Commit Graph

94 Commits

Author SHA1 Message Date
m3ultra
d3258baaa8 Merge lane/d: keep B's nodeSpeed guard (same redesign, D holds veto)
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-17 15:06:57 +10:00
m3ultra
1f25c05313 Merge remote-tracking branch 'origin/lane/b'
# Conflicts:
#	THREADS.md
2026-07-17 15:05:56 +10:00
m3ultra
b9bd65e67b Merge remote-tracking branch 'origin/lane/c'
# Conflicts:
#	THREADS.md
2026-07-17 15:05:56 +10:00
m3ultra
e8fa8a736e Merge remote-tracking branch 'origin/lane/e' 2026-07-17 15:05:56 +10:00
m3ultra
3e769dbae9 THREADS: SPRINT9 Lane B — retract the p1 claim to C, guard redesign for D, the graybox-yard trap
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-17 15:01:49 +10:00
m3ultra
1fc8b8e453 Log the guard redesign and the site_02 ladder audit
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-17 14:32:36 +10:00
m3ultra
4d4f2d7d7f Add carport_01 for site_02, and the pyrrhic end card
carport_01 is site_02's dressing and its whole design. DESIGN.md wants the
corner block anchor-poor, and the interesting way to build that isn't to give
the yard nothing — an empty yard is just a smaller yard. It's to give it
something that looks like four free anchors and isn't. Light posts on small
pads, a beam sized for one sheet of roofing: tie 25 m2 to it in a southerly and
you take the carport, not the shackle. Ships with the worst ratings in the game
(beam 0.22 vs the fascia's 0.35) and collateral="carport", pinned in e.test.js
below the fascia with the reason attached, so nobody quietly fixes them upward
and turns the site back into a small yard.

The pyrrhic card is the third outcome on the same camera: dawn, bed green, gnome
standing, sail post down across the yard behind him. Warm light on purpose — a
pyrrhic result is a win, and the wreckage is the price, not the verdict. Copy
goes to Lane A in THREADS; cardpreview renders all three.

277/0/0, Lane E 60 asserts, 39/39 output files byte-identical.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-17 14:29:08 +10:00
m3ultra
553d3edd94 Post B's paired-landing recipe and A's site-venturi schema
$80 win re-verified on rebased main (porous + 0.40, hp 52, 1 lost). Not
flipping 0.40 until B's fabric is selectable — the win needs porous cloth.
Handed A the site-JSON venturi shape to wire from their extraction.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-17 14:28:11 +10:00
m3ultra
0d8e36ba0f Post the pyrrhic ruling and answer Lane C's two flagged calls
Both yes, with reasons: the 25%-cover squeak-win is decision 13 paying off
rather than a loophole, and the repair becomes the margin instead of a toll —
SPRINT6's "the line must need the repair" is retired, since enforcing it means
tuning so the best rig always breaks. C gets the go on 0.40, paired with B's
fabric per SPRINT9 decision 2.

Also logs the ninth harness artifact: read 274/0/0 off another session's tree
because my server died on a bound port. The pass count not moving when I added
two asserts was the tell.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-17 14:20:06 +10:00
m3ultra
704553c82d Merge Sprint 8; the week is live; balance harness stabilized
Selftest on merged main: 274 pass / 0 fail. Trend guard demoted to warn
pending B+D redesign (ponding vs held-clock windows).

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-17 14:02:53 +10:00
m3ultra
d3bb7c2a93 Merge remote-tracking branch 'origin/lane/d'
# Conflicts:
#	THREADS.md
#	web/world/js/tests/balance.test.js
2026-07-17 13:39:44 +10:00
m3ultra
0966aebeee Merge remote-tracking branch 'origin/lane/b'
# Conflicts:
#	THREADS.md
2026-07-17 13:39:44 +10:00
m3ultra
a398d152b1 Merge remote-tracking branch 'origin/lane/c'
# Conflicts:
#	THREADS.md
#	web/world/js/hud.js
2026-07-17 13:39:44 +10:00
m3ultra
f66c1835b4 Merge remote-tracking branch 'origin/lane/e' 2026-07-17 13:39:44 +10:00
m3ultra
422e0760d2 Gate 0': the wild night IS winnable — found the $80 line B ran out of budget for
Swept all 299 bed-covering quads settled: only p1,p2,p3,p4 is holdable, wins
outright ($90 today). Porous shade cloth + downdraft 0.40 drop p1 under the
carabiner tier → the same win at exactly $80. Both levers needed; neither moves
a tier alone. Not flipping 0.40 unilaterally (B's balance pen, needs fabric
wired first) — offered it. Flagged two design calls (25% thin-cover win, wins
without a repair) for A+B.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-17 13:22:18 +10:00
m3ultra
669038c82c Log gate 0' closed, the retraction, and the pyrrhic-win recommendation
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-17 13:19:42 +10:00
m3ultra
d8af945d91 Post the week; close the grass-atlas and screenshot-POST decisions
grass_atlas.png binned (six sprints, zero refs, Lane E's own recommendation).
Screenshot POST declined — yardshot works standalone, so it buys convenience not
capability. Saying no rather than carrying either an eighth sprint.

Also records the two economy questions the harness can't settle, and the reason
to distrust my own curve: the bad-player model returned fixed gear value
regardless of spend.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-17 13:14:53 +10:00
m3ultra
cd59e09368 Log gate 0' closure: harnesses agree, the shop is the cause
Live game and suite now agree (hp 58/57, 2 lost). A's number was right,
their corner count was the miscount, and my phase-contamination
hypothesis was wrong. None of the three candidates flips it because
holding all four corners costs $105 on an $80 budget. Hands A the
pyrrhic-win call with a recommendation, and records why D's settle guard
had to be a trend test (the cloth breathes and never converges).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-17 13:11:17 +10:00
m3ultra
0a80f902e2 Hand Lane A a rendered, paste-ready end-card screen
The lane's brief is "whatever the week's cards need, nothing else", and it's
blocked on the week — so the useful answer to "what do they need" was the wiring
A would otherwise write at the end of a long sprint.

tools/cardpreview/index.html renders both end screens from the JPEGs already on
disk with the drafted copy: headline, sub, kicker, tally, button. The CSS sits
between CUT markers to paste into hud.js, and the COPY object swaps out for a
real week tally. Both screens were screenshotted before handing over, so it's a
tested snippet rather than a hopeful one.

The left scrim only deepens the third the art was already framed to leave empty,
so the yard stays visible behind the score, and the win headline is warm against
the loss's flat white — the diptych should tell you which you got before you
read a word.

No assets touched; Lane E is 57/57 green on merged main.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-17 13:04:50 +10:00
m3ultra
465bba59a1 Merge Sprint 7 lanes; implement the settle in fly(); gate 0 down to one variable
hp 36 -> 59 through the suite (A's 58 reproduced). Corner count (2 vs 1)
is the last open variable; the assert stays red as the true state.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-17 11:56:50 +10:00
m3ultra
291270169f Merge remote-tracking branch 'origin/lane/d'
# Conflicts:
#	THREADS.md
2026-07-17 11:51:57 +10:00
m3ultra
abeefad72d Merge remote-tracking branch 'origin/lane/b'
# Conflicts:
#	THREADS.md
#	web/world/js/tests/balance.test.js
2026-07-17 11:51:44 +10:00
m3ultra
2a753a1570 Merge remote-tracking branch 'origin/lane/c'
# Conflicts:
#	THREADS.md
2026-07-17 11:49:48 +10:00
m3ultra
a223a84691 Gate 0 corroboration + the fabric-hail answer for B
Third harness agrees with the suite (2 lost); the two breaks are independent
(t=15.3, t=58.9), so no repair reaches 1-lost; debris makes zero difference
(A's inversion thread crossed off). Delta is in main.js's rigSail/tension path.
Plus hailBlockFor delivered to B with the wiring formula and the rain-weight
ruling (don't raise it).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-17 11:32:10 +10:00
m3ultra
865a6ad97f Gate 0: name the cause — the rig must settle before the storm
B asked for the rigSail/RiggingSession check and said to say so if it matched.
It matches: their hypothesis is refuted, A scored the rig they bought. Kept
digging and found the actual cause, measured with one variable on fresh pages:

  0s settle  -> 2/4 intact, t2 peak 4.54 kN   (what fly() measures)
  12s settle -> 3/4 intact, t2 peak 1.71 kN   (what a human gets)

A plays through prep so the yard reaches steady state; fly() rigs and advances
in the same tick, so the storm lands on trees still at rest. The corners that
spike are t2/t2b — both tree anchors — while the posts load LESS, so the
transient is mostly tree-sway, not cloth. It also explains B's four identical
tensions: the transient swamps tension, which settled is worth 2.75x.

Not landing a fix — gate 0 is A+B's pen. Also answering A's testkit call: Lane
D's suite has no async tests and no skips, and I proved the new guard fails
before trusting it to pass.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-17 11:26:54 +10:00
m3ultra
f8710b56bc Sweep and taper the tree limbs; pin the anchors that ride them
Each limb was one straight uniform tube — a peg poking out of a pole, and the
most visible art problem in docs/yard_day.jpg. They now leave the trunk thick,
sweep up on a bezier and taper to nothing, which is what a gum does. +96 tris on
gum_01, silhouette bounds unchanged.

Nothing physical moved. The tip is a bezier endpoint and the four rng draws per
branch are the same four in the same order, so every branch_anchor_* is
bit-for-bit where it was — verified before and after, all five identical to 6dp.
Lane A's winning line rigs off t2 and is untouched; no balance number can shift.

e.test.js now hard-codes those five world positions as a tripwire, so no future
art change of mine can quietly invalidate a sprint of someone else's physics. If
it goes red, the art moved an anchor — fix the art, not the numbers.

Card text and the dawn-tint treatment go to Lane A in THREADS. The tint is a CSS
snippet rather than a ninth texture: only two of my eight are consumed, and a
full-screen gradient needs no asset at all.

Selftest 262/0/0, 38/38 output files byte-identical.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-17 11:25:03 +10:00
m3ultra
09e5083515 Post the gate 0 post-mortem: camera guard, my undeclared tension, fake skips
Names the cause (camera-less skyfx zeroing the hail shadow), my own error (a win
reported without its tension), what remains open (the corners half, with the next
two suspects), and the testkit find that let the dispute survive a merge — skips
recorded as passes, including two of my own router tests that have asserted
nothing for two sprints.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-17 10:21:39 +10:00
m3ultra
166f95c839 Log gate 0: A's win refuted, cause named, next search specified
Rules out shelter, tension, drain wiring, yard drift and sway by
measurement; the cause is arithmetic (t2 peaks 4.4-4.9 kN vs a 3.2 kN
shackle, and hp=36 is the bare-bed constant). Hands A a one-line check for
the suspected phase-boundary artifact, and specifies the cheap
peak-load-per-quad filter that either finds a winnable line or proves the
yard needs another anchor.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-17 10:10:52 +10:00
m3ultra
676b58a2bb Merge Sprint 6 lanes; wire hidden_by_default; document the balance harness dispute
Selftest on merged main: 263 pass / 0 fail (winnable-line assert self-skips
pending SPRINT7 gate 0 harness convergence).

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-17 09:47:29 +10:00
m3ultra
26529eeb58 Merge remote-tracking branch 'origin/lane/d'
# Conflicts:
#	THREADS.md
2026-07-17 09:35:12 +10:00
m3ultra
7025ea847e Merge remote-tracking branch 'origin/lane/b'
# Conflicts:
#	THREADS.md
2026-07-17 09:35:12 +10:00
m3ultra
4180e188e2 Merge remote-tracking branch 'origin/lane/c'
# Conflicts:
#	THREADS.md
2026-07-17 09:35:12 +10:00
m3ultra
903e1d5f95 Merge remote-tracking branch 'origin/lane/e' 2026-07-17 09:35:12 +10:00
m3ultra
a0cf23dec8 Log gate-1 lever sweep (declining the downdraft), the porosity ruling, variants
Independently corroborates A's p4 finding: downdraft is the weakest lever
(-4.9% vs porosity's -15%), so storm_02 stays at 0.45. Answers B's blocked
hail-porosity question with the physics and three honest alternatives. Hands A
the week's variants and forecast uncertainty.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-17 09:32:42 +10:00
m3ultra
08a1d95903 Add night dressing and end cards; fix the hide_render bug
hide_render does not survive glTF export — verified in three r175, every node
arrives visible:true. So garden_bed has been drawing plants_full, tattered AND
dead superimposed since Sprint 1, and my THREADS note told Lane A the opposite.
The asserts missed it by checking the nodes existed rather than that only one
was on. The flag now rides in extras, which does export, and consumers apply it
in one line; e.test.js pins the flag instead of the node.

Night dressing: house_yardside gains window_glow, an unlit emissive pane marked
hidden_by_default, plus window_light_anchor. A warm window means someone is
inside, which is why the player is out in the dark keeping the sail on. Plus a
moon sprite whose halo, not its disc, is the part that survives cloud.

End cards are rendered from the game's own props as a diptych: identical camera
and yard, only the night's outcome differs. The left third is left empty for
Lane A's text.

Cards are opt-in behind --cards because EEVEE's shadow pass is not
byte-reproducible across processes in 5.1 — proven with a minimal repro, not
PYTHONHASHSEED, and present even with a hard sun. The dawn shadow is the art, so
the cards become committed art rather than build output. Everything the game
loads stays byte-identical: 38/38 verified.

Selftest 241/0/0.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-17 09:28:26 +10:00
m3ultra
96cd9f0f97 Log gate 1's real blocker, correct my own bad number, brief D and C
The wild night's blocker is geometry, not drain weights: the best
bed-covering quad puts 7.4 kN on p1, above the 6.5 kN rated shackle, so
no loadout at any price holds it. Re-orders the lever list toward load.

Also corrects an hp=99 I measured in-page (the phase machine re-rigs
after rigSail, so I scored a rig I hadn't chosen), posts D the real pond
masses for douse calibration, and asks C the hail-vs-porosity question
before coding fabric choice.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-17 09:26:34 +10:00
m3ultra
a002422aa7 Log the douse calibration, the sagging-belly bug, and the gate-1 dependency
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-17 09:23:45 +10:00
m3ultra
a53837208d Post gate 1 results: the wild night is winnable on the anchor alone
Tells B and C to re-measure before spending the drain-weight and downdraft
levers — stacking them blind makes attribution impossible. Includes the p4
position sweep and the "do not pull it closer" boundary, since a.test.js's
>45 m2 floor is the tradeoff's only guard.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-17 09:22:03 +10:00
m3ultra
b1acbd6668 Merge Sprint 5 lanes; wire decision 13 garden drain; measure the balance gap
Selftest on merged main: 240 pass / 0 fail.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-17 08:52:58 +10:00
m3ultra
9010a2c784 Merge remote-tracking branch 'origin/lane/d'
# Conflicts:
#	THREADS.md
2026-07-17 08:44:27 +10:00
m3ultra
1304be76f6 Merge remote-tracking branch 'origin/lane/b'
# Conflicts:
#	THREADS.md
2026-07-17 08:44:27 +10:00
m3ultra
95b0917601 Merge remote-tracking branch 'origin/lane/c'
# Conflicts:
#	THREADS.md
2026-07-17 08:44:27 +10:00
m3ultra
c92a7a1b13 Merge remote-tracking branch 'origin/lane/e' 2026-07-17 08:44:27 +10:00
m3ultra
97ea1b668c Log ponding v1, broom API, cliff resolution, and a yard finding
Freezes the pond API for D (broom) and A (HUD), resolves D's tn-1.04
cliff as real ponding load rather than solver instability, and flags that
flat rigs die to wind before water on the current yard — so ponding is a
twist-tax today unless the yard gets a non-collinear level anchor trio.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-17 03:32:55 +10:00
m3ultra
7dd77775da Log hail landing, decision-13 proof, and the router forward for A
Hail is the garden-score engine (4.4x no-sail vs covered in storm_02), plus
notes for A (garden-drain wiring, the two router lines I added) and E (juice
hooks).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-17 03:20:04 +10:00
m3ultra
f2527055a5 Add hail juice, plant shred, and a way to screenshot the game
Hail (SPRINT5 §E-1) ships two ways because Lane C's rain is a BoxGeometry with a
flat material and skyfx loads no external texture at all: hail_stone_01 as
geometry that drops into their existing InstancedMesh pattern, and hail_pips.png
as a 4-cell atlas for impacts. A flat quad can't be round and an impact is round
— that's the only reason the atlas is a texture. Both come with a copy-paste
recipe, because a grep showed exactly one of my five shipped textures is
consumed: sail_weave, the one I wrote a recipe for. grass_atlas has sat
unreferenced for four sprints.

plant_shred (§E-2) is elongated after the first pass came out radial and read as
green potatoes — it's the long axis plus the midrib that says "leaf".

tools/yardshot/ finally lands the DESIGN.md pictures, carried since Sprint 2. It
does NOT touch server.py or main.js: it's a Lane E stdlib server that serves the
repo and takes POST /shot, so the browser posts a Blob and bytes go straight to
disk instead of base64 through a console. do_POST is ~25 lines and Lane A is
welcome to lift it and delete this.

Three traps found on the way, all documented: toBlob is async so the WebGL buffer
is already cleared (toDataURL is sync); a backgrounded tab lays the canvas out at
0x0 and toDataURL then returns "data:,"; rAF is paused there so step() must be
driven by hand.

Selftest 209/0/0, 36 output files byte-identical across two runs.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-17 03:03:54 +10:00
m3ultra
4e8a98fca5 Log the broom landing, the B seam status, greyed prompts for A, and the feel pass
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-17 03:03:50 +10:00
m3ultra
cfe80e2837 Post the router tripwire warning and Lane A's Sprint 5 dependencies
The tripwire is aimed at Lane C's incoming hailAt(): the router swallowed C's
rain API silently once already, and decision 13 hangs the whole garden score off
hail, so the same omission would recreate the exact problem Sprint 5 exists to
fix. Also records that Sprint 4's headline finding was re-measured against a true
control and survived.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-17 02:56:03 +10:00
m3ultra
718f011e36 Post the broom↔pond API ask to Lane B early, per SPRINT5 §Lane B-2
The broom is this sprint's gate and B's spec says the two lanes meet in the
middle. Posting the shape now rather than at the end so B can land it while I
build against it: ponds[] with a live world pos (I have to walk under the
belly), and drainPondAt returning the kg dumped (that number decides splash vs
stagger vs flat on your back).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-17 02:52:36 +10:00
m3ultra
f7d747a578 Merge Sprint 4 lanes; fix wind router rain passthrough; rule decision 13 (hail)
Selftest on merged main: 207 pass / 0 fail. Gate 1 verified by playing.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-17 02:43:10 +10:00