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monster
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2026-04-27
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monster
pushed to
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monster/not-tonight
2026-07-19 11:27:14 +02:00
595371f684
Phase 1 review: merge door/floor/juice, fold CCRs into contracts, integration fixes
ca8fd75aac
Merge branch 'lane/juice'
7aff70c1c0
Merge branch 'lane/floor'
e0b5831166
LANE-DOOR: land the adversarial review findings
f5e1151c6e
LANE-JUICE: session block + contract change request for door:phoneTheatre
Compare 9 commits »
monster
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monster/recordstoreguy
2026-07-19 11:21:32 +02:00
29ecbd7209
Phase 2: first FLUX concept batch — hero, Dead Wax, cat, sets, style frames
monster
pushed to
master
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monster/modelbeast
2026-07-19 11:17:12 +02:00
79bfd713c1
docs+benchmarks: vertex baker productionized in both pipelines — 130s e2e, 1s bake, zero dark patches
monster
pushed to
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monster/trellis-2-mrp-mlx
2026-07-19 11:16:12 +02:00
746e727da2
generate_asset: --baker vertex — IDW voxel-grid vertex-color baker (dark-patch fix)
monster
pushed to
lane/door
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monster/not-tonight
2026-07-19 11:06:35 +02:00
e0b5831166
LANE-DOOR: land the adversarial review findings
monster
pushed to
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monster/recordstoreguy
2026-07-19 11:02:16 +02:00
11e4c557b2
DESIGN.md: full cast/map/scene table/puzzle spec + laserdisc research; ENGINE v2 mechanics
monster
created branch
lane/juice
in
monster/not-tonight
2026-07-19 10:53:36 +02:00
monster
pushed to
lane/juice
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monster/not-tonight
2026-07-19 10:53:36 +02:00
f5e1151c6e
LANE-JUICE: session block + contract change request for door:phoneTheatre
2eb3c94ccd
LANE-JUICE: audio engine, SFX set, five UI widgets, JuiceDemoScene
c262ac8261
LANE-JUICE: pure foundation — beat scheduling, filter curve, UI style kit, drunk typo renderer
Compare 3 commits »
monster
created branch
lane/door
in
monster/not-tonight
2026-07-19 10:49:48 +02:00
monster
pushed to
lane/door
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monster/not-tonight
2026-07-19 10:49:48 +02:00
30162d331d
LANE-DOOR: the full v0.1 Door night — queue, ID minigame, dress code, stamps, summary
monster
created branch
lane/floor
in
monster/not-tonight
2026-07-19 10:49:29 +02:00
monster
pushed to
lane/floor
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monster/not-tonight
2026-07-19 10:49:29 +02:00
3eee8432d4
LANE-FLOOR: the Floor — patrol, flashlight/UV, cut-off, stalls, pat-down
monster
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monster/recordstoreguy
2026-07-19 10:35:25 +02:00
7710c3a830
THE SHIFT: tedium-as-mortal-peril scenes + choice/branch window spec
monster
pushed to
main
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monster/recordstoreguy
2026-07-19 10:09:27 +02:00
ebdbe6db9a
EDITOR.md: Pressing Plant editor/assembler spec + BEYONDMORP.md concept
monster
pushed to
master
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monster/modelbeast
2026-07-19 10:07:25 +02:00
232cc84420
bake fix PROVEN: KDTree-IDW vertex sampling kills the dark patches in 0.3s; axis + gamma gotchas documented; production path defined
monster
pushed to
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monster/guts
2026-07-19 10:05:48 +02:00
4bcb942312
[lane E] The biome meter: the reputation you're building, made visible
monster
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monster/recordstoreguy
2026-07-19 09:00:06 +02:00
17a0bb07ed
Phase 1: playable engine shell — QTE player, debug mode, placeholder clip generator
monster
pushed to
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monster/recordstoreguy
2026-07-19 08:45:34 +02:00
c4ec145455
Style-swap prompt system: blocks.json + 4 looks + promptc compiler
monster
created branch
main
in
monster/recordstoreguy
2026-07-19 08:39:14 +02:00
monster
pushed to
main
at
monster/recordstoreguy
2026-07-19 08:39:14 +02:00
9a5ed2d02b
Record Store Guy: master plan, worlds design, engine spec, production bible
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