, in their words.
// Under the brief and above the weather on purpose: the constraint is
// part of what they're asking for, not a footnote to it, and the player
// has to have read it BEFORE the schedule tells them what it pays. The
// invoice repeats this block verbatim off the settlement (a constraint
// the invoice forgot would be the paper losing the terms it was paid
// under, which is gate 2's specific requirement).
const cons = job.constraints ?? [];
const constraintBlock = cons.length ? `
<div class="sect">THE CLIENT'S TERMS</div>
<div class="sched">
${cons.map((c) => `
<div class="row"><span>${c.label}</span><b>${
c.kind === 'budgetCap' ? `$${c.cap} cap` : 'refused'}</b></div>
<div class="cond">${c.says}</div>`).join('')}
</div>` : '';
// BUDGET Y — and this is the actual feature, not the flavour. The fee has // BUDGET Y — and this is the actual feature, not the flavour. The fee has
// existed since Sprint 8 and the player has never seen it until the money // existed since Sprint 8 and the player has never seen it until the money
// was already spent: you decided what to rig without knowing what the job // was already spent: you decided what to rig without knowing what the job
@ -872,6 +1020,7 @@ showForecast({ key, def, site, tomorrowDef }, wk, onGo) {
card.innerHTML = `<div class="card jobcard"> card.innerHTML = `<div class="card jobcard">
${letterhead} ${letterhead}
${brief} ${brief}
${constraintBlock}
<h1>NIGHT ${wk.night} OF ${wk.nights}</h1> <h1>NIGHT ${wk.night} OF ${wk.nights}</h1>
<div class="pips">${pips}</div> <div class="pips">${pips}</div>
<h2>${(f.name ?? key).replace(/_/g, ' ').toUpperCase()}${night ? ' · NIGHT' : ''}</h2> <h2>${(f.name ?? key).replace(/_/g, ' ').toUpperCase()}${night ? ' · NIGHT' : ''}</h2>
@ -1033,7 +1182,13 @@ showForecast({ key, def, site, tomorrowDef }, wk, onGo) {
const invFeeTag = w && w.feeMult && w.feeMult !== 1 ? ` · standing ×${w.feeMult.toFixed(2)}` : ''; const invFeeTag = w && w.feeMult && w.feeMult !== 1 ? ` · standing ×${w.feeMult.toFixed(2)}` : '';
const money = w ? ` const money = w ? `
<div class="ledger"> <div class="ledger">
<div class="row"><span>${w.won ? 'callout fee' : `callout fee — night lost (${Math.round(100 * w.fee / Math.max(1, w.fullFee))}%)`}${invFeeTag}</span><b>+$${w.fee}</b></div> <div class="row"><span>${w.won ? 'callout fee' : `callout fee — night lost (${Math.round(100 * w.fee / Math.max(1, w.fullFee))}%)`}${invFeeTag}${
// SPRINT17 gate 2 — the fee row names the premium it was paid at.
// The constraint moved this number, so the row that shows the
// number is where it has to be said; a premium that only appeared
// in the total would be money with no reason printed next to it.
w.premium ? ` · +${Math.round(w.premium * 100)}% on their terms` : ''
}</span><b>+$${w.fee}</b></div>
<div class="row"><span>garden bonus ${r.hp.toFixed(0)}% of the bed${ <div class="row"><span>garden bonus ${r.hp.toFixed(0)}% of the bed${
// SPRINT14 — B's pool item, the invoice half. On a beyond-saving // SPRINT14 — B's pool item, the invoice half. On a beyond-saving
// night this row is always small, and next to "callout fee — night // night this row is always small, and next to "callout fee — night
@ -1083,6 +1238,21 @@ showForecast({ key, def, site, tomorrowDef }, wk, onGo) {
<h1>MORNING${w ? ` · NIGHT ${w.night} OF ${w.nights ?? NIGHT_COUNT}` : ''}</h1> <h1>MORNING${w ? ` · NIGHT ${w.night} OF ${w.nights ?? NIGHT_COUNT}` : ''}</h1>
<h2>${r.subtitle}</h2> <h2>${r.subtitle}</h2>
${rows} ${rows}
${/* SPRINT17 gate 2 THE INVOICE REPEATS THE CONSTRAINT IT WAS PAID
UNDER. The spec's own requirement, and it earns its place: the
invoice is the record, and a record of a constrained job that
doesn't say it was constrained has lost the one term that shaped
every decision on it. Off the settlement (week.js carries
s.constraints), so it stays true when you re-read night 3's
invoice on night 5's morning. */''}
${w?.constraints?.length ? `
<div class="sect">PAID UNDER THESE TERMS</div>
<div class="sched">
${w.constraints.map((c) => `
<div class="row"><span>${c.label}</span><b>${
c.kind === 'budgetCap' ? `$${c.cap} cap` : 'refused'}</b></div>
<div class="cond">${c.says}</div>`).join('')}
</div>` : ''}
${money} ${money}
<div class="verdict ${r.win ? 'win' : 'lose'}">${r.verdict}</div> <div class="verdict ${r.win ? 'win' : 'lose'}">${r.verdict}</div>
${/* SPRINT16 the verdict speaks rep: the movement AND its reason, so ${/* SPRINT16 the verdict speaks rep: the movement AND its reason, so

View File

@ -17,7 +17,7 @@ import * as THREE from '../vendor/three.module.js';
import { FIXED_DT, PHASES, STORM_LEN, HARDWARE, SPARE_COST, Emitter } from './contracts.js'; import { FIXED_DT, PHASES, STORM_LEN, HARDWARE, SPARE_COST, Emitter } from './contracts.js';
import { createWorld, loadSite } from './world.js'; import { createWorld, loadSite } from './world.js';
import { createCameraRig, spawnYawFor } from './camera.js'; import { createCameraRig, spawnYawFor } from './camera.js';
import { loadStorm, createWind } from './weather.js'; import { loadStorm, createWind, forecastLines } from './weather.js';
import { SailRig, createSailView } from './sail.js'; import { SailRig, createSailView } from './sail.js';
import { createPlayer } from './player.js'; import { createPlayer } from './player.js';
import { Interact, wireYardActions } from './interact.js'; import { Interact, wireYardActions } from './interact.js';
@ -25,7 +25,8 @@ import { createDebris } from './debris.js';
import { createSkyFx } from './skyfx.js'; import { createSkyFx } from './skyfx.js';
import { createRiggingUI, fabricNoteFor } from './rigging.js'; import { createRiggingUI, fabricNoteFor } from './rigging.js';
import { createHud } from './hud.js'; import { createHud } from './hud.js';
import { createWeek, NIGHTS, nightAt } from './week.js'; import { calloutFee, createWeek, NIGHTS, nightAt } from './week.js';
import { POOL, exposureOf } from './board.js';
import { createGarden } from './garden.js'; import { createGarden } from './garden.js';
/** The calm day the forecast and prep phases run under. */ /** The calm day the forecast and prep phases run under. */
@ -52,10 +53,32 @@ export const CALM_STORM = 'storm_01_gentle';
* there night one is gentle today, so the bug hides. That assert would be * there night one is gentle today, so the bug hides. That assert would be
* decoration, which is the exact failure mode this repo keeps naming. * decoration, which is the exact failure mode this repo keeps naming.
* *
* @param {string[]} [nights] storm keys, defaults to the shipped ladder * **SPRINT17 THE POOL JOINS THE LADDER HERE, and this is the same landmine
* in a new costume.** The board can put ANY pool night on tonight, so a pool
* storm that isn't preloaded is `defs[week.stormKey] === undefined` the moment
* a player takes that offer which is D's calm-day bug exactly: an invariant
* ("every storm the game can run is loaded") that used to hold by coincidence,
* because NIGHTS was the only source of nights. It isn't anymore. Both sources
* are named here, deduped, and a.test pins that a pool-only storm survives the
* list.
*
* **TWO PARAMETERS, NOT ONE CONCATENATED DEFAULT and this assert had to be
* rescued from being decoration, by mutation-checking rather than by reading
* it.** The first cut took a single `nights` list defaulting to NIGHTS+POOL,
* and a.test asserted "every pool storm is preloaded". That assert passed with
* the POOL source deleted outright, because every storm the pool flies today
* also appears in NIGHTS the same coincidence, in the same function, that hid
* the calm-day bug for a sprint. Split, the composition is testable against a
* pool storm that is NOT in the ladder the case that would actually break.
*
* @param {string[]} [nights] storm keys from the ladder
* @param {string[]} [pool] storm keys the BOARD can put on tonight
*/ */
export function stormsToPreload(nights = NIGHTS.map((_, i) => nightAt(i).storm)) { export function stormsToPreload(
return [...new Set([CALM_STORM, ...nights])]; nights = NIGHTS.map((_, i) => nightAt(i).storm),
pool = POOL.map((p) => p.storm),
) {
return [...new Set([CALM_STORM, ...nights, ...pool])];
} }
const STORMS = stormsToPreload(); const STORMS = stormsToPreload();
@ -979,6 +1002,72 @@ export async function boot(opts = {}) {
* anything. Lane B's file, flagged in THREADS main.js therefore tracks * anything. Lane B's file, flagged in THREADS main.js therefore tracks
* `spentThisNight` itself off the bank rather than trusting `.spent`. * `spentThisNight` itself off the bank rather than trusting `.spent`.
*/ */
/**
* SPRINT17 gate 1 THE MORNING: the board, then the job sheet.
*
* Site JSON is needed for the exposure number on an offer whose yard we have
* NOT loaded (and must not load loading it would rebuild the world behind
* the card for a job the player might not take). `loadSite` is a small JSON
* fetch with no GLBs, cached here so a week of boards costs three requests.
*
* The cache is keyed on site name and never invalidated on purpose: a site
* JSON cannot change inside a run, and a stale-cache bug on a number the
* player makes money decisions from would be worth more than the three
* requests it saves.
* @type {Map<string, object>}
*/
const siteJson = new Map();
async function siteJsonFor(name) {
if (!siteJson.has(name)) siteJson.set(name, await loadSite(name));
return siteJson.get(name);
}
/**
* Price every offer on this morning's board.
*
* The fee comes from `week.quote()` on a WEEK VIEW OF THAT NIGHT, not from a
* formula retyped here so the number on the offer card is the number the
* job sheet quotes and the invoice pays, by construction rather than by two
* developers agreeing. (The board showing $68 and the sheet then saying $57
* would be the quote-vs-settle lie moved one card earlier, which is exactly
* the class of bug the ledger's derivation was built to make impossible.)
*/
async function pricedOffers() {
for (const o of week.offers()) await siteJsonFor(o.night.site);
return week.offers((night) => {
const def = defs[night.storm];
const exp = exposureOf(siteJson.get(night.site));
return {
// C's honest lines at lead 0 — tonight, exact. The same call the job
// sheet makes, so the board can never be more confident than the sheet.
forecast: def ? forecastLines(def, 0) : null,
fee: def ? calloutFee(def, week.rep, night.constraints) : null,
exposure: exp.total,
exposureItems: exp.items,
};
});
}
/**
* The morning, in order: the board offers two jobs, the player takes one, and
* ONLY THEN does the world load because which yard to build is the thing
* they just decided. Everything downstream (`showTonight`) is untouched: it
* reads `week.site` / `week.job` / `week.quote()` exactly as it did when the
* week was a script, which is the whole point of installing the taken job as
* the night rather than bolting a parallel concept beside it.
*/
function showMorning() {
return pricedOffers().then((offers) => new Promise((resolve) => {
hud.showBoard(offers, {
night: week.night, nights: week.nights, bank: week.bank,
log: week.log, rep: week.rep,
}, (offer) => {
week.take(offer);
showTonight().then(resolve);
});
}));
}
async function showTonight() { async function showTonight() {
// SPRINT10: tonight's yard. loadSiteInto no-ops when the site is unchanged // SPRINT10: tonight's yard. loadSiteInto no-ops when the site is unchanged
// (the four backyard nights) and rebuilds + re-points everything holding the // (the four backyard nights) and rebuilds + re-points everything holding the
@ -990,6 +1079,21 @@ export async function boot(opts = {}) {
// main.js's one private touch into their session (`_startBudget` + reset(), // main.js's one private touch into their session (`_startBudget` + reset(),
// asked in THREADS, landed, fake deleted — same route reset() took). // asked in THREADS, landed, fake deleted — same route reset() took).
rigging.session.setBudget(week.bank); rigging.session.setBudget(week.bank);
// SPRINT17 gate 2 — B's filed wiring line, landed at the boundary B named
// (the setBudget pattern: the night's terms arrive with the night's bank).
// Runs AFTER week.take(), so these are the CHOSEN job's constraints — a
// callout's client speaks here, not the spine's. The `?? []` is
// load-bearing and B's entry says why: setConstraints survives the
// session's reset() (so "play again" replays the same client), which makes
// the empty array the ONLY thing that clears the previous client's terms —
// drop it and the Vasilaros cap follows you to the Hendersons'.
// `?.` because lane/b owns the method and it lands at integration; until
// then this is a documented no-op (the D lesson: a `?.()` LOOKS like a
// call) and constraints stay paper-only, priced but unenforced — the seam
// contract's own interim state. Integrator: after merge, take a
// constrained offer and watch the session refuse in the ticker; if it
// doesn't, this line is the first suspect.
rigging.session.setConstraints?.(week.job?.constraints ?? []);
spentThisNight = 0; spentThisNight = 0;
// SPRINT11 — the job sheet reads three new things off the week: tonight's // SPRINT11 — the job sheet reads three new things off the week: tonight's
// JOB (client + brief), the QUOTE (what it pays, before you rig it, which is // JOB (client + brief), the QUOTE (what it pays, before you rig it, which is
@ -1073,7 +1177,11 @@ export async function boot(opts = {}) {
// on the new world/player, not the old one mid-swap. This is the only // on the new world/player, not the old one mid-swap. This is the only
// phase transition that can rebuild the scene, so it's the only one that // phase transition that can rebuild the scene, so it's the only one that
// has to sequence like this. // has to sequence like this.
showTonight().then(() => { // SPRINT17: the board comes first, and the world rebuild rides the PICK
// rather than the phase change — the yard to build is not known until
// the player has chosen a job. The resets still land after the rebuild
// (same .then sequencing, one card earlier in the chain).
showMorning().then(() => {
garden.reset(); garden.reset();
resetRig(); resetRig();
player.sim.carrying = null; player.sim.carrying = null;
@ -1176,13 +1284,28 @@ export async function boot(opts = {}) {
// `opts.splash === false` skips it — the selftest, the dev benches and D's // `opts.splash === false` skips it — the selftest, the dev benches and D's
// playtest harness all boot straight into a night, and none of them should // playtest harness all boot straight into a night, and none of them should
// have to click through a door. // have to click through a door.
//
// ⚠️ SPRINT17 — THE FIRST MORNING GETS A BOARD TOO, and for an hour it did
// not. The board hangs off the forecast PHASE CHANGE, and night one never
// has one: the game boots already IN 'forecast', so this line is the only
// route into the first morning. Going through showTonight() made night 1 the
// one night of the week with no choice on it. Found by LOOKING at the running
// game, not by a test — every board assert operates on week.offers() and all
// seven mornings were correct; the CARD CHAIN was wrong at the single join no
// assert was watching. (Both card bugs in this repo's history were invisible
// to a green suite. This is the third, and it says the same thing.)
//
// `splash:false` still goes straight to the scripted night, and that is the
// documented harness door rather than an oversight: a bench that asked for a
// night wants the night, not a card waiting to be clicked. D — your playtest
// harness is unchanged; the REAL path is the one with the board on it.
hud.setAudioMuteAvailable(typeof sky?.setMute === 'function'); hud.setAudioMuteAvailable(typeof sky?.setMute === 'function');
if (!canPlayHere()) { if (!canPlayHere()) {
hud.showTouchNotice(); // no way through, on purpose: see hud.showTouchNotice hud.showTouchNotice(); // no way through, on purpose: see hud.showTouchNotice
} else if (opts.splash === false) { } else if (opts.splash === false) {
showTonight(); showTonight();
} else { } else {
hud.showSplash(() => showTonight()); hud.showSplash(() => showMorning());
} }
// --- resize ------------------------------------------------------------- // --- resize -------------------------------------------------------------

View File

@ -113,18 +113,109 @@ const clamp = (v, lo, hi) => (v < lo ? lo : v > hi ? hi : v);
const OK = { ok: true }; const OK = { ok: true };
const fail = (reason) => ({ ok: false, reason }); const fail = (reason) => ({ ok: false, reason });
/**
* SPRINT17 gate 2 [B] CLIENT CONSTRAINTS: A's data, this file's teeth.
*
* The shapes are A's seam contract (THREADS 2026-07-21, posted before either
* side was load-bearing), verbatim:
*
* { kind:'noAnchorFamily', family:'house', label:'…', says:'…' }
* { kind:'budgetCap', cap:45, label:'…', says:'…' }
*
* `label` is what the papers print (A's half); `says` is the client's own
* voice, and it is what this session's refusals return the ticker on a
* refused pick is the CLIENT talking, not the software. `family` is an
* ANCHOR_TYPE to refuse; `cap` is a hard ceiling on the night's SPEND (the
* client caps the invoice, not your wallet), enforced where the spending
* happens and asserted again at commit.
*
* The enum is CHECKED on both ends of the seam on purpose: A's
* validateConstraint guards the data source (board.js), this guards the
* enforcement door a constraint that arrives here malformed is a caller bug
* (setHardware's class, so it THROWS and names the problem), never a player
* mistake to ticker at.
*/
export const CONSTRAINT_KINDS = Object.freeze(['noAnchorFamily', 'budgetCap']);
export function validateNightConstraint(c) {
if (!c || typeof c !== 'object') {
throw new TypeError(`night constraint must be an object, got ${JSON.stringify(c)}`);
}
if (!CONSTRAINT_KINDS.includes(c.kind)) {
throw new TypeError(
`unknown constraint kind "${c.kind}" — known: ${CONSTRAINT_KINDS.join(', ')}. `
+ 'An unenforced enum is decoration (the carport-typed-as-a-post scar); if A shipped a '
+ 'new kind, the session needs its enforcement written before a night can carry it.');
}
if (typeof c.says !== 'string' || !c.says || typeof c.label !== 'string' || !c.label) {
throw new TypeError(
`constraint "${c.kind}" is missing says/label — a constraint with no client words `
+ 'renders an empty quote block on two papers and an empty refusal ticker here.');
}
if (c.kind === 'noAnchorFamily' && (typeof c.family !== 'string' || !c.family)) {
throw new TypeError('noAnchorFamily with no family bans nothing — decoration.');
}
if (c.kind === 'budgetCap' && !(Number.isFinite(c.cap) && c.cap > 0)) {
throw new TypeError(`budgetCap cap must be a positive number, got ${JSON.stringify(c.cap)}`);
}
return c;
}
export class RiggingSession { export class RiggingSession {
/** /**
* @param {object} opts * @param {object} opts
* @param {Array} opts.anchors world.anchors [{id, pos, type, sway?}] * @param {Array} opts.anchors world.anchors [{id, pos, type, sway?}]
* @param {number} opts.budget starting cash * @param {number} opts.budget starting cash
* @param {Array} opts.constraints the night's client constraints (A's
* shapes, validated here) see setConstraints
*/ */
constructor({ anchors = [], budget = START_BUDGET } = {}) { constructor({ anchors = [], budget = START_BUDGET, constraints = [] } = {}) {
this.anchors = anchors; this.anchors = anchors;
this._startBudget = budget; this._startBudget = budget;
this.setConstraints(constraints);
this.reset(); this.reset();
} }
/**
* The client's terms for tonight (gate 2). Validated at the door a
* malformed constraint throws with the kind named, because by the time one
* reaches the session it has already passed A's board validator, so a bad
* one here is a caller bug, not data.
*
* SURVIVES reset() deliberately, like `_startBudget`: "play again" on the
* same night replays the same client. The wiring contract (filed for A, the
* setBudget pattern): main.js calls
* `session.setConstraints(week.job?.constraints ?? [])` at the same night
* boundary that re-banks the shop the `?? []` is what clears the previous
* client's terms, so an unconstrained night cannot inherit a ban.
*/
setConstraints(list = []) {
for (const c of list) validateNightConstraint(c);
this._constraints = Object.freeze([...list]);
return this;
}
get constraints() { return this._constraints; }
/** The ban that covers this anchor, or null. (gate 2, noAnchorFamily) */
_banFor(anchor) {
return this._constraints.find((c) => c.kind === 'noAnchorFamily' && c.family === anchor.type) ?? null;
}
/**
* The cap refusal for spending `amount` more, or null. (gate 2, budgetCap)
*
* Checked at SPEND time, not only at commit: a cap the player discovers
* four corners deep is a restart wearing a rule's name, and the refusal
* reason is the client's own words so the ticker reads as the client
* querying the invoice, mid-shop. Refunds are always allowed the way BACK
* under the cap must never be blocked by the cap.
*/
_capRefusal(amount) {
if (!(amount > 0)) return null;
const c = this._constraints.find((x) => x.kind === 'budgetCap');
if (!c) return null;
return (this.spent + amount > c.cap) ? fail(c.says) : null;
}
/** /**
* Back to an empty prep phase, same anchors and starting budget. Lane A's * Back to an empty prep phase, same anchors and starting budget. Lane A's
* "play again" reaches into the state machine to fake a fresh round rather * "play again" reaches into the state machine to fake a fresh round rather
@ -172,7 +263,11 @@ export class RiggingSession {
return this.reset(); return this.reset();
} }
get spent() { return START_BUDGET - this.budget; } // Against _startBudget, not the global (gate 2's incidental fix): the two
// are identical on every shipped night, but a re-banked session measuring
// its spend against the DEFAULT bank would misprice the cap check the
// moment those diverge — the same class of quiet lie as the frozen sway.
get spent() { return this._startBudget - this.budget; }
get canStart() { return this.picks.length === MAX_CORNERS; } get canStart() { return this.picks.length === MAX_CORNERS; }
isRigged(anchorId) { return this.picks.some((p) => p.anchorId === anchorId); } isRigged(anchorId) { return this.picks.some((p) => p.anchorId === anchorId); }
pickOf(anchorId) { return this.picks.find((p) => p.anchorId === anchorId) || null; } pickOf(anchorId) { return this.picks.find((p) => p.anchorId === anchorId) || null; }
@ -188,8 +283,14 @@ export class RiggingSession {
rig(anchorId) { rig(anchorId) {
const a = this.anchors.find((x) => x.id === anchorId); const a = this.anchors.find((x) => x.id === anchorId);
if (!a) return fail('no such anchor'); if (!a) return fail('no such anchor');
// gate 2: the house ban — refused in the CLIENT's words. The ticker is the
// client talking ("Nothing goes on the house…"), not the software.
const ban = this._banFor(a);
if (ban) return fail(ban.says);
if (this.isRigged(anchorId)) return fail('already rigged'); if (this.isRigged(anchorId)) return fail('already rigged');
if (this.picks.length >= MAX_CORNERS) return fail('a sail has four corners'); if (this.picks.length >= MAX_CORNERS) return fail('a sail has four corners');
const capNo = this._capRefusal(HARDWARE[0].cost);
if (capNo) return capNo;
if (!this._spend(HARDWARE[0].cost)) return fail('not enough budget'); if (!this._spend(HARDWARE[0].cost)) return fail('not enough budget');
this.picks.push({ anchorId, hw: HARDWARE[0] }); this.picks.push({ anchorId, hw: HARDWARE[0] });
this._reorder(); this._reorder();
@ -214,6 +315,8 @@ export class RiggingSession {
const p = this.pickOf(anchorId); const p = this.pickOf(anchorId);
if (!p) return fail('not rigged'); if (!p) return fail('not rigged');
const next = HARDWARE[(HARDWARE.indexOf(p.hw) + 1) % HARDWARE.length]; const next = HARDWARE[(HARDWARE.indexOf(p.hw) + 1) % HARDWARE.length];
const capNo = this._capRefusal(next.cost - p.hw.cost);
if (capNo) return capNo;
if (!this._spend(next.cost - p.hw.cost)) return fail('not enough budget'); if (!this._spend(next.cost - p.hw.cost)) return fail('not enough budget');
p.hw = next; p.hw = next;
return OK; return OK;
@ -247,6 +350,8 @@ export class RiggingSession {
} }
const p = this.pickOf(anchorId); const p = this.pickOf(anchorId);
if (!p) return fail('not rigged'); if (!p) return fail('not rigged');
const capNo = this._capRefusal(hw.cost - p.hw.cost);
if (capNo) return capNo;
if (!this._spend(hw.cost - p.hw.cost)) return fail('not enough budget'); if (!this._spend(hw.cost - p.hw.cost)) return fail('not enough budget');
p.hw = hw; p.hw = hw;
return OK; return OK;
@ -260,6 +365,8 @@ export class RiggingSession {
setFabric(f) { setFabric(f) {
const pick = typeof f === 'string' ? FABRIC.find((x) => x.id === f) : f; const pick = typeof f === 'string' ? FABRIC.find((x) => x.id === f) : f;
if (!pick || !FABRIC.includes(pick)) return fail('unknown fabric'); if (!pick || !FABRIC.includes(pick)) return fail('unknown fabric');
const capNo = this._capRefusal(pick.cost - this.fabric.cost);
if (capNo) return capNo; // both fabrics are $0 today; the cap covers the day one isn't
if (!this._spend(pick.cost - this.fabric.cost)) return fail('not enough budget'); if (!this._spend(pick.cost - this.fabric.cost)) return fail('not enough budget');
this.fabric = pick; this.fabric = pick;
return OK; return OK;
@ -275,6 +382,12 @@ export class RiggingSession {
setSpares(n) { setSpares(n) {
n = Math.max(0, Math.floor(n)); n = Math.max(0, Math.floor(n));
const delta = (n - this.spares) * SPARE_COST; const delta = (n - this.spares) * SPARE_COST;
// gate 2: the cap covers spares too — the client caps the INVOICE, and the
// spare is on it. "$40 of steel + a $15 spare" under a $45 cap is the
// constraint's own squeeze, said out loud here rather than discovered at
// settlement.
const capNo = this._capRefusal(delta);
if (capNo) return capNo;
if (!this._spend(delta)) return fail('not enough budget'); if (!this._spend(delta)) return fail('not enough budget');
this.spares = n; this.spares = n;
return OK; return OK;
@ -327,6 +440,26 @@ export class RiggingSession {
/** Hand the finished rig to the sim. Mirrors contracts.js sailRig.attach(). */ /** Hand the finished rig to the sim. Mirrors contracts.js sailRig.attach(). */
commit(rig) { commit(rig) {
if (!this.canStart) throw new Error(`sail needs ${MAX_CORNERS} corners, have ${this.picks.length}`); if (!this.canStart) throw new Error(`sail needs ${MAX_CORNERS} corners, have ${this.picks.length}`);
// gate 2, the promise the sprint doc names ("enforces the budget cap at
// commit"): by now the refusals above have made these states unreachable
// through the session's own API, so reaching one is a caller walking
// around the doors — setHardware's class. THROW, don't ticker: a sail
// attached over the client's terms is a bug on its way to an invoice.
for (const p of this.picks) {
const a = this.anchors.find((x) => x.id === p.anchorId);
const ban = a && this._banFor(a);
if (ban) {
throw new Error(
`commit: ${p.anchorId} is ${a.type} steel and the client's terms say "${ban.label}" — `
+ 'a pick got past the rig() refusal. Whoever built these picks skipped the session.');
}
}
const cap = this._constraints.find((c) => c.kind === 'budgetCap');
if (cap && this.spent > cap.cap) {
throw new Error(
`commit: $${this.spent} spent under the client's $${cap.cap} cap — `
+ 'a spend got past the session\'s cap refusals.');
}
// Fabric before attach: porosity scales the wind pressure term and decides // Fabric before attach: porosity scales the wind pressure term and decides
// whether the cloth ponds, so the sail has to know what it's made of before // whether the cloth ponds, so the sail has to know what it's made of before
// it is built. (It's also half of the wild night's only winnable line — // it is built. (It's also half of the wild night's only winnable line —

View File

@ -392,6 +392,108 @@ test('fabricNoteFor: speaks only when the bet mattered, silent when a sentence w
return `leak note fires at 0.7-size stones + >=${fabricNoteFor.LEAK_MATTERS_HP} HP; pond note at >${fabricNoteFor.POND_MATTERS_KG} kg; all else silent`; return `leak note fires at 0.7-size stones + >=${fabricNoteFor.LEAK_MATTERS_HP} HP; pond note at >${fabricNoteFor.POND_MATTERS_KG} kg; all else silent`;
}); });
// ---------- SPRINT17 gate 2: client constraints — A's shapes, this session's teeth ----------
// The literals below are A's seam contract verbatim (THREADS 2026-07-21): the
// session must enforce exactly the shape the board ships, not a friendlier
// cousin of it. If A's shapes move, these move in the same commit or go red.
const HOUSE_BAN = {
kind: 'noAnchorFamily', family: 'house',
label: 'nothing attached to the house',
says: 'Nothing goes on the house. Not a bracket, not a screw — we\'ve done that once.',
};
const CAP_45 = {
kind: 'budgetCap', cap: 45,
label: 'client caps the rig at $45',
says: 'Cheapest option that does the job. Anything over forty-five and I\'ll be querying the invoice.',
};
const FAKE_RIG = { setFabric() {}, attach: () => 'attached' };
test('gate 2: the house ban refuses the pick in the CLIENT\'s words, charges nothing, bans a family not a yard', () => {
const s = session().setConstraints([HOUSE_BAN]);
for (const id of ['h1', 'h2', 'h3']) {
const r = s.rig(id);
assert(!r.ok, `${id} rigged under a house ban`);
assert(r.reason === HOUSE_BAN.says,
`the refusal must be the client's own words for the ticker, got "${r.reason}"`);
}
assert(s.budget === START_BUDGET, 'a refused pick was charged');
assert(s.picks.length === 0, 'a refused pick was kept');
// the rest of the yard stays open — the ban is a family, not a lockout
for (const id of ['t1', 't2', 'p1', 'p2']) assert(s.rig(id).ok, `${id} refused without being banned`);
assert(s.canStart, 'four honest corners must still close the quad under a house ban');
assert(s.commit(FAKE_RIG) === 'attached', 'a legal rig failed to commit under the ban');
return 'h1/h2/h3 refused with the client talking, t/p corners rigged and committed';
});
test('gate 2: the cap is a wall at spend time — every path, exact at the boundary, refunds always free', () => {
const s = session().setConstraints([CAP_45]);
for (const id of ['t1', 't2', 'p1', 'p2']) assert(s.rig(id).ok, 'carabiners must fit any sane cap');
assert(s.setHardware('t1', SHACKLE).ok, 'upgrade inside the cap refused'); // $30
assert(s.setSpares(1).ok, 'spend TO the cap refused — the cap is a ceiling, not a strict bound'); // $45, exact
assert(s.spent === CAP_45.cap, `expected exactly $${CAP_45.cap} spent, got $${s.spent}`);
// every remaining spend path refuses, in the client's words, charging nothing
for (const [what, r] of [
['cycleHardware', s.cycleHardware('t2')],
['setHardware', s.setHardware('t2', RATED)],
['setSpares', s.setSpares(2)],
]) {
assert(!r.ok, `${what} spent past the client's cap`);
assert(r.reason === CAP_45.says, `${what} refusal must be the client's words, got "${r.reason}"`);
}
assert(s.spent === CAP_45.cap && s.pickOf('t2').hw === CARABINER && s.spares === 1,
'a refused spend changed state anyway');
// the way BACK under the cap is never blocked — refund, then respend
assert(s.setSpares(0).ok, 'a refund was blocked by the cap'); // $30
assert(s.setHardware('t2', SHACKLE).ok, 'freed room under the cap refused'); // $40
assert(s.commit(FAKE_RIG) === 'attached', 'a rig at $40 under a $45 cap failed to commit');
return `spent to $${CAP_45.cap} exactly, three paths refused past it, refund freed $10 of room`;
});
test('gate 2: commit is belt-and-braces — a caller who walked around the doors gets a THROW, not an invoice', () => {
// Both states below are unreachable through the session's own API (the
// refusal tests above prove the doors), so these poke the internals the way
// only a buggy caller could — and commit must refuse to attach the sail.
const s = session().setConstraints([HOUSE_BAN]);
for (const id of ['t1', 't2', 'p1']) s.rig(id);
s.picks.push({ anchorId: 'h1', hw: CARABINER }); // banned steel, no door used
let threw = null;
try { s.commit(FAKE_RIG); } catch (e) { threw = e; }
assert(threw && /h1/.test(threw.message), 'commit attached a sail to banned steel');
const s2 = session().setConstraints([CAP_45]);
for (const id of ['t1', 't2', 'p1', 'p2']) s2.rig(id);
s2.picks[0].hw = RATED; s2.picks[1].hw = RATED; // $70 of steel, budget never asked
s2.budget = START_BUDGET - 2 * RATED.cost - 2 * CARABINER.cost;
threw = null;
try { s2.commit(FAKE_RIG); } catch (e) { threw = e; }
assert(threw && new RegExp(`\\$${CAP_45.cap}`).test(threw.message),
'commit attached a sail spent past the client\'s cap');
return 'banned pick and cap overspend both throw at commit, naming the term broken';
});
test('gate 2: the constraint door is a checked enum, and the terms survive reset but not setConstraints([])', () => {
const throwsOn = (list) => {
try { session().setConstraints(list); return false; } catch { return true; }
};
assert(throwsOn([{ kind: 'noSwearing', label: 'x', says: 'y' }]),
'unknown kind accepted — the enum is decoration (the carport-typed-as-a-post scar)');
assert(throwsOn([{ kind: 'budgetCap', cap: 0, label: 'x', says: 'y' }]), 'cap $0 accepted — a soft-lock');
assert(throwsOn([{ kind: 'budgetCap', cap: NaN, label: 'x', says: 'y' }]), 'cap NaN accepted — NaN compares false and caps nothing');
assert(throwsOn([{ kind: 'noAnchorFamily', family: 'house' }]), 'a constraint with no client words accepted — empty ticker, empty papers');
assert(throwsOn([{ kind: 'noAnchorFamily', label: 'x', says: 'y' }]), 'a ban with no family accepted — bans nothing');
// persistence: reset() is "play again" on the SAME night, so the client's
// terms ride through it (the _startBudget pattern); [] is the only clear,
// which is why the wiring contract is setConstraints(job?.constraints ?? [])
const s = session().setConstraints([HOUSE_BAN]);
s.reset();
const r = s.rig('h1');
assert(!r.ok && r.reason === HOUSE_BAN.says, 'reset() dropped the client\'s terms — "play again" rigged the house');
s.setConstraints([]);
assert(s.rig('h1').ok, 'setConstraints([]) did not clear the ban — the next client inherited it');
return 'five malformed shapes thrown out at the door; terms survive reset, cleared only explicitly';
});
export const RIGGING_TESTS = TESTS; export const RIGGING_TESTS = TESTS;
export function runRiggingSelftest() { export function runRiggingSelftest() {

View File

@ -970,6 +970,26 @@ export class SailRig {
// the spring network, and the cloth a player sees after the bang is a // the spring network, and the cloth a player sees after the bang is a
// shredded z-fighting mess, not a cloth. Heal ONLY on a divergence break — // shredded z-fighting mess, not a cloth. Heal ONLY on a divergence break —
// an honest overload break has finite state and must not be touched. // an honest overload break has finite state and must not be touched.
//
// SPRINT17 gate 0.2 — THE SECOND WIRE (D's poison poke, S16 filing). The
// loop above is the heal's only trigger and it SKIPS broken corners, so
// once all four are gone there is no corner load left to read NaN through:
// a fully-lost sail that diverged again stayed NaN forever and rendered as
// nothing. A lost sail is still cloth in the yard — it must LOOK lost, not
// vanish. The sentinel runs ONLY on a fully-broken rig (the corner wire
// covers every other case): sum the state — any NaN/±Inf makes the sum
// non-finite (InfInf is NaN), and finite cloth cannot overflow it
// (positions are metres, prev within a step of pos). Branch-free O(n)
// adds, no mutation, so a finite lost sail is untouched byte-for-byte —
// the negative control in sail.selftest.js pins that.
if (!diverged
&& this.corners[0].broken && this.corners[1].broken
&& this.corners[2].broken && this.corners[3].broken) {
const pos = this.pos, prev = this.prev;
let s = 0;
for (let i = 0; i < pos.length; i++) s += pos[i] + prev[i];
if (!Number.isFinite(s)) diverged = true;
}
if (diverged) this._healNonFinite(); if (diverged) this._healNonFinite();
if (this._dirtyRest) { this._applyRestLengths(); this._dirtyRest = false; } if (this._dirtyRest) { this._applyRestLengths(); this._dirtyRest = false; }
} }

View File

@ -327,6 +327,51 @@ test('divergence heal: negative control — honest overload breaks never trigger
return `${broke.length} honest break(s), zero heals — the heal only answers divergence`; return `${broke.length} honest break(s), zero heals — the heal only answers divergence`;
}); });
test('divergence heal: re-arms on a fully-lost sail (D\'s second poison) — and stays silent on a finite one', () => {
// SPRINT17 gate 0.2, D's S16 filing verbatim: "with all four corners already
// divergence-broken, a SECOND poison has no unbroken corner left to arm the
// heal (_checkFailure skips broken corners), so a fully-lost sail that
// diverges again stays NaN and renders as nothing." The fix is the sentinel
// in _checkFailure — it watches ONLY when every corner is broken. This test
// is D's gait replayed: cascade, then poke the corpse.
const r = new SailRig({ anchors: makeAnchors(HEIGHTS_FLAT), gridN: 10 });
r.attach(ALL_IDS, Array(4).fill(HARDWARE[2]), 1.0);
const heals = [];
r.events.on('heal', (e) => heals.push(e));
const w = makeStubWind({ stormLen: 90 });
runStorm(r, w, 2);
// First poison: the cascade D observed — all four corners let go by
// divergence inside the run, the S16 heal answers it.
r.pos[(r.N + 1) * 3 + 1] = NaN;
runStorm(r, w, 2);
assert(r.corners.every((c) => c.broken),
`first poison broke only ${r.corners.filter((c) => c.broken).length}/4 corners — D's cascade did not happen and this test is not testing the edge`);
assert(heals.length > 0, 'the first divergence never healed — S16 gate 2.1 regressed, this test cannot reach the edge');
const healsAfterCascade = heals.length;
// NEGATIVE CONTROL first: a fully-broken sail with FINITE state rides on
// with zero heals — the sentinel must never mistake "lost" for "sick".
runStorm(r, w, 5);
assert(heals.length === healsAfterCascade,
`${heals.length - healsAfterCascade} heal event(s) on a finite lost sail — the sentinel is touching healthy state`);
// The second poison: before the sentinel, this NaN had no wire to trip —
// no unbroken corner reads a load — and the corpse stayed poisoned forever.
r.pos[(r.N + 1) * 3 + 1] = NaN;
let steps = 0;
const cap = Math.round(1 / SIM_DT);
while (heals.length === healsAfterCascade && steps < cap) {
r.step(SIM_DT, w, 9 + steps * SIM_DT); steps++;
}
assert(heals.length > healsAfterCascade,
'second poison on a fully-broken sail never healed — the re-arm edge is back (_checkFailure has no wire when all four corners are broken)');
for (const v of r.pos) assert(Number.isFinite(v), 'node position still non-finite after the re-armed heal');
for (const v of r.prev) assert(Number.isFinite(v), 'node prev still non-finite after the re-armed heal');
// ...and it HOLDS: a full second of sim later the corpse is still cloth.
runStorm(r, w, 1);
for (const v of r.pos) assert(Number.isFinite(v), 'lost sail went non-finite again inside 1 s — the re-armed heal did not hold');
for (const v of r.water) assert(Number.isFinite(v), 'water non-finite after the re-armed heal');
return `cascade 4/4 → 5 s finite, no heal (control) → second poison healed in ${steps} substep(s), finite 1 s on`;
});
test('ponding: consolidation cannot stack one node past the cap (post-flow clamp)', () => { test('ponding: consolidation cannot stack one node past the cap (post-flow clamp)', () => {
// The rain-add clamp only ran WHILE raining; once rain stopped, downhill // The rain-add clamp only ran WHILE raining; once rain stopped, downhill
// flow could pile a basin node arbitrarily high and nothing trimmed it. // flow could pile a basin node arbitrarily high and nothing trimmed it.

View File

@ -20,7 +20,12 @@ import { RiggingSession } from '../rigging.js';
import { createSkyFx } from '../skyfx.js'; import { createSkyFx } from '../skyfx.js';
import { SailRig, orderRing } from '../sail.js'; import { SailRig, orderRing } from '../sail.js';
import { loadStorm, createWind } from '../weather.js'; import { loadStorm, createWind } from '../weather.js';
import { createWeek, NIGHTS, nightAt, gradeFor, BROKE_BELOW, PAY, REP } from '../week.js'; import {
BROKE_BELOW, PAY, REP, calloutFee, createWeek, gradeFor, nightAt, NIGHTS,
} from '../week.js';
// SPRINT17 gate 1/2 — the board and the constraint data are mine; these are
// the seam this suite pins (offer shape, pool, exposure, constraint enum).
import { CONSTRAINT_PREMIUM, POOL, exposureOf, validateConstraint } from '../board.js';
import { createHud } from '../hud.js'; import { createHud } from '../hud.js';
import { PALETTE, boundsFaults, emptyTemplate, exportSiteJSON, placeEntry } from '../editor.js'; import { PALETTE, boundsFaults, emptyTemplate, exportSiteJSON, placeEntry } from '../editor.js';
import { assert, assertClose, assertEq, assertLess, fixedLoop } from '../testkit.js'; import { assert, assertClose, assertEq, assertLess, fixedLoop } from '../testkit.js';
@ -291,11 +296,15 @@ export default async function run(t) {
// ladder WITHOUT the gentle storm — the case that actually broke. Checked // ladder WITHOUT the gentle storm — the case that actually broke. Checked
// against the shipped NIGHTS it would pass either way (night one is gentle // against the shipped NIGHTS it would pass either way (night one is gentle
// today), which is how the bug hid in the first place. // today), which is how the bug hid in the first place.
// SPRINT17: stormsToPreload takes the LADDER and the POOL separately now
// (see its docstring — the single-list version made the pool assert
// decoration). These pass an empty pool so this pin keeps testing exactly
// what it was written to test: the calm day's survival, ladder-only.
assert(stormsToPreload().includes(CALM_STORM), assert(stormsToPreload().includes(CALM_STORM),
'the calm day is preloaded on the shipped ladder'); 'the calm day is preloaded on the shipped ladder');
assert(stormsToPreload(['storm_02_wildnight']).includes(CALM_STORM), assert(stormsToPreload(['storm_02_wildnight'], []).includes(CALM_STORM),
"...and on a ladder that doesn't contain it anywhere — the case that broke"); "...and on a ladder that doesn't contain it anywhere — the case that broke");
assertEq(stormsToPreload(['storm_01_gentle']).length, 1, assertEq(stormsToPreload(['storm_01_gentle'], []).length, 1,
'and it is still deduped, not loaded twice'); 'and it is still deduped, not loaded twice');
}); });
@ -424,6 +433,271 @@ export default async function run(t) {
'the second-to-last night is not the final night — going broke there ends the run'); 'the second-to-last night is not the final night — going broke there ends the run');
}); });
// --- SPRINT17 gate 1: THE JOB BOARD -------------------------------------
// Loaded up front — Suite.test() cannot await, and every board assert wants a
// real storm def to price a fee against.
const boardDefs = {};
for (const k of ['storm_01_gentle', 'storm_03_southerly', 'storm_03b_earlybuster']) {
try { boardDefs[k] = await loadStorm(k); } catch { /* no server: asserts below degrade */ }
}
// The raw site JSON, for the exposure pins — deliberately NOT a built world:
// exposureOf() answers "what is priced in this yard" off data a board can read
// without building anything, which is the whole reason it can price an offer
// for a yard the player has not chosen yet.
const siteJsonForTest = {};
for (const k of ['backyard_01', 'site_02_corner_block', 'site_03_swing_lawn']) {
try { siteJsonForTest[k] = await loadSite(k); } catch { /* degrades to SKIPPED */ }
}
t.test('SPRINT17: every morning offers TWO jobs — tonight, plus one alternative', () => {
const w = createWeek();
for (let i = 0; i < NIGHTS.length; i++) {
const offers = w.offers();
assertEq(offers.length, 2, `night ${i + 1} offers two jobs`);
// The scripted spine SURVIVES, and it is always offer 0 — the campaign is
// the thing the player is in the middle of, and a board that shuffled
// which door was which would make "take the job you were going to do" a
// reading exercise every morning.
assertEq(offers[0].kind, 'scripted');
assertEq(offers[0].night.storm, nightAt(i).storm, `night ${i + 1}'s scripted offer IS the ladder's night`);
assertEq(offers[0].night.site, nightAt(i).site);
assertEq(offers[1].kind, 'callout', 'the second is drawn from the pool');
// An alternative that is the same yard under the same storm is not an
// alternative — it is the board lying about having offered a choice.
assert(!(offers[1].night.storm === offers[0].night.storm
&& offers[1].night.site === offers[0].night.site),
`night ${i + 1}'s alternative must be a DIFFERENT job, got ${offers[1].night.site} × ${offers[1].night.storm}`);
w.advance();
}
});
t.test('SPRINT17: the board is DETERMINISTIC — same week, same offers, always', () => {
// The repo's oldest rule (contracts.js §Determinism) and the selftest
// depends on it: a pool that drew from Date.now or Math.random is a suite
// that goes red on a Tuesday. Three independent weeks, walked in full.
const walk = (seed) => {
const w = createWeek(seed == null ? {} : { seed });
const out = [];
for (let i = 0; i < NIGHTS.length; i++) { out.push(w.offers().map((o) => o.id).join('|')); w.advance(); }
return out.join(' ; ');
};
const a = walk(), b = walk(), c = walk();
assertEq(a, b, 'two fresh weeks must offer the same board');
assertEq(b, c, '...and a third');
// And the seed is REAL — a different week is a different board, or the
// "deterministic" pin above is passing on a constant and proving nothing.
// (This is the negative control for the assert above it: without it, an
// offersFor() that ignored the seed entirely and always returned POOL[0]
// would sail through the equality checks.)
const other = walk(7);
assert(other !== a, 'a different seed must draw a different week of offers');
});
t.test('SPRINT17: TAKE ONE — the chosen job IS the night, all the way to the invoice', () => {
if (!boardDefs.storm_03_southerly) return 'SKIPPED — no server for storm defs';
const w = createWeek();
const offers = w.offers();
const alt = offers[1];
// Precondition: the alternative really is a different job from the spine,
// or this test proves nothing about taking one.
assert(alt.night.site !== nightAt(0).site || alt.night.storm !== nightAt(0).storm,
'precondition: the alternative differs from night 1');
w.take(alt);
assertEq(w.site, alt.night.site, 'week.site follows the taken job');
assertEq(w.stormKey, alt.night.storm, 'and so does the storm');
assertEq(w.job.client, alt.night.client, 'and the client the letterhead bills');
assertEq(w.takenOffer, alt.id, 'the week records WHICH offer was taken');
// THE ASSERT GATE 1 ASKS FOR IN SO MANY WORDS: "a chosen alternative that
// skips the ledger is the board lying." Every per-night surface must work
// UNCHANGED on a chosen night — so run the whole paper chain over one.
const def = boardDefs[alt.night.storm];
const q = w.quote(def);
assert(q.base > 0, 'a taken job quotes a fee');
assertEq(q.total, q.base + q.garden + q.clean - q.warrantyTotal, 'the quote still sums');
const s = w.settle({ hp: 90, win: true, collateral: [], intactHardwareValue: 40, rigRecord: [] }, def, 40);
assertEq(s.client, alt.night.client, 'the invoice bills the client you chose');
assertEq(s.site, alt.night.site, 'the ledger records the yard you chose');
assertEq(s.taken, alt.id, 'and that it came off the board');
assertEq(s.pay, s.fee + s.bonus + s.refund + s.clean - s.collateral - s.warrantyTotal,
'the ledger adds up on a chosen night exactly as it does on a scripted one');
assertEq(q.base, s.fullFee, 'quote==settle holds on a taken job');
assert(s.rep != null && s.grade != null, 'rep and grade are computed for a chosen night');
});
t.test('SPRINT17: a taken night is INDISTINGUISHABLE in shape from an authored one', () => {
// The bug this pins was real and the board probe found it before a player
// could: take() stored the raw pool entry, and a pool entry with no `pay`
// block threw "Cannot read properties of undefined (reading 'garden')" out
// of quote(). Both doors normalise through normaliseNight() now — this
// asserts the SHAPES match rather than trusting that they do.
const w = createWeek();
const scripted = nightAt(0);
w.take({ id: 'alt:probe', night: { storm: 'storm_01_gentle', site: 'backyard_01' } });
const takenKeys = Object.keys(w.job).sort().join(',');
assertEq(takenKeys, Object.keys(scripted).sort().join(','),
'a taken night carries exactly the fields an authored night carries');
// And the defaults really defaulted, rather than being present-but-undefined.
assertEq(typeof w.job.pay, 'object', 'pay defaults to a block, not undefined');
assertEq(w.job.constraints.length, 0, 'constraints default to an empty array');
assertEq(w.job.gardenBeyondSaving, false, 'a new night cannot inherit the icenight\'s excuse');
});
t.test('SPRINT17: take is a COMMITMENT — the other offer vanishes and there is no untake', () => {
const w = createWeek();
const [scripted, alt] = w.offers();
w.take(alt);
assertEq(w.takenOffer, alt.id);
// Taking again on the same morning is the SAME take, not a re-pick. A
// player who could re-open the board after reading the job sheet would be
// shopping, not choosing — and the fee is already quoted against the job.
w.take(scripted);
assertEq(w.takenOffer, alt.id, 'the morning\'s choice is final');
assertEq(w.site, alt.night.site, 'and the yard did not change under it');
// A fresh morning is a fresh choice, though.
w.advance();
assertEq(w.takenOffer, null, 'tomorrow is unchosen');
});
t.test('SPRINT17: the SPINE runs untouched when nothing is taken — the campaign is not the board', () => {
// 474 asserts stand on the scripted week. The board must be a second door,
// not a replacement: take nothing and every per-night reading is the
// authored ladder, byte for byte.
const w = createWeek();
for (let i = 0; i < NIGHTS.length; i++) {
w.offers(); // building a board must not MOVE anything
assertEq(w.stormKey, nightAt(i).storm, `night ${i + 1} storm untouched by the board`);
assertEq(w.site, nightAt(i).site, `night ${i + 1} site untouched`);
assertEq(w.job.client, nightAt(i).client, `night ${i + 1} client untouched`);
assertEq(w.takenOffer, null, 'and nothing is marked taken');
w.advance();
}
});
t.test('SPRINT17: every pool night is a JOB, and its storm is one the game preloads', () => {
for (const p of POOL) {
assert(p.id, 'a pool entry needs an id');
assert(p.client, `${p.id} has a client`);
assert(p.addr, `${p.id} has an address — a letterhead bills somebody somewhere`);
assert(p.brief && p.brief.length > 20, `${p.id} has a brief worth reading`);
assert(p.site, `${p.id} names a yard`);
assert(p._why, `${p.id} carries its audit receipt — an unmeasured pairing is a night the board is guessing about`);
// ⚠️ D's calm-day landmine, in its SPRINT17 costume: the board can put any
// pool night on tonight, so a pool storm the loader never fetched is
// `defs[week.stormKey] === undefined` the moment somebody takes it.
assert(stormsToPreload().includes(p.storm),
`${p.id} flies ${p.storm}, which nothing preloads — taking this offer would boot into an undefined storm`);
}
// ⚠️ THE LINE ABOVE IS NOT ENOUGH, AND A MUTATION PROVED IT (A, S17): every
// storm the pool flies TODAY also appears in NIGHTS, so that assert passes
// with the whole POOL source deleted from stormsToPreload — decoration, and
// the identical coincidence that hid the calm-day bug for a sprint. THIS is
// the assert with teeth: a pool storm that is NOT in the ladder, which is
// the case that actually breaks, and the case D's pool yard will be the
// moment it brings a storm of its own.
assert(stormsToPreload(['storm_01_gentle'], ['storm_99_fixture']).includes('storm_99_fixture'),
'a POOL-ONLY storm must be preloaded — the board can put it on tonight and nothing else would load it');
assert(stormsToPreload(['storm_01_gentle'], []).includes(CALM_STORM),
'the calm day still survives a ladder without it (S11 pin, still true)');
// ...and it is still deduped, so the loader does not fetch a storm twice
// just because the pool and the ladder agree about it.
assertEq(stormsToPreload(['storm_01_gentle'], ['storm_01_gentle']).length, 1,
'a storm in BOTH the ladder and the pool is loaded once');
});
t.test('SPRINT17: collateral exposure is the yard\'s priced property, and it matches the site JSON', () => {
if (!siteJsonForTest.backyard_01) return 'SKIPPED — no server for site JSON';
// Two routes to one set of dollars (board.js walks the site JSON up front;
// world.js resolves a collateral KEY at failure time), which is exactly the
// shape this repo has been bitten by. Pin the totals against the data.
const b = exposureOf(siteJsonForTest.backyard_01);
assertEq(b.total, 115, 'the backyard: gutter 90 + gnome 25');
const c = exposureOf(siteJsonForTest.site_02_corner_block);
assertEq(c.total, 205, 'the corner block: carport 180 + gnome 25 — and no house');
const s = exposureOf(siteJsonForTest.site_03_swing_lawn);
assertEq(s.total, 255, 'the swing lawn: gutter 90 + swing set 140 + gnome 25 — the worst in the game');
// Every item priced must be a real number a player can actually be billed,
// and the total must BE the items — an exposure that didn't sum to its own
// list would be the invoice bug one card earlier.
for (const { what, cost } of [...b.items, ...c.items, ...s.items]) {
assert(what && typeof what === 'string', 'every exposure item names itself');
assert(Number.isFinite(cost) && cost > 0, `${what} is priced`);
}
assertEq(s.total, s.items.reduce((n, i) => n + i.cost, 0), 'the total IS the items');
});
// --- SPRINT17 gate 2: CLIENT CONSTRAINTS (A's data half) -----------------
t.test('SPRINT17: a constrained night pays a premium, on BOTH papers, from ONE formula', () => {
if (!boardDefs.storm_03b_earlybuster) return 'SKIPPED — no server for storm defs';
const capped = POOL.find((p) => p.constraints?.some((c) => c.kind === 'budgetCap'));
assert(capped, 'the pool ships a budget-capped job');
const def = boardDefs[capped.storm];
const plain = calloutFee(def, REP.START, []);
const withCap = calloutFee(def, REP.START, capped.constraints);
assert(withCap > plain, `a constraint must PAY — got ${withCap} vs ${plain}`);
assertEq(withCap, Math.round(plain * (1 + CONSTRAINT_PREMIUM.budgetCap)),
'and by exactly the premium the constraint declares');
// The sheet and the invoice must read the same number. quote() and settle()
// route through the same calloutFee() — this is the pin that keeps them
// there when somebody adds a fourth term.
const w = createWeek();
w.take({ id: `alt:${capped.id}`, night: capped });
const q = w.quote(def);
const s = w.settle({ hp: 90, win: true, collateral: [], intactHardwareValue: 0, rigRecord: [] }, def, 45);
assertEq(q.base, withCap, 'the job sheet quotes the premium');
assertEq(s.fullFee, withCap, 'and the invoice pays it');
assertEq(q.premium, s.premium, 'both papers state the same premium');
// The invoice repeats the TERMS it was paid under — gate 2's requirement.
assertEq(s.constraints.length, capped.constraints.length,
'the invoice repeats the constraint it was paid under');
assertEq(s.constraints[0].label, capped.constraints[0].label);
});
t.test('SPRINT17: the constraint enum is CHECKED, so a bad one cannot ship', () => {
// An unenforced enum is decoration — this repo's standing rule, learned
// when the carport shipped typed as a 'post' behind a JSDoc that said it
// couldn't. Every shipped constraint validates...
for (const p of POOL) {
for (const c of p.constraints ?? []) validateConstraint(c, p.id);
}
// ...and a bogus one throws, with the kind named in the message.
let threw = '';
try { validateConstraint({ kind: 'pay_me_double', says: 'give me money', label: 'nope' }, 'fixture'); }
catch (err) { threw = err.message; }
assert(threw.includes('pay_me_double'), `a bad kind must fail loud and name itself, got: ${threw || '(no throw)'}`);
// The fields the papers PRINT are required too — a constraint with no
// client words would render an empty quote block on two cards.
let threw2 = '';
try { validateConstraint({ kind: 'budgetCap', cap: 45, label: 'capped' }, 'fixture'); }
catch (err) { threw2 = err.message; }
assert(threw2.includes('says'), `a constraint with no client words must fail, got: ${threw2 || '(no throw)'}`);
// ...and a budgetCap with no number is not a cap.
let threw3 = '';
try { validateConstraint({ kind: 'budgetCap', says: 'keep it cheap please', label: 'capped' }, 'fixture'); }
catch (err) { threw3 = err.message; }
assert(threw3.includes('cap'), `a capless budgetCap must fail, got: ${threw3 || '(no throw)'}`);
});
t.test('SPRINT17: a budget cap is BELOW the start budget and ABOVE the four-carabiner floor', () => {
// The ruling, pinned: the client caps your SPEND, not your wallet. A cap at
// or above START_BUDGET is not a constraint (it changes nothing and the
// premium is free money); a cap under BROKE_BELOW is a soft-lock, because
// four carabiners is the cheapest legal rig and the game refuses to leave
// prep without four corners.
for (const p of POOL) {
for (const c of p.constraints ?? []) {
if (c.kind !== 'budgetCap') continue;
assertLess(c.cap, START_BUDGET, `${p.id}: a cap at or above the start budget constrains nothing`);
assert(c.cap >= BROKE_BELOW,
`${p.id}: cap $${c.cap} is under the $${BROKE_BELOW} four-carabiner floor — that is a soft-lock, not a squeeze`);
}
}
});
// Gate 2 acceptance: both sites load from data, and the corner block is not // Gate 2 acceptance: both sites load from data, and the corner block is not
// the backyard with the furniture moved. Built up front (Suite.test() can't // the backyard with the furniture moved. Built up front (Suite.test() can't
// await — the guard I added last sprint enforces it, and just caught me). // await — the guard I added last sprint enforces it, and just caught me).

View File

@ -14,10 +14,18 @@
*/ */
import * as THREE from '../../vendor/three.module.js'; import * as THREE from '../../vendor/three.module.js';
import { assert, assertClose, fixedLoop } from '../testkit.js'; import { assert, assertClose, assertEq, fixedLoop } from '../testkit.js';
import { FIXED_DT, checkContract, DEBRIS_PIECE_FIELDS, createStubWind } from '../contracts.js'; import { FIXED_DT, checkContract, DEBRIS_PIECE_FIELDS, createStubWind } from '../contracts.js';
import { loadStorm, createWind, windForSite, forecastLines, forecastFor, leadFor, hailBlockFor } from '../weather.js'; import {
loadStorm, createWind, windForSite, forecastLines, forecastFor, leadFor, hailBlockFor,
forecastHonest, stormStats, STONE_WORD_CEILING,
} from '../weather.js';
import { loadSite, createWorld } from '../world.js'; import { loadSite, createWorld } from '../world.js';
// SPRINT17 gate 1 — the board's weather side. NIGHTS POOL is every storm an
// offer card can print; both are data, so the honesty walk below tracks them
// without a test edit the day D's pool yard lands.
import { NIGHTS } from '../week.js';
import { POOL, exposureOf } from '../board.js';
// GATE 2.3 — the GAME's own wind wiring, IMPORTED rather than re-typed. A pin // GATE 2.3 — the GAME's own wind wiring, IMPORTED rather than re-typed. A pin
// that copied main.js's two lines would agree with a copy of the game forever, // that copied main.js's two lines would agree with a copy of the game forever,
// including on the day the game itself changed. "Two harnesses, one number" // including on the day the game itself changed. "Two harnesses, one number"
@ -1284,4 +1292,179 @@ export default async function run(t) {
`membrane on carabiners (${mem20.hp} hp, ${mem20.cornersLost} lost) should read WORSE than cloth ` `membrane on carabiners (${mem20.hp} hp, ${mem20.cornersLost} lost) should read WORSE than cloth `
+ `(${cloth20.hp} hp, ${cloth20.cornersLost} lost) — the doubled load has stopped costing anything`); + `(${cloth20.hp} hp, ${cloth20.cornersLost} lost) — the doubled load has stopped costing anything`);
}); });
// ════════════════════════════════════════════════════════════════════════
// SPRINT17 gate 1 — THE BOARD'S WEATHER SIDE (C).
//
// A's seam contract (THREADS 2026-07-21): the offer card prints my
// forecastLines(def, 0), and "a storm the forecast can't describe honestly
// doesn't get offered" is MY rule to enforce. Enforced here, over the union
// of both night sources, so a new pool entry meets the gate at integration
// without anyone remembering to ask.
// ════════════════════════════════════════════════════════════════════════
// Every storm the board can put on a card, from BOTH sources, by
// construction. A's stormsToPreload mutation finding is the warning label:
// today every POOL storm also flies in NIGHTS, so a walk of NIGHTS alone
// would be green by coincidence and rot the day D's pool yard brings a storm
// of its own. The union is taken from the shipped data, so that day changes
// this walk without anyone editing a test.
const offerStormNames = [...new Set([
...NIGHTS.map((n) => (typeof n === 'string' ? n : n.storm)),
...POOL.map((p) => p.storm),
])];
const offerDefs = {};
const offerLoadErrors = [];
for (const nm of offerStormNames) {
try { offerDefs[nm] = storms[nm] ?? await loadStorm(nm); }
catch (err) { offerLoadErrors.push(`${nm}: ${err.message}`); }
}
t.test('GATE 1 (S17): a storm the forecast cannot describe honestly is not offered', () => {
assert(offerLoadErrors.length === 0,
`offerable storms failed to load/validate:\n ${offerLoadErrors.join('\n ')}`);
// Vacuity guard: the union walk must actually be walking the shipped week.
assert(offerStormNames.length >= 6,
`only ${offerStormNames.length} offerable storms found — the NIGHTS POOL walk is broken`);
const failures = [];
for (const nm of offerStormNames) {
const h = forecastHonest(offerDefs[nm], nm);
if (!h.ok) failures.push(`${nm}:\n ${h.errors.join('\n ')}`);
}
assert(failures.length === 0,
'the board offers storms the forecast cannot describe honestly — pull them from POOL/NIGHTS '
+ `or fix the def (A's contract: C vetoes, A pulls):\n ${failures.join('\n ')}`);
});
t.test('GATE 1 (S17): the honesty gate can fail — a lying change and an unspeakable stone are refused', () => {
// Negative controls through the SAME predicate the gate walk uses — the
// composition a pool-only storm exercises the day one exists. (The band-
// containment loops inside forecastHonest are structural — band() cannot
// exclude the truth by construction — and are disclosed as regression
// armour in its header, not counted as coverage. THESE two are the teeth.)
const lying = structuredClone(storms.storm_03_southerly);
lying.dirCurve = lying.dirCurve.map(([tt]) => [tt, lying.dirCurve[0][1]]); // promises a change, never turns
const l = forecastHonest(lying, 'lying_southerly');
assert(!l.ok, 'a windchange the dirCurve never delivers passed the honesty gate');
assert(l.errors.some((e) => e.includes('windchange')),
`the refusal should name the lie, got:\n ${l.errors.join('\n ')}`);
const unspeakable = structuredClone(storms.storm_02b_icenight);
unspeakable.hail.size = STONE_WORD_CEILING + 0.6;
const u = forecastHonest(unspeakable, 'cricket_ball_night');
assert(!u.ok, `hail.size ${unspeakable.hail.size} passed — the vocabulary ceiling is decoration`);
assert(u.errors.some((e) => e.includes('vocabulary') || e.includes('ceiling')),
`the refusal should name the vocabulary, got:\n ${u.errors.join('\n ')}`);
// and the shipped icenight sits under the ceiling with honest headroom
assert(stormStats(storms.storm_02b_icenight).hailSize <= STONE_WORD_CEILING,
'the shipped icenight is over the vocabulary ceiling — the gate would pull a shipped night');
});
t.test('GATE 1 (S17): the offer card\'s lead-0 lines carry the measured truth', () => {
// The board prints forecastLines(def, 0) (A's pricedOffers — "the same
// call the job sheet makes"). Cross the card TEXT against stormStats'
// measured numbers, so the wording cannot drift off the measurement while
// both stay green alone. Walks the POOL: these are the cards a player
// reads about a night they have never flown.
for (const p of POOL) {
const def = offerDefs[p.storm];
const f = forecastLines(def, 0);
assert(f.confidence === '',
`${p.id}: a lead-0 offer hedges ("${f.confidence}") — tonight is exact and the card must not waffle`);
const g = f.wind.match(/gusts to ~(\d+) km\/h/);
assert(g, `${p.id}: the wind line lost its gust figure: "${f.wind}"`);
assertEq(g[1], (stormStats(def).gustPeak * 3.6).toFixed(0),
`${p.id}: the card's gust number is not the measured storm`);
const su = f.wind.match(/^sustained to (\d+)/);
assert(su, `${p.id}: the wind line lost its sustained figure: "${f.wind}"`);
assertEq(su[1], stormStats(def).sustained.toFixed(0),
`${p.id}: the card's sustained number is not the measured storm`);
}
});
// ── GATE 1.2 (S17): THE EXPOSURE CROSS — A's exposureOf vs the failure
// route, the S14 pin pattern (two harnesses, one number, by construction).
// Prep up front (Suite.test can't await); the tests skip honestly offline.
const crossWorlds = {};
for (const nm of ['site_02_corner_block', 'backyard_01', 'site_03_swing_lawn']) {
try {
const sj = await loadSite(nm);
const w = createWorld(new THREE.Scene(), { wind: createStubWind({ calm: true }), site: sj });
let dressed = true;
try { await w.dress(); } catch { dressed = false; } // graybox anchors carry no GLB collateral keys
crossWorlds[nm] = { sj, w, dressed };
} catch (err) {
crossWorlds[nm] = { error: err.message };
}
}
/**
* MY envelope: what a failure can actually bill, gathered the way the game
* bills it (main.js scoreRun) every collateral KEY reachable from a BUILT
* anchor, priced once per structure through world.collateralFor (the
* resolver the invoice uses), plus the gnome (billed on a two-corner
* collapse, priced off world.gnome). A's exposureOf walks the site JSON up
* front and never sees an anchor; this walks the built world and never sees
* the JSON's structure list. Two routes to one set of dollars when they
* disagree, find the variable before either is tuned; it will be the
* harness (the S14 rule, verbatim).
*/
const failureEnvelope = (w) => {
const keys = [...new Set(w.anchors.map((a) => a.collateral).filter(Boolean))];
const items = [];
const unpriced = [];
for (const k of keys) {
const p = w.collateralFor(k);
if (p) items.push({ what: p.label, cost: p.cost });
else unpriced.push(k);
}
if (Number.isFinite(w.gnome?.collateralValue)) {
items.push({ what: 'garden gnome', cost: w.gnome.collateralValue });
}
return { items, unpriced, total: items.reduce((s, i) => s + i.cost, 0) };
};
t.test('GATE 1.2 (S17): collateral exposure — two harnesses, one set of dollars', () => {
// The explicit dollar pins are the vacuity guard: two empty walks agreeing
// on $0 cannot pass here. 205 = carport 180 + gnome 25; 115 = gutter 90 +
// gnome 25; 255 = gutter 90 + swing set 140 + gnome 25 (the numbers A
// verified live on the board, and a.test pins per-structure). Every yard
// the board can currently offer is crossed — the gate asked for one.
const pins = { site_02_corner_block: 205, backyard_01: 115, site_03_swing_lawn: 255 };
for (const [nm, want] of Object.entries(pins)) {
const c = crossWorlds[nm];
if (c?.error) return `SKIPPED — no server for ${nm}: ${c.error}`;
if (!c.dressed) return `SKIPPED — ${nm} GLBs unavailable, graybox anchors carry no collateral keys`;
const mine = failureEnvelope(c.w);
const board = exposureOf(c.sj);
assertEq(mine.unpriced.length, 0,
`${nm}: anchors reach unpriced collateral (${mine.unpriced.join(', ')}) — exposure the card `
+ 'cannot show, and "not scored" must never become "free"');
assertEq(mine.total, board.total, `${nm}: the two exposure harnesses disagree — find the variable`);
assertEq(mine.total, want, `${nm}: both harnesses agree on the WRONG number`);
// Totals agreeing is necessary, not sufficient — item-level agreement is
// what rules out two errors cancelling.
const key = (xs) => xs.map((i) => `${i.what}=$${i.cost}`).sort().join(' · ');
assertEq(key(mine.items), key(board.items),
`${nm}: totals agree but the itemisation differs — the agreement is a coincidence`);
}
});
t.test('GATE 1.2 (S17): the cross has teeth — strip the beam\'s key and the harnesses disagree', () => {
const c = crossWorlds.site_02_corner_block;
if (!c || c.error || !c.dressed) return 'SKIPPED — no dressed corner block (see the cross above)';
// The drift class this cross exists to catch: an anchor that loses its
// collateral key is $180 the offer card advertises and the failure path
// can never bill (the free-carport bug, S11S14, wearing the board's
// clothes). Mutate the LIVE world — this is its last use in the suite —
// and the equality above must break, or it never could have.
const stripped = c.w.anchors.filter((a) => a.collateral === 'carport');
assert(stripped.length >= 2,
`only ${stripped.length} anchor(s) carry the carport key — the trap has lost its reach`);
for (const a of stripped) a.collateral = null;
const mine = failureEnvelope(c.w);
assertEq(mine.total, 25, `the stripped envelope should read gnome-only $25, got $${mine.total}`);
assert(mine.total !== exposureOf(c.sj).total,
'the harnesses still agree with the carport unreachable — the cross cannot fail');
});
} }

View File

@ -24,6 +24,13 @@ import { loadStorm, createWind } from '../weather.js';
// file read the ladder. week.js is contracts-only underneath, so this stays // file read the ladder. week.js is contracts-only underneath, so this stays
// headless-safe. // headless-safe.
import { NIGHTS, nightAt } from '../week.js'; import { NIGHTS, nightAt } from '../week.js';
// SPRINT17 gate 3.2: the pool-yard pins at the bottom read the board's POOL
// (pure data, zero THREE) and loadSite (fetch + validateSite — the teeth; a
// site file this suite merely fetch()ed raw could rot invalid and stay green).
// loadSite pulls world.js which pulls THREE — browser-only, same as the GLB
// facts everywhere else in this repo; the node runner never imports this file.
import { POOL, exposureOf } from '../board.js';
import { loadSite } from '../world.js';
const DT = FIXED_DT; const DT = FIXED_DT;
@ -1229,4 +1236,96 @@ export default async function run(t) {
"the wildnight sits directly before the icenight — the icenight's brief says 'less wind than " "the wildnight sits directly before the icenight — the icenight's brief says 'less wind than "
+ "last night', and the paper never lies: re-order these and re-word that brief in the same commit"); + "last night', and the paper never lies: re-order these and re-word that brief in the same commit");
}); });
// ── SPRINT17 gate 3.2: THE POOL YARD — authored cold, entered through the ──
// board, pinned by its author. These pins carry the yard's three claims:
// it is CHOSEN or absent (never scripted), its fence is fourteen honest noes
// and its rust is one priced yes, and its refusal + wreck apron are facts
// with numbers, not vibes. The site file itself goes through loadSite here,
// so a hand-edit that breaks validateSite goes red in THIS suite too, not
// only at boot.
let poolSite = null, poolSiteErr = null;
try { poolSite = await loadSite('site_04_pool_yard'); }
catch (err) { poolSiteErr = String((err && err.stack) || err); }
t.test('pool yard (S17 3.2): in the game ONLY through the board — chosen, never scripted', () => {
const entry = POOL.find((p) => p.site === 'site_04_pool_yard');
assert(entry, 'the pool yard has a POOL entry — its one door into the game');
assertEq(entry.storm, 'storm_03_southerly',
'it flies the southerly — the storm nights 2 and 4 teach, so the yard is the only new variable; '
+ 'any other pairing needs its own gauntlet run FIRST (the _why receipt describes this one)');
assert(entry._why && entry._why.includes('audit'),
'the entry carries its audit receipt — an unmeasured pairing is a night the board is guessing about');
const scripted = NIGHTS.map((_, i) => nightAt(i));
assert(!scripted.some((n) => n.site === 'site_04_pool_yard'),
'NO scripted night flies the pool yard — "the first yard whose only route in is being chosen" '
+ 'is the arc-2 promise, and a week.js slot would quietly break it');
});
t.test('pool yard (S17 3.2): the ring says no fourteen times, the rust says yes once', () => {
if (poolSiteErr) throw new Error(`site load died: ${poolSiteErr}`);
const ring = poolSite.structures.find((s) => s.model === 'pool_kit_01_v1');
assert(ring, 'the pool ring is in the yard — it IS the thesis');
assertEq((ring.anchors ?? []).length, 0,
'the ring adopts NOTHING in site data — its fourteen noes are baked tie_off:false in the GLB, '
+ 'and a site-level anchor here would override a certified fence into steel');
assert(ring.collateralValue == null,
'the ring is unpriced BY RULING (the bike rule) — nothing can bend a pool fence yet');
const rust = poolSite.structures.find((s) => s.model === 'sail_post_corroded_v1');
assert(rust, 'the corroded post stands');
assertEq((rust.anchors ?? []).length, 1, 'exactly one adoptable eye');
assertEq(rust.anchors[0].type, 'corroded_post', 'typed to E\'s tier so it rates 0.55, not 1.00');
assertEq(rust.collateralValue, 45, 'the make-safe bill, E\'s number, adopted with its reasoning');
assert(rust.wreckedModel === 'sail_post_corroded_wrecked_v1',
'the wreck variant is wired — a trap that vanishes instead of falling is a free failure');
const rusts = poolSite.structures.filter((s) => s.model === 'sail_post_corroded_v1');
assertEq(rusts.length, 1,
'ONE corroded post on purpose: two would share the baked collateral key and the second failure '
+ 'would bill/wreck the wrong one (structFor matches first; filed in THREADS [D] S17)');
});
t.test('pool yard (S17 3.2): separation-JUDGED — refused with receipts, XOR the pin', () => {
if (poolSiteErr) throw new Error(`site load died: ${poolSiteErr}`);
const pinned = !!poolSite.separation, finding = !!poolSite._separation_finding;
assert(pinned || finding, 'the yard is JUDGED — silence is not an option (S16 gate 2.3)');
assert(!(pinned && finding), 'both at once means the finding went stale in the pinning commit');
assert(finding, 'today it is a REFUSAL: bare wins the southerly (mild-night canon, A\'s 0.4 ruling)');
const text = poolSite._separation_finding.join(' ');
assert(text.includes('83.7') && text.includes('92.7'),
'the refusal carries its measured receipts (bare 83.7 / best flown 92.7) — a finding without '
+ 'numbers is a shrug wearing a ruling\'s clothes');
});
t.test('pool yard (S17 3.2): the wreck apron threads the needle between bed and ring', () => {
if (poolSiteErr) throw new Error(`site load died: ${poolSiteErr}`);
// E's placement facts (THREADS S17 gate 3.1): the corroded post falls +Z
// ~3.9 m, shaft half-width ~0.26 m. The fallen shaft must land in the path
// — clear of the bed's east edge AND the ring's west run — or the wreck
// interpenetrates client property the moment the trap fires.
const rust = poolSite.structures.find((s) => s.model === 'sail_post_corroded_v1');
const ring = poolSite.structures.find((s) => s.model === 'pool_kit_01_v1');
const bedEast = poolSite.gardenBed.x + poolSite.gardenBed.w / 2;
const shaftWest = rust.x - 0.26, shaftEast = rust.x + 0.26;
const ringWest = ring.x - 2.8; // ring proper 5.6 wide (E's measured bbox)
assert(bedEast <= shaftWest,
`bed east edge ${bedEast} overlaps the fallen shaft (west ${shaftWest.toFixed(2)}) — move c1 or the bed`);
assert(shaftEast <= ringWest,
`fallen shaft east ${shaftEast.toFixed(2)} reaches the ring (west ${ringWest.toFixed(2)}) — move c1 or the pool`);
const apronTip = rust.z + 3.9;
assert(apronTip <= poolSite.yard.depth / 2,
`the shaft falls past the south fence (tip z ${apronTip}) — it must land IN the yard, that is the point`);
});
t.test('pool yard (S17 3.2): the offer card prices the rust and never the fence', () => {
if (poolSiteErr) throw new Error(`site load died: ${poolSiteErr}`);
const { total, items } = exposureOf(poolSite);
assertEq(total, 160, 'exposure $160 = gutter 90 + corroded post 45 + gnome 25');
const labels = items.map((i) => i.what).sort().join(' · ');
assertEq(labels, 'garden gnome · the corroded post · the gutter',
'three priced items exactly — the fourteen fence posts are deliberately NOT exposure: '
+ 'nothing can bend a pool fence yet (the bike rule), and a $0 line item would teach "free"');
const rustItem = items.find((i) => i.what === 'the corroded post');
assertEq(rustItem.cost, 45,
'the rust is the cheapest structure you can break — the stake E sized the gamble in');
});
} }

View File

@ -116,6 +116,16 @@ const ASSETS = [
{ name: 'pool_kit_01', h: [1.12, 1.32], { name: 'pool_kit_01', h: [1.12, 1.32],
nodes: ['pool_shell', 'pool_water', 'fence_rails', 'pool_gate', nodes: ['pool_shell', 'pool_water', 'fence_rails', 'pool_gate',
'fence_post_01', 'fence_post_14'] }, 'fence_post_01', 'fence_post_14'] },
// SPRINT17 gate 3.1 — the corroded tier. The intact variant stands POST
// height on purpose: its lie is "I'm a sail post", so it must stand like
// one, and only the colour and the drooped eye say otherwise. The wreck's
// ceiling is under a metre because the post FOLDED at the rust line — a
// corroded wreck still standing 4 m tall is a wreck that never told the
// truth about where it was weakest.
{ name: 'sail_post_corroded', h: [3.90, 4.15],
nodes: ['footing', 'post', 'rust', 'pad_eye', 'top_anchor', 'rake_pivot'] },
{ name: 'sail_post_corroded_wrecked', h: [0.45, 0.95],
nodes: ['footing', 'post_stub', 'post_down', 'pad_eye_down'] },
]; ];
function sizeOf(gltf) { function sizeOf(gltf) {
@ -1050,6 +1060,273 @@ export default async function run(t) {
+ 'lie the invoice exists to kill; when debris can take a panel out, price it THEN'); + 'lie the invoice exists to kill; when debris can take a panel out, price it THEN');
}); });
// -------------------------------------------------------------------------
// SPRINT17 gate 3.1 — THE CORRODED TIER. The pool kit is fourteen tie-offs
// that don't exist; this is the one that exists and shouldn't be trusted.
// The design claim is "corrosion a player can't see is a trap with no tell,
// and this repo doesn't ship those" — so the TELL itself is pinned as
// numbers (area, lightness, sag), not adjectives. An untelled corroded post
// (same 0.55 hint, clean steel) passes the factory, passes RULE 4a/4b, and
// passes every dims/nodes check — this test is the ONLY thing that goes red
// on it, which is exactly why it exists. (Proven red in the S17 negative
// controls; receipts in THREADS.)
// -------------------------------------------------------------------------
/** Total triangle area of every mesh under a GLB scene, split by predicate
* on the mesh's material. World transforms applied; area is exact. */
const areaBy = (scene, pred) => {
scene.updateMatrixWorld(true);
let hit = 0, total = 0;
const a = new THREE.Vector3(), b = new THREE.Vector3(), c = new THREE.Vector3();
scene.traverse((o) => {
if (!o.isMesh) return;
const pos = o.geometry.attributes.position;
const idx = o.geometry.index;
const n = idx ? idx.count : pos.count;
let area = 0;
for (let i = 0; i < n; i += 3) {
const ia = idx ? idx.getX(i) : i, ib = idx ? idx.getX(i + 1) : i + 1,
ic = idx ? idx.getX(i + 2) : i + 2;
a.fromBufferAttribute(pos, ia).applyMatrix4(o.matrixWorld);
b.fromBufferAttribute(pos, ib).applyMatrix4(o.matrixWorld);
c.fromBufferAttribute(pos, ic).applyMatrix4(o.matrixWorld);
b.sub(a); c.sub(a);
area += b.cross(c).length() / 2;
}
total += area;
if (pred(o.material)) hit += area;
});
return { hit, total };
};
/** Rust, as a colour band: strongly saturated orange-brown, darker than
* mid. Nothing else in this palette is saturated in that hue (weathered
* steel and concrete are near-grey, s < 0.15; timber is lighter). Colours
* are read in the loader's working space thresholds chosen with margin
* on both sides (rust s 0.8, everything else 0.15). */
const isRust = (m) => {
const hsl = { h: 0, s: 0, l: 0 };
(m.color ?? new THREE.Color(0xffffff)).getHSL(hsl);
return hsl.h <= 0.12 && hsl.s >= 0.35 && hsl.l <= 0.45;
};
// The three tells are three SEPARATE tests on purpose. Shipped as one
// block, the first failing assert masked the other two — the S17 M1
// negative control (clean steel, flat eye) went red on rust area alone and
// never reached the lightness or droop checks, so their strength was
// unproven. Split, each tell is independently red-checkable, which is the
// only way "mutation-checked" means anything.
t.test('the corroded post TELLS (1/3): rust reads as AREA, and the honest post stays clean', () => {
const g = loaded.get('sail_post_corroded');
const honest = loaded.get('sail_post');
assert(g && honest, 'both post variants must load — the tell is a comparison');
// (a) The at-a-glance read, as a number: rust-coloured surface area. 5%
// of a 4 m post is roughly the base band + head bloom + streaks — under
// that and the corrosion is a caption, not a tell. (Shipped value ~19%.)
const { hit, total } = areaBy(g.scene, isRust);
assert(total > 0, 'no measurable surface at all');
const frac = hit / total;
assert(frac >= 0.05,
`rust covers ${(frac * 100).toFixed(1)}% of the corroded post's surface — under 5% ` +
'is corrosion nobody can read from the lawn, a trap with no tell');
// And the honest post must NOT read rusty — the tell only works if the
// clean one is clean. (Also guards the colour thresholds themselves.)
const h = areaBy(honest.scene, isRust);
assert(h.hit === 0,
`the HONEST sail post carries ${(h.hit / h.total * 100).toFixed(1)}% rust-coloured area — ` +
'either the post rusted or the rust predicate is reading galvanised steel as rust');
});
t.test('the corroded post TELLS (2/3): the shaft is NOT galvanised — base colour and PBR both moved', () => {
const g = loaded.get('sail_post_corroded');
const honest = loaded.get('sail_post');
assert(g && honest, 'both post variants must load — the tell is a comparison');
// (b) The 20 m read. This assert shipped in the S17 WIP saying the
// corroded shaft "reads darker at yard distance"; I measured the actual
// render before endorsing it and the SIGN IS BACKWARDS. Sampled off
// look.html's canvas at cam z=20 m, 1280×720, over the mid-shaft band:
//
// honest rgb(49,51,49) lum 50 sat 0.031 RB 0
// corroded rgb(98,94,86) lum 94 sat 0.126 RB +12
//
// The corroded shaft renders TWICE AS BRIGHT, not darker. Base colour is
// genuinely darker (0.524 vs 0.737) but it does not drive the pixels:
// galvanised is metalness 0.90 / roughness 0.35 and, with no environment
// map in this renderer, a near-mirror metal has almost nothing to mirror
// and goes near-black. The weathered shaft at 0.55 / 0.60 is far more
// diffuse, so it actually catches the sun. The separation is real and
// large — it is just made of METALNESS, not lightness.
//
// So the test now pins both halves, and the comment states which one the
// player is actually seeing. An assert whose stated reason is the reverse
// of the mechanism is a docstring waiting to be "fixed" in the wrong
// direction by whoever tunes this next.
const shaftOf = (gl) => {
let best = null;
gl.scene.getObjectByName('post').traverse((o) => {
if (!o.isMesh || isRust(o.material)) return;
const hsl = { h: 0, s: 0, l: 0 };
o.material.color.getHSL(hsl);
if (!best || hsl.l > best.l) best = { l: hsl.l, m: o.material };
});
return best;
};
const sHonest = shaftOf(honest), sCorroded = shaftOf(g);
assert(sHonest && sCorroded, 'could not find shaft materials on the post nodes');
assert(sCorroded.l < sHonest.l - 0.08,
`corroded shaft base lightness ${sCorroded.l.toFixed(3)} vs galvanised ${sHonest.l.toFixed(3)}` +
'the corroded shaft is wearing galvanised paint, so nothing distinguishes them but the rust');
// The half that actually reaches the screen. Weathered steel is rougher
// and less metallic than gal; if a future edit "tidies" these back to the
// galvanised values the post keeps its rust and loses its 20 m silhouette.
assert(sCorroded.m.roughness > sHonest.m.roughness + 0.15,
`corroded shaft roughness ${sCorroded.m.roughness} vs galvanised ${sHonest.m.roughness}` +
'weathered steel that is as polished as gal loses the long-range read (this is the ' +
'property that actually drove lum 94 vs 50 at 20 m, measured)');
assert(sCorroded.m.metalness < sHonest.m.metalness - 0.15,
`corroded shaft metalness ${sCorroded.m.metalness} vs galvanised ${sHonest.m.metalness}` +
'corroded steel must be the more diffuse of the two or the yard-distance contrast inverts');
});
t.test('the corroded post TELLS (3/3): the pad eye DROOPS — angle derived from geometry, pinned to the baked note', () => {
const g = loaded.get('sail_post_corroded');
const honest = loaded.get('sail_post');
assert(g && honest, 'both post variants must load — the tell is a comparison');
g.scene.updateMatrixWorld(true);
honest.scene.updateMatrixWorld(true);
const root = g.scene.getObjectByName('sail_post_corroded');
const anchor = g.scene.getObjectByName('top_anchor');
assert(root && anchor, 'root and top_anchor must both survive the export');
const u = root.userData;
// THE AXIS TRAP (E's swing_set precedent). The builder writes the droop
// as a claim in THREE.JS coords; this derives the same numbers back out
// of the exported anchor position. Note and mesh can only lie together.
//
// Why not "the corroded anchor sits lower than the honest one" — the
// assert this REPLACES? Because the eye hangs off a weld line 160 mm
// down the post, so that comparison reads 0.06 m at ZERO droop and sails
// past a `> 0.05` threshold. It measured the weld offset, not the sag:
// an assert that cannot fail on the thing it names is decoration. This
// one drives the derived angle to 0° when the eye is flat.
const baked = u.padeye_droop_deg;
const arm = u.padeye_arm_m;
const weldY = u.padeye_weld_y_threejs;
assert(typeof baked === 'number' && typeof arm === 'number' && typeof weldY === 'number',
'the droop must be BAKED as numbers on the root (deg, arm, weld y in three.js) — ' +
'an orientation claim that lives only in a docstring is the axis trap waiting to happen');
assert(baked > 0, `padeye_droop_deg is ${baked} — a corroded eye that does not droop has no tell`);
const p = anchor.getWorldPosition(new THREE.Vector3());
// The post axis is x=z=0; the eye hangs off the weld line at (0, weldY, 0).
const horiz = Math.hypot(p.x, p.z); // out from the axis
const vert = p.y - weldY; // up from the weld
const armMeasured = Math.hypot(horiz, vert);
assert(Math.abs(armMeasured - arm) < 0.004,
`the eye sits ${armMeasured.toFixed(4)} m off the weld line but the note says ${arm} m — ` +
'the baked arm and the exported geometry disagree');
const derivedDeg = Math.atan2(horiz, vert) * 180 / Math.PI;
assert(Math.abs(derivedDeg - baked) < 1.5,
`the exported pad eye droops ${derivedDeg.toFixed(1)}° but the root claims ${baked}° — ` +
'the mesh and its own note disagree about the sag (flatten the eye and this is what you see)');
// DIRECTION, measured — not asserted by reading the string. Blender y
// maps to three.js +Z, so the eye must hang toward the YARD, the face the
// player judges it from. A sag pointing into the fence is a tell nobody sees.
assert(u.padeye_droop_dir_threejs === '+Z',
`the baked droop direction is ${u.padeye_droop_dir_threejs} — this test only knows how to check +Z`);
assert(p.z > 0.5 * horiz,
`the eye hangs toward (x=${p.x.toFixed(3)}, z=${p.z.toFixed(3)}) — the note says +Z (the yard side), ` +
'so either the exporter axis mapping moved or the note is wrong');
assert(Math.abs(p.x) < 0.006,
`the eye is displaced ${p.x.toFixed(3)} m on X — the droop is meant to be purely +Z`);
// And the weaker claim, kept as a sanity check now that it is no longer
// carrying the argument: the drooped anchor does sit below the honest one.
const sag = honest.scene.getObjectByName('top_anchor')
.getWorldPosition(new THREE.Vector3()).y - p.y;
assert(sag > 0.05,
`the corroded top_anchor sits only ${sag.toFixed(3)} m below the honest one`);
});
t.test('corroded steel is a RUNG: above the swing frame, below sound timber, resolvable node-less', () => {
const T = FACTORY_ANCHOR_RATINGS.types;
const entry = T.corroded_post;
assert(entry, 'corroded_post is not in the ratings manifest — the type cannot resolve node-less');
assert(!FACTORY_ANCHOR_RATINGS.ambiguous.corroded_post,
'corroded_post is manifest-AMBIGUOUS — the one-rating-per-type rule (THREADS [E] S15) broke');
// The ladder claims, pinned against the MANIFEST, never against literals
// (a literal pin would stay green while the whole ladder reshuffled):
assert(T.swing_frame.rating_hint < entry.rating_hint,
`corroded post (${entry.rating_hint}) must out-rate the swing frame (${T.swing_frame.rating_hint}) — ` +
'a real concrete footing beats sound steel standing loose on grass');
assert(entry.rating_hint < T.pergola.rating_hint,
`corroded post (${entry.rating_hint}) must rate under the pergola (${T.pergola.rating_hint}) — ` +
'sound flexing timber beats steel whose bloom outside means pitting inside');
assert(entry.rating_hint < T.post.rating_hint,
'a corroded post rating at or above the honest post erases the tier entirely');
// It fails through the client's property: collateral named, priced, and
// priced UNDER the gutter — the bill is the make-safe, not the steel; the
// real price of trusting rust is the corner you lose mid-storm.
assert(entry.collateral === 'corroded_post',
'the manifest must carry the collateral so node-less anchors bill on failure');
const root = g('sail_post_corroded');
const gutter = g('house_yardside');
assert(typeof root.userData.collateral_value === 'number' && root.userData.collateral_value > 0,
'the corroded post names collateral nothing prices — free failure, the gutter bug');
assert(root.userData.collateral_value < gutter.userData.collateral_value,
`a snapped corroded post ($${root.userData.collateral_value}) must bill under the gutter ` +
`($${gutter.userData.collateral_value}) — condemned steel is a make-safe charge, not a rebuild`);
function g(name) {
const glb = loaded.get(name);
assert(glb, `${name} did not load`);
return glb.scene.getObjectByName(name);
}
});
t.test('the corroded wreck folded at the rust line: stub stands, shaft in the yard, nothing left to tie to', () => {
const w = loaded.get('sail_post_corroded_wrecked');
assert(w, 'sail_post_corroded_wrecked did not load');
const box = new THREE.Box3().setFromObject(w.scene);
// It FELL: nothing stands past the stub, and the fallen shaft reaches
// into the yard on +Z (the same face the pergola presents — placement
// facts in THREADS). Both directions measured, not asserted by name.
assert(box.max.y < 1.0,
`the wreck stands ${box.max.y.toFixed(2)} m — a corroded post that still stands never folded`);
assert(box.max.z > 3.2,
`the fallen shaft reaches z=${box.max.z.toFixed(2)} — it is meant to be ~3.5 m out in the yard (+Z)`);
// No anchor survives, nothing rates, nothing enrols — an anchor that
// outlives its structure is the free-failure bug in a costume (the
// fascia rule; fourth application).
assert(!w.scene.getObjectByName('top_anchor'),
'top_anchor survives the wreck — you cannot clip to a post that is lying on the grass');
const offers = [];
w.scene.traverse((o) => {
if (typeof o.userData?.rating_hint === 'number' || o.userData?.anchor_type !== undefined) {
offers.push(o.name);
}
});
assert(offers.length === 0,
`the wreck offers [${offers.join(', ')}] — a wreck must offer nothing`);
// Twin-priced, and it names its twin — the carport/gutter chain, sixth
// application, compared between the GLBs and never against a literal.
const wr = w.scene.getObjectByName('sail_post_corroded_wrecked');
const ir = loaded.get('sail_post_corroded')?.scene.getObjectByName('sail_post_corroded');
assert(wr?.userData?.broken_variant_of === 'sail_post_corroded',
'the wreck must name its intact twin so A can pair the swap');
assert(wr?.userData?.collateral_value === ir?.userData?.collateral_value,
'the wrecked post must be priced the same as the one it used to be');
assert(wr?.userData?.collateral_key === 'corroded_post',
'the wreck must keep the collateral key or the swap changes what the bill is about');
});
// One GLB carries three wilt states as siblings; Lane A toggles .visible // One GLB carries three wilt states as siblings; Lane A toggles .visible
// rather than reloading, so all three have to be present at once. // rather than reloading, so all three have to be present at once.
t.test('garden_bed carries all 3 damage states in one GLB', () => { t.test('garden_bed carries all 3 damage states in one GLB', () => {

View File

@ -23,6 +23,30 @@ export {
const kmh = (ms) => ms * 3.6; const kmh = (ms) => ms * 3.6;
const band = (b, fmt) => (b.hi - b.lo < 0.05 ? fmt(b.lo) : `${fmt(b.lo)}${fmt(b.hi)}`); const band = (b, fmt) => (b.hi - b.lo < 0.05 ? fmt(b.lo) : `${fmt(b.lo)}${fmt(b.hi)}`);
// SPRINT16 gate 3.3's word map, lifted to module scope in S17 so the honesty
// gate below audits THE map the card prints from — a predicate checking a copy
// of the vocabulary would agree with the copy forever, which is the exact drift
// this repo keeps getting bitten by. Words map hail.size units (1.0 ≈ a 1.5 cm
// stone): storm_03's 0.7 reads "pea" (its own comment's word), the soaker's
// 0.45 "fine pea", the wild night's 1.3 and the ice night's 1.4 read "golf
// balls" — the sizes cloth stops dead.
const stoneWord = (v) => (v < 0.6 ? 'fine pea' : v <= 0.9 ? 'pea' : v <= 1.2 ? 'marble' : 'golf ball');
/**
* Where the stone vocabulary stops being honest. "golf ball" is the map's
* biggest word and it is open-ended upward a storm whose stones measure 2.6
* would still print "golf ball stones", underselling ice the way the numbers
* are forbidden to. The numeric bands stay truthful at any size (band() can't
* lie), but the card leads with the WORD, and a word that rules out what
* actually falls is the same ambush as a band that does. 2.0 is where the line
* sits: at 1.0 1.5 cm, 2.0 3 cm is real golf-ball territory, so the word
* holds all the way up to it; past it we are in cricket-ball country the map
* has no word for. Shipped max is the ice night's 1.4 real headroom, hard
* ceiling. A storm above this is unofferable until the vocabulary grows a word
* for it, and that is a wording sprint, not a data tweak.
*/
export const STONE_WORD_CEILING = 2.0;
/** /**
* How vague a night reads when it is `nightsOut` nights away the week IS the * How vague a night reads when it is `nightsOut` nights away the week IS the
* forecast horizon, so tonight is exact (0) and the far end of the week is as * forecast horizon, so tonight is exact (0) and the far end of the week is as
@ -88,11 +112,8 @@ export function forecastLines(def, lead = 0) {
// them; this owns the wording, same split as every other line here). The // them; this owns the wording, same split as every other line here). The
// stone is the fabric bet's whole argument: pea hail rattles through a // stone is the fabric bet's whole argument: pea hail rattles through a
// 2 mm weave, anything bigger cannot — so the size word is what tells a // 2 mm weave, anything bigger cannot — so the size word is what tells a
// player which fabric tonight wants, before a dollar is spent. Words map // player which fabric tonight wants, before a dollar is spent. The word map
// hail.size units (1.0 ≈ a 1.5 cm stone): storm_03's 0.7 reads "pea" (its // itself is module-scope now (S17) — the offer-honesty gate audits it.
// own comment's word), the soaker's 0.45 "fine pea", the wild night's 1.3
// and the ice night's 1.4 read "golf balls" — the sizes cloth stops dead.
const stoneWord = (v) => (v < 0.6 ? 'fine pea' : v <= 0.9 ? 'pea' : v <= 1.2 ? 'marble' : 'golf ball');
const sz = f.hail.size; const sz = f.hail.size;
const stones = f.hail.chance === 'none' ? '' : ( const stones = f.hail.chance === 'none' ? '' : (
stoneWord(sz.lo) === stoneWord(sz.hi) stoneWord(sz.lo) === stoneWord(sz.hi)
@ -117,6 +138,92 @@ export function forecastLines(def, lead = 0) {
}; };
} }
/**
* SPRINT17 gate 1 CAN THE FORECAST DESCRIBE THIS STORM HONESTLY?
*
* The board's rule, stated in A's seam contract and enforced here: *a storm the
* forecast can't describe honestly doesn't get offered.* An offer card leads
* with my lines if those lines can't tell the truth about a def, the def has
* no business on the board, however winnable the pairing is. c.test walks
* NIGHTS POOL through this, so a new pool entry (D's yard, arc-4 seeds)
* meets the gate at integration without anyone remembering to ask.
*
* Same contract shape as validateStorm: {ok, errors}, errors in English,
* recomputed FROM THE DEF nothing here trusts the caller's provenance, so a
* hand-edited def fails on its own merits (the checkEnvelope rule).
*
* What has TEETH here, disclosed plainly (README: an assert that cannot fail
* is decoration):
* · validateStorm structural lies (a windchange the dirCurve never
* delivers, overlapping gusts, a flatlining tail) really do fail.
* · the stone vocabulary ceiling a def with stones past STONE_WORD_CEILING
* really does fail (the icenight at hail.size 2.6 is the negative control).
* · finiteness of the measured stats a curve that produces NaN fails.
* What is STRUCTURAL and rides along as regression armour, not as a live gate:
* band-contains-truth and lead-0 exactness are guaranteed by forecastFor's
* band() today (lo=min(v,·), hi=max(v,·), width0 at lead 0) those loops can
* only fail on the day someone re-plumbs band(), which is precisely the day
* they should. Disclosed here and in THREADS rather than dressed up as
* coverage.
*
* @param {object} def parsed storm JSON
* @param {string} [name]
* @returns {{ok: boolean, errors: string[]}}
*/
export function forecastHonest(def, name = def?.name ?? 'storm') {
const errors = [];
const v = validateStorm(def, name);
if (!v.ok) errors.push(...v.errors);
if (!def || typeof def !== 'object' || !v.ok) return { ok: false, errors };
// The truth must be measurable before it can be told.
const s = stormStats(def);
for (const k of ['sustained', 'gustPeak', 'rainPeak', 'rainPeakMmPerHour',
'hailPeak', 'hailSeconds', 'hailSize']) {
if (!Number.isFinite(s[k])) {
errors.push(`${name}: stormStats.${k} is not finite — no honest line can be printed from it`);
}
}
// The vocabulary must reach the stone. Numbers band honestly at any size;
// the WORD is the card's opening argument and it must not undersell ice.
if (s.hailSeconds > 0 && s.hailSize > STONE_WORD_CEILING) {
errors.push(`${name}: hail.size ${s.hailSize} is past the stone vocabulary's ceiling `
+ `(${STONE_WORD_CEILING}) — "${stoneWord(s.hailSize)}" would undersell what falls; `
+ 'grow the word map before offering this storm');
}
// Recompute the band promises from the def (structural today — see header).
const contains = (b, val, what, lead) => {
if (val == null || b == null) return;
if (!(Number.isFinite(b.lo) && Number.isFinite(b.hi))) {
errors.push(`${name}: ${what} band at lead ${lead} is not finite`);
} else if (val < b.lo - 1e-9 || val > b.hi + 1e-9) {
errors.push(`${name}: ${what} band [${b.lo}, ${b.hi}] at lead ${lead} rules out the truth ${val}`);
}
};
for (const lead of [0, 0.5, 1]) {
const f = forecastFor(def, lead);
contains(f.sustained, s.sustained, 'sustained', lead);
contains(f.gustPeak, s.gustPeak, 'gustPeak', lead);
contains(f.rain, s.rainPeak, 'rain', lead);
contains(f.rainMmPerHour, s.rainPeakMmPerHour, 'rainMmPerHour', lead);
contains(f.hail.seconds, s.hailSeconds, 'hail.seconds', lead);
contains(f.hail.size, s.hailSize, 'hail.size', lead);
contains(f.changeAt, s.changeAt, 'changeAt', lead);
if (lead === 0) {
for (const [what, b] of [['sustained', f.sustained], ['gustPeak', f.gustPeak], ['rain', f.rain]]) {
if (b.lo !== b.hi) errors.push(`${name}: lead-0 ${what} band [${b.lo}, ${b.hi}] hedges — tonight is exact`);
}
if (s.hailSeconds > 0 && f.hail.chance === 'none') {
errors.push(`${name}: hails for ${s.hailSeconds.toFixed(1)}s but tonight's card says "none"`);
}
}
}
return { ok: errors.length === 0, errors };
}
// Resolved against this module, not the server root: server.py serves the repo // Resolved against this module, not the server root: server.py serves the repo
// root (so the 2D prototype stays reachable), but the demo bench serves web/. // root (so the 2D prototype stays reachable), but the demo bench serves web/.
// import.meta.url is right under both, and under whatever Lane A does next. // import.meta.url is right under both, and under whatever Lane A does next.

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@ -15,6 +15,7 @@
*/ */
import { START_BUDGET, HARDWARE } from './contracts.js'; import { START_BUDGET, HARDWARE } from './contracts.js';
import { offersFor, premiumFor } from './board.js';
/** /**
* The ladder. Escalating, and each rung introduces one new idea rather than just * The ladder. Escalating, and each rung introduces one new idea rather than just
@ -187,19 +188,28 @@ export const NIGHTS = [
]; ];
/** /**
* A night entry, every shape a full JOB. * A night entry, every shape a full JOB. **The one normaliser**, SPRINT17.
* *
* The plain-string form still resolves (SPRINT10's promise), and now so does a * The plain-string form still resolves (SPRINT10's promise), and now so does a
* night with no client: an unbriefed job is a job with no letterhead, not a * night with no client: an unbriefed job is a job with no letterhead, not a
* crash. `pay` is per-job so the schedule is data see PAY for the defaults and * crash. `pay` is per-job so the schedule is data see PAY for the defaults and
* for why the clean bonus is the one number here that is NOT yet measured. * for why the clean bonus is the one number here that is NOT yet measured.
* *
* @param {number} i * **SPRINT17 WHY THIS IS A SEPARATE FUNCTION FROM `nightAt`, and it is not
* @returns {{storm:string, site:string, client:string|null, brief:string|null, pay:object}} * tidiness.** The board can install a POOL entry as tonight's night, and a pool
* entry is hand-authored data with exactly the same optional fields a NIGHTS
* entry has. The first cut of `week.take()` stored `{...offer.night}` raw, and
* the board probe found it in one call: a pool entry with no `pay` block threw
* `Cannot read properties of undefined (reading 'garden')` out of quote()
* i.e. a chosen job was NOT the same shape as a scripted one, which is the
* single promise gate 1 makes. Both doors normalise HERE now, so "a taken night
* is indistinguishable from an authored night" is a fact about the code rather
* than a thing two call sites both have to remember.
*
* @param {object|string} entry a NIGHTS entry, a pool entry, or a bare storm key
*/ */
export function nightAt(i) { export function normaliseNight(entry) {
const n = NIGHTS[i]; const base = typeof entry === 'string' ? { storm: entry, site: 'backyard_01' } : (entry ?? {});
const base = typeof n === 'string' ? { storm: n, site: 'backyard_01' } : (n ?? {});
return { return {
storm: base.storm, storm: base.storm,
site: base.site ?? 'backyard_01', site: base.site ?? 'backyard_01',
@ -210,9 +220,53 @@ export function nightAt(i) {
// False by default on purpose: a night is presumed savable unless its data // False by default on purpose: a night is presumed savable unless its data
// says otherwise, so a new night can never inherit the icenight's excuse. // says otherwise, so a new night can never inherit the icenight's excuse.
gardenBeyondSaving: base.gardenBeyondSaving ?? false, gardenBeyondSaving: base.gardenBeyondSaving ?? false,
/**
* SPRINT17 gate 2 CLIENT CONSTRAINTS, as data on the night.
*
* Empty by default, and an EMPTY ARRAY rather than null on purpose: every
* consumer (the job sheet, the invoice, the offer card, B's session) wants
* to iterate this, and a null that four surfaces each have to remember to
* guard is three surfaces away from a crash. The scripted spine ships
* unconstrained constraints arrive on the board's callouts so this
* field is `[]` on all seven nights and nothing about the campaign moves.
*/
constraints: base.constraints ?? [],
}; };
} }
/**
* Tonight's authored night, by index into the ladder.
* @param {number} i
* @returns {{storm:string, site:string, client:string|null, brief:string|null, pay:object}}
*/
export function nightAt(i) {
return normaliseNight(NIGHTS[i]);
}
/**
* The callout fee, and the ONE place it is computed. SPRINT17.
*
* Extracted because gate 2 adds a third term (the constraint premium) to a
* formula that quote() and settle() were each spelling out for themselves. Two
* copies of a two-term formula is a latent divergence; two copies of a
* three-term formula is the quote-vs-settle lie with a longer fuse and the
* sheet promising a premium the invoice doesn't pay is exactly the failure the
* warranty derivation was built to make impossible. So: one function, both
* callers, rounded ONCE at the end.
*
* Order matters and is fixed here: severity standing the client's squeeze.
* The premium is a fraction of the fee you'd otherwise be paid, so it compounds
* on the rep multiplier rather than on the raw fee a 5 tradie is paid more
* for accepting the same ban, which is the right way round.
*
* @param {object} def tonight's storm def
* @param {number} rep standing AS OF THIS MORNING
* @param {object[]} [constraints] tonight's client constraints
*/
export function calloutFee(def, rep, constraints = []) {
return Math.round(PAY.feeFor(gustPeakOf(def)) * REP.multiplier(rep) * (1 + premiumFor(constraints)));
}
/** /**
* The economy, in one place because it is the thing most likely to need tuning * The economy, in one place because it is the thing most likely to need tuning
* once somebody actually plays five nights in a row. * once somebody actually plays five nights in a row.
@ -363,6 +417,17 @@ export const REP = {
*/ */
export const BROKE_BELOW = HARDWARE[0].cost * 4; export const BROKE_BELOW = HARDWARE[0].cost * 4;
/**
* SPRINT17 the default week seed.
*
* A CONSTANT, not a clock. Every board in the shipped game is drawn from this
* and the night index, so the campaign has one fixed sequence of offers that
* the selftest can pin and John can play twice and recognise. `createWeek({seed})`
* is the door for a different week which is where replay comes from in a
* later sprint, and it costs nothing to leave open now.
*/
export const DEFAULT_WEEK_SEED = 1;
/** /**
* How the week is remembered, by gardens actually held. * How the week is remembered, by gardens actually held.
* *
@ -434,6 +499,31 @@ export function createWeek(opts = {}) {
let bank = startBank; let bank = startBank;
let done = false; let done = false;
let rep = REP.START; // SPRINT16 — the number on the letterhead let rep = REP.START; // SPRINT16 — the number on the letterhead
/**
* SPRINT17 gate 1 the week's SEED. Every morning's board is drawn from
* this and the night index, and from nothing else: no Date.now, no
* Math.random (contracts.js §Determinism, and the selftest depends on it
* an offer pool that reads the clock is a suite that goes red on a Tuesday).
* Same seed, same week, same two offers, forever.
*/
const seed = opts.seed ?? DEFAULT_WEEK_SEED;
/**
* SPRINT17 gate 1 TAKEN JOBS, keyed by night index.
*
* This is the whole mechanism behind "the chosen job IS the night", and it is
* an OVERRIDE rather than a replacement on purpose. `jobAt()` falls through to
* the authored `nightAt()` whenever nothing was taken, so:
* · the scripted week runs byte-identically to the pre-board game (474
* asserts stand on that, and none of them know this map exists);
* · a taken alternative is a night entry of exactly the same SHAPE, so
* every per-night surface downstream sheet, quote, invoice, ledger,
* warranty, rep, end card reads it through the path it already had.
* Nothing consults "was this scripted?" to decide how to do its job, which
* is the property that makes the board impossible to half-wire.
* @type {Map<number, object>}
*/
const taken = new Map();
const jobAt = (i) => taken.get(i) ?? nightAt(i);
/** @type {Settlement[]} */ /** @type {Settlement[]} */
const log = []; const log = [];
@ -463,11 +553,11 @@ export function createWeek(opts = {}) {
/** 1-based, for humans. "Night 3 of 5". */ /** 1-based, for humans. "Night 3 of 5". */
get night() { return index + 1; }, get night() { return index + 1; },
get nights() { return NIGHTS.length; }, get nights() { return NIGHTS.length; },
get stormKey() { return nightAt(index).storm; }, get stormKey() { return jobAt(index).storm; },
/** SPRINT10: which yard tonight is on. main.js loads it. */ /** SPRINT10: which yard tonight is on. main.js loads it. */
get site() { return nightAt(index).site; }, get site() { return jobAt(index).site; },
/** SPRINT11: tonight's job — client, brief, pay schedule. The job sheet reads this. */ /** SPRINT11: tonight's job — client, brief, pay schedule. The job sheet reads this. */
get job() { return nightAt(index); }, get job() { return jobAt(index); },
/** /**
* What tonight pays, BEFORE you rig it the "budget Y" half of DESIGN.md's * What tonight pays, BEFORE you rig it the "budget Y" half of DESIGN.md's
@ -482,7 +572,7 @@ export function createWeek(opts = {}) {
* @param {object} def tonight's storm def * @param {object} def tonight's storm def
*/ */
quote(def) { quote(def) {
const j = nightAt(index); const j = jobAt(index);
// SPRINT16: the fee is priced on your standing, and the deduction for // SPRINT16: the fee is priced on your standing, and the deduction for
// last dawn's broken corners is on the quote — AT QUOTE TIME, so settle // last dawn's broken corners is on the quote — AT QUOTE TIME, so settle
// pays exactly what the sheet said. Both read the same sources settle // pays exactly what the sheet said. Both read the same sources settle
@ -492,13 +582,27 @@ export function createWeek(opts = {}) {
const warranty = warrantyItems(); const warranty = warrantyItems();
const warrantyTotal = warranty.reduce((s, i) => s + i.cost, 0); const warrantyTotal = warranty.reduce((s, i) => s + i.cost, 0);
return { return {
base: Math.round(PAY.feeFor(gustPeakOf(def)) * feeMult), // SPRINT17 gate 2 — ONE fee function, shared with settle(), so the
// constraint premium cannot reach the sheet without reaching the
// invoice. (Before this it was two hand-written copies of the same
// formula agreeing by luck; adding a third term to both by hand is how
// that luck runs out.)
base: calloutFee(def, rep, j.constraints),
garden: j.pay.garden ?? PAY.gardenBonusMax, garden: j.pay.garden ?? PAY.gardenBonusMax,
clean: j.pay.clean ?? PAY.noCollateralBonus, clean: j.pay.clean ?? PAY.noCollateralBonus,
feeMult, feeMult,
rep, rep,
warranty, warranty,
warrantyTotal, warrantyTotal,
/**
* SPRINT17 gate 2 the constraints the job is quoted UNDER, on the
* sheet, and repeated verbatim on the invoice they were paid under
* (hud.js prints both off this same array). `premium` is what they
* added to the fee, so the sheet can show the client's squeeze and the
* client's compensation as the two facts they are.
*/
constraints: j.constraints ?? [],
premium: premiumFor(j.constraints),
/** /**
* SPRINT14 (B's pool item, offered S13 and accepted): the job sheet has * SPRINT14 (B's pool item, offered S13 and accepted): the job sheet has
* to say when the garden bonus is money the night cannot pay. * to say when the garden bonus is money the night cannot pay.
@ -522,6 +626,59 @@ export function createWeek(opts = {}) {
get total() { return this.base + this.garden + this.clean - this.warrantyTotal; }, get total() { return this.base + this.garden + this.clean - this.warrantyTotal; },
}; };
}, },
/**
* SPRINT17 gate 1 THIS MORNING'S BOARD. Two offers: tonight's scripted
* night, and one alternative drawn deterministically from the pool.
*
* @param {(night:object) => object} [priced] optional per-offer pricing /
* forecast / exposure, injected by main.js because it owns the storm defs
* and the site JSON. board.js stays pure; the money is computed HERE, off
* the same rep and the same calloutFee() the sheet and invoice use, so an
* offer cannot advertise a fee the job sheet then contradicts.
*/
offers(priced = null) {
return offersFor({
scripted: nightAt(index), weekSeed: seed, nightIndex: index, priced,
});
},
/**
* TAKE ONE. The other vanishes no backlog, no decline cost (SPRINT18
* decides whether saying no costs you; SPRINT17 deliberately does not
* charge for a choice it hasn't designed the consequences of).
*
* Idempotent per night and only forward: taking twice on the same morning
* is the same take, and there is no untake. That's not a limitation, it's
* the point the board is a commitment, and a player who could re-open it
* after reading the job sheet would be shopping, not choosing.
*
* @param {object} offer one of `offers()`
* @returns {object} the night now installed for tonight
*/
take(offer) {
if (!offer?.night) throw new Error('week.take: needs an offer with a .night (board.js offersFor)');
if (!taken.has(index)) {
// Stamped with the offer id so the settlement — and therefore the
// invoice and the end card — can say the job came off the board and
// WHICH job it was. Non-enumerable so it can never leak into a night's
// data shape and make a taken night structurally different from a
// scripted one: `jobAt()` must hand back something indistinguishable.
// normaliseNight, NOT a spread — see its docstring. A pool entry is
// hand-authored data with the same optional fields a NIGHTS entry has,
// and a raw one crashes quote() on its missing `pay` block.
const night = normaliseNight(offer.night);
Object.defineProperty(night, '_offerId', { value: offer.id, enumerable: false });
taken.set(index, night);
}
return taken.get(index);
},
/** Tonight's taken offer id, or null if the player is on the spine. */
get takenOffer() { return taken.get(index)?._offerId ?? null; },
/** SPRINT17 — the week's draw seed, for the board and for a.test's pins. */
get seed() { return seed; },
get bank() { return bank; }, get bank() { return bank; },
/** SPRINT16 — the letterhead's number. Stars, 0..5, half-steps. */ /** SPRINT16 — the letterhead's number. Stars, 0..5, half-steps. */
get rep() { return rep; }, get rep() { return rep; },
@ -532,6 +689,10 @@ export function createWeek(opts = {}) {
reset() { reset() {
index = 0; bank = startBank; done = false; log.length = 0; index = 0; bank = startBank; done = false; log.length = 0;
rep = REP.START; rep = REP.START;
// SPRINT17: a restarted week re-offers the same board (the seed is fixed
// for the run), so clearing the takes is what makes "play it again"
// actually replayable rather than handing you last run's choices.
taken.clear();
return week; return week;
}, },
@ -550,12 +711,15 @@ export function createWeek(opts = {}) {
// function, after the money is computed, so quote and settle agree by // function, after the money is computed, so quote and settle agree by
// ordering. Round after the multiplier, exactly as quote() does. // ordering. Round after the multiplier, exactly as quote() does.
const feeMult = REP.multiplier(rep); const feeMult = REP.multiplier(rep);
const fullFee = Math.round(PAY.feeFor(gustPeakOf(def)) * feeMult); // SPRINT17 gate 2: the SAME calloutFee() the quote printed, constraints
// and all — quote==settle by construction, extended to the premium the
// same way it was extended to the warranty deduction.
const fullFee = calloutFee(def, rep, jobAt(index).constraints);
const fee = run.win ? fullFee : Math.round(fullFee * PAY.lostNightShare); const fee = run.win ? fullFee : Math.round(fullFee * PAY.lostNightShare);
// Per-job override, PAY's default otherwise — and settle MUST read the same // Per-job override, PAY's default otherwise — and settle MUST read the same
// source the quote does, or the job sheet promises a number the invoice // source the quote does, or the job sheet promises a number the invoice
// doesn't pay. That's not a rounding difference, it's a lie on paper. // doesn't pay. That's not a rounding difference, it's a lie on paper.
const gardenMax = nightAt(index).pay.garden ?? PAY.gardenBonusMax; const gardenMax = jobAt(index).pay.garden ?? PAY.gardenBonusMax;
const bonus = Math.round((Math.max(0, run.hp) / 100) * gardenMax); const bonus = Math.round((Math.max(0, run.hp) / 100) * gardenMax);
// Only hardware still on an unbroken corner comes home, and at half. // Only hardware still on an unbroken corner comes home, and at half.
@ -566,7 +730,7 @@ export function createWeek(opts = {}) {
// The clean bonus. Per-job data first, PAY's default otherwise — so a job // The clean bonus. Per-job data first, PAY's default otherwise — so a job
// that wants to say "there's a lot here to break" can, without code. // that wants to say "there's a lot here to break" can, without code.
const job = nightAt(index); const job = jobAt(index);
const cleanMax = job.pay.clean ?? PAY.noCollateralBonus; const cleanMax = job.pay.clean ?? PAY.noCollateralBonus;
const clean = collateral === 0 ? cleanMax : 0; const clean = collateral === 0 ? cleanMax : 0;
@ -642,6 +806,15 @@ export function createWeek(opts = {}) {
gardenBeyondSaving: job.gardenBeyondSaving ?? false, gardenBeyondSaving: job.gardenBeyondSaving ?? false,
gardenMax, gardenMax,
client: job.client, addr: job.addr, site: job.site, client: job.client, addr: job.addr, site: job.site,
// SPRINT17 — the invoice repeats the constraint it was PAID UNDER
// (gate 2's requirement, and the reason this rides the settlement
// rather than being looked up: the invoice for night 3 must state
// night 3's terms even when you're reading it on night 5's morning).
// `taken` says the job came off the board — the ledger records that
// you CHOSE this, which is the whole of arc 2 in one boolean.
constraints: job.constraints ?? [],
premium: premiumFor(job.constraints),
taken: taken.has(index) ? (taken.get(index)._offerId ?? true) : false,
// SPRINT16 — the ledger. The rig record IS the work history (the night // SPRINT16 — the ledger. The rig record IS the work history (the night
// computed all of it; the week just keeps it), the warranty items are // computed all of it; the week just keeps it), the warranty items are
// tonight's sheet answered on the invoice, and the rep block is the // tonight's sheet answered on the invoice, and the rep block is the

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