generate_asset: meshgod-grade metal PBR lane — RAM-sized face cap, forced-opaque alpha, 4096 textures
- SAFETY_FACE_TARGET: flat 200k laptop mtlbvh guard -> RAM-sized (>=96GB
Studios get 500k ~ fal-parity detail; TRELLIS2_MAX_BAKE_FACES override,
0 = uncapped)
- _force_opaque: rewrite GLB materials to alphaMode OPAQUE after metal/
kdtree bakes — o_voxel's noisy baked alpha + min<250 BLEND auto-detect
rendered solid hair as a transparent speckle veil
(TRELLIS2_ALPHA_MODE=auto keeps baked alpha for glassy subjects)
- --texture-size: allow 4096
m3ultra verified (seed 0, 1024_cascade, metal@500k): 156s total, 26.2GB
peak, candidate_pbr 391,782 tris + 2048 PBR textures, raw master 2.19M
tris — vs 94,535-face BLEND output before.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>