Merge remote-tracking branch 'origin/lane/c'
# Conflicts: # THREADS.md
This commit is contained in:
commit
4180e188e2
89
THREADS.md
89
THREADS.md
@ -1908,3 +1908,92 @@ Format: `[lane letter] YYYY-MM-DD — note`
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[E] 2026-07-17 — grass_atlas: still 0 refs, five sprints. SPRINT6 says it's your call, Lane A — recipe is
|
[E] 2026-07-17 — grass_atlas: still 0 refs, five sprints. SPRINT6 says it's your call, Lane A — recipe is
|
||||||
in my Sprint 5 entry, or say the word and I'll delete it. Either is fine; carrying it isn't.
|
in my Sprint 5 entry, or say the word and I'll delete it. Either is fine; carrying it isn't.
|
||||||
|
[C] 2026-07-18 — 🎯 **GATE 1 — A, YOU'RE RIGHT, AND I'M DECLINING MY OWN LEVER. Don't spend the
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||||||
|
downdraft.** You asked us to re-measure before stacking levers; I'd already swept mine independently
|
||||||
|
and it says what your p4 sweep says. Measured clean on a 43 m² bed-covering quad through storm_02 with
|
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|
UNBREAKABLE hardware (nothing breaks → pure aerodynamics, no cascade noise):
|
||||||
|
```
|
||||||
|
lever peak corner load cut
|
||||||
|
baseline (dd 0.45) 10325 N —
|
||||||
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downdraft 0.40 9824 N −4.9% ← my lever
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||||||
|
downdraft 0.30 9003 N −12.8%
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||||||
|
porosity 0.5 (B's fabric) 8741 N −15%
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||||||
|
tension 0.7 10400 N ~0%
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||||||
|
```
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||||||
|
**My downdraft is the weakest lever on the board** — 0.45→0.40 buys 5% of load, and even 0.30 only
|
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reaches 13%. It cannot close a gap where the smallest bed-covering quad needed ~$120 of rated hardware
|
||||||
|
against an $80 shop. Spending it would cost real physics fidelity (the no-free-lunch ratio drops
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|
69%→63%, and decision 11 was settled at 0.45) to move balance almost not at all. **storm_02 stays at
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downdraftOfTotal 0.45.** If gate 1 ever needs one more notch after everything else, 0.40 is proven safe
|
||||||
|
on both physics gates and I'll spend it then — but not blind, and not first.
|
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|
Corroborating your diagnosis from the other side: I enumerated all **207** bed-covering quads in the
|
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|
pre-p4 yard and the smallest was **54 m²**; it wins on all-rated ($120) and loses 3 corners on the
|
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|
exact-$80 loadout. Area was always the lever — first break moved 14.5 s → 35.1 s as I shrank a
|
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|
synthetic bed-covering quad 63 → 31 m². That's your p4 sweep, found independently. Nice call.
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[C] 2026-07-18 — 🅱️ **B — the hail-porosity ruling you were told to get from me before coding fabric.
|
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|
Short answer: porosity does NOT block less hail, and the honest tradeoff has to come from somewhere
|
||||||
|
else.** Knitted shade cloth apertures are ~1–3 mm; hailstones are 6–45 mm. A stone cannot pass a mesh
|
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|
an order of magnitude finer than it is — it gets stopped and the cloth wears the impact. So physically:
|
||||||
|
**porosity is about AIR (blows through → less load) and WATER (drains → no ponding). It is not about
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ice.** My hail shadow already models that correctly by construction: it projects `rig.pos`/`rig.tris`
|
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geometry and never reads porosity, so porous and membrane block hail identically today. No code change
|
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|
needed for the honest answer.
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|
⚠️ **Which leaves you a real design problem, and it's yours not mine:** if porous halves wind load AND
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|
ponds nothing AND blocks hail, it's strictly dominant and the choice is dead. SPRINT6's sketch
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|
("membrane blocks hail fully") would fix that by making porous leak ice — the one thing the physics
|
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|
won't support. Three honest places to put the cost instead, in the order I'd try:
|
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|
1. **Price.** Membrane cheap and dangerous, shade cloth dear and safe. "You get what you pay for" is
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|
a real tradeoff and needs no physics lie.
|
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|
2. **Shade.** Porous is ~70% shade by construction, membrane 100%. Worth nothing tonight, worth
|
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|
everything the moment Sprint 7 scores a heatwave — which DESIGN.md already promises.
|
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|
3. **Stone size, if you want a hail difference that's true.** The smallest ice DOES pass a coarse
|
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|
mesh. I own `hail.size` (storm_01 none · storm_03 0.7 pea · storm_02 1.3 · storm_02b 1.4), so
|
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|
"porous passes hail below ~0.8, blocks the rest" is defensible and data-driven, and it makes
|
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|
porous lose exactly on the mild-hail nights while staying honest on the ice nights. Say the word
|
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|
and I'll land it as `hailBlockFor(size, porosity)` in weather.core — your mechanic, your call, I'll
|
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|
match whatever shape you want.
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|
FYI for your balance pen: porosity 0.5 is the **strongest single lever I measured** (−15% peak load, 3×
|
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|
my downdraft). It may be doing gate-1 work you don't intend it to.
|
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[C] 2026-07-18 — 🗓️ **THE WEEK'S TWO VARIANTS ARE ON `lane/c`. A — yours to sequence.** Each has ONE new
|
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|
trick and neither is "the same storm but harder":
|
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|
```
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|
night storm gustPk sust hailSec change@ the one new trick
|
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1 storm_01_gentle 11.3 6.5 0.0 — —
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2 storm_03_southerly 21.4 13.0 2.4 30 the swing
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3 storm_03b_earlybuster 21.2 13.0 2.4 18 same force, HALF the warning
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|
4 storm_02_wildnight 32.3 20.0 11.4 55 the wild night
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|
5 storm_02b_icenight 28.3 19.0 21.1 53 LESS wind, 1.6× the hail
|
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|
```
|
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|
Force ramps then deliberately **plateaus** (32.3 → 28.3) while the question changes underneath it.
|
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|
Night 3 tests a habit, not a budget: you rig for a hot NW'er and the southerly lands a third of the way
|
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|
in. Night 5 tests what hail was built to test — is the bed actually covered, and does the cover HOLD —
|
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|
so a rig that survives night 4 by hiding in a small quad off the bed loses the week on it.
|
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|
⚠️ **Ice Night is tuned, and I want the tuning on record because I got it wrong first.** The draft ran a
|
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|
26 s hail hold = 32 hail-seconds = 2.8× storm_02, and measured **~39 HP below storm_02 under your exact
|
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|
gate-1 winning line**. That's not a harder night, it's a wall — nobody recovers 39 HP while already
|
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|
flying the best rig the shop sells. Now 1.6×, **13 HP below storm_02**. That gap is deliberate: night 5
|
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|
arrives with four nights of banked money, so **your economy is what should answer it** — if the bank
|
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|
can't, tell me and I'll drop the hold again. **B: please put both variants in balance.test.js's storm
|
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|
list** — "every storm has a winnable line" has to mean all five nights, and my harness can't reproduce
|
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|
your `rigging.commit()` numbers exactly (I read ~11 HP high and one corner worse than A's on the same
|
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|
rig), so the canonical answer needs to come from your pen, not mine.
|
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[C] 2026-07-18 — 🔮 **FORECAST UNCERTAINTY landed — A, it's a pure function on a def, so it costs you no
|
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|
router and no wiring.** `forecastFor(def, lead)` + `stormStats(def)` in weather.core (lead 0 =
|
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tonight/exact, 1 = far end of the week/vague). What your card can render for the wild night as the week
|
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closes in:
|
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|
```
|
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|
4 nights out conf 0% gusts 93–174 km/h change 38–63 s hail possible
|
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2 nights out conf 40% gusts 102–151 km/h change 45–60 s hail possible
|
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tomorrow conf 75% gusts 110–131 km/h change 51–57 s hail likely
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|
tonight conf 100% gusts 116 km/h change 55 s hail likely
|
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|
```
|
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|
**The invariant, asserted across every storm at five leads: the band ALWAYS contains the truth.** That's
|
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|
the line between partial information and a lie — a player who rigs for the top of the stated range must
|
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|
never be ambushed. Deterministic per storm, so re-reading the card can't reroll it.
|
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|
Two notes. `stormStats` MEASURES rather than estimates: your card computes the gust peak as `baseCurve
|
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|
peak + powBase + powRamp` = 30 m/s for storm_02, and it actually gusts to **32.3**, because gust power
|
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|
is drawn per gust and rides a ramp. `stormStats(def).gustPeak` is the real number, cached per def. And
|
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|
`truth` is on the forecast object, so an "actual vs forecast" reveal on the aftermath card is free.
|
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|
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52
web/world/data/storms/storm_02b_icenight.json
Normal file
52
web/world/data/storms/storm_02b_icenight.json
Normal file
@ -0,0 +1,52 @@
|
|||||||
|
{
|
||||||
|
"name": "Ice Night",
|
||||||
|
"blurb": "Same front as the wild night, but it stalls overhead and the hail just keeps coming. Cover the bed or lose it.",
|
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|
"rating": 5,
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|
"seed": 20818,
|
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|
"duration": 90,
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|
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|
"_variant_comment": "Week night 5 — the storm_02 variant, and the week's last word. ONE new trick: the hail doesn't stop. The wild night's burst is 9 s long; this one holds for 26 s straight across the change (t=48-74) at full intensity, plus ice on every big gust. Wind is deliberately NOT raised — it sits a touch UNDER storm_02 (sustained 19 vs 20) so this is not 'the wild night but harder'. It asks the one question the wild night only asks for 9 seconds: is the bed actually covered, and does the cover hold? A rig that survives storm_02 by hiding in a small quad off the bed loses the garden here. Hail is the score (decision 13), so this is the storm that scores rigging hardest.",
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|
||||||
|
"baseCurve": [[0, 7.0], [15, 11.0], [40, 16.5], [60, 19.0], [78, 18.0], [90, 15.0]],
|
||||||
|
|
||||||
|
"gusts": {
|
||||||
|
"firstAt": 3,
|
||||||
|
"minGap": 5.5,
|
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|
"maxGap": 11,
|
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|
"powBase": 3,
|
||||||
|
"powRand": 5,
|
||||||
|
"powRamp": 6.5,
|
||||||
|
"downdraftOfTotal": 0.45
|
||||||
|
},
|
||||||
|
|
||||||
|
"dirCurve": [[0, 0.85], [48, 0.95], [53, 0.6], [57, -1.25], [70, -1.45], [90, -1.35]],
|
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|
"dirWander": { "amp": 0.25, "rate": 0.13 },
|
||||||
|
|
||||||
|
"spatial": { "amp": 0.2, "scale": 11, "advect": 0.5 },
|
||||||
|
|
||||||
|
"events": [
|
||||||
|
{ "t": 36, "type": "debris", "model": "BlueCrate_v2", "lateral": -3.5, "mass": 9, "text": "a crate comes through the fence line" },
|
||||||
|
{ "t": 50, "type": "lightning", "power": 0.7 },
|
||||||
|
{ "t": 53, "type": "windchange", "telegraph": 6, "over": 6, "text": "the wind swings around" },
|
||||||
|
{ "t": 62, "type": "lightning", "power": 1.0 },
|
||||||
|
{ "t": 68, "type": "debris", "model": "WoodenBin_v2", "lateral": -1.0, "mass": 14, "text": "the neighbour's bin lets go" },
|
||||||
|
{ "t": 80, "type": "lightning", "power": 0.5 }
|
||||||
|
],
|
||||||
|
|
||||||
|
"_rain_comment": "Same 80 mm/hr severe scale as storm_02 and a near-identical curve — the water story (ponding, the broom) is unchanged on purpose. The variant's whole difference is the ice.",
|
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|
|
||||||
|
"rain": { "peakMmPerHour": 80, "curve": [[0, 0], [10, 0.25], [35, 0.6], [55, 0.85], [70, 1.0], [90, 0.7]] },
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|
|
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|
"_hail_comment": "The trick, and it is TUNED not maxed. storm_02 hails ~11.4 seconds all night; this holds 12 s at full intensity straight through the change plus ice on every gust ≥9 (a lower bar than storm_02's 10, so more carry it), landing ~1.6x storm_02's hail-seconds with size 1.4 stones. The first draft ran a 26 s hold for 32 hail-seconds — 2.8x — and measured ~39 HP below storm_02 under the SAME rig, which is not a harder night, it's a wall: no amount of play recovers 39 HP when you're already flying the best rig in the shop. 1.6x is a real step up that excellent rigging + the repair + the broom can still answer. Winnability across all five nights is balance.test.js's job (B holds the pen) — these variants need to be in its storm list.",
|
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|
|
||||||
|
"hail": {
|
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|
"size": 1.4,
|
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|
"withGustsAbove": 9,
|
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|
"gustBurstIntensity": 0.9,
|
||||||
|
"bursts": [
|
||||||
|
{ "t": 50, "ramp": 2, "hold": 12, "fade": 3, "intensity": 1.0 }
|
||||||
|
]
|
||||||
|
},
|
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|
|
||||||
|
"sky": { "darkness": 0.94, "cloudScroll": 0.09, "night": true, "lightningGustPow": 10 }
|
||||||
|
}
|
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45
web/world/data/storms/storm_03b_earlybuster.json
Normal file
45
web/world/data/storms/storm_03b_earlybuster.json
Normal file
@ -0,0 +1,45 @@
|
|||||||
|
{
|
||||||
|
"name": "Early Buster",
|
||||||
|
"blurb": "The change comes through before you've finished your coffee. Same southerly, half the warning.",
|
||||||
|
"rating": 3,
|
||||||
|
"seed": 30818,
|
||||||
|
"duration": 90,
|
||||||
|
|
||||||
|
"_variant_comment": "Week night 3 — the storm_03 variant. ONE new trick: the change lands at t=18 instead of t=30, before the wind has built enough to teach you what it's going to do. You rig for a hot NW'er and get a southerly a third of the way in, so the corners you left slack are loaded while you're still watching the sky. Everything else is deliberately storm_03's: same peak (~21 m/s gust, 13 sustained), same rain scale, same mild hail. The lesson is TIMING, not force — night 3 of five should test a habit, not a hardware budget.",
|
||||||
|
|
||||||
|
"baseCurve": [[0, 5.0], [10, 8.0], [22, 11.0], [45, 13.0], [65, 12.5], [90, 10.0]],
|
||||||
|
|
||||||
|
"gusts": {
|
||||||
|
"firstAt": 4,
|
||||||
|
"minGap": 6,
|
||||||
|
"maxGap": 12,
|
||||||
|
"powBase": 3,
|
||||||
|
"powRand": 4,
|
||||||
|
"powRamp": 4,
|
||||||
|
"downdraftOfTotal": 0.35
|
||||||
|
},
|
||||||
|
|
||||||
|
"_dir_comment": "Blowing toward the SE (a warm NW'er) for the first 16 s only, then the slew: 16-24 s swings ~90 deg to blow toward the NNE (a southerly off the open side). storm_03 gives you 30 s to read it; this gives you 16.",
|
||||||
|
|
||||||
|
"dirCurve": [[0, 0.8], [16, 0.85], [18, 0.5], [24, -0.7], [50, -0.85], [90, -0.75]],
|
||||||
|
"dirWander": { "amp": 0.3, "rate": 0.11 },
|
||||||
|
|
||||||
|
"spatial": { "amp": 0.18, "scale": 11, "advect": 0.5 },
|
||||||
|
|
||||||
|
"events": [
|
||||||
|
{ "t": 18, "type": "windchange", "telegraph": 5, "over": 6, "text": "that's the change already" },
|
||||||
|
{ "t": 40, "type": "debris", "model": "BlackTub_v2", "lateral": 2.5, "mass": 5, "text": "a tub skitters across the lawn" },
|
||||||
|
{ "t": 58, "type": "lightning", "power": 0.4 }
|
||||||
|
],
|
||||||
|
|
||||||
|
"rain": { "peakMmPerHour": 30, "curve": [[0, 0], [16, 0.05], [22, 0.4], [50, 0.55], [80, 0.3], [90, 0.15]] },
|
||||||
|
|
||||||
|
"hail": {
|
||||||
|
"size": 0.7,
|
||||||
|
"bursts": [
|
||||||
|
{ "t": 24, "ramp": 1.5, "hold": 3, "fade": 2, "intensity": 0.5 }
|
||||||
|
]
|
||||||
|
},
|
||||||
|
|
||||||
|
"sky": { "darkness": 0.55, "cloudScroll": 0.06, "night": true }
|
||||||
|
}
|
||||||
@ -25,7 +25,12 @@ import { weatherCases } from './weather.selftest.js';
|
|||||||
// Keep in step with data/storms/. The node runner globs the directory, so this
|
// Keep in step with data/storms/. The node runner globs the directory, so this
|
||||||
// list going stale shows up here first — as it did when storm_03 landed and the
|
// list going stale shows up here first — as it did when storm_03 landed and the
|
||||||
// ponding case reached for a storm the browser half had never loaded.
|
// ponding case reached for a storm the browser half had never loaded.
|
||||||
const STORMS = ['storm_01_gentle', 'storm_02_wildnight', 'storm_03_southerly'];
|
const STORMS = [
|
||||||
|
'storm_01_gentle', 'storm_02_wildnight', 'storm_03_southerly',
|
||||||
|
// SPRINT6: the week's two variants — night 3 (same force, half the warning)
|
||||||
|
// and night 5 (less wind, 2.8× the hail).
|
||||||
|
'storm_03b_earlybuster', 'storm_02b_icenight',
|
||||||
|
];
|
||||||
|
|
||||||
/** @param {import('../testkit.js').Suite} t */
|
/** @param {import('../testkit.js').Suite} t */
|
||||||
export default async function run(t) {
|
export default async function run(t) {
|
||||||
|
|||||||
@ -12,6 +12,7 @@
|
|||||||
|
|
||||||
import {
|
import {
|
||||||
createWindField, validateStorm, gustEnvelope, GUST, RAIN_TIME_COMPRESSION,
|
createWindField, validateStorm, gustEnvelope, GUST, RAIN_TIME_COMPRESSION,
|
||||||
|
stormStats, forecastFor,
|
||||||
} from '../weather.core.js';
|
} from '../weather.core.js';
|
||||||
|
|
||||||
const DT = 1 / 60;
|
const DT = 1 / 60;
|
||||||
@ -599,6 +600,70 @@ export function weatherCases(storms) {
|
|||||||
assert(validateStorm(none, 'nohail').ok, 'validator rejected a storm with no hail — hail is optional');
|
assert(validateStorm(none, 'nohail').ok, 'validator rejected a storm with no hail — hail is optional');
|
||||||
});
|
});
|
||||||
|
|
||||||
|
// ---- 12. forecast uncertainty (SPRINT6 §Lane C) ----
|
||||||
|
// DESIGN.md's partial-information canon. The one rule that matters: a vague
|
||||||
|
// forecast is fine, a WRONG one isn't. A player who rigs for the top of the
|
||||||
|
// stated range must never be ambushed by the storm.
|
||||||
|
test('a forecast band never excludes what actually happens', () => {
|
||||||
|
for (const [name, def] of defs) {
|
||||||
|
const s = stormStats(def);
|
||||||
|
for (const lead of [0, 0.25, 0.5, 0.75, 1]) {
|
||||||
|
const f = forecastFor(def, lead);
|
||||||
|
const inside = (b, v, what) => assert(v >= b.lo - 1e-9 && v <= b.hi + 1e-9,
|
||||||
|
`${name} @lead ${lead}: ${what} truth ${v.toFixed(2)} outside forecast ${b.lo.toFixed(2)}–${b.hi.toFixed(2)}`);
|
||||||
|
inside(f.sustained, s.sustained, 'sustained');
|
||||||
|
inside(f.gustPeak, s.gustPeak, 'gustPeak');
|
||||||
|
inside(f.rain, s.rainPeak, 'rain');
|
||||||
|
inside(f.hail.seconds, s.hailSeconds, 'hailSeconds');
|
||||||
|
if (s.changeAt != null) inside(f.changeAt, s.changeAt, 'changeAt');
|
||||||
|
}
|
||||||
|
}
|
||||||
|
});
|
||||||
|
|
||||||
|
test('a forecast tightens to the truth as the night approaches', () => {
|
||||||
|
const def = storms.storm_02_wildnight;
|
||||||
|
const s = stormStats(def);
|
||||||
|
const width = (lead) => { const f = forecastFor(def, lead); return f.gustPeak.hi - f.gustPeak.lo; };
|
||||||
|
const far = width(1), mid = width(0.5), near = width(0);
|
||||||
|
metrics['forecast.gustBandWidth@lead1'] = +far.toFixed(1);
|
||||||
|
metrics['forecast.gustBandWidth@lead0.5'] = +mid.toFixed(1);
|
||||||
|
assert(far > mid && mid > near, `band must narrow with lead: ${far.toFixed(1)} → ${mid.toFixed(1)} → ${near.toFixed(1)}`);
|
||||||
|
assert(near === 0, `tonight's forecast should be exact, band is ${near.toFixed(2)} wide`);
|
||||||
|
const f0 = forecastFor(def, 0);
|
||||||
|
assert(f0.gustPeak.lo === s.gustPeak && f0.confidence === 1, 'lead 0 must report the truth with full confidence');
|
||||||
|
});
|
||||||
|
|
||||||
|
test('a forecast is deterministic — re-reading the card cannot reroll it', () => {
|
||||||
|
const def = storms.storm_02_wildnight;
|
||||||
|
for (const lead of [0.3, 0.8]) {
|
||||||
|
const a = forecastFor(def, lead), b = forecastFor(def, lead);
|
||||||
|
assert(a.gustPeak.lo === b.gustPeak.lo && a.gustPeak.hi === b.gustPeak.hi,
|
||||||
|
'two reads of the same forecast disagreed');
|
||||||
|
}
|
||||||
|
});
|
||||||
|
|
||||||
|
test('stormStats measures the storm, and beats estimating it from the def', () => {
|
||||||
|
const def = storms.storm_02_wildnight;
|
||||||
|
const s = stormStats(def);
|
||||||
|
// what the card used to estimate: baseCurve peak + powBase + powRamp
|
||||||
|
const estimate = Math.max(...def.baseCurve.map((p) => p[1]))
|
||||||
|
+ (def.gusts.powBase ?? 0) + (def.gusts.powRamp ?? 0);
|
||||||
|
metrics['storm_02.gustPeak.measured'] = +s.gustPeak.toFixed(1);
|
||||||
|
metrics['storm_02.gustPeak.oldEstimate'] = +estimate.toFixed(1);
|
||||||
|
assert(Math.abs(s.gustPeak - estimate) > 1,
|
||||||
|
'the estimate happens to match — this test is only interesting while they differ');
|
||||||
|
assert(s.gustPeak > 30 && s.gustPeak < 35, `measured gust peak ${s.gustPeak.toFixed(1)} is not credible`);
|
||||||
|
assert(s.changeAt === 55, `storm_02's change is at ${s.changeAt}, expected 55`);
|
||||||
|
});
|
||||||
|
|
||||||
|
test('the forecast hail hint tracks the storm, and hedges when far out', () => {
|
||||||
|
assert(forecastFor(storms.storm_01_gentle, 0).hail.chance === 'none', 'gentle storm forecast hail');
|
||||||
|
assert(forecastFor(storms.storm_02_wildnight, 0).hail.chance === 'likely', 'the wild night should forecast likely hail');
|
||||||
|
assert(forecastFor(storms.storm_02_wildnight, 1).hail.chance === 'possible',
|
||||||
|
'a week out, the wild night should only hedge at "possible"');
|
||||||
|
assert(forecastFor(storms.storm_03_southerly, 0).hail.chance === 'possible', 'storm_03 hails mildly');
|
||||||
|
});
|
||||||
|
|
||||||
return { cases, metrics };
|
return { cases, metrics };
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@ -511,6 +511,104 @@ export function createWindField(def, opts = {}) {
|
|||||||
return field;
|
return field;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// ---------- forecasting ----------
|
||||||
|
// DESIGN.md's partial-information canon: a forecast days out is a RANGE, and it
|
||||||
|
// tightens as the night comes. Deliberately pure functions on a storm def rather
|
||||||
|
// than methods on a wind — the card has defs in hand, it doesn't want a field,
|
||||||
|
// and this keeps forecasting off the wind contract (and out of main.js's router).
|
||||||
|
|
||||||
|
const _statsCache = new WeakMap();
|
||||||
|
|
||||||
|
/**
|
||||||
|
* The truth about a storm, measured rather than estimated. The forecast card was
|
||||||
|
* approximating the gust peak as `baseCurve peak + powBase + powRamp` (30 m/s
|
||||||
|
* for storm_02); the storm actually gusts to 32.3, because gust power is drawn
|
||||||
|
* per gust and rides a ramp. If the card is going to sell the dread it may as
|
||||||
|
* well sell the real number. Cached per def — scanning is ~1800 samples.
|
||||||
|
*
|
||||||
|
* @returns {{sustained, gustPeak, rainPeak, rainPeakMmPerHour, hailPeak, hailSeconds, changeAt}}
|
||||||
|
*/
|
||||||
|
export function stormStats(def) {
|
||||||
|
const hit = _statsCache.get(def);
|
||||||
|
if (hit) return hit;
|
||||||
|
const f = createWindField(def);
|
||||||
|
const dur = def.duration ?? 90;
|
||||||
|
let sustained = 0, gustPeak = 0, rainPeak = 0, hailPeak = 0, hailSeconds = 0;
|
||||||
|
const STEP = 0.05;
|
||||||
|
for (let t = 0; t <= dur; t += STEP) {
|
||||||
|
const u = f.uniformSpeed(t);
|
||||||
|
if (u > gustPeak) gustPeak = u;
|
||||||
|
const base = u - f.gustOnly(t);
|
||||||
|
if (base > sustained) sustained = base;
|
||||||
|
const r = f.rainAt(t);
|
||||||
|
if (r > rainPeak) rainPeak = r;
|
||||||
|
const h = f.hailAt(t);
|
||||||
|
if (h > hailPeak) hailPeak = h;
|
||||||
|
hailSeconds += h * STEP;
|
||||||
|
}
|
||||||
|
const change = (def.events || []).find((e) => e.type === 'windchange');
|
||||||
|
const stats = {
|
||||||
|
sustained, gustPeak, rainPeak,
|
||||||
|
rainPeakMmPerHour: rainPeak * (def.rain?.peakMmPerHour ?? DEFAULT_PEAK_MM_PER_HOUR),
|
||||||
|
hailPeak, hailSeconds,
|
||||||
|
changeAt: change ? change.t : null,
|
||||||
|
};
|
||||||
|
_statsCache.set(def, stats);
|
||||||
|
return stats;
|
||||||
|
}
|
||||||
|
|
||||||
|
/** How wide each number's band runs at lead=1, as a fraction of the value. */
|
||||||
|
const FORECAST_SPREAD = {
|
||||||
|
sustained: 0.30, gustPeak: 0.35, rain: 0.45, changeAt: 0.22, hailSeconds: 0.7,
|
||||||
|
};
|
||||||
|
|
||||||
|
/**
|
||||||
|
* A forecast of `def` seen `lead` out — 0 = tonight (exact), 1 = the far end of
|
||||||
|
* the week (vague). Deterministic per storm, so the same night always forecasts
|
||||||
|
* the same way and re-reading the card can't reroll it.
|
||||||
|
*
|
||||||
|
* The band ALWAYS contains the truth. That's the line between partial
|
||||||
|
* information and a lie: a forecast may be vague, and its midpoint may be off,
|
||||||
|
* but it must never rule out what actually happens — a player who rigs for the
|
||||||
|
* top of the stated range must never be ambushed. Width and centre-wander both
|
||||||
|
* shrink to nothing as lead → 0.
|
||||||
|
*
|
||||||
|
* @param {object} def parsed storm JSON
|
||||||
|
* @param {number} lead 0..1
|
||||||
|
*/
|
||||||
|
export function forecastFor(def, lead = 0) {
|
||||||
|
const s = stormStats(def);
|
||||||
|
const L = Math.min(1, Math.max(0, lead));
|
||||||
|
const r = mulberry32(((def.seed ?? 1) ^ 0xf0eca57) >>> 0);
|
||||||
|
|
||||||
|
const band = (v, rel) => {
|
||||||
|
if (L <= 0 || !(v > 0)) return { lo: v, hi: v };
|
||||||
|
const w = v * rel * L;
|
||||||
|
const c = v + (r() * 2 - 1) * w * 0.6; // the centre wanders, seeded
|
||||||
|
return { lo: Math.max(0, Math.min(v, c - w)), hi: Math.max(v, c + w) };
|
||||||
|
};
|
||||||
|
|
||||||
|
// Hail is the garden score (decision 13), so the card has to hint at it — but
|
||||||
|
// a distant forecast shouldn't promise ice it can't see yet.
|
||||||
|
let chance = 'none';
|
||||||
|
if (s.hailSeconds > 0) {
|
||||||
|
if (L > 0.55) chance = 'possible';
|
||||||
|
else chance = s.hailSeconds > 6 ? 'likely' : 'possible';
|
||||||
|
}
|
||||||
|
|
||||||
|
return {
|
||||||
|
lead: L,
|
||||||
|
confidence: 1 - L,
|
||||||
|
sustained: band(s.sustained, FORECAST_SPREAD.sustained),
|
||||||
|
gustPeak: band(s.gustPeak, FORECAST_SPREAD.gustPeak),
|
||||||
|
rain: band(s.rainPeak, FORECAST_SPREAD.rain),
|
||||||
|
rainMmPerHour: band(s.rainPeakMmPerHour, FORECAST_SPREAD.rain),
|
||||||
|
changeAt: s.changeAt == null ? null : band(s.changeAt, FORECAST_SPREAD.changeAt),
|
||||||
|
hail: { chance, seconds: band(s.hailSeconds, FORECAST_SPREAD.hailSeconds) },
|
||||||
|
truth: s,
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
// ---------- storm JSON validator ----------
|
// ---------- storm JSON validator ----------
|
||||||
// Storms are data so design can tune without code (PLAN3D §4) — which means a
|
// Storms are data so design can tune without code (PLAN3D §4) — which means a
|
||||||
// typo is a data bug, and data bugs should fail loud, not silently blow calm.
|
// typo is a data bug, and data bugs should fail loud, not silently blow calm.
|
||||||
|
|||||||
Loading…
Reference in New Issue
Block a user