type-two
4b08ba65ac
Lane A: blob controller, feel layer, follow camera, greybox
...
- src/blob/createBlob.ts: rotation-locked dynamic ball + clean UV-sphere body
mesh (untouched UVs for Lane B) + cosmetic eyes; implements frozen Blob.
- src/blob/controller.ts: fixed-step System. Camera-relative WASD via impulses,
buffered+coyote jump, grounded raycast, emits blob:jumped/blob:landed. Reads
blob.modifiers every frame: speedMul, jumpMul, massMul, grip, size.
- src/blob/feel.ts: the comedy engine. Underdamped springs for landing squash,
jump stretch, inertial jelly lean, idle breathing + run bob; base-pivoted so
squash plants on the floor. Driven by the frozen wire events. glow -> emissive.
- src/blob/camera.ts: soft-follow third-person cam with position lag, yaw ease
behind travel, and FOV kick at speed.
- src/course/greybox.ts: Breakfast Rush greybox — start plateau, ramp, gap jump,
slope, translucent milk river (surface:water), machine drop area, finish pad.
- src/demo/lane-a.ts: boots world+greybox+blob, HUD + once/sec state log, debug
keys 1/2/3 (speed/jump/size) plus 4/5/6 (mass/grip/glow), 0 reset, R respawn.
npm run build passes (tsc strict + vite). Owned paths only.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-17 20:11:55 +10:00
type-two
969f602dd4
Foundation: vite+ts+three+rapier scaffold, frozen contracts, lane docs A-E
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Fixed-step world runtime, event bus wire protocol between lanes, integration
seam (game.ts) with placeholder ball. Lanes A/B/C own disjoint dirs.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-17 19:55:43 +10:00
type-two
1506c12759
GDD v0.1: full design doc, idea capture, MODELBEAST farm client + concept wave 1
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Fall Guys x Splatoon x Micro Machines — paint-coverage-as-loadout blob racer.
GDD.md is the review artifact: feature tiers, draft 7-colour buff table,
tech recommendation (web-first three.js+Rapier), milestones, Opus 4.8 lanes.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-17 18:15:56 +10:00